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Adventure Title
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Session
1
1
Date Played
2023-05-27 18:00:00 UTC
2023-05-27 18:00:00 UTC
Levels Gained
1
1
GP +/-
18319.37
18319.37
Downtime +/-
10.0
10.0
Location Played
DWB RPG AL discord server
DWB RPG AL discord server
DM Name
Death 101010
Death 101010
DM DCI Number
63187732348
63187732348
Notes
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Unlock: Chain Mail +1 18319.37gp each Snarla Spellbook: 1st level (4 slots): magic missile, shield, thunderwave 2nd level (3 slots): mirror image, web 3rd level (3 slots): dispel magic, fear, haste, stinking cloud 5 rare consumables of your choice **Potion of Invulnerability 5x** One of the following: Arrow Catching Shield, Bracers of Defence, Canaith Mandolin, Necklace of prayer beads (with 6 beads), Staff of the Woodlands, +2 Wand of the War Mage or a +2 Weapon of your choice. **I chose Prayer Beads, got 2 curing, 2 favor, 1 summons, 1 wind walking*** A blessing of Weapon Enhancement or a Blessing of Protection. Story Award: When you reach 17th Level, you may claim one of Wave, Whelm or Black-razor to use as your own. Consumables: Potion of healing (greater) Potion of flying Potion of mind reading Scroll of protection (fiends) Spell Scrolls: Spell scroll of fear (Bard, Sorcerer, Warlock, Wizard) Spell scroll of hold person (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard) Spell scrolls of conjure minor elementals (Druid, Wizard) Spell scrolls of dispel magic (Bard, Cleric, Druid, Paladin, Sorcerer, Wizard, Warlock) Spell scrolls of magic mouth (Bard, Wizard) DM: Death 101010 DCI: 6318732348
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Unlock: Chain Mail +1 18319.37gp each Snarla Spellbook: 1st level (4 slots): magic missile, shield, thunderwave 2nd level (3 slots): mirror image, web 3rd level (3 slots): dispel magic, fear, haste, stinking cloud 5 rare consumables of your choice **Potion of Invulnerability 5x** One of the following: Arrow Catching Shield, Bracers of Defence, Canaith Mandolin, Necklace of prayer beads (with 6 beads), Staff of the Woodlands, +2 Wand of the War Mage or a +2 Weapon of your choice. **I chose Prayer Beads, got 2 curing, 2 favor, 1 summons, 1 wind walking*** A blessing of Weapon Enhancement or a Blessing of Protection. Story Award: When you reach 17th Level, you may claim one of Wave, Whelm or Black-razor to use as your own. Consumables: Potion of healing (greater) Potion of flying Potion of mind reading Scroll of protection (fiends) Spell Scrolls: Spell scroll of fear (Bard, Sorcerer, Warlock, Wizard) Spell scroll of hold person (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard) Spell scrolls of conjure minor elementals (Druid, Wizard) Spell scrolls of dispel magic (Bard, Cleric, Druid, Paladin, Sorcerer, Wizard, Warlock) Spell scrolls of magic mouth (Bard, Wizard) DM: Death 101010 DCI: 6318732348
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Spell Storing | Rare | DDHC-TYP White Plume Mountain | true | ||
Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
Chain Mail, +1 | Rare | DDHC-TYP White Plume Mountain | true | ||
You have a +1 bonus to AC while wearing this armor. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Notes: Bonus: Armor Class, Combat, Warding, Str 13 Required, Stealth Disadvantage | |||||
Boots of Striding and Springing | Uncommon | DDHC-TYP White Plume Mountain | true | ||
Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. | |||||
Armor of Vulnerability (Slashing) | Rare | DDHC-TYP White Plume Mountain | true | ||
Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. | |||||
Goggles of Night | Uncommon | DDHC-TYP White Plume Mountain | true | ||
Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. | |||||
Stone of Good Luck | Uncommon | DDHC-TYP White Plume Mountain | true | ||
Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Necklace of prayer beads | Rare | DDHC-TYP White Plume Mountain | true | ||
**I chose Prayer Beads, got 2 curing, 2 favor, 1 summons, 1 wind walking*** | |||||
Blessing of Protection | Unique | DDHC-TYP White Plume Mountain | true | ||
+1 AC, +1 All Saving Throws | |||||
Ring of Protection | Rare | DDHC-TYP White Plume Mountain | true | ||
Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. |