Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Githyanki Silver Greatsword +2 rare CCC-TRI-27 ROSE1-2 CCC-TRI-27 ROSE1-2 (Tier 2) Show
Notes:

You have a +2 bonus to attack and damage rolls made with this magic weapon. This is a silvered greatsword that, when grasped, tries to talk to the wielder but is unable to and no ability or magic allows the wielder to speak to it. It will only speak to the original wielder.

Staff of the Woodlands rare WBW-DC-HH-02 Trial of the Flower WBW-DC-HH-02 Trial of the Flower Show
Notes:

Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:

animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Spacefarer's Tool (WAND OF FIREBALLS)(Strange Material Propertery) rare SJ-DC-NMB1-01 An Enemy Trade Log Show
Notes:

Rare
Spacefarer's Tool (WAND OF FIREBALLS) Wand, rare (requires attunement by a Spellcaster) Weight: 1 lb. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you can cast the 3rd- level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Source: Dungeon Master’s Guide p.210 Strange material: This magic wand has been fashioned into a metal piece that looks identical to a small, black pistol. When the trigger is pulled, the fireball is shot out of the barrel like a bullet.

A house in the Little Moonsea district unique CCC-SFBay-02-03 The Risen Minotaur Lord Purchase Log Show
Notes:

Story Award: Fangjaws Noble
Requires that you are already a Fangjaws Citizen.
You have further served Fangjaws Hold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold.

Rhythm-Maker's Drum, +2, Song Craft Property rare SJ-DC-Triden-SD Shot in The Dark SJ-DC-Triden-SD Shot in The Dark Show
Notes:

Wonderous Item, rare (requires attunement by a bard)
While holding this drum, you gain a +2 bonus to spell attack
rolls and to the saving throw DCs of your bard spells.
As an action, you can play the drum to regain one use of
your Bardic Inspiration feature. This property of the drum
can’t be used again until the next dawn.
This item is found in Tasha’s Cauldron of Everything, pg. 134.
This snare drum is from Stumpy Shrimpton’s drum kit; the
skin is signed by all five members of Vorpal Scream.
It has the Song Craft property. When used it plays a fragment of
the song that repelled the horror on the Waystation that
unforgettable day.

Pot of Awakening common BMG-MOON-MD-05 -Fleeing Snowdown BMG-MOON-MD-05 -Fleeing Snowdown Show
Notes:

Wondrous item, common

If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item is found in Xanathar’s Guide to Everything.

There is a twisted weed in this small Amnian vase.

Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Flame Tongue Longsword rare BMG-MOON-MD-06-Death Sailing BMG-MOON-MD-06-Death Sailing Show
Notes:

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This item is found in the Dungeon Master’s Guide.

This 42-inch steel sword bears a shapely dragonbone hilt carved like a rising half-sun inlaid with red gold. When flame crawls up the blade, it casts all the familiar hues of a sunrise reflected on the waters east of Caer Callidyrr. As the flames reach the tip, you hear its forgotten smith whisper in an ancient Ffolk dialect, “Rise, red sun!”

Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Hell Hound Cloak rare BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

HELL HOUND CLOAK
Instead of the description below, this cloak is made out of
cured dire moorhound hide. Whenever you transform, you
assume the form of a brown moorhound that uses the hell
hound stats.

Insignia of Claws uncommon BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

INSIGNIA OF CLAWS
Instead of the description below, the design of this insignia
looks like a longsword with a crown for its guard. At the
center of the crown is a jewel that glows green when you
enter combat.

Ring of Water Walking uncommon BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

RING OF WATER WALKING
This ring bears the crest of the Sisters of Sinnoria. Engraved
on the inside of the ring is the name Fiona in Elvish.

Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Night Caller uncommon BMG-MOON-MD-04-Lair of Deceit BMG-MOON-MD-04-Lair of Deceit Show
Notes:

Wondrous Item, Uncommon

Instead of a crystal whistle, this item appears as side-blown flute made using a single piece bamboo. This instrument was painted repeatedly—each time with the blood of an inhabitant from a forgotten elf village, giving it a dark wood color. A crimson tassel is attached to this flute with its knot hidden inside a small jade carved to look like a skull. This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it

Periapt of Proof against Poison rare DDHC-KGV DDHC-KGV TockWorth's Clockworks Trade Log Show
Lantern of Revealing uncommon DDHC-OotA Out of the Abyss Trade Log Show
Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Goggles of Night uncommon DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Stone of Good Luck uncommon DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Blessing of Protection unique DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

+1 AC, +1 All Saving Throws

Unlocked Magic Items