Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Ring of Protection
rare
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.
AL Spell Services
unique
DDHC-TYP White Plume Mountain, Water Deep
Purchase Log
Show
Glaive, +2
rare
Acquired from trade Xavier who used DM Service Hours
Trade Log
Show
Naga's Warning (Yklwa, +2)
rare
SJ-DC-PAT-02 Snake-Eye Satellite
Trade Log
Show
Notes:
Weapon (Yklwa), Rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Simple Melee Weapon, Damage: 1d8 piercing, Properties: thrown, range (10/30), Weight: 2 lbs. This item is found in the Tomb of Annihilation. NAGA’S WARNING This short spear-like weapon has a long blade carved with serpentine designs. The yklwa hisses when it senses danger, granting the guardian property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Clothes of Mending
common
BMG-DRW-OD-06-We Almost Had It All
BMG-DRW-OD-06-We Almost Had It All
Show
Notes:
Wondrous Item, Common
This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.
Longbow, +3
very_rare
BMG-DRW-OD-EP-02
BMG-DRW-OD-EP-02
Show
Notes:
Wondrous Item, Very Rare
The wood of this longbow shimmers with a blue energy and looks tainted, almost rotten.
Tome of Leadership and Influence
very_rare
CCC-ROZK-01-02 Zhentarim's Lament
Trade Log
Show
Candle of Invocation
very_rare
DDEP-06-03 Hecatomb Tier 3
DDEP-06-03 Hecatomb Tier 3
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This slender taper is dedicated to a deity and shares that deities alignment. The candle’s alignment can be detected with the detect evil and good spell. Choose an alignment and a deity from the Adventurers League allowed resources and that is appropriate for use by the characters present at this table.
Dedicated Deity: _________________________________________
Dedicated Alignment: ___________________________________
The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st-level spells he or she has prepared without expending spells slots, though the spell’s effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
This item can be found in the Dungeon Master’s Guide.
Amulet of the Planes
very_rare
DDEP-06-03 Hecatomb Tier 3
DDEP-06-03 Hecatomb Tier 3
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
While wearing this amulet, you can use an action to name a location that you are familiar with on another plan of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plan you named. On a 61-100, you travel to a randomly determined plane of existence.
This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks.
This item can be found in the Dungeon Master’s Guide.
Mantle of Spell Resistance
rare
DDEP08-02 Stardock Under Siege
DDEP08-02 Stardock Under Siege
Show
Chime of OPening
rare
DDEP08-02 Stardock Under Siege
DDEP08-02 Stardock Under Siege
Show
Opal of the Ild Rune
rare
DDAL05-11 : Forgotten traditions
Trade Log
Show
Shroud of the Mourning Warrior (Scale Mail +1)
rare
DDAL05-13 Jarl Rising
Trade Log
Show
Notes:
Armor (scale mail), rare This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer. You have a +1 bonus to AC while wearing this armor.
Sword of Vengeance
uncommon
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Notes:
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Berserker Axe, Greataxe
rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Notes:
Weapon (any axe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
Rod of Alertness
very_rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Ring of X-Ray Vision
rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Efreeti Bottle
very_rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Bag of Holding
uncommon
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Brooch of Shielding
uncommon
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Protection | rare | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
Notes:
Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. |
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AL Spell Services | unique | DDHC-TYP White Plume Mountain, Water Deep | Purchase Log | Show | ||
Glaive, +2 | rare | Acquired from trade Xavier who used DM Service Hours | Trade Log | Show | ||
Naga's Warning (Yklwa, +2) | rare | SJ-DC-PAT-02 Snake-Eye Satellite | Trade Log | Show | ||
Notes:
Weapon (Yklwa), Rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Simple Melee Weapon, Damage: 1d8 piercing, Properties: thrown, range (10/30), Weight: 2 lbs. This item is found in the Tomb of Annihilation. NAGA’S WARNING This short spear-like weapon has a long blade carved with serpentine designs. The yklwa hisses when it senses danger, granting the guardian property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Clothes of Mending | common | BMG-DRW-OD-06-We Almost Had It All | BMG-DRW-OD-06-We Almost Had It All | Show | ||
Notes:
Wondrous Item, Common This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way. |
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Longbow, +3 | very_rare | BMG-DRW-OD-EP-02 | BMG-DRW-OD-EP-02 | Show | ||
Notes:
Wondrous Item, Very Rare The wood of this longbow shimmers with a blue energy and looks tainted, almost rotten. |
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Tome of Leadership and Influence | very_rare | CCC-ROZK-01-02 Zhentarim's Lament | Trade Log | Show | ||
Candle of Invocation | very_rare | DDEP-06-03 Hecatomb Tier 3 | DDEP-06-03 Hecatomb Tier 3 | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement) This slender taper is dedicated to a deity and shares that deities alignment. The candle’s alignment can be detected with the detect evil and good spell. Choose an alignment and a deity from the Adventurers League allowed resources and that is appropriate for use by the characters present at this table. Dedicated Deity: _________________________________________ Dedicated Alignment: ___________________________________ The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st-level spells he or she has prepared without expending spells slots, though the spell’s effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle. This item can be found in the Dungeon Master’s Guide. |
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Amulet of the Planes | very_rare | DDEP-06-03 Hecatomb Tier 3 | DDEP-06-03 Hecatomb Tier 3 | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement) While wearing this amulet, you can use an action to name a location that you are familiar with on another plan of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plan you named. On a 61-100, you travel to a randomly determined plane of existence. This amulet bears the arcane sigils of the baelnorn of Myth Drannor and is heavily scarred, as if it had been crushed by stones or bricks. This item can be found in the Dungeon Master’s Guide. |
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Mantle of Spell Resistance | rare | DDEP08-02 Stardock Under Siege | DDEP08-02 Stardock Under Siege | Show | ||
Chime of OPening | rare | DDEP08-02 Stardock Under Siege | DDEP08-02 Stardock Under Siege | Show | ||
Opal of the Ild Rune | rare | DDAL05-11 : Forgotten traditions | Trade Log | Show | ||
Shroud of the Mourning Warrior (Scale Mail +1) | rare | DDAL05-13 Jarl Rising | Trade Log | Show | ||
Notes:
Armor (scale mail), rare This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer. You have a +1 bonus to AC while wearing this armor. |
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Sword of Vengeance | uncommon | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Notes:
Weapon (any sword), uncommon (requires attunement) Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. |
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Berserker Axe, Greataxe | rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Notes:
Weapon (any axe), rare (requires attunement) Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. |
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Rod of Alertness | very_rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Ring of X-Ray Vision | rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Efreeti Bottle | very_rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Bag of Holding | uncommon | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Brooch of Shielding | uncommon | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show |