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Adventure Title
BMG-MOON-MD-04-Lair of Deceit
BMG-MOON-MD-04-Lair of Deceit
Session
1
1
Date Played
2023-05-21 08:00:00 UTC
2023-05-21 08:00:00 UTC
Levels Gained
GP +/-
635
635
Downtime +/-
10.0
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
George Sanders
George Sanders
DM DCI Number
Notes
Advancement Each character may gain a level. Gold Each character gains 635gp Coins in B3 worth 500 gp Coins in B15 Strongbox worth 3,000 gp Coins under a soap dish in B11 worth 10 gp Small valuables in A15 worth 300 gp Magic Items - Permanent Hat of wizardry Night caller Magic Items - Consumable Potion of Advantage Adventure Code: BMG-MOON-MD-04 Adventure Name: Lair of Deceit Date: 5/21/2023 DM: George Sanders
Advancement Each character may gain a level. Gold Each character gains 635gp Coins in B3 worth 500 gp Coins in B15 Strongbox worth 3,000 gp Coins under a soap dish in B11 worth 10 gp Small valuables in A15 worth 300 gp Magic Items - Permanent Hat of wizardry Night caller Magic Items - Consumable Potion of Advantage Adventure Code: BMG-MOON-MD-04 Adventure Name: Lair of Deceit Date: 5/21/2023 DM: George Sanders
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Hat of Wizardry | Common | BMG-MOON-MD-04-Lair of Deceit | true | ||
Wondrous Item, Common (requires attunement by a wizard) Instead of the description below, this headwear is instead an ornate black turban embellished with rare gems. Different cantrip names are sewn on it using gold thread in a pattern. This antiquated, cone—shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits: You can use the hat as a spellcasting focus for your wizard spells. You can try to cast a cantrip that you don't know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest. | |||||
Night Caller | Uncommon | BMG-MOON-MD-04-Lair of Deceit | true | ||
Wondrous Item, Uncommon Instead of a crystal whistle, this item appears as side-blown flute made using a single piece bamboo. This instrument was painted repeatedly—each time with the blood of an inhabitant from a forgotten elf village, giving it a dark wood color. A crimson tassel is attached to this flute with its knot hidden inside a small jade carved to look like a skull. This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it |