Show Log Entry
Adventure Title
WBW-DC-HH-02 Trial of the Flower
WBW-DC-HH-02 Trial of the Flower
Session
1
1
Date Played
2023-04-23 10:00:00 UTC
2023-04-23 10:00:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
AL Pocket Mission Discord Server
AL Pocket Mission Discord Server
DM Name
Jacob
Jacob
DM DCI Number
Notes
1000 gold each, a level up, 10dt days, staff of woodlands, wand of pyrotechnics, potion of greater healing, potion of fire resistance
1000 gold each, a level up, 10dt days, staff of woodlands, wand of pyrotechnics, potion of greater healing, potion of fire resistance
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Pyrotechnics | Common | WBW-DC-HH-02 Trial of the Flower | true | ||
Source: Xanathar's Guide to Everything Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. | |||||
Staff of the Woodlands | Rare | WBW-DC-HH-02 Trial of the Flower | true | ||
Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) awaken (5 charges) barkskin (2 charges) locate animals or plants (2 charges) speak with animals (1 charge) speak with plants (3 charges) wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding |