Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Antler Horn (Eagle Whistle)
rare
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
Show
Notes:
This milk-white horn is fashioned from the tine of a great stag's antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into the battle. Despite its size, it creates the sound of a bellowing war horn when blown.
Rashemi Hot Stone (Thermal Cube)
common
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir
Show
Notes:
Rashmen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.
Horn of Silent Alarm, Guardian
common
SJ-DC-CJK02 The Tavern at the End of the Wildspace
SJ-DC-CJK02 The Tavern at the End of the Wildspace
Show
Dark Shard Amulet (Harmonious)
common
PO-BMG-DRW-KS-02
PO-BMG-DRW-KS-02
Show
Notes:
Wondrous item, common (requires attunement by a warlock)
Harmonious: Attuning to this item takes only 1 minute.
A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Dragon Seed Staff (Staff of the Woodlands, Guardian)
rare
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
Show
Notes:
Staff, rare (requires attunement by a Druid)
“A staff shaped and weaved from the scales of an amethyst dragon and encrusted with sea gemstones ”
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic)
common
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
Show
Notes:
Wondrous Item (tattoo), common (requires attunement)
“The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon.”
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.
Language. The bearer can speak and understand draconic while the item is on the bearer’s person.
Wakened Scaled Ornament (White Dragon Tooth Amulet)
very_rare
PO-BMG-DRWEP-KS-01 The Siege of Mulsantir
Trade Log
Show
Notes:
Wakened Scaled Ornament (White Dragon Tooth Amulet) Wondrous Item, Very Rare (Requires Attunement) This ornament comes from the White Dragon Lodge, one of the oldest and largest berserker lodges in Rashemen. This white dragon’s tooth has been fitted onto a necklace and remains razor sharp. This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. When you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can't be used again until the next dawn. This item cannot gain or lose power or change states unless a story award allows it to and describes how it happens.
Ring of Fire Resistance, Temperate
rare
CCC-GHC-BK1-4 I Am The Fire
CCC-GHC-BK1-4 I Am The Fire
Show
Notes:
Ring of Fire Resistance [rare, attunement]
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item.
You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
Clockwork Amulet
common
BMG-DRW-OD-03 Something on the Move
BMG-DRW-OD-03 Something on the Move
Show
Stout (+2 Longsword)
rare
CCC-GHC-BK1-5 For the Glory of Bloutar!
CCC-GHC-BK1-5 For the Glory of Bloutar!
Show
Notes:
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
Lash of Immolation
rare
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
Show
Notes:
Weapon (Whip), Rare
The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.
Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Ruby of the war mage with the minor property Sentinel – Fiends (Demons)
common
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
Show
Notes:
RUBY OF THE WAR MAGE
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Sentinel. This item glows faintly when demons are within 120 feet of it.
Ring of Free Action
rare
DDAL09-10 Tipping the Scales
Trade Log
Show
The Mind Fortress (Ring of Mind Shielding)
uncommon
CCC-GHC-BK2-06-Eye of Darkness, Heart of Light)
CCC-GHC-BK2-06-Eye of Darkness, Heart of Light)
Show
Notes:
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement
The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.
The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.
The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.
Sekolahian Worshipping Statuette
common
PO-BMG-DRW-KS-01 - The Thief of Thay
PO-BMG-DRW-KS-01 - The Thief of Thay
Show
Notes:
Wondrous Item, Common
Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.
Solbane (Sun Staff)
rare
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
Show
Notes:
Source: The Book of Many Things
Staff, rare (requires attunement by a Cleric, Druid, or Wizard)
Thalazar Sunbane's staff, Solbane, is crafted from dark, polished wood intricately carved with glowing runes and inlaid with golden veins. Veins of sunstone run through this wooden staff, adding to it's radiant allure. The head features a large, pulsing sunstone surrounded by translucent solar flares and dark metal tendrils, with hanging charms and embedded gems highlighting its blend of solar brilliance and necromantic power.
Veins of sunstone run through this wooden staff. This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. When you hit with an attack roll using this staff, the target takes an extra 1d8 fire damage.
Solar Focus. You can use the staff as a spellcasting focus. While holding the staff, you can reroll a number of damage dice up to your proficiency bonus when you use a spell slot to cast a spell that deals fire or radiant damage. You must use the new rolls. Once this property is used, it can’t be used again until the next dawn.
Sunny Glow. As a bonus action, you can cause the staff to glow with sunlight. While glowing, the staff sheds bright light in a 15-foot radius and dim light for an additional 15 feet. The light lasts until you use another bonus action to extinguish it.
Moon-Touched Longsword, Guardian
common
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
Show
Notes:
Source: Xanathar's Guide to Everything
The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner.
Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Wand of Magic Missiles
uncommon
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Mithral Chain Mail
uncommon
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Horn of Valhalla (Silver)
rare
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Antler Horn (Eagle Whistle) | rare | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | Show | ||
Notes:
This milk-white horn is fashioned from the tine of a great stag's antler. A vremyonni enchanted it that it may grant flight to berserkers as they charge into the battle. Despite its size, it creates the sound of a bellowing war horn when blown. |
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Rashemi Hot Stone (Thermal Cube) | common | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | PO-BMG-DRWEP-KS-01 - The Siege of Mulsantir | Show | ||
Notes:
Rashmen is a land of bitterly cold winters and short, cool summers. Outsiders who are welcome to stay in Rashemen are gifted hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat. |
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Horn of Silent Alarm, Guardian | common | SJ-DC-CJK02 The Tavern at the End of the Wildspace | SJ-DC-CJK02 The Tavern at the End of the Wildspace | Show | ||
Dark Shard Amulet (Harmonious) | common | PO-BMG-DRW-KS-02 | PO-BMG-DRW-KS-02 | Show | ||
Notes:
Wondrous item, common (requires attunement by a warlock) Harmonious: Attuning to this item takes only 1 minute. A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. |
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Dragon Seed Staff (Staff of the Woodlands, Guardian) | rare | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | Show | ||
Notes:
Staff, rare (requires attunement by a Druid) The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic) | common | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | Show | ||
Notes:
Wondrous Item (tattoo), common (requires attunement) “The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon.” Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn. Language. The bearer can speak and understand draconic while the item is on the bearer’s person. |
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Wakened Scaled Ornament (White Dragon Tooth Amulet) | very_rare | PO-BMG-DRWEP-KS-01 The Siege of Mulsantir | Trade Log | Show | ||
Notes:
Wakened Scaled Ornament (White Dragon Tooth Amulet) Wondrous Item, Very Rare (Requires Attunement) This ornament comes from the White Dragon Lodge, one of the oldest and largest berserker lodges in Rashemen. This white dragon’s tooth has been fitted onto a necklace and remains razor sharp. This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. When you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can't be used again until the next dawn. This item cannot gain or lose power or change states unless a story award allows it to and describes how it happens. |
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Ring of Fire Resistance, Temperate | rare | CCC-GHC-BK1-4 I Am The Fire | CCC-GHC-BK1-4 I Am The Fire | Show | ||
Notes:
Ring of Fire Resistance [rare, attunement] |
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Clockwork Amulet | common | BMG-DRW-OD-03 Something on the Move | BMG-DRW-OD-03 Something on the Move | Show | ||
Stout (+2 Longsword) | rare | CCC-GHC-BK1-5 For the Glory of Bloutar! | CCC-GHC-BK1-5 For the Glory of Bloutar! | Show | ||
Notes:
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty. |
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Lash of Immolation | rare | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | Show | ||
Notes:
Weapon (Whip), Rare The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail. You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target. Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Ruby of the war mage with the minor property Sentinel – Fiends (Demons) | common | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | Show | ||
Notes:
RUBY OF THE WAR MAGE Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Sentinel. This item glows faintly when demons are within 120 feet of it. |
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Ring of Free Action | rare | DDAL09-10 Tipping the Scales | Trade Log | Show | ||
The Mind Fortress (Ring of Mind Shielding) | uncommon | CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) | CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) | Show | ||
Notes:
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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Sekolahian Worshipping Statuette | common | PO-BMG-DRW-KS-01 - The Thief of Thay | PO-BMG-DRW-KS-01 - The Thief of Thay | Show | ||
Notes:
Wondrous Item, Common Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour. |
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Solbane (Sun Staff) | rare | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | Show | ||
Notes:
Source: The Book of Many Things Staff, rare (requires attunement by a Cleric, Druid, or Wizard) Thalazar Sunbane's staff, Solbane, is crafted from dark, polished wood intricately carved with glowing runes and inlaid with golden veins. Veins of sunstone run through this wooden staff, adding to it's radiant allure. The head features a large, pulsing sunstone surrounded by translucent solar flares and dark metal tendrils, with hanging charms and embedded gems highlighting its blend of solar brilliance and necromantic power. Veins of sunstone run through this wooden staff. This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. When you hit with an attack roll using this staff, the target takes an extra 1d8 fire damage. Solar Focus. You can use the staff as a spellcasting focus. While holding the staff, you can reroll a number of damage dice up to your proficiency bonus when you use a spell slot to cast a spell that deals fire or radiant damage. You must use the new rolls. Once this property is used, it can’t be used again until the next dawn. Sunny Glow. As a bonus action, you can cause the staff to glow with sunlight. While glowing, the staff sheds bright light in a 15-foot radius and dim light for an additional 15 feet. The light lasts until you use another bonus action to extinguish it. |
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Moon-Touched Longsword, Guardian | common | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | Show | ||
Notes:
Source: Xanathar's Guide to Everything The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner. Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Wand of Magic Missiles | uncommon | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show | ||
Mithral Chain Mail | uncommon | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show | ||
Horn of Valhalla (Silver) | rare | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show |