Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Manual of Quickness and Action
very_rare
CCC-BMG-37 HULB 3-1 Weakness of Rock
Trade Log
Show
Armor of Safeguarding, Plate
very_rare
Trade Log
Show
Staff of Striking (with Flavor)
very_rare
DWB Discord Trading Post
Trade Log
Show
Notes:
The many dents on this well-battered staff belie the satisfying crunch whenever it successfully connects with a target. That strike would’ve been out of Realmspace, for sure!
Loud: The item makes loud noise-such as a clang, a shout, or a resonating gong-when used
Pennant of the Vind Rune
very_rare
DDAL05-15 Reclamation
Trade Log
Show
Notes:
Requires attunement. This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step: As an action, you fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind: You can’t suffocate. Winds Grasp: As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker: While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Wind: You can transfer the pennant's magic to a nonmagical item—a suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Armor: The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. Boots/Cloak: The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest.
Sanctum Amulet
very_rare
BMG Trading Post
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement)
A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.
While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action.
Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Scimitar of Speed
very_rare
SJ-DC-VMT-01 Waterdeep: Statue Heist
Trade Log
Show
Potion of Speed
very_rare
DDAL08-11 Poisoned Words
DDAL08-11 Poisoned Words (part1)
Show
Studded Leather +2
very_rare
DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor
DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor
Show
Headsman's Axe
very_rare
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
Show
Notes:
Headsman’s axe
Weapon (greataxe), very rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
The headsman's axe is a weapon that can be employed only by a creature at least as strong (Str 25 or higher) and massive (Huge size) as he is. It deals 3d12 slashing damage on a hit (plus Strength and Magic bonus).
Figurine of Wondrous Power (Obsidian Steed) (Tenebrax)
very_rare
DDEP00-01 The Red War Tier 3
Trade Log
Show
Notes:
Wondrous Item, Major, Very Rare Table H, Tier 3-4, 20 TCP A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, “Tenebrax”, is scratched in Infernal along the figure’s belly.
Wakened Dragon-Touched Focus (Chromatic)
very_rare
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
BMG-DRW-OD-09 - Sschindylryn, the City of Portals
Show
Notes:
Wondrous item, very rare (requires attunement by a spellcaster)
This red crystal is carved in the shape of a dragon wyrmling emerging from an egg. While attuned to this item, you gain the following benefits:
• While holding this item, it can be used as a spellcasting focus for all your spells.
• You gain advantage to your initiative rolls.
• Whenever you cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage rolls.
• While you are holding the focus, you can cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn.
• Spells granted: hold monster, rime’s binding ice.
Manual of Gainful Exercise
very_rare
Trade Log
Show
Belt of Fire Giant Strength
very_rare
DDEP03-Blood Above, Blood Below (tier 3) EPIC
DDEP03-Blood Above, Blood Below (tier 3) EPIC
Show
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth-it is made of the tanned hides of drow. A description of this item can be found in the Dungeon Master's Guide.
Tasha's Creeping Keelboat
very_rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
Trade Log
Show
Greatsword +3
very_rare
Acquired through FB AL trading group
Trade Log
Show
Potion of Healing (Surpeme)
very_rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Animated Shield
very_rare
DDEP05-02 The Ark of the Mountains
DDEP05-02 The Ark of the Mountains
Show
Notes:
Requires Attunement
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies.
Arrow of Slaying (Giant)
very_rare
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level
Show
Potion of Vitality
very_rare
DDAL08-11 Poisoned Words
DDAL08-11 Poisoned Words (part1)
Show
Longbow, +3
very_rare
Trade Log
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Manual of Quickness and Action | very_rare | CCC-BMG-37 HULB 3-1 Weakness of Rock | Trade Log | Show | ||
Armor of Safeguarding, Plate | very_rare | Trade Log | Show | |||
Staff of Striking (with Flavor) | very_rare | DWB Discord Trading Post | Trade Log | Show | ||
Notes:
The many dents on this well-battered staff belie the satisfying crunch whenever it successfully connects with a target. That strike would’ve been out of Realmspace, for sure! |
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Pennant of the Vind Rune | very_rare | DDAL05-15 Reclamation | Trade Log | Show | ||
Notes:
Requires attunement. This blue pennant is crafted from silk and is five feet long and whips about as if buffeted by a wind. The vind (wind) rune appears on its surface, looking almost like a cloud. The pennant has the following properties, which work only while it’s on your person. Wind Step: As an action, you fly up to 20 feet. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. Comforting Wind: You can’t suffocate. Winds Grasp: As a reaction when you fall, you can cause yourself to take no damage from the fall. Once you use this property, you can’t use it again until you finish a short or long rest. Wind Walker: While you are attuned to this rune, you can cast levitate as a bonus action. Once you use this property, you can't use it again until you finish a short or long rest. Gift of Wind: You can transfer the pennant's magic to a nonmagical item—a suit of armor, a pair of boots, or a cloak—by tracing the vind rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the pennant is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Armor: The armor is now an uncommon magic item that requires attunement. You gain a bonus to speed of 5 feet while you wear the armor, and if it normally imposes disadvantage on Stealth checks, it no longer does so. Boots/Cloak: The pair of boots or cloak is now a rare magic item that requires attunement. While wearing the item, you can convert up to 20 feet of your movement on each of your turns into flight. If you don't land at the end of this flight, you fall unless you have another means of staying aloft. You can also cast feather fall once from the item, and you regain the ability to do so when you finish a short or long rest. |
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Sanctum Amulet | very_rare | BMG Trading Post | Trade Log | Show | ||
Notes:
Wondrous item, very rare (requires attunement) While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action. Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Scimitar of Speed | very_rare | SJ-DC-VMT-01 Waterdeep: Statue Heist | Trade Log | Show | ||
Potion of Speed | very_rare | DDAL08-11 Poisoned Words | DDAL08-11 Poisoned Words (part1) | Show | ||
Studded Leather +2 | very_rare | DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor | DDHC-TYP Tales from the Yawning Portal, Against the Giants, Final Floor | Show | ||
Headsman's Axe | very_rare | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | Show | ||
Notes:
Headsman’s axe |
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Figurine of Wondrous Power (Obsidian Steed) (Tenebrax) | very_rare | DDEP00-01 The Red War Tier 3 | Trade Log | Show | ||
Notes:
Wondrous Item, Major, Very Rare Table H, Tier 3-4, 20 TCP A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, “Tenebrax”, is scratched in Infernal along the figure’s belly. |
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Wakened Dragon-Touched Focus (Chromatic) | very_rare | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | BMG-DRW-OD-09 - Sschindylryn, the City of Portals | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a spellcaster) This red crystal is carved in the shape of a dragon wyrmling emerging from an egg. While attuned to this item, you gain the following benefits: |
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Manual of Gainful Exercise | very_rare | Trade Log | Show | |||
Belt of Fire Giant Strength | very_rare | DDEP03-Blood Above, Blood Below (tier 3) EPIC | DDEP03-Blood Above, Blood Below (tier 3) EPIC | Show | ||
Notes:
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth-it is made of the tanned hides of drow. A description of this item can be found in the Dungeon Master's Guide. |
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Tasha's Creeping Keelboat | very_rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | Trade Log | Show | ||
Greatsword +3 | very_rare | Acquired through FB AL trading group | Trade Log | Show | ||
Potion of Healing (Surpeme) | very_rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Animated Shield | very_rare | DDEP05-02 The Ark of the Mountains | DDEP05-02 The Ark of the Mountains | Show | ||
Notes:
Requires Attunement While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies. |
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Arrow of Slaying (Giant) | very_rare | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | DDHC-TYP Tales from the Yawning Portal, Against the Giants Hall of the Fire Giant King Second Level | Show | ||
Potion of Vitality | very_rare | DDAL08-11 Poisoned Words | DDAL08-11 Poisoned Words (part1) | Show | ||
Longbow, +3 | very_rare | Trade Log | Show |