Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Armor of Fungal Spores (Hide)
uncommon
BMG-INT-02- Learning to Stand on an Arc
PO-BMG-INT-02- Learning to Stand on an Arc
Show
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. This item is found in The Book of Many Things.
This armor of boar hide has been soaked in an herbal solution that enables spores from mushrooms local to Gentlebreeze to grow across its surface. Some of the spores seem to be orange-red in color and may have more potent properties than were originally known to the armor’s creators.
https://www.dndbeyond.com/magic-items/7526586-armor-of-fungal-spores
Bag of Holding
uncommon
DDHC-KGV-The Stygian Gambit
DDHC-KGV-The Stygian Gambit
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Notes: Utility, Container
Barthounar (Warrior's Passkey)
rare
PO-BMG-MOON-POB-04 Something New
PO-BMG-MOON-POB-04 Something New
Show
Notes:
Inscribed in the side of this silver key are Dethek Runes that say "Barthounar", which is Dwarvish for "thunder slash." When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud "knock" sound of the spell.
This silver skeleton key is warm to the touch. While holding the key in its key form, you can use an action to cast the Knock spell from the key. Transforming the Key. While holding the key, you can use a bonus action to transform it into a magic longsword. You are considered proficient with the sword, and you have a +1 bonus to attack and damage rolls made with it. On a hit, the sword deals 1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form. If you end your attunement to the item while it's in its sword form, it automatically reverts to its key form.
Battleaxe, +1
uncommon
DDHC-KGV-Heath of Ashes
DDHC-KGV-Heath of Ashes
Show
Boomerang Shield
uncommon
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
Show
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
Brooch of Shielding
uncommon
Trade Log
Show
Candle of the Deep
common
PO-BMG-MOON-POB-01 Forget Me Not
PO-BMG-MOON-POB-01 Forget Me Not
Show
Notes:
Wondrous Item, common
The candle is made from purple wax and is formed to take
on the appearance of a coral, when it melts, it slowly
changes form into another type of coral whilst maintaining
its color. The wick always remains in the middle of the
formation and when lit, it shines a bright silver flame.
The flame of this candle is not extinguished when
immersed in water. It gives off light and heat like a normal
candle. (Bright light in a 5-foot radius and dim light for an additional 5 feet.)
Cap of Water Breathing
uncommon
DDHC-KGV-Prisoner 13
DDHC-KGV-Prisoner 13
Show
Cap of Water Breathing
uncommon
PO-BMG-MOON-POB-01 Forget Me Not
PO-BMG-MOON-POB-01 Forget Me Not
Show
Notes:
Wondrous Item, Uncommon
An aquamarine cap that adjusts its size to the head of its
wearer. The cap appears to be made from a unique cloth; it
feels similar to wool but it’s clear that it isn’t that. The
command word is, “Neptune”.
While wearing this cap underwater, you can speak its
command word as an action to create a bubble of air
around your head. It allows you to breathe normally
underwater. This bubble stays with you until you speak
the command word again, the cap is removed, or you are
no longer underwater.
Cloak of Many Fashions
common
PO-BMG-MOON-POB-08 Of Wonder and Weddings
PO-BMG-MOON-POB-08 Of Wonder and Weddings
Show
Notes:
Wondrous Item, Common
This cloak is woven from supple wool dyed a forest green. Silver and gold thread form intricate knotwork along the edges. The golden threads shimmer under sunlight, while the silver threads glow softly under moonlight.
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Cloak of Protection
uncommon
Trade Log
Show
Crystal Greatsword
rare
DDHC-GoG
Trade Log
Show
Notes:
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage.
The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.
While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.
Dagger of Blindsight
rare
PO-BMG-MOON-POB-05 - Something Borrowed
PO-BMG-MOON-POB-05 - Something Borrowed
Show
Notes:
The dagger is shaped like a butter knife and has a black pearl nested in its pommel
Deck of Illusions
uncommon
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC
Show
Notes:
Wondrous item, Uncommon
Weight:
--
Cost:
--
Source:
Player’s Handbook (2014), pg. 161
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.
Playing Card Illusion
Ace of hearts Red dragon
King of hearts Knight and four guards
Queen of hearts Succubus or incubus
Jack of hearts Druid
Ten of hearts Cloud giant
Nine of hearts Ettin
Eight of hearts Bugbear
Two of hearts Goblin
Ace of diamonds Beholder
King of diamonds Archmage and mage apprentice
Queen of diamonds Night hag
Jack of diamonds Assassin
Ten of diamonds Fire giant
Nine of diamonds Ogre mage
Eight of diamonds Gnoll
Two of diamonds Kobold
Ace of spades Lich
King of spades Priest and two acolytes
Queen of spades Medusa
Jack of spades Veteran
Ten of spades Frost giant
Nine of spades Troll
Eight of spades Hobgoblin
Two of spades Goblin
Ace of clubs Iron golem
King of clubs Bandit captain and three bandits
Queen of clubs Erinyes
Jack of clubs Berserker
Ten of clubs Hill giant
Nine of clubs Ogre
Eight of clubs Orc
Two of clubs Kobold
Jokers (2) You (the deck's owner)
Dimensional Shackles
rare
DDHC-KVG Affair on the Concordant Express
DDHC-KVG Affair on the Concordant Express
Show
Dragon Slayer Greatsword
rare
Trade Log
Show
Dragon Wing Weapon (Any Bow Undecided atm), (Radiant)
rare
BMG-DRWEP-OD-02 The Burning of Aglarond
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
The wood of this bow glimmers, and when turned in the
light, every color of the rainbow shows up.
The limb tips of this magic bow are shaped like a dragon’s
wings, and the weapon is infused with the essence of a gem
dragon’s breath. When you hit with an attack roll using this
magic bow, the target takes an extra 1d6 radiant damage.
If you load no ammunition in the weapon, it produces its
own, automatically creating one piece of magic ammunition
when you pull back the string. The ammunition created by
the bow vanishes the instant after it hits or misses a target
Dwarven Smoldering Armor
common
PO-BMG-MOON-POB-04 Something New
PO-BMG-MOON-POB-04 Something New
Show
Notes:
Armor (any armor), Common
This armor is made from an alloy that combines Rustfire star metal and Rookoath iron. The metal components of this armor have a silver-reddish sheen.
Wisps of harmless, odorless smoke rise from this armor while it is worn.
Earring of Message
common
BMG-DRWEP-OD-01 Enemy of my Enemy
BMG-DRWEP-OD-01 Enemy of my Enemy
Show
Fabulist Gem
uncommon
PO-BMG-MOONCA-POB-01 The Joust of Roses
PO-BMG-MOONCA-POB-01 The Joust of Roses
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
This glittering red gem is commonly found embedded in a ring or brooch.
While wearing the gem, you gain the following benefits.
Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn.
Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Armor of Fungal Spores (Hide) | uncommon | BMG-INT-02- Learning to Stand on an Arc | PO-BMG-INT-02- Learning to Stand on an Arc | Show | ||
Notes:
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. This item is found in The Book of Many Things. This armor of boar hide has been soaked in an herbal solution that enables spores from mushrooms local to Gentlebreeze to grow across its surface. Some of the spores seem to be orange-red in color and may have more potent properties than were originally known to the armor’s creators. https://www.dndbeyond.com/magic-items/7526586-armor-of-fungal-spores |
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Bag of Holding | uncommon | DDHC-KGV-The Stygian Gambit | DDHC-KGV-The Stygian Gambit | Show | ||
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Notes: Utility, Container |
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Barthounar (Warrior's Passkey) | rare | PO-BMG-MOON-POB-04 Something New | PO-BMG-MOON-POB-04 Something New | Show | ||
Notes:
Inscribed in the side of this silver key are Dethek Runes that say "Barthounar", which is Dwarvish for "thunder slash." When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud "knock" sound of the spell. |
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Battleaxe, +1 | uncommon | DDHC-KGV-Heath of Ashes | DDHC-KGV-Heath of Ashes | Show | ||
Boomerang Shield | uncommon | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 | D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 | Show | ||
Notes:
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. |
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Brooch of Shielding | uncommon | Trade Log | Show | |||
Candle of the Deep | common | PO-BMG-MOON-POB-01 Forget Me Not | PO-BMG-MOON-POB-01 Forget Me Not | Show | ||
Notes:
Wondrous Item, common The candle is made from purple wax and is formed to take on the appearance of a coral, when it melts, it slowly changes form into another type of coral whilst maintaining its color. The wick always remains in the middle of the formation and when lit, it shines a bright silver flame. The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. (Bright light in a 5-foot radius and dim light for an additional 5 feet.) |
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Cap of Water Breathing | uncommon | DDHC-KGV-Prisoner 13 | DDHC-KGV-Prisoner 13 | Show | ||
Cap of Water Breathing | uncommon | PO-BMG-MOON-POB-01 Forget Me Not | PO-BMG-MOON-POB-01 Forget Me Not | Show | ||
Notes:
Wondrous Item, Uncommon An aquamarine cap that adjusts its size to the head of its wearer. The cap appears to be made from a unique cloth; it feels similar to wool but it’s clear that it isn’t that. The command word is, “Neptune”. While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. |
||||||
Cloak of Many Fashions | common | PO-BMG-MOON-POB-08 Of Wonder and Weddings | PO-BMG-MOON-POB-08 Of Wonder and Weddings | Show | ||
Notes:
Wondrous Item, Common This cloak is woven from supple wool dyed a forest green. Silver and gold thread form intricate knotwork along the edges. The golden threads shimmer under sunlight, while the silver threads glow softly under moonlight. While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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Cloak of Protection | uncommon | Trade Log | Show | |||
Crystal Greatsword | rare | DDHC-GoG | Trade Log | Show | ||
Notes:
This magic sword’s blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 1d8 radiant damage. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light. |
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Dagger of Blindsight | rare | PO-BMG-MOON-POB-05 - Something Borrowed | PO-BMG-MOON-POB-05 - Something Borrowed | Show | ||
Notes:
The dagger is shaped like a butter knife and has a black pearl nested in its pommel |
||||||
Deck of Illusions | uncommon | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC | Show | ||
Notes:
Wondrous item, Uncommon -- Cost: -- Source: Player’s Handbook (2014), pg. 161 This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Playing Card Illusion |
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Dimensional Shackles | rare | DDHC-KVG Affair on the Concordant Express | DDHC-KVG Affair on the Concordant Express | Show | ||
Dragon Slayer Greatsword | rare | Trade Log | Show | |||
Dragon Wing Weapon (Any Bow Undecided atm), (Radiant) | rare | BMG-DRWEP-OD-02 The Burning of Aglarond | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | ||
Notes:
The wood of this bow glimmers, and when turned in the |
||||||
Dwarven Smoldering Armor | common | PO-BMG-MOON-POB-04 Something New | PO-BMG-MOON-POB-04 Something New | Show | ||
Notes:
Armor (any armor), Common |
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Earring of Message | common | BMG-DRWEP-OD-01 Enemy of my Enemy | BMG-DRWEP-OD-01 Enemy of my Enemy | Show | ||
Fabulist Gem | uncommon | PO-BMG-MOONCA-POB-01 The Joust of Roses | PO-BMG-MOONCA-POB-01 The Joust of Roses | Show | ||
Notes:
Wondrous Item, Uncommon (Requires Attunement) This glittering red gem is commonly found embedded in a ring or brooch. While wearing the gem, you gain the following benefits. Counterfeit Coins. You can use your action to magically create a pile of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of where they are. Once this action is used, it can’t be used again until the next dawn. Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You can change the style, color, and apparent quality of what you’re wearing, or you can make it appear as if you were wearing different garments entirely. In either case, the changes wrought by this magic fail to pass physical inspection. |