Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Wand of Fireballs common BMG-DRWEP-OD-01 Enemy of my Enemy BMG-DRWEP-OD-01 Enemy of my Enemy Show
Cloak of Many Fashions common PO-BMG-MOON-POB-08 Of Wonder and Weddings PO-BMG-MOON-POB-08 Of Wonder and Weddings Show
Notes:

Wondrous Item, Common

This cloak is woven from supple wool dyed a forest green. Silver and gold thread form intricate knotwork along the edges. The golden threads shimmer under sunlight, while the silver threads glow softly under moonlight.

While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Ring of Water Walking common BMG-MOON-ES-1 A Drop in the Ocean BMG-MOON-ES-1 A Drop in the Ocean Show
Notes:

An unadorned steel ring with an inscription on the inside “Hindsight, remembering Oman”. This item can be found in Appendix 8.

Dwarven Smoldering Armor common PO-BMG-MOON-POB-04 Something New PO-BMG-MOON-POB-04 Something New Show
Notes:

Armor (any armor), Common
This armor is made from an alloy that combines Rustfire star metal and Rookoath iron. The metal components of this armor have a silver-reddish sheen.
Wisps of harmless, odorless smoke rise from this armor while it is worn.

Pot of Awakening common PO-BMG-MOON-POB-06 - Something Blue PO-BMG-MOON-POB-06 - Something Blue Show
Hawthorne’s Horn (a horn of silent alarm) common PO-BMG-MOON-POB-07 Of Romance and Dalliances PO-BMG-MOON-POB-07 Of Romance and Dalliances Show
Notes:

Wondrous Item, Common
This green-bulbed horn makes the sound of sardonic
noble coughing to get one’s attention.
This horn has 4 charges. When you use an action to
blow it, one creature of your choice can hear the horn's
blare, provided the creature is within 600 feet of the horn
and not deafened. No other creature hears sound coming
from the horn. The horn regains 1d4 expended charges
daily at dawn.

Hellrider's Badge - Klysandral's Champion common DDEP09-02 Hellfire Requiem DDEP09-02 Hellfire Requiem Show
Notes:

Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.

Pipe of Smoke Monsters common BMG-DRWEP-OD-02 The Burning of Aglarond BMG-DRWEP-OD-02 The Burning of Aglarond Show
Notes:

Wondrous Item, Common
The latest fad among pirate fleet captains operating in
the Sea of Fallen Stars; bragging rights for the bestcrafted smoke monster has led to a quietly fierce level of
competition.
While smoking this pipe, you can use an action to exhale
a puff of smoke that takes the form of a single creature,
such as a dragon, a flumph, or a froghemoth. The form
must be small enough to fit in a 1-foot cube and loses
its shape after a few seconds, becoming an ordinary
puff of smoke.

Ruby of the War Mage common PO-BMG-MOON-POB-05 - Something Borrowed PO-BMG-MOON-POB-05 - Something Borrowed Show
Notes:

This dusty red gem was found in a fire pit on a deserted island. It smells faintly of roasted coconut.

Candle of the Deep common PO-BMG-MOON-POB-01 Forget Me Not PO-BMG-MOON-POB-01 Forget Me Not Show
Notes:

Wondrous Item, common

The candle is made from purple wax and is formed to take

on the appearance of a coral, when it melts, it slowly

changes form into another type of coral whilst maintaining

its color. The wick always remains in the middle of the

formation and when lit, it shines a bright silver flame.

The flame of this candle is not extinguished when

immersed in water. It gives off light and heat like a normal

candle. (Bright light in a 5-foot radius and dim light for an additional 5 feet.)

Earring of Message common BMG-DRWEP-OD-01 Enemy of my Enemy BMG-DRWEP-OD-01 Enemy of my Enemy Show
Instrument of Illusions, Quirk Metamorphic common PO-BMG-MOON-POB-06 - Something Blue PO-BMG-MOON-POB-06 - Something Blue Show
Notes:

The instrument Flamsterd gave you has the Metamorphic quirk; it periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. It may look ridiculous while you play a somber song. Or it could change shape to match a whimsical tune

HEWARD’S HANDY SPICE POUCH common PO-BMG-MOON-POB-Wild Iris PO-BMG-MOON-POB-Wild Iris Show
Notes:

Wondrous Item, Common

This small leather pouch has a drawstring in many different colors, and bits and bobs like feathers and buttons have been sewn onto it as decoration.

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Society of Sensation Staff (Staff of Adornment, Beacon Property) common PS-DC-DD-02 A Life in the Day (1st Playtest) PS-DC-DD-02 A Life in the Day (1st Playtest) Show
Notes:

Staff, weapon, common
This staff is an elegantly crafted wooden staff inlaid with iridescent gemstones. The top of the staff is carved into a detail representation of the Society's symbol. Above it, a crystal sphere floats, shimmering with the hues of a sunset, around which tiny decorative items such as feathers, miniscule musical instruments, and fragrant blossoms hover, reflecting the Society of Sensation's love for sensory experiences.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Indeed, as Vasha always says: "The Society of Sensation should serve as a beacon to the people, a guidelight for those seeking to enrich themselves through experience!"

Pole of Angling common PO-BMG-MOON-POB-03 Mountain Queen PO-BMG-MOON-POB-03 Mountain Queen Show
Notes:

Wondrous Item, Common
Carved and varnished with the greatest of Northlander craftsmanship, the ash wood of this pole is of a rare variety that features streaks of blue in its grain. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.

Green Wizard Hat common BMG Trading Post Show
Masquerade Tattoo common DC-POA-DOBU-1-1 Beneath a Stony Stump DC-POA-DOBU-1-1 Beneath a Stony Stump Show
Hat of Vermin, Guardian common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Wondrous item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Moon-Touched Sword, Longsword common BMG-MOONINT-POB-01 - Amidst the Faerie Fair BMG-MOONINT-POB-01 - Amidst the Faerie Fair Show
Slumbering Dragon Vessel uncommon PO-BMG-MOON-POB-03 Mountain Queen PO-BMG-MOON-POB-03 Mountain Queen Show
Notes:

Wondrous item, uncommon (requires attunement)

This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.

As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.

Unlocked Magic Items