Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Hat of Vermin, Guardian common WBW-DC-ZODIAC-01 The Pied Piper and the Rat King WBW-DC-ZODIAC-01 The Pied Piper and the Rat King Show
Notes:

Wondrous item, common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Society of Sensation Staff (Staff of Adornment, Beacon Property) common PS-DC-DD-02 A Life in the Day (1st Playtest) PS-DC-DD-02 A Life in the Day (1st Playtest) Show
Notes:

Staff, weapon, common
This staff is an elegantly crafted wooden staff inlaid with iridescent gemstones. The top of the staff is carved into a detail representation of the Society's symbol. Above it, a crystal sphere floats, shimmering with the hues of a sunset, around which tiny decorative items such as feathers, miniscule musical instruments, and fragrant blossoms hover, reflecting the Society of Sensation's love for sensory experiences.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Indeed, as Vasha always says: "The Society of Sensation should serve as a beacon to the people, a guidelight for those seeking to enrich themselves through experience!"

Grand Festival Token (Sensory Stone, Guardian Property) uncommon PS-DC-DD-02 A Life in the Day (1st Playtest) PS-DC-DD-02 A Life in the Day (1st Playtest) Show
Notes:

Wondrous item, uncommon
As part of the festival, participants are given these sensory stones to begin collecting sensations and to start their own library of sensation. This stone has a large dimple on one face, pleasing to the touch, in which the symbol of the Society of Sensation is carved. When filled with a sensation, the stone glows dimly with a colour representative of the feeling captured within.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Experiences are what guide future preparations, after all.

HEWARD’S HANDY SPICE POUCH common PO-BMG-MOON-POB-Wild Iris PO-BMG-MOON-POB-Wild Iris Show
Notes:

Wondrous Item, Common

This small leather pouch has a drawstring in many different colors, and bits and bobs like feathers and buttons have been sewn onto it as decoration.

This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Cloak of Many Fashions common PO-BMG-MOON-POB-08 Of Wonder and Weddings PO-BMG-MOON-POB-08 Of Wonder and Weddings Show
Notes:

Wondrous Item, Common

This cloak is woven from supple wool dyed a forest green. Silver and gold thread form intricate knotwork along the edges. The golden threads shimmer under sunlight, while the silver threads glow softly under moonlight.

While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Netherese Ring of Protection rare PO-BMG-MOON-POB-08 Of Wonder and Weddings PO-BMG-MOON-POB-08 Of Wonder and Weddings Show
Notes:

Wondrous Item, Rare (Requires Attunement)

This green glass ring is etched with protective runes and shimmers with an iridescent sheen, even in dim light. A red thread is wrapped around it in a cluster of elegant loops, so lustrous that it could be mistaken for a gemstone at first glance.

You gain a +1 bonus to AC and saving throws while wearing this ring.

The ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand.

Hawthorne’s Horn (a horn of silent alarm) common PO-BMG-MOON-POB-07 Of Romance and Dalliances PO-BMG-MOON-POB-07 Of Romance and Dalliances Show
Notes:

Wondrous Item, Common
This green-bulbed horn makes the sound of sardonic
noble coughing to get one’s attention.
This horn has 4 charges. When you use an action to
blow it, one creature of your choice can hear the horn's
blare, provided the creature is within 600 feet of the horn
and not deafened. No other creature hears sound coming
from the horn. The horn regains 1d4 expended charges
daily at dawn.

Hag’s Pincushion (a bracer of flying daggers) rare PO-BMG-MOON-POB-07 Of Romance and Dalliances PO-BMG-MOON-POB-07 Of Romance and Dalliances Show
Notes:

Wondrous Item, Rare (Requires Attunement)
A wrist pincushion made to look like a fly agaric. Its white
spots are an endless supply of pins that enlarge to
fearsome size when pulled from the cushion.
This armband appears to have thin daggers strapped to
it. As an action, you can pull up to two magic daggers from
the bracer and immediately hurl them, making a ranged
attack with each dagger. A dagger vanishes if you don't
hurl it right away, and the daggers disappear right after
they hit or miss. The bracer never runs out of daggers.

Pot of Awakening common PO-BMG-MOON-POB-06 - Something Blue PO-BMG-MOON-POB-06 - Something Blue Show
Instrument of Illusions, Quirk Metamorphic common PO-BMG-MOON-POB-06 - Something Blue PO-BMG-MOON-POB-06 - Something Blue Show
Notes:

The instrument Flamsterd gave you has the Metamorphic quirk; it periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. It may look ridiculous while you play a somber song. Or it could change shape to match a whimsical tune

Staff of Defense, Minor Property Illusion rare PO-BMG-MOON-POB-06 - Something Blue PO-BMG-MOON-POB-06 - Something Blue Show
Notes:

The Initiate of the Flame staff has the Illusion minor property, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is carried or wielded, and they have no effect on its other magical properties. For example, the wearer could make the glass staff look like it’s made of oak wood. The item reverts to its true appearance when no one is carrying or wearing it.

Dagger of Blindsight rare PO-BMG-MOON-POB-05 - Something Borrowed PO-BMG-MOON-POB-05 - Something Borrowed Show
Notes:

The dagger is shaped like a butter knife and has a black pearl nested in its pommel

Ruby of the War Mage common PO-BMG-MOON-POB-05 - Something Borrowed PO-BMG-MOON-POB-05 - Something Borrowed Show
Notes:

This dusty red gem was found in a fire pit on a deserted island. It smells faintly of roasted coconut.

Barthounar (Warrior's Passkey) rare PO-BMG-MOON-POB-04 Something New PO-BMG-MOON-POB-04 Something New Show
Notes:

Inscribed in the side of this silver key are Dethek Runes that say "Barthounar", which is Dwarvish for "thunder slash." When the knock spell is cast from Barthounar, the rumbling sound of thunder faintly echoes after the loud "knock" sound of the spell.
This silver skeleton key is warm to the touch. While holding the key in its key form, you can use an action to cast the Knock spell from the key. Transforming the Key. While holding the key, you can use a bonus action to transform it into a magic longsword. You are considered proficient with the sword, and you have a +1 bonus to attack and damage rolls made with it. On a hit, the sword deals 1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form. If you end your attunement to the item while it's in its sword form, it automatically reverts to its key form.

Dwarven Smoldering Armor common PO-BMG-MOON-POB-04 Something New PO-BMG-MOON-POB-04 Something New Show
Notes:

Armor (any armor), Common
This armor is made from an alloy that combines Rustfire star metal and Rookoath iron. The metal components of this armor have a silver-reddish sheen.
Wisps of harmless, odorless smoke rise from this armor while it is worn.

Slumbering Dragon Vessel uncommon PO-BMG-MOON-POB-03 Mountain Queen PO-BMG-MOON-POB-03 Mountain Queen Show
Notes:

Wondrous item, uncommon (requires attunement)

This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.

As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.

Pole of Angling common PO-BMG-MOON-POB-03 Mountain Queen PO-BMG-MOON-POB-03 Mountain Queen Show
Notes:

Wondrous Item, Common
Carved and varnished with the greatest of Northlander craftsmanship, the ash wood of this pole is of a rare variety that features streaks of blue in its grain. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.

Candle of the Deep common PO-BMG-MOON-POB-01 Forget Me Not PO-BMG-MOON-POB-01 Forget Me Not Show
Notes:

Wondrous Item, common

The candle is made from purple wax and is formed to take

on the appearance of a coral, when it melts, it slowly

changes form into another type of coral whilst maintaining

its color. The wick always remains in the middle of the

formation and when lit, it shines a bright silver flame.

The flame of this candle is not extinguished when

immersed in water. It gives off light and heat like a normal

candle. (Bright light in a 5-foot radius and dim light for an additional 5 feet.)

Cap of Water Breathing uncommon PO-BMG-MOON-POB-01 Forget Me Not PO-BMG-MOON-POB-01 Forget Me Not Show
Notes:

Wondrous Item, Uncommon

An aquamarine cap that adjusts its size to the head of its

wearer. The cap appears to be made from a unique cloth; it

feels similar to wool but it’s clear that it isn’t that. The

command word is, “Neptune”.

While wearing this cap underwater, you can speak its

command word as an action to create a bubble of air

around your head. It allows you to breathe normally

underwater. This bubble stays with you until you speak

the command word again, the cap is removed, or you are

no longer underwater.

Longbow of Conflagration rare PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC PO-BMG-MOONEP-POB-01 - Something Ancient (T2)—EPIC Show
Notes:

Weapon (Longbow), Rare (requires attunement)
Proficient:

Yes

Attack Type:

Ranged

Range:

150ft./600ft.

Damage:

1d8
1d6

Damage Type:

Piercing

Weight:

2lb.

Cost:

--

Properties:

Ammunition, Heavy, Range, Two-Handed, Slow

Source:

The Book of Many Things, pg. 66

Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames.

Unlocked Magic Items