Jindaar Character Sheet

Season:
Season 13
Race:
Aasimar (flavored as Goblin)
Class:
Artificer
Background:
Planar Philosopher
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
31830.6
Total Downtime:
385
Tag:
Online
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
All Purpose Tool, +1,
Ring of Protection,
Dimensional Shackles,
Necklace of Prayer Beads,
Clockwork Amulet, Minor Property Compass,
Cape of the Mountebank, Minor Property Temperate,
Ring of Animal Influence,
Rope of Entanglement,
Figurine of Wondrous Power (Serpentine Owl),
Lantern of Revealing,
Iron Flask,
Staff of Adornment,
Figurine of Wondrous Power (Bronze Griffon),
Gleam Claymore (Greatsword +2) Minor Property: Beacon,
Froghemoth Hide (Armor of gleaming, breastplate) Minor property: Strange Material,
Horn of Valhalla (Silver),
Tailsman of Sphere,
Cloak of protection,
Gem of Brightness,
Periapt of Wound Closure,
Hammer of Thunderbolts,
Crown of the Wrath Bringer,
Ioun Stone (Mastery),
Cubic Gate,
Belt of Storm Giant Strength,
All Purpose Tool, +3,
Tome of Clear Thought ,
Carpet of Flying (5 ft. x 7 ft.),
Periapt of Proof Against Poison,
Ruby Weave Gem,
Quaryl's Codex (Tome of the Stilled Tongue),
Cloak of Arachnida,
Saddle of the Cavalier ,
Ring of Puzzler's Wit,
Goggles of Night,
Tome of Leadership and Influence,
Manual of Bodily Health,
Scaled Ornament, White Dragon Tooth Amulet (Wakened),
Rose Crown (Helm of Brilliance),
Dread Helm

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2024-03-23 20:00 PS-DC-TT-201 1 100 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 2024-03-08 1900-2200
Location: Roll20
VD&DC AL DM Session 227
Module/Adventure title/tier: Concord Terminus part 1 (T2)
Module/Adventure code: PS-DC-TT-201

Rewards:||
(Stay at level 6) 10 downtime days
100 gp each||

2024-01-26 00:00 DDHC-Planescape Adventures in the Multiverse 1 1 40 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 2024-01-26 1900-2130
Location: Roll20
VD&DC AL DM Session 207
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel (Session 2) (T1)
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Jon , @Ray of Enfeeblement , @Suzanne (she/her) , @Tammy Lynne

Rewards:
1 level up (level 4 for next session), 10 downtime days
40 GP each (from silverware)

Scroll of Animate Dead

2024-04-13 17:45 Purchase Log -1000 Show Purchase

Purchased:
Potion of Healing (Greater) 10x100=1000g

2024-05-24 20:34 Purchase Log -1550 Show Purchase

Purchase:
Potion of Healing (Greater) 8x100g=800g
Half-Plate, 750g

2024-08-23 20:36 Purchase Log -2000 Show Purchase

Purchase:
Spell Scroll Find Greater Steed, 1x1000g=1000g
Spell Scroll Death Ward, 2x500g=1000g

2024-08-02 20:01 Purchase Log -2000 -50 Crown of the Wrath Bringer Show Purchase

Per new ALPG 14.1 Artificer: Magic Item Adapt
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).
Rare Item Crafted Crown of the Wrath Bringer, -2000, -50 downtime.

2024-07-08 21:00 DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel 18 7 -3100 10 Hammer of Thunderbolts Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, July 5, 2024 9:00 PM to 12:30 AM
Location: Roll20
VD&DC AL DM Session 275
Module/Adventure title/tier: Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Jindaar spent 3100g gambling.

Rewards:
Level up character to 17. 10 downtime days

Unity of Self:
When the characters liberate their true self, they may choose to level their current incarnation to 17th-level, level one of their other incarnations to 17th-level even if that incarnation has died during the adventure or build an entirely new 17th-level character.

Heroic Equipment. In addition to the equipment the character has when their true self is freed, they choose magic items from the Dungeon Master’s Guide as directed*. The character may not choose a cubic gate, any item that is uniquely named (such as Blackrazor), any sentient magic item, or any item that grants wishes or could grant a wish through a random roll (such as the deck of many things). No item chosen can create or generate additional treasure or magic items.

*Choose one of the following options:
Option A: One magic item of legendary rarity
Option B: Two very rare magic items
Option C: Four magic items of rare or lesser rarity

Summary:
The party learns not to cross Shemashka's path the hard way.

Let me know if you have any question about Unity of Self and confirm item(s) you pick.

2024-08-02 20:03 Purchase Log -9000 Show Purchase

Purchase:
Spell Scroll Dimenison Door 2x500=1000g
Spell Scroll Holy Weapon 3x1000g=3000g
Spell Scroll Greater Restoration 5x1000=5000g

2024-09-22 18:25 Purchase Log -20000 -125 Tome of Clear Thought Show Purchase

CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-03-23 20:00 PS-DC-TT-201 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 2024-03-08 1900-2200
Location: Roll20
VD&DC AL DM Session 227
Module/Adventure title/tier: Concord Terminus part 1 (T2)
Module/Adventure code: PS-DC-TT-201

Rewards:||
(Stay at level 6) 10 downtime days
100 gp each||

2024-01-26 00:00 DDHC-Planescape Adventures in the Multiverse 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 2024-01-26 1900-2130
Location: Roll20
VD&DC AL DM Session 207
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel (Session 2) (T1)
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Jon , @Ray of Enfeeblement , @Suzanne (she/her) , @Tammy Lynne

Rewards:
1 level up (level 4 for next session), 10 downtime days
40 GP each (from silverware)

Scroll of Animate Dead

2024-04-13 17:45 Purchase Log Show Purchase

Purchased:
Potion of Healing (Greater) 10x100=1000g

2024-05-24 20:34 Purchase Log Show Purchase

Purchase:
Potion of Healing (Greater) 8x100g=800g
Half-Plate, 750g

2024-08-23 20:36 Purchase Log Show Purchase

Purchase:
Spell Scroll Find Greater Steed, 1x1000g=1000g
Spell Scroll Death Ward, 2x500g=1000g

2024-08-02 20:01 Purchase Log -50 Show Purchase

Per new ALPG 14.1 Artificer: Magic Item Adapt
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).
Rare Item Crafted Crown of the Wrath Bringer, -2000, -50 downtime.

2024-07-08 21:00 DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel 18 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, July 5, 2024 9:00 PM to 12:30 AM
Location: Roll20
VD&DC AL DM Session 275
Module/Adventure title/tier: Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Jindaar spent 3100g gambling.

Rewards:
Level up character to 17. 10 downtime days

Unity of Self:
When the characters liberate their true self, they may choose to level their current incarnation to 17th-level, level one of their other incarnations to 17th-level even if that incarnation has died during the adventure or build an entirely new 17th-level character.

Heroic Equipment. In addition to the equipment the character has when their true self is freed, they choose magic items from the Dungeon Master’s Guide as directed*. The character may not choose a cubic gate, any item that is uniquely named (such as Blackrazor), any sentient magic item, or any item that grants wishes or could grant a wish through a random roll (such as the deck of many things). No item chosen can create or generate additional treasure or magic items.

*Choose one of the following options:
Option A: One magic item of legendary rarity
Option B: Two very rare magic items
Option C: Four magic items of rare or lesser rarity

Summary:
The party learns not to cross Shemashka's path the hard way.

Let me know if you have any question about Unity of Self and confirm item(s) you pick.

2024-08-02 20:03 Purchase Log Show Purchase

Purchase:
Spell Scroll Dimenison Door 2x500=1000g
Spell Scroll Holy Weapon 3x1000g=3000g
Spell Scroll Greater Restoration 5x1000=5000g

2024-09-22 18:25 Purchase Log -125 Show Purchase

CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2024-03-23 20:00 PS-DC-TT-201 1 100 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 2024-03-08 1900-2200
Location: Roll20
VD&DC AL DM Session 227
Module/Adventure title/tier: Concord Terminus part 1 (T2)
Module/Adventure code: PS-DC-TT-201

Rewards:||
(Stay at level 6) 10 downtime days
100 gp each||

2024-01-26 00:00 DDHC-Planescape Adventures in the Multiverse 1 40 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 2024-01-26 1900-2130
Location: Roll20
VD&DC AL DM Session 207
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel (Session 2) (T1)
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Jon , @Ray of Enfeeblement , @Suzanne (she/her) , @Tammy Lynne

Rewards:
1 level up (level 4 for next session), 10 downtime days
40 GP each (from silverware)

Scroll of Animate Dead

2024-04-13 17:45 Purchase Log -1000 Show Purchase

Purchased:
Potion of Healing (Greater) 10x100=1000g

2024-05-24 20:34 Purchase Log -1550 Show Purchase

Purchase:
Potion of Healing (Greater) 8x100g=800g
Half-Plate, 750g

2024-08-23 20:36 Purchase Log -2000 Show Purchase

Purchase:
Spell Scroll Find Greater Steed, 1x1000g=1000g
Spell Scroll Death Ward, 2x500g=1000g

2024-08-02 20:01 Purchase Log -2000 -50 Crown of the Wrath Bringer Show Purchase

Per new ALPG 14.1 Artificer: Magic Item Adapt
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).
Rare Item Crafted Crown of the Wrath Bringer, -2000, -50 downtime.

2024-07-08 21:00 DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel 18 -3100 10 Hammer of Thunderbolts Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, July 5, 2024 9:00 PM to 12:30 AM
Location: Roll20
VD&DC AL DM Session 275
Module/Adventure title/tier: Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Jindaar spent 3100g gambling.

Rewards:
Level up character to 17. 10 downtime days

Unity of Self:
When the characters liberate their true self, they may choose to level their current incarnation to 17th-level, level one of their other incarnations to 17th-level even if that incarnation has died during the adventure or build an entirely new 17th-level character.

Heroic Equipment. In addition to the equipment the character has when their true self is freed, they choose magic items from the Dungeon Master’s Guide as directed*. The character may not choose a cubic gate, any item that is uniquely named (such as Blackrazor), any sentient magic item, or any item that grants wishes or could grant a wish through a random roll (such as the deck of many things). No item chosen can create or generate additional treasure or magic items.

*Choose one of the following options:
Option A: One magic item of legendary rarity
Option B: Two very rare magic items
Option C: Four magic items of rare or lesser rarity

Summary:
The party learns not to cross Shemashka's path the hard way.

Let me know if you have any question about Unity of Self and confirm item(s) you pick.

2024-08-02 20:03 Purchase Log -9000 Show Purchase

Purchase:
Spell Scroll Dimenison Door 2x500=1000g
Spell Scroll Holy Weapon 3x1000g=3000g
Spell Scroll Greater Restoration 5x1000=5000g

2024-09-22 18:25 Purchase Log -20000 -125 Tome of Clear Thought Show Purchase

CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).