Jindaar Character Sheet

Season:
Season 13
Race:
Aasimar (flavored as Goblin)
Class:
Artificer
Background:
Planar Philosopher
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
31830.6
Total Downtime:
385
Tag:
Online
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
All Purpose Tool, +1,
Ring of Protection,
Dimensional Shackles,
Necklace of Prayer Beads,
Clockwork Amulet, Minor Property Compass,
Cape of the Mountebank, Minor Property Temperate,
Ring of Animal Influence,
Rope of Entanglement,
Figurine of Wondrous Power (Serpentine Owl),
Lantern of Revealing,
Iron Flask,
Staff of Adornment,
Figurine of Wondrous Power (Bronze Griffon),
Gleam Claymore (Greatsword +2) Minor Property: Beacon,
Froghemoth Hide (Armor of gleaming, breastplate) Minor property: Strange Material,
Horn of Valhalla (Silver),
Tailsman of Sphere,
Cloak of protection,
Gem of Brightness,
Periapt of Wound Closure,
Hammer of Thunderbolts,
Crown of the Wrath Bringer,
Ioun Stone (Mastery),
Cubic Gate,
Belt of Storm Giant Strength,
All Purpose Tool, +3,
Tome of Clear Thought ,
Carpet of Flying (5 ft. x 7 ft.),
Periapt of Proof Against Poison,
Ruby Weave Gem,
Quaryl's Codex (Tome of the Stilled Tongue),
Cloak of Arachnida,
Saddle of the Cavalier ,
Ring of Puzzler's Wit,
Goggles of Night,
Tome of Leadership and Influence,
Manual of Bodily Health,
Scaled Ornament, White Dragon Tooth Amulet (Wakened),
Rose Crown (Helm of Brilliance),
Dread Helm

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2024-07-10 19:23 Downtime Activity to Level up 3 -30 Show

-30 DT to level up 3x

2024-07-13 08:00 PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again) 1 20000 10 Crystal Ball of Telepathy Show

Adventure: PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again)
Tier and Campaign: T4 Planescape
DM: Marik Montalvan 5611513602
GP: 20,000
DT: 10

Magic Item/s:
Ultra Deluxe Movie Stone
(Crystal Ball of Telepathy,
Hidden Message Property)
Wondrous Item, legendary (requires attunement)
This crystal ball is about 6 inches in diameter. While
touching it, you can cast the scrying spell (save DC 17)
with it.
While scrying with the crystal ball, you can
communicate telepathically with creatures you can see
within 30 feet of the spell’s sensor. You can also use an
action to cast the suggestion spell (save DC 17) through
the sensor on one of those creatures. You don’t need to
concentrate on this suggestion to maintain it during
its duration, but it ends if scrying ends. Once used,
the suggestion power of the crystal ball can’t be used
again until the next dawn.
This item is found in the Dungeon Master’s Guide.
Hidden Message. While holding the stone, you can
telepathically command it to replay the movie you
starred in.
A massive quartz gem, polished to a sheen. It came with a
box full of ephemera and ads for upcoming releases.

Skyblue Charge
(Key Clockwork Amulet)
Wonderous item, common
This copper amulet contains tiny interlocking gears
and is powered by magic from Mechanus, a plane of
clockwork predictability. A creature that puts an ear to
the amulet can hear faint ticking and whirring noises
coming from within.
When you make an attack roll while wearing the
amulet, you can forgo rolling the d20 to get a 10 on the
die. Once used, this property can’t be used again until
the next dawn.
This item is found in Xanathar’s Guide to Everything.
Key. This medal can also be used to access the VIP
room at the Helm and Cloak in Baldur’s Gate without
needing an invite.
A lapis-studded medal wreathed with a blue rosette. It’s a
tad tacky, but the free booze from the VIP room is worth it.

Star Power
(Boon of Skill Proficiency)
Epic boon
You gain proficiency in all skills.
Everyone’s seen it, you badass action movie star you. Did
you really do those things? Doesn’t matter. They believe you
did. They believe you can. That counts for a lot.

In Adventurers League play, characters below level
20 may still earn epic boons, but may not use them
until they reach level 20.

Thank you for playing under me! I hope you enjoyed the game.

2024-07-26 21:00 DDHC-PAM-Turn of the Fortune's Wheel CH 15 - Echoes of Delusion Session 1 (T4) 19 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, July 26, 2024 9:00 PM to 12:00 AM
Location: Roll20
VD&DC AL DM Session 279
Module/Adventure title/tier: Planesape - Turn of the Fortune's Wheel Ch 15 - Echoes of Delusion Session 1 (T4)
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days

2024-08-02 20:01 Purchase Log -2000 -50 Crown of the Wrath Bringer Show Purchase

Per new ALPG 14.1 Artificer: Magic Item Adapt
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).
Rare Item Crafted Crown of the Wrath Bringer, -2000, -50 downtime.

2024-08-02 20:03 Purchase Log -9000 Show Purchase

Purchase:
Spell Scroll Dimenison Door 2x500=1000g
Spell Scroll Holy Weapon 3x1000g=3000g
Spell Scroll Greater Restoration 5x1000=5000g

2024-08-03 21:00 DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2 20 10 Ioun Stone (Mastery) Show

DM: Tim
DCI#: 71339623
Date & Time: 8 days ago to 12:00 AM
Location: Online
VD&DC AL DM Session 282
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2, Session 20 in total (T4)
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement, @Suzanne (she/her)

Rewards:
10 downtime days

Ioun Stone (mastery)

(All but Farfarello)
Time of the Dragon
Supernatural Gift (Charm)

While holding the scale, you can use an action to summon Renesnuprah, an adult time dragon (see Morte’s Planar Parade). The dragon appears in an unoccupied space of your choice that you can see within 60 feet of you and aids you for 10 minutes. Afterward, the time dragon vanishes, and the scale crumbles.

2024-08-09 21:00 DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 21 3002.6 0 Cubic Gate, Ring of Regeneration Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 9, 2024 9:00 PM to 12:00 AM
Location: Roll20
VD&DC AL DM Session 286
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3, Session 21 in total (T4)
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days << but you need to spend these downtime days to bring Beherit's head back to Nine Hells
15013 GP in total 3002.6 gp each

elemental gem (Emerald)
cubic gate (Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)
ring of regeneration

2024-08-23 20:36 Purchase Log -2000 Show Purchase

Purchase:
Spell Scroll Find Greater Steed, 1x1000g=1000g
Spell Scroll Death Ward, 2x500g=1000g

2024-08-23 21:00 DDAL06-03 Crypt of the Death Giants 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 23, 2024 9:00 PM to August 24, 2024 12:00 AM
Location: Roll20
VD&DC AL DM Session 292
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 1
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
10 downtime days

2024-09-06 21:00 DDAL06-03 Crypt of the Death Giants 2 1600 10 Belt of Storm Giant Strength Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, September 6, 2024 9:00 PM to 10:30 PM
Location: Roll20
VD&DC AL DM Session 296
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 2
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
1 optional level up unless you are lv 20, 10 downtime days
8000 GP in total, 1600 gp each

Belt of Giant Strength (Storm)
Potion of Speed
Scroll of Project Image
Scroll of Teleport
Scroll of Antimagic Field

Downtime Activities
During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the character's help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Story award
Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2024-09-22 17:15 Trade Log -5 Ring of Regeneration > All Purpose Tool, +3 Show Trade Log

Trading between my characters Jindaar and Gael

2024-09-22 17:30 DDHC-MORD-02 The Lich-Queen’s Begotten 10000 Tome of Clear Thought Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Very rare reward + 10,000 gp
Tome of Clear Thought

2024-09-22 17:45 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Scimitar of Speed Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Scimitar of Speed + 30 downtime days

2024-09-22 17:45 Purchase Log 30 Show Purchase

D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Scimitar of Speed + 30 downtime days

2024-09-22 18:19 Trade Log -5 Scimitar of Speed > Carpet of Flying (5 ft. x 7 ft.) Show Trade Log

Trading between Jindaar and Goretah

2024-09-22 18:25 Purchase Log -20000 -125 Tome of Clear Thought Show Purchase

CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).

2024-09-22 18:48 Trade Log -5 Wand of Wonder > Periapt of Proof Against Poison Show Trade Log

Trading between my characters Jindaar and Agramon

2024-09-22 19:32 Trade Log -5 Crystal Ball of Telepathy > Ruby Weave Gem Show Trade Log

Trading between Jindaar and Gael

2024-09-27 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 1 10 Show

Tim — 9/27/2024 11:07 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, September 27, 2024 9:00 PM to 11:00 PM
Location: Roll20
VD&DC AL DM Session 304
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 2
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days

2024-10-04 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 2 1300 10 Quaryl's Codex (Tome of the Stilled Tongue) Show

Tim — 10/4/2024 11:03 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, October 4, 2024 9:00 PM to 3 months ago
Location: Roll20
VD&DC AL DM Session 306
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 3
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days
1300 gp each

QUARYL’S CODEX (TOME OF THE STILLED TONGUE)
Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
Part 1 of 3
Story Awards
Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
QUARYL’S SPELLBOOKS
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.
Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2024-07-10 19:23 Downtime Activity to Level up -30 Show

-30 DT to level up 3x

2024-07-13 08:00 PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again) 1 10 Show

Adventure: PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again)
Tier and Campaign: T4 Planescape
DM: Marik Montalvan 5611513602
GP: 20,000
DT: 10

Magic Item/s:
Ultra Deluxe Movie Stone
(Crystal Ball of Telepathy,
Hidden Message Property)
Wondrous Item, legendary (requires attunement)
This crystal ball is about 6 inches in diameter. While
touching it, you can cast the scrying spell (save DC 17)
with it.
While scrying with the crystal ball, you can
communicate telepathically with creatures you can see
within 30 feet of the spell’s sensor. You can also use an
action to cast the suggestion spell (save DC 17) through
the sensor on one of those creatures. You don’t need to
concentrate on this suggestion to maintain it during
its duration, but it ends if scrying ends. Once used,
the suggestion power of the crystal ball can’t be used
again until the next dawn.
This item is found in the Dungeon Master’s Guide.
Hidden Message. While holding the stone, you can
telepathically command it to replay the movie you
starred in.
A massive quartz gem, polished to a sheen. It came with a
box full of ephemera and ads for upcoming releases.

Skyblue Charge
(Key Clockwork Amulet)
Wonderous item, common
This copper amulet contains tiny interlocking gears
and is powered by magic from Mechanus, a plane of
clockwork predictability. A creature that puts an ear to
the amulet can hear faint ticking and whirring noises
coming from within.
When you make an attack roll while wearing the
amulet, you can forgo rolling the d20 to get a 10 on the
die. Once used, this property can’t be used again until
the next dawn.
This item is found in Xanathar’s Guide to Everything.
Key. This medal can also be used to access the VIP
room at the Helm and Cloak in Baldur’s Gate without
needing an invite.
A lapis-studded medal wreathed with a blue rosette. It’s a
tad tacky, but the free booze from the VIP room is worth it.

Star Power
(Boon of Skill Proficiency)
Epic boon
You gain proficiency in all skills.
Everyone’s seen it, you badass action movie star you. Did
you really do those things? Doesn’t matter. They believe you
did. They believe you can. That counts for a lot.

In Adventurers League play, characters below level
20 may still earn epic boons, but may not use them
until they reach level 20.

Thank you for playing under me! I hope you enjoyed the game.

2024-07-26 21:00 DDHC-PAM-Turn of the Fortune's Wheel CH 15 - Echoes of Delusion Session 1 (T4) 19 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, July 26, 2024 9:00 PM to 12:00 AM
Location: Roll20
VD&DC AL DM Session 279
Module/Adventure title/tier: Planesape - Turn of the Fortune's Wheel Ch 15 - Echoes of Delusion Session 1 (T4)
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days

2024-08-02 20:01 Purchase Log -50 Show Purchase

Per new ALPG 14.1 Artificer: Magic Item Adapt
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).
Rare Item Crafted Crown of the Wrath Bringer, -2000, -50 downtime.

2024-08-02 20:03 Purchase Log Show Purchase

Purchase:
Spell Scroll Dimenison Door 2x500=1000g
Spell Scroll Holy Weapon 3x1000g=3000g
Spell Scroll Greater Restoration 5x1000=5000g

2024-08-03 21:00 DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2 20 10 Show

DM: Tim
DCI#: 71339623
Date & Time: 8 days ago to 12:00 AM
Location: Online
VD&DC AL DM Session 282
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2, Session 20 in total (T4)
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement, @Suzanne (she/her)

Rewards:
10 downtime days

Ioun Stone (mastery)

(All but Farfarello)
Time of the Dragon
Supernatural Gift (Charm)

While holding the scale, you can use an action to summon Renesnuprah, an adult time dragon (see Morte’s Planar Parade). The dragon appears in an unoccupied space of your choice that you can see within 60 feet of you and aids you for 10 minutes. Afterward, the time dragon vanishes, and the scale crumbles.

2024-08-09 21:00 DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 21 0 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 9, 2024 9:00 PM to 12:00 AM
Location: Roll20
VD&DC AL DM Session 286
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3, Session 21 in total (T4)
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days << but you need to spend these downtime days to bring Beherit's head back to Nine Hells
15013 GP in total 3002.6 gp each

elemental gem (Emerald)
cubic gate (Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)
ring of regeneration

2024-08-23 20:36 Purchase Log Show Purchase

Purchase:
Spell Scroll Find Greater Steed, 1x1000g=1000g
Spell Scroll Death Ward, 2x500g=1000g

2024-08-23 21:00 DDAL06-03 Crypt of the Death Giants 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 23, 2024 9:00 PM to August 24, 2024 12:00 AM
Location: Roll20
VD&DC AL DM Session 292
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 1
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
10 downtime days

2024-09-06 21:00 DDAL06-03 Crypt of the Death Giants 2 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, September 6, 2024 9:00 PM to 10:30 PM
Location: Roll20
VD&DC AL DM Session 296
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 2
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
1 optional level up unless you are lv 20, 10 downtime days
8000 GP in total, 1600 gp each

Belt of Giant Strength (Storm)
Potion of Speed
Scroll of Project Image
Scroll of Teleport
Scroll of Antimagic Field

Downtime Activities
During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the character's help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Story award
Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2024-09-22 17:15 Trade Log -5 Show Trade Log

Trading between my characters Jindaar and Gael

2024-09-22 17:30 DDHC-MORD-02 The Lich-Queen’s Begotten Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Very rare reward + 10,000 gp
Tome of Clear Thought

2024-09-22 17:45 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Scimitar of Speed + 30 downtime days

2024-09-22 17:45 Purchase Log 30 Show Purchase

D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Scimitar of Speed + 30 downtime days

2024-09-22 18:19 Trade Log -5 Show Trade Log

Trading between Jindaar and Goretah

2024-09-22 18:25 Purchase Log -125 Show Purchase

CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).

2024-09-22 18:48 Trade Log -5 Show Trade Log

Trading between my characters Jindaar and Agramon

2024-09-22 19:32 Trade Log -5 Show Trade Log

Trading between Jindaar and Gael

2024-09-27 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 1 10 Show

Tim — 9/27/2024 11:07 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, September 27, 2024 9:00 PM to 11:00 PM
Location: Roll20
VD&DC AL DM Session 304
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 2
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days

2024-10-04 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 2 10 Show

Tim — 10/4/2024 11:03 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, October 4, 2024 9:00 PM to 3 months ago
Location: Roll20
VD&DC AL DM Session 306
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 3
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days
1300 gp each

QUARYL’S CODEX (TOME OF THE STILLED TONGUE)
Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
Part 1 of 3
Story Awards
Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
QUARYL’S SPELLBOOKS
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.
Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2024-07-10 19:23 Downtime Activity to Level up -30 Show

-30 DT to level up 3x

2024-07-13 08:00 PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again) 1 20000 10 Crystal Ball of Telepathy Show

Adventure: PS-DC-RAVENGARD-V Duke Ravengard Gets Sent to Hell (Again)
Tier and Campaign: T4 Planescape
DM: Marik Montalvan 5611513602
GP: 20,000
DT: 10

Magic Item/s:
Ultra Deluxe Movie Stone
(Crystal Ball of Telepathy,
Hidden Message Property)
Wondrous Item, legendary (requires attunement)
This crystal ball is about 6 inches in diameter. While
touching it, you can cast the scrying spell (save DC 17)
with it.
While scrying with the crystal ball, you can
communicate telepathically with creatures you can see
within 30 feet of the spell’s sensor. You can also use an
action to cast the suggestion spell (save DC 17) through
the sensor on one of those creatures. You don’t need to
concentrate on this suggestion to maintain it during
its duration, but it ends if scrying ends. Once used,
the suggestion power of the crystal ball can’t be used
again until the next dawn.
This item is found in the Dungeon Master’s Guide.
Hidden Message. While holding the stone, you can
telepathically command it to replay the movie you
starred in.
A massive quartz gem, polished to a sheen. It came with a
box full of ephemera and ads for upcoming releases.

Skyblue Charge
(Key Clockwork Amulet)
Wonderous item, common
This copper amulet contains tiny interlocking gears
and is powered by magic from Mechanus, a plane of
clockwork predictability. A creature that puts an ear to
the amulet can hear faint ticking and whirring noises
coming from within.
When you make an attack roll while wearing the
amulet, you can forgo rolling the d20 to get a 10 on the
die. Once used, this property can’t be used again until
the next dawn.
This item is found in Xanathar’s Guide to Everything.
Key. This medal can also be used to access the VIP
room at the Helm and Cloak in Baldur’s Gate without
needing an invite.
A lapis-studded medal wreathed with a blue rosette. It’s a
tad tacky, but the free booze from the VIP room is worth it.

Star Power
(Boon of Skill Proficiency)
Epic boon
You gain proficiency in all skills.
Everyone’s seen it, you badass action movie star you. Did
you really do those things? Doesn’t matter. They believe you
did. They believe you can. That counts for a lot.

In Adventurers League play, characters below level
20 may still earn epic boons, but may not use them
until they reach level 20.

Thank you for playing under me! I hope you enjoyed the game.

2024-07-26 21:00 DDHC-PAM-Turn of the Fortune's Wheel CH 15 - Echoes of Delusion Session 1 (T4) 19 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, July 26, 2024 9:00 PM to 12:00 AM
Location: Roll20
VD&DC AL DM Session 279
Module/Adventure title/tier: Planesape - Turn of the Fortune's Wheel Ch 15 - Echoes of Delusion Session 1 (T4)
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days

2024-08-02 20:01 Purchase Log -2000 -50 Crown of the Wrath Bringer Show Purchase

Per new ALPG 14.1 Artificer: Magic Item Adapt
CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).
Rare Item Crafted Crown of the Wrath Bringer, -2000, -50 downtime.

2024-08-02 20:03 Purchase Log -9000 Show Purchase

Purchase:
Spell Scroll Dimenison Door 2x500=1000g
Spell Scroll Holy Weapon 3x1000g=3000g
Spell Scroll Greater Restoration 5x1000=5000g

2024-08-03 21:00 DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2 20 10 Ioun Stone (Mastery) Show

DM: Tim
DCI#: 71339623
Date & Time: 8 days ago to 12:00 AM
Location: Online
VD&DC AL DM Session 282
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2, Session 20 in total (T4)
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement, @Suzanne (she/her)

Rewards:
10 downtime days

Ioun Stone (mastery)

(All but Farfarello)
Time of the Dragon
Supernatural Gift (Charm)

While holding the scale, you can use an action to summon Renesnuprah, an adult time dragon (see Morte’s Planar Parade). The dragon appears in an unoccupied space of your choice that you can see within 60 feet of you and aids you for 10 minutes. Afterward, the time dragon vanishes, and the scale crumbles.

2024-08-09 21:00 DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 21 3002.6 0 Cubic Gate, Ring of Regeneration Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 9, 2024 9:00 PM to 12:00 AM
Location: Roll20
VD&DC AL DM Session 286
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3, Session 21 in total (T4)
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days << but you need to spend these downtime days to bring Beherit's head back to Nine Hells
15013 GP in total 3002.6 gp each

elemental gem (Emerald)
cubic gate (Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)
ring of regeneration

2024-08-23 20:36 Purchase Log -2000 Show Purchase

Purchase:
Spell Scroll Find Greater Steed, 1x1000g=1000g
Spell Scroll Death Ward, 2x500g=1000g

2024-08-23 21:00 DDAL06-03 Crypt of the Death Giants 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 23, 2024 9:00 PM to August 24, 2024 12:00 AM
Location: Roll20
VD&DC AL DM Session 292
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 1
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
10 downtime days

2024-09-06 21:00 DDAL06-03 Crypt of the Death Giants 2 1600 10 Belt of Storm Giant Strength Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, September 6, 2024 9:00 PM to 10:30 PM
Location: Roll20
VD&DC AL DM Session 296
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 2
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
1 optional level up unless you are lv 20, 10 downtime days
8000 GP in total, 1600 gp each

Belt of Giant Strength (Storm)
Potion of Speed
Scroll of Project Image
Scroll of Teleport
Scroll of Antimagic Field

Downtime Activities
During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the character's help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Story award
Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2024-09-22 17:15 Trade Log -5 Ring of Regeneration > All Purpose Tool, +3 Show Trade Log

Trading between my characters Jindaar and Gael

2024-09-22 17:30 DDHC-MORD-02 The Lich-Queen’s Begotten 10000 Tome of Clear Thought Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Very rare reward + 10,000 gp
Tome of Clear Thought

2024-09-22 17:45 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Scimitar of Speed Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Scimitar of Speed + 30 downtime days

2024-09-22 17:45 Purchase Log 30 Show Purchase

D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2
VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Scimitar of Speed + 30 downtime days

2024-09-22 18:19 Trade Log -5 Scimitar of Speed > Carpet of Flying (5 ft. x 7 ft.) Show Trade Log

Trading between Jindaar and Goretah

2024-09-22 18:25 Purchase Log -20000 -125 Tome of Clear Thought Show Purchase

CLASS ABILITY ADAPTATIONS
ARTIFICER
Artificers use rules from their Magic Item Adept ability to
create one item at each of the following levels—10th, 12th,
14th, 16th, 18th, and 20th. Use XGE’s “Crafting an Item” section
for costs, material inspiration (DM discretion), tools,
proficiency, and time. The item created must be tier
appropriate and as found within the Dungeon Master’s Guide
and available campaign player’s sources (no firearms, no
additional features or sentience).*
Repeating Shot. The item being infused must be of a type
available for purchase in the campaign (no firearms).

2024-09-22 18:48 Trade Log -5 Wand of Wonder > Periapt of Proof Against Poison Show Trade Log

Trading between my characters Jindaar and Agramon

2024-09-22 19:32 Trade Log -5 Crystal Ball of Telepathy > Ruby Weave Gem Show Trade Log

Trading between Jindaar and Gael

2024-09-27 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 1 10 Show

Tim — 9/27/2024 11:07 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, September 27, 2024 9:00 PM to 11:00 PM
Location: Roll20
VD&DC AL DM Session 304
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 2
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days

2024-10-04 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 2 1300 10 Quaryl's Codex (Tome of the Stilled Tongue) Show

Tim — 10/4/2024 11:03 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, October 4, 2024 9:00 PM to 3 months ago
Location: Roll20
VD&DC AL DM Session 306
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 3
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days
1300 gp each

QUARYL’S CODEX (TOME OF THE STILLED TONGUE)
Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
Part 1 of 3
Story Awards
Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
QUARYL’S SPELLBOOKS
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.
Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.