Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Legion's Peregrine Cuirass (Half Plate +1, Guardian)
rare
SJ-DC-ROCK-02 Bral Under Siege
Trade Log
Show
Notes:
Medium Armor, Rare You have a +1 bonus to AC while wearing this armor. Guardian (Minor Property): The item whispers warnings to its bearer, granting a +2 bonus to inititaive if the bearer isn't incapacitated. The Perergrine Falcon sculpted on this cuirass represents Valkan's Legion unmatched swiftness and precision. The falcon pierces delicate windy lines with arcane runes that bestow magical alertness. Whoever dons it, however carries the weight of the Legion's reputation.
Ring of Puzzler’s Wit
uncommon
PO-BMG-MOONPOB-INT
Trade Log
Show
Notes:
This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind.
The ring has 3 charges and regains 1d4 - 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check.
Enduring Spellbook, Waterborne Property
common
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Show
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
Forcebreaker Sling
very_rare
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Show
Notes:
Weapon (Sling), Very Rare
This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles.
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it.
Clockwork Amulet
common
PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar
PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar
Show
Notes:
Wondrous Item, Common
This golden amulet is shaped like a four-pointed star. It
depicts three generations of mages their names long lost to
time. Two carry magnificent swords. The youngest is
depicted as an apprentice.
This amulet contains tiny interlocking gears and is
powered by magic from Mechanus, a plane of clockwork
predictability. A creature that puts an ear to the amulet can
hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet,
you can forgo rolling the d20 to get a 10 on the die. Once
used, this property can’t be used again until the next dawn.
The bearer can use a bonus action to cause the item to shed
bright light in a 10-foot radius and dim light for an
additional 10 feet, or to extinguish the light.
All-Purpose Tool, +1
uncommon
Level 5 DDALPG
Level 5 Magic Item Per DDALPG
Show
Notes:
Wondrous item, uncommon (requires attunement by a artificer)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.
While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Armor of Poison Resistance, Half Plate, Strange Material Behir Scales
rare
FR-DC-BMK-04-Blood Moon Behemoth
FR-DC-BMK-04-Blood Moon Behemoth
Show
Notes:
Armor (half plate), rare (requires attunement)
You have resistance to poison damage while you wear this armor.
Strange Material. The item was created from the scales of a Behir. Its durability is unaffected.
This Half-Plate bears the searing imprint of the Behir's wrath, its hardened azure scales mingle with steel and leather. Whoever dons this armor inherits the "Behirbane" title.
Wand of Binding
rare
FR-DC-BMK-03 Phandelver and the Blood Moon Coven
FR-DC-BMK-03 Phandelver and the Blood Moon Coven
Show
Notes:
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Warhammer, +2 Beacon Property
rare
FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse
FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse
Show
Notes:
Weapon (warhammer), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Minor Property Beacon.
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or extinguish the light.
This meticulously-crafted heavy-mace has dwarven runes etched on the shaft that hum with faint lunar light, like captured moonbeams frozen in steel.
Dagger, +1
uncommon
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Dagger, +1
uncommon
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Longbow, +2
rare
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Longsword, +1
uncommon
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Dagger, +1
uncommon
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos
Show
Dagger, +1
uncommon
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Dagger, +2
rare
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Immovable Rod
uncommon
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Ring of Feather Falling
rare
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Ring of Evasion
rare
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Longsword, +1
uncommon
DDHC-Vecna Eve of Ruin
DDHC-Vecna Eve of Ruin
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Legion's Peregrine Cuirass (Half Plate +1, Guardian) | rare | SJ-DC-ROCK-02 Bral Under Siege | Trade Log | Show | ||
Notes:
Medium Armor, Rare You have a +1 bonus to AC while wearing this armor. Guardian (Minor Property): The item whispers warnings to its bearer, granting a +2 bonus to inititaive if the bearer isn't incapacitated. The Perergrine Falcon sculpted on this cuirass represents Valkan's Legion unmatched swiftness and precision. The falcon pierces delicate windy lines with arcane runes that bestow magical alertness. Whoever dons it, however carries the weight of the Legion's reputation. |
||||||
Ring of Puzzler’s Wit | uncommon | PO-BMG-MOONPOB-INT | Trade Log | Show | ||
Notes:
This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind. The ring has 3 charges and regains 1d4 - 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check. |
||||||
Enduring Spellbook, Waterborne Property | common | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | Show | ||
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. |
||||||
Forcebreaker Sling | very_rare | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | Show | ||
Notes:
Weapon (Sling), Very Rare This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles. You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it. |
||||||
Clockwork Amulet | common | PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar | PO-BMG-DRW-KS-05 The Ruins of Ancient Raumathar | Show | ||
Notes:
Wondrous Item, Common |
||||||
All-Purpose Tool, +1 | uncommon | Level 5 DDALPG | Level 5 Magic Item Per DDALPG | Show | ||
Notes:
Wondrous item, uncommon (requires attunement by a artificer) While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. |
||||||
Armor of Poison Resistance, Half Plate, Strange Material Behir Scales | rare | FR-DC-BMK-04-Blood Moon Behemoth | FR-DC-BMK-04-Blood Moon Behemoth | Show | ||
Notes:
Armor (half plate), rare (requires attunement) |
||||||
Wand of Binding | rare | FR-DC-BMK-03 Phandelver and the Blood Moon Coven | FR-DC-BMK-03 Phandelver and the Blood Moon Coven | Show | ||
Notes:
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
||||||
Warhammer, +2 Beacon Property | rare | FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse | FR‑DC‑BMK‑01 - Phandelver and The Blood Moon Curse | Show | ||
Notes:
Weapon (warhammer), rare This meticulously-crafted heavy-mace has dwarven runes etched on the shaft that hum with faint lunar light, like captured moonbeams frozen in steel. |
||||||
Dagger, +1 | uncommon | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Dagger, +1 | uncommon | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Longbow, +2 | rare | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Longsword, +1 | uncommon | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Dagger, +1 | uncommon | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | DDHC-Vecna Eve of Ruin, Chapter 10: The War of Pandesmos | Show | ||
Dagger, +1 | uncommon | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Dagger, +2 | rare | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Immovable Rod | uncommon | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Ring of Feather Falling | rare | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Ring of Evasion | rare | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show | ||
Longsword, +1 | uncommon | DDHC-Vecna Eve of Ruin | DDHC-Vecna Eve of Ruin | Show |