Show Log Entry

Adventure Title
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Session
1
Date Played
2024-10-13 18:00:00 UTC
Levels Gained
1
GP +/-
10000
Downtime +/-
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Gregory Harris
DM DCI Number
Notes
HANDOUT 3: CHARACTER REWARDS (WRAP-UP) The characters can earn the following rewards during this adventure. Level up (if desired) 10 downtime days 10,000 gp of gems each The characters can earn the following rewards during this adventure. MAGIC ITEMS ENDURING SPELLBOOK Wondrous Item, Common This book has a richly bound black leather cover. On it is a red circle with a golden star and a golden spiral with eight smaller circles. This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. FORCEBREAKER SLING Weapon (Sling), Very Rare This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles. You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it. MIND CRYSTAL Wondrous Item, Rare These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mi nd crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Quickened. You change the spell’s casting time to 1 bonus action for this casting. QUAAL'S FEATHER TOKEN Wondrous Item, Rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or it drops to 0 hit points. You can dismiss the bird as an action. SPELL SCROLL OF FLAME STRIKE Scroll, Rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The saving throw DC for this spell is DC 17. STORY AWARDS And I Remember You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life.

Magic Items

Name Rarity Location Table Result Counts?
Forcebreaker Sling Very Rare PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls true
Weapon (Sling), Very Rare This silvery sling glitters in the sunlight. Try not to stare at it for too long or your eyes might hurt from the sparkles. You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by forcecage or wall of force. Striking a large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot cube portion of it.
Enduring Spellbook, Waterborne Property Common PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls true
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.