Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Dragonhide Belt, +1
common
Fizban's Treasury of Dragons
Season 13 DDAL
Show
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features.
In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Boots of Springing and Striding
uncommon
DDHC-KGV DDHC-KGV TockWorth's Clockworks
DDHC-KGV TockWorth's Clockworks
Show
Stone of Good Luck (Luckstone)
uncommon
DDHC-KGV DDHC-KGV TockWorth's Clockworks
DDHC-KGV TockWorth's Clockworks
Show
Heward's Handy Spice Pouch
common
CCC-SEA-01-02 - Oh, Not the Bees!
CCC-SEA-01-02 - Oh, Not the Bees!
Show
Notes:
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch is enough to season a single meal. The pouch regains 1d6+4 charges daily at dawn. This leather pouch is small and always slightly damp. In order for you to release the pinch, you must say "BAM" as loudly as possible. Otherwise, you are unable to let go of the seasoning.
Potion of Healing (Greater)
uncommon
Xanathar's Guide to Everything
Purchase Log
Show
Dragonhide Belt, +2
rare
BMG-MOON-MD-05 -Fleeing Snowdown
Trade Log
Show
Notes:
Wondrous item, rare This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons. The belt has the appearance of a fighting pit champion’s belt and is made from the hide of a gold dragon.
Potion of Healing (Greater)
uncommon
Xanathar's Guide to Everything
Purchase Log
Show
Wand of Stars (Wand of Pyrotechnics)
common
WBW-DC-AA-ASHLON-02
WBW-DC-AA-ASHLON-02
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
This wand, created by the archfey Ananeira's research, releases miniature shooting stars. It can also provide light in the darkness. You can use a bonus action to shed bright moonlight in a 10-ft radius and dim light for another 10 ft.
Eldritch Claw Tattoo, Temperate Property
uncommon
SJ-DC
Trade Log
Show
Wraps of Unarmed Prowess
uncommon
D&D® ADVENTURERS LEAGUE SERVICE AWARDS, 50th Anniversary
D&D® ADVENTURERS LEAGUE SERVICE AWARDS, 50th Anniversary
Show
Notes:
Wondrous Item, varies
While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity.
Dragon’s Wrath Weapon, Longsword (Stirring)
rare
DDHC-GoG
Trade Log
Show
Hag's Clawblade (Vicious Rapier)
rare
Trade Log
Show
Serpet Scale Armor
uncommon
Trade Log
Show
Shield of the Silver Dragon
rare
Trade Log
Show
Deck of Illusions
uncommon
PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2)
PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2)
Show
Deep's Fury (Bow of Conflagration)
rare
PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2)
PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2)
Show
Robe of Useful Items
uncommon
PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2)
PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2)
Show
Wand of Conducting
common
PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2)
PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2)
Show
Staff of Defense
rare
PO-BMG-MOON-POB-06 - Something Blue
PO-BMG-MOON-POB-06 - Something Blue
Show
Notes:
Staff, rare (requires attunement)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
The Initiate of the Flame staff has the Illusion minor
property, allowing its bearer to alter the item’s
appearance in minor ways. Such alterations don’t change
how the item is carried or wielded, and they have no effect
on its other magical properties. For example, the wearer
could make the glass staff look like it’s made of oak wood.
The item reverts to its true appearance when no one is
carrying or wearing it.
Instrument of Illusions
common
PO-BMG-MOON-POB-06 - Something Blue
PO-BMG-MOON-POB-06 - Something Blue
Show
Notes:
Wondrous Item, Common
While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
The instrument Flamsterd gave you has the
Metamorphic quirk; it periodically and randomly alters its
appearance in slight ways. The bearer has no control over
these minor alterations, which have no effect on the item’s
use. It may look ridiculous while you play a somber song.
Or it could change shape to match a whimsical tune.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Dragonhide Belt, +1 | common | Fizban's Treasury of Dragons | Season 13 DDAL | Show | ||
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. |
||||||
Boots of Springing and Striding | uncommon | DDHC-KGV DDHC-KGV TockWorth's Clockworks | DDHC-KGV TockWorth's Clockworks | Show | ||
Stone of Good Luck (Luckstone) | uncommon | DDHC-KGV DDHC-KGV TockWorth's Clockworks | DDHC-KGV TockWorth's Clockworks | Show | ||
Heward's Handy Spice Pouch | common | CCC-SEA-01-02 - Oh, Not the Bees! | CCC-SEA-01-02 - Oh, Not the Bees! | Show | ||
Notes:
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch is enough to season a single meal. The pouch regains 1d6+4 charges daily at dawn. This leather pouch is small and always slightly damp. In order for you to release the pinch, you must say "BAM" as loudly as possible. Otherwise, you are unable to let go of the seasoning. |
||||||
Potion of Healing (Greater) | uncommon | Xanathar's Guide to Everything | Purchase Log | Show | ||
Dragonhide Belt, +2 | rare | BMG-MOON-MD-05 -Fleeing Snowdown | Trade Log | Show | ||
Notes:
Wondrous item, rare This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons. The belt has the appearance of a fighting pit champion’s belt and is made from the hide of a gold dragon. |
||||||
Potion of Healing (Greater) | uncommon | Xanathar's Guide to Everything | Purchase Log | Show | ||
Wand of Stars (Wand of Pyrotechnics) | common | WBW-DC-AA-ASHLON-02 | WBW-DC-AA-ASHLON-02 | Show | ||
Notes:
Wand, common |
||||||
Eldritch Claw Tattoo, Temperate Property | uncommon | SJ-DC | Trade Log | Show | ||
Wraps of Unarmed Prowess | uncommon | D&D® ADVENTURERS LEAGUE SERVICE AWARDS, 50th Anniversary | D&D® ADVENTURERS LEAGUE SERVICE AWARDS, 50th Anniversary | Show | ||
Notes:
Wondrous Item, varies |
||||||
Dragon’s Wrath Weapon, Longsword (Stirring) | rare | DDHC-GoG | Trade Log | Show | ||
Hag's Clawblade (Vicious Rapier) | rare | Trade Log | Show | |||
Serpet Scale Armor | uncommon | Trade Log | Show | |||
Shield of the Silver Dragon | rare | Trade Log | Show | |||
Deck of Illusions | uncommon | PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) | PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) | Show | ||
Deep's Fury (Bow of Conflagration) | rare | PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) | PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) | Show | ||
Robe of Useful Items | uncommon | PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) | PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) | Show | ||
Wand of Conducting | common | PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) | PO-BMG-MOONEP-POB-01 Something Ancient (Tier 2) | Show | ||
Staff of Defense | rare | PO-BMG-MOON-POB-06 - Something Blue | PO-BMG-MOON-POB-06 - Something Blue | Show | ||
Notes:
Staff, rare (requires attunement) This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. The Initiate of the Flame staff has the Illusion minor property, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is carried or wielded, and they have no effect on its other magical properties. For example, the wearer could make the glass staff look like it’s made of oak wood. The item reverts to its true appearance when no one is carrying or wearing it. |
||||||
Instrument of Illusions | common | PO-BMG-MOON-POB-06 - Something Blue | PO-BMG-MOON-POB-06 - Something Blue | Show | ||
Notes:
Wondrous Item, Common While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. The instrument Flamsterd gave you has the |