Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Dodecahedron of Doom
rare
DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard
DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard
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Notes:
This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and click whenever the die is cast.
The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least 10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect:
Roll Table to VTT
d12 EFFECT
1–2 The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a DC 13 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one.
3–4 The dodecahedron casts light on itself. The effect lasts until a creature touches the die.
5–6 The dodecahedron casts ray of frost (+5 to hit), targeting a random creature within 60 feet of it that doesn’t have total cover against the attack.
7–8 The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it.
9–10 The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes.
11–12 The next creature to touch the dodecahedron gains 1d10 temporary hit points that last for 1 hour.
Green Wizards Hat
common
Purchase Log
Show
Notes:
GREEN WIZARDS HAT
Trinket (treat as if a common magic item)
This green, βloppy, conical wizard’s hat magically contains six different items. Once a day a
character can pull an item out of the hat. Which of the items that appears is determined
randomly using a d6 and the list below. The item lasts for 1 hour.
1. a bouquet that smells like anxiety,
2. cotton candy that envelops and obscures the closest tiny object until the candy is eaten
away (no nutritional value),
3. a single mosquito that prefers to feed on oozes,
4. a watering can βilled with sand,
5. a glowing severed head identical to the head of a living creature closest to the hat’s holder,
6. a 20 ft long-5 ft wide rainbow beam of light that lasts one hour or until dismissed,
Figurine of Wondrous Power (onyx dog)
rare
DDHC-DMM Dungeon of the Mad Mage Level 15: Obstacle Course
DDHC-DMM Dungeon of the Mad Mage Level 15: Obstacle Course
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Ring of Amity
very_rare
Trade Log
Show
Shield, +3
very_rare
BMG-DRW-OD-07 - The Subtlety of Subterfuge
Trade Log
Show
Jade Serpent Staff (Varity unknown)
unique
Dungeon of the Mad Mage
Dungeon of the Mad Mage Level 8
Show
Notes:
It uses the stat block of a giant poisonous snake.
The serpent is a construct that understands and obeys whoever was holding the staff when it transformed.
It has immunity to poison damage and the poisoned condition. It doesn’t require air, food, drink, or sleep.
When it drops to 0 hit points, roll a d6. On a roll of 1, the snake turns to dust and is destroyed. On any other roll, it changes back into a staff and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again.
Brazier of Commanding Fire Elementals
rare
DDHC-KGV-13-Fire and Darkness
DDHC-KGV-13-Fire and Darkness
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Arcane Grimoire, +2
rare
DDHC-KGV-07 - Axe from the Grave
DDHC-KGV-07 - Axe from the Grave
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Arcane Grimoire, +1
uncommon
DDALPG v13
Purchase Log
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Cape of the Mountebank, Minor Property Temperate
rare
Trade Log
Show
Half Plate, +2
very_rare
BMG VDDW Trading Post
Trade Log
Show
Amulet of the Devout, +2
rare
Trade Log
Show
Rapier of the Dark Huntsman, (Rapier of Life Stealing)
rare
CCC-PDXAGE-02-01-The Dark Hunt
Trade Log
Show
Notes:
The rapier is flavored as "Rapier of the Dark Huntsman". If you're curious about the flavor text:
"Weapon, rare (requires attunement) This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain
Trade Log
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Plaque of Dominion, Rod of the Pact Keeper +1, Minor Property Guardian
uncommon
SJDC-RBT | Starry Doom
SJ-DC-RBT | Starry Doom
Show
Notes:
Rod of the Pact Keeper +1, +2 to initiative
Carved when the Old Ones still dwelt amongst their servants, this plaque bears glyphs of such potent cosmic power that those who even glance upon them are driven into a stupor.
Periapt of Health
uncommon
Trade Log
Show
Lantern of Tracking (Abberations)
common
DC-PoA-ROG-2: The Cold Eyes of Terror
DC-PoA-ROG-2: The Cold Eyes of Terror
Show
Notes:
Lantern of Tracking (Wondrous Item, common)
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its Ylame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however. This item is found in Icewind Dale: Rime of the Frostmaiden.
Wand of Magic Missiles
uncommon
Trade Log
Show
Psi Crystal
uncommon
DC-PoA-ROG-2: The Cold Eyes of Terror
Trade Log
Show
Notes:
Uncommon
Psi Crystal (Wondrous Item, uncommon) (requires attunement by a creature with an Intelligence score of 3 or higher) This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table). This item is found in Icewind Dale: Rime of the Frostmaiden. Intelligence Score Range of Telepathy Light Intensity 3–7 15 feet Dim light out to a range of 5 feet 8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet 12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet 16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet Telepathy Telepathy is a magical ability that allows a monster to communicate mentally with another creature within a specified range. The contacted creature doesn’t need to share a language with the monster to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages but can’t initiate or terminate a telepathic conversation. A telepathic monster doesn’t need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the two creatures are no longer within range of each other or if the telepathic monster contacts a different creature within range. A telepathic monster can initiate or terminate a telepathic conversation without using an action, but while the monster is incapacitated, it can’t initiate telepathic contact, and any current contact is terminated. A creature within the area of an antimagic field or in any other location where magic doesn’t function can’t send or receive telepathic messages.
Ring of puzzler’s wit
uncommon
PO-BMG-INT-01 - The House That Magic Built
Trade Log
Show
Notes:
Ring, unncommon This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind. The ring has 3 charges and regains 1d4 − 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check. This item is found in The Book of Many Things. The surface of the ring is covered is extremely detailed runework that forms a mazelike pattern on its surface and attempting to follow it never seems to work as it should.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dodecahedron of Doom | rare | DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard | DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard | Show | ||
Notes:
This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and click whenever the die is cast. The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least 10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect: Roll Table to VTT |
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Green Wizards Hat | common | Purchase Log | Show | |||
Notes:
GREEN WIZARDS HAT |
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Figurine of Wondrous Power (onyx dog) | rare | DDHC-DMM Dungeon of the Mad Mage Level 15: Obstacle Course | DDHC-DMM Dungeon of the Mad Mage Level 15: Obstacle Course | Show | ||
Ring of Amity | very_rare | Trade Log | Show | |||
Shield, +3 | very_rare | BMG-DRW-OD-07 - The Subtlety of Subterfuge | Trade Log | Show | ||
Jade Serpent Staff (Varity unknown) | unique | Dungeon of the Mad Mage | Dungeon of the Mad Mage Level 8 | Show | ||
Notes:
It uses the stat block of a giant poisonous snake. |
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Brazier of Commanding Fire Elementals | rare | DDHC-KGV-13-Fire and Darkness | DDHC-KGV-13-Fire and Darkness | Show | ||
Arcane Grimoire, +2 | rare | DDHC-KGV-07 - Axe from the Grave | DDHC-KGV-07 - Axe from the Grave | Show | ||
Arcane Grimoire, +1 | uncommon | DDALPG v13 | Purchase Log | Show | ||
Cape of the Mountebank, Minor Property Temperate | rare | Trade Log | Show | |||
Half Plate, +2 | very_rare | BMG VDDW Trading Post | Trade Log | Show | ||
Amulet of the Devout, +2 | rare | Trade Log | Show | |||
Rapier of the Dark Huntsman, (Rapier of Life Stealing) | rare | CCC-PDXAGE-02-01-The Dark Hunt | Trade Log | Show | ||
Notes:
The rapier is flavored as "Rapier of the Dark Huntsman". If you're curious about the flavor text: "Weapon, rare (requires attunement) This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain | Trade Log | Show | ||
Plaque of Dominion, Rod of the Pact Keeper +1, Minor Property Guardian | uncommon | SJDC-RBT | Starry Doom | SJ-DC-RBT | Starry Doom | Show | ||
Notes:
Rod of the Pact Keeper +1, +2 to initiative |
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Periapt of Health | uncommon | Trade Log | Show | |||
Lantern of Tracking (Abberations) | common | DC-PoA-ROG-2: The Cold Eyes of Terror | DC-PoA-ROG-2: The Cold Eyes of Terror | Show | ||
Notes:
Lantern of Tracking (Wondrous Item, common) This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its Ylame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however. This item is found in Icewind Dale: Rime of the Frostmaiden. |
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Wand of Magic Missiles | uncommon | Trade Log | Show | |||
Psi Crystal | uncommon | DC-PoA-ROG-2: The Cold Eyes of Terror | Trade Log | Show | ||
Notes:
Uncommon |
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Ring of puzzler’s wit | uncommon | PO-BMG-INT-01 - The House That Magic Built | Trade Log | Show | ||
Notes:
Ring, unncommon This gold ring bears a fluorite stone and is enchanted to sharpen the wearer’s mind. The ring has 3 charges and regains 1d4 − 1 expended charges daily at dawn. When you make an Intelligence check, you can expend 1 charge to grant yourself advantage on the check. This item is found in The Book of Many Things. The surface of the ring is covered is extremely detailed runework that forms a mazelike pattern on its surface and attempting to follow it never seems to work as it should. |