Show Log Entry
Adventure Title
DDHC-DMM Dungeon of the Mad Mage Maze Level
DDHC-DMM Dungeon of the Mad Mage Maze Level
Session
48
48
Date Played
2024-07-18 21:00:00 UTC
2024-07-18 21:00:00 UTC
Levels Gained
GP +/-
3245
3245
Downtime +/-
10.0
10.0
Location Played
Vancouver D&D Collective AL Discord Server
Vancouver D&D Collective AL Discord Server
DM Name
Tim
Tim
DM DCI Number
71339623
71339623
Notes
DM: Tim DCI#: 71339623 Date & Time: Thursday, July 18, 2024 9:00 PM to 11:00 PM Location: Roll20 VD&DC AL DM Session 278 Module/Adventure title/tier: Dungeon of the Mad Mage Level 12 Maze Level Session 48 in total (T3) Module/Adventure code: DDHC-DMM Players: Ben, Jon, MichaelS, Mike C, Ray, Sean Rewards: 10 downtime days 19470 gp in total, 3245 gp each potion of healing potion of vitality scroll of telekinesis gloves of missile snaring Spellbooks: Drivvin Freth (Drow Archmage) 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of enfeeblement, spider climb, and stone shape. Llaxdorl Freth Drow Mage's plus color spray, haste, and spider climb. Ulvir Barrek’zorn Drow Mage's plus gaseous form, magic weapon, and Tasha’s hideous laughter. Vrebbeth Imphiz’zal Drow Mage's plus arcane lock, gust of wind, and sleep. Yrrlcheb Beltorzza Drow Mage's plus jump, mirror image, and sending. Drow Mage's spellbook: 1st level: mage armor, magic missile, shield, witch bolt 2nd level: alter self, misty step, web 3rd level: fly, lightning bolt 4th level: Evard’s black tentacles, greater invisibility 5th level: cloudkill
DM: Tim DCI#: 71339623 Date & Time: Thursday, July 18, 2024 9:00 PM to 11:00 PM Location: Roll20 VD&DC AL DM Session 278 Module/Adventure title/tier: Dungeon of the Mad Mage Level 12 Maze Level Session 48 in total (T3) Module/Adventure code: DDHC-DMM Players: Ben, Jon, MichaelS, Mike C, Ray, Sean Rewards: 10 downtime days 19470 gp in total, 3245 gp each potion of healing potion of vitality scroll of telekinesis gloves of missile snaring Spellbooks: Drivvin Freth (Drow Archmage) 1st level: detect magic, identify, mage armor, magic missile 2nd level: detect thoughts, mirror image, misty step 3rd level: counterspell, fly, lightning bolt 4th level: banishment, fire shield, stoneskin 5th level: cone of cold, scrying, wall of force 6th level: globe of invulnerability 7th level: teleport 8th level: mind blank 9th level: time stop plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of enfeeblement, spider climb, and stone shape. Llaxdorl Freth Drow Mage's plus color spray, haste, and spider climb. Ulvir Barrek’zorn Drow Mage's plus gaseous form, magic weapon, and Tasha’s hideous laughter. Vrebbeth Imphiz’zal Drow Mage's plus arcane lock, gust of wind, and sleep. Yrrlcheb Beltorzza Drow Mage's plus jump, mirror image, and sending. Drow Mage's spellbook: 1st level: mage armor, magic missile, shield, witch bolt 2nd level: alter self, misty step, web 3rd level: fly, lightning bolt 4th level: Evard’s black tentacles, greater invisibility 5th level: cloudkill
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Gloves of Missile Snaring | Uncommon | DDHC-DMM Dungeon of the Mad Mage Maze Level | true | ||
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. |