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Adventure Title
DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard
Session
49
Date Played
2024-08-01 21:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
Vancouver D&D Collective AL Discord Server
DM Name
Tim
DM DCI Number
71339623
Notes
DM: Tim DCI#: 71339623 Date & Time: Thursday, August 1, 2024 9:00 PM to 11:00 PM Location: Roll20 VD&DC AL DM Session 282 Module/Adventure title/tier: Dungeon of the Mad Mage Level 13 Trobriand's Graveyard Session 49 in total (T3) Module/Adventure code: DDHC-DMM Players: @BenGerman , @Jon , @MichaelS , @SithMage(Mike C.) , @Sean ‘Coopernicus’ Rewards: 10 downtime days Orb of Gonging Dodecahedron of Doom

Magic Items

Name Rarity Location Table Result Counts?
Dodecahedron of Doom Rare DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard true
This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and click whenever the die is cast. The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least 10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect: Roll Table to VTT d12 EFFECT 1–2 The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a DC 13 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one. 3–4 The dodecahedron casts light on itself. The effect lasts until a creature touches the die. 5–6 The dodecahedron casts ray of frost (+5 to hit), targeting a random creature within 60 feet of it that doesn’t have total cover against the attack. 7–8 The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it. 9–10 The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes. 11–12 The next creature to touch the dodecahedron gains 1d10 temporary hit points that last for 1 hour.
Orb of Gonging Common DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard true
This common wondrous item is a hollow, 5-inch-diameter orb that weighs 5 pounds. Its outer shell is composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.