Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Cap of Water Breathing uncommon DDHC-KGV-Prisoner 13 DDHC-KGV-Prisoner 13 Show
Notes:

Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.

Dodecahedron of Doom rare DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard Show
Notes:

This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and click whenever the die is cast.

The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least 10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect:

Roll Table to VTT
d12 EFFECT
1–2 The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a DC 13 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one.
3–4 The dodecahedron casts light on itself. The effect lasts until a creature touches the die.
5–6 The dodecahedron casts ray of frost (+5 to hit), targeting a random creature within 60 feet of it that doesn’t have total cover against the attack.
7–8 The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it.
9–10 The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes.
11–12 The next creature to touch the dodecahedron gains 1d10 temporary hit points that last for 1 hour.

Arcane Grimoire, +2 rare DDHC-KGV-07 - Axe from the Grave DDHC-KGV-07 - Axe from the Grave Show
Amulet of the Devout, +2 rare Trade Log Show
Periapt of Proof Against Poison rare Trade Log Show
Rapier of the Dark Huntsman, (Rapier of Life Stealing) rare CCC-PDXAGE-02-01-The Dark Hunt Trade Log Show
Notes:

The rapier is flavored as "Rapier of the Dark Huntsman". If you're curious about the flavor text:

"Weapon, rare (requires attunement) This matte-black rapier does not reflect light. It radiates a faint fiendish aura, and turns chill to the touch when within 30 feet of a good-aligned cleric or paladin. Once attuned, the wielder often feels hungry, even if they have just eaten. However, when the life stealing power is used, the wielder experiences an invigorating euphoria and feels satiated. The blade glows dully when it has fed. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Glimmering Moonbow, Longbow rare DDHC-GOG-Giants of the Star Forge DDHC-GOG-Giants of the Star Forge Show
Notes:

This silver-and-black bow is engraved with the phases of the moon. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit with a ranged attack roll using this magic bow, the target takes an extra 1d6 radiant damage. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the bow vanishes the instant after it hits or misses a target.

While wielding this magic bow, you can use a bonus action to enter a semi-incorporeal state until the start of your next turn. While semi-incorporeal, you have resistance to bludgeoning, piercing, and slashing damage. Once this bonus action is used, it can’t be used again until the next dawn.

Brazier of Commanding Fire Elementals rare DDHC-KGV-13-Fire and Darkness DDHC-KGV-13-Fire and Darkness Show
Figurine of Wondrous Power (Bronze Griffon) rare DDHC-KGV-13 Fire and Darkness DDHC-KGV-13 Fire and Darkness Show
Cli Lyre rare DDHC-KGV-13 Fire and Darkness DDHC-KGV-13 Fire and Darkness Show
Mace of Terror rare DDHC-KGV-13 Fire and Darkness DDHC-KGV-13 Fire and Darkness Show
Rope of Entanglement rare DDHC-KGV-13 Fire and Darkness DDHC-KGV-13 Fire and Darkness Show
Dagger of Venom rare DDHC-DMM Dungeon of the Mad Mage Level 11 DDHC-DMM Dungeon of the Mad Mage Level 11 Show
Figurine of Wondrous Power (onyx dog) rare DDHC-DMM Dungeon of the Mad Mage Level 15: Obstacle Course DDHC-DMM Dungeon of the Mad Mage Level 15: Obstacle Course Show
Tentacle Rod rare DRW-EP-01-Assault on Myth Nantar DRW-EP-01-Assault on Myth Nantar Show
Wand of magic detection rare DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth Show
Half Plate, +2 very_rare BMG VDDW Trading Post Trade Log Show
Bitter Wrath (Frostbrand Rapier) very_rare DDAL07-09 Unusual Opposition DDAL07-09 Unusual Opposition Show
Wand of the War Mage, +3 very_rare FR-DC-LIGA-09 - A Chromatic Crescendo FR-DC-LIGA-09 - A Chromatic Crescendo Show
Manual of Gainful Exercise very_rare DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth Show

Unlocked Magic Items