Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Cli Lyre rare DDHC-KGV-13 Fire and Darkness DDHC-KGV-13 Fire and Darkness Show
Arcane Grimoire, +2 rare DDHC-KGV-07 - Axe from the Grave DDHC-KGV-07 - Axe from the Grave Show
Glimmering Moonbow, Longbow rare DDHC-GOG-Giants of the Star Forge DDHC-GOG-Giants of the Star Forge Show
Notes:

This silver-and-black bow is engraved with the phases of the moon. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit with a ranged attack roll using this magic bow, the target takes an extra 1d6 radiant damage. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the bow vanishes the instant after it hits or misses a target.

While wielding this magic bow, you can use a bonus action to enter a semi-incorporeal state until the start of your next turn. While semi-incorporeal, you have resistance to bludgeoning, piercing, and slashing damage. Once this bonus action is used, it can’t be used again until the next dawn.

Gloves of Missile Snaring uncommon DDHC-DMM Dungeon of the Mad Mage Maze Level DDHC-DMM Dungeon of the Mad Mage Maze Level Show
Notes:

These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.

Manual of Gainful Exercise very_rare DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth Show
Tome of Clear Thought very_rare DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth Show
Wand of magic detection rare DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth DDHC-DMM Dungeon of the Mad Mage Level 16: Crystal Labyrinth Show
Figurine of Wondrous Power (onyx dog) rare DDHC-DMM Dungeon of the Mad Mage Level 15: Obstacle Course DDHC-DMM Dungeon of the Mad Mage Level 15: Obstacle Course Show
Dodecahedron of Doom rare DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard Show
Notes:

This twelve-sided metal die is 12 inches across and bears the numbers 1 through 12 engraved on its pentagonal sides. The dodecahedron contains arcane clockwork mechanisms that whir and click whenever the die is cast.

The dodecahedron can be hurled up to 60 feet as an action. A random magical effect occurs when the die comes to rest after rolling across the ground for at least 10 feet. If an effect requires a target and no eligible target is within range, nothing happens. Spells cast by the dodecahedron require no components. Roll a d12 and consult the following table to determine the effect:

Roll Table to VTT
d12 EFFECT
1–2 The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a DC 13 Dexterity saving throw, taking 40 (9d8) force damage on a failed save, or half as much damage on a successful one.
3–4 The dodecahedron casts light on itself. The effect lasts until a creature touches the die.
5–6 The dodecahedron casts ray of frost (+5 to hit), targeting a random creature within 60 feet of it that doesn’t have total cover against the attack.
7–8 The dodecahedron casts shocking grasp (+5 to hit) on the next creature that touches it.
9–10 The dodecahedron casts darkness on itself. The effect has a duration of 10 minutes.
11–12 The next creature to touch the dodecahedron gains 1d10 temporary hit points that last for 1 hour.

Orb of Gonging common DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard Show
Notes:

This common wondrous item is a hollow, 5-inch-diameter orb that weighs 5 pounds. Its outer shell is composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.

Dagger of Venom rare DDHC-DMM Dungeon of the Mad Mage Level 11 DDHC-DMM Dungeon of the Mad Mage Level 11 Show
Dread healm common DDHC-DMM Dungeon of the Mad Mage Level 11 DDHC-DMM Dungeon of the Mad Mage Level 11 Show
Chest of preserving common DDHC-DMM Dungeon of the Mad Mage Level 10 Muiral's Gauntlet DDHC-DMM Dungeon of the Mad Mage Level 10 Muiral's Gauntlet Show
Silver Dagger, Minor Property Songcraft common DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Sun Blade rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Notes:

The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.

Vanrak Moonstar’s ancient Mithral armor (Chain Shirt), Dark Vision uncommon DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Notes:

which has the additional property of granting its wearer darkvision out to a range of 60 feet.

Mace of Smiting rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Decanter of Endless Water uncommon DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Staff of Power very_rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show
Ioun Stone of Insight very_rare DDHC-DMM Dungeon of the Mad Mage DDHC-DMM Dungeon of the Mad Mage Show

Unlocked Magic Items