Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Studded leather, +2 very_rare Trade Log Show
Boots of Elvenkind common DRW-INT-03 - A Red Day for Elventree DRW-INT-03 - A Red Day for Elventree Show
Notes:

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Notes: Advantage: Stealth, Movement, Utility, Dece

Potion of Healing (Common) common Xanathar's Guide To Everything Purchase Log Show
Flame Tongue Shortsword rare DDHC-Vecna Eve of Ruin Trade Log Show
Sanctum Amulet very_rare Trade Log Show
Amethyst Lodestone very_rare PS-DC-NBDD_01 The Greatest Gameshow Trade Log Show
Scaled Ornament, White Dragon Tooth Amulet (Wakened) very_rare Trade Log Show
Belt of Fire Giant Strength very_rare Trade Log Show
Talking Doll (Big Bunny) common SJ-DC-ZODIAC-14-03 - Herald of War SJ-DC-ZODIAC-14-03 - Herald of War Show
Ioun Stone of Fortitude very_rare DDEP06-02 Return to White Plume DDEP06-02 Return to White Plume Show
Ioun Stone of Leadership very_rare Trade Log Show
Familiar’s Rapier (Frost Brand Rapier) Guardian very_rare SJ-DC-ZODIAC-14-03 - Herald of War SJ-DC-ZODIAC-14-03 - Herald of War Show
Cloak of Arachnida (Guardian Minor Property) very_rare DDAL09-12-The Breath of Life DDAL09-12-The Breath of Life Show
Notes:

This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Staff of Power very_rare DDEP04 Reclamation of Phlan DDEP04 Reclamation of Phlan Show
Notes:

Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for “Oblivion”. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff

Damage: 1d6+2 (1d8+2)
Damage Type: Bludgeoning
Properties: Versatile
Weight: 4

Horn of Silent Alarm common SJ-DC-ROCK-02 Bral Under Siege SJ-DC-ROCK-02 Bral Under Siege Show
Belt of Hill Giant Strength rare CCC-SFBay-02-03 The Risen Minotaur Lord Trade Log Show
Notes:

Wondrous Item, uncommon While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect

Moon Sickle, +2 rare BMG-DRWEP-OD-01 BMG-DRWEP-OD-01 Show
Notes:

Weapon (sickle), rare (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Stone of Good Luck uncommon DDHC-KGV-05 - TockWorth's Clockworks DDHC-KGV-05 - TockWorth's Clockworks Show
Butcher’s Bib rare BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2 Trade Log Show
Notes:

Wondrous Item, Rare The blood on this apron is not just red. It smells of blood, it feels like blood, but there is always hint of blue electricity running through the liquid. This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron: • Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total. • Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20.

Earring of Message common BMG-DRWEP-OD-01 BMG-DRWEP-OD-01 Show
Notes:

Wondrous Item, Common

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

Unlocked Magic Items