Show Log Entry
Adventure Title
BMG-DRWEP-OD-01
BMG-DRWEP-OD-01
Session
1
1
Date Played
2024-04-07 12:00:00 UTC
2024-04-07 12:00:00 UTC
Levels Gained
GP +/-
1250
1250
Downtime +/-
10.0
10.0
Location Played
United The Factions Discord Server, Roll20
United The Factions Discord Server, Roll20
DM Name
Johnny Smith
Johnny Smith
DM DCI Number
Notes
At the end of the session, everyone receives rewards based on their accomplishments. Player Rewards Advancement Characters who participate in this adventure gain one level. Optional: Declining Advancement Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. Gold Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Call to Action Coins worth 200 gp Part 1 Coins and treasure worth 300 gp Part 3 Coins worth 4,500 gp Total: 1,250 gp each Magic Items and Miscellany The characters can keep the following items: +2 moon sickle Earring of message Potion of greater healing Potion of heroism Spell scroll of revivify Wand of fireballs Story Awards The characters can earn the following story award You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.
At the end of the session, everyone receives rewards based on their accomplishments. Player Rewards Advancement Characters who participate in this adventure gain one level. Optional: Declining Advancement Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. Gold Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Call to Action Coins worth 200 gp Part 1 Coins and treasure worth 300 gp Part 3 Coins worth 4,500 gp Total: 1,250 gp each Magic Items and Miscellany The characters can keep the following items: +2 moon sickle Earring of message Potion of greater healing Potion of heroism Spell scroll of revivify Wand of fireballs Story Awards The characters can earn the following story award You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Moon Sickle, +2 | Rare | BMG-DRWEP-OD-01 | true | ||
Weapon (sickle), rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. | |||||
Earring of Message | Common | BMG-DRWEP-OD-01 | true | ||
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. | |||||
Wand of Fireballs | Rare | BMG-DRWEP-OD-01 | true | ||
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |