Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Helm of Comprehend Languages uncommon CCC-AETHER-01-01 The Heir of Orcus: Verse I CCC-AETHER-01-01 The Heir of Orcus: Verse I Show
Notes:

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, "Avernus Dragonchess Champion."

Potion of Healing (Common) common Xanathar's Guide To Everything Purchase Log Show
Ring of Jumping uncommon DDHC-CM Candlekeep Mysteries: chapter 3 DDHC-CM Candlekeep Mysteries: chapter 3 Show
Notes:

Requires Attunement

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

Boots of Elvenkind common DRW-INT-03 - A Red Day for Elventree DRW-INT-03 - A Red Day for Elventree Show
Notes:

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Notes: Advantage: Stealth, Movement, Utility, Dece

Mask of the Beast uncommon DDAL-DRW-INT-04 - Tales of Fang and Claw DDAL-DRW-INT-04 - Tales of Fang and Claw Show
Notes:

Mask of the Beast

Wondrous Item, Uncommon

This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.

This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.

Barrier Tattoo (Rare) rare DDHC-KGV Prisoner 13 DDHC-KGV Prisoner 13 Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), rarity varies (requires attunement)

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.

Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18

Dread Helm common CCC-AETHER-01-02 The Heir of Orcus: Verse II CCC-AETHER-01-02 The Heir of Orcus: Verse II Show
Notes:

Wondrous item, common

This fearsome steel helm makes your eyes glow red while you wear it.

This helm is made of a strange material from another plane of existence, whenever you attack a demon, the helm blares a heavy metal riff in your ears.

Mariner's Armor (Breastplate) uncommon CCC-AETHER-01-02 The Heir of Orcus: Verse II CCC-AETHER-01-02 The Heir of Orcus: Verse II Show
Notes:

Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface.

"12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal.

"DOOMED"

Potion of Healing (Greater) uncommon Xanathar's Guide to Everything Purchase Log Show
Boots of Striding and Springing uncommon DDHC-KGV-05 - TockWorth's Clockworks DDHC-KGV-05 - TockWorth's Clockworks Show
Driftglobe uncommon DDHC-KGV-05 - TockWorth's Clockworks DDHC-KGV-05 - TockWorth's Clockworks Show
Stone of Good Luck uncommon DDHC-KGV-05 - TockWorth's Clockworks DDHC-KGV-05 - TockWorth's Clockworks Show
Plate, Mundane common Purchase Log Show
Belt of Hill Giant Strength rare CCC-SFBay-02-03 The Risen Minotaur Lord Trade Log Show
Notes:

Wondrous Item, uncommon While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect

Horn of Silent Alarm common SJ-DC-ROCK-02 Bral Under Siege SJ-DC-ROCK-02 Bral Under Siege Show
Potion of Healing (Greater) uncommon Xanathar's Guide to Everything Purchase Log Show
Elemental Essence Shard (Fire) rare SJ-DC-HAG Put your Hag Together SJ-DC-HAG Put your Hag Together Show
Notes:

Wondrous Item, Rare (Requires Attunement by a Sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a tiny object (such as a weapon or a peice of jewlery or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

Fire: One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the glames go out.

Sentinel (Minor Property): The shard gleams with solar light whenever a dragon is nearby. This item glows faintly when such creatures are within 120 feet of it.

This gem is imbued with the power of Coliar, the gas giant. It is warm to the touch, but the holder feels a sense of trepidation as they know that it was given to them by Joanna the hag. What price will you have to pay for this gift?

Potion of Healing (Greater) uncommon Xanathar's Guide to Everything Purchase Log Show
Wand of Magic Missle uncommon DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV - Affair on the Concordant Express Show
Headband of Intellect uncommon DDEP00-01 The Red War Trade Log Show

Unlocked Magic Items