Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Amethyst Lodestone very_rare PS-DC-NBDD_01 The Greatest Gameshow Trade Log Show
Barrier Tattoo (Rare) rare DDHC-KGV Prisoner 13 DDHC-KGV Prisoner 13 Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), rarity varies (requires attunement)

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.

Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18

Belt of Fire Giant Strength very_rare Trade Log Show
Belt of Hill Giant Strength rare CCC-SFBay-02-03 The Risen Minotaur Lord Trade Log Show
Notes:

Wondrous Item, uncommon While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect

Blazherserblane (Longsword, +2, Beacon) rare FR-DC-Liga-02 House of Shadow FR-DC-Liga-02 House of Shadow Show
Notes:

Longsword +2
Melee weapon (martial, longsword), rare

You have a +2 bonus to attack and damage rolls made with this weapon. It has the beacon minor property. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.

Damage: 1d8+2 (1d10+2)
Damage Type: Slashing
Properties: Versatile
Weight: 3

Boots of Elvenkind common DRW-INT-03 - A Red Day for Elventree DRW-INT-03 - A Red Day for Elventree Show
Notes:

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Notes: Advantage: Stealth, Movement, Utility, Dece

Boots of Striding and Springing uncommon DDHC-KGV-05 - TockWorth's Clockworks DDHC-KGV-05 - TockWorth's Clockworks Show
Bracers of Defense, Minor Quirk Wicked rare FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum Trade Log Show
Notes:

Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Butcher’s Bib rare BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2 Trade Log Show
Notes:

Wondrous Item, Rare The blood on this apron is not just red. It smells of blood, it feels like blood, but there is always hint of blue electricity running through the liquid. This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron: • Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total. • Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20.

Cloak of Arachnida (Guardian Minor Property) very_rare DDAL09-12-The Breath of Life DDAL09-12-The Breath of Life Show
Notes:

This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Cloak of Elvenkind uncommon DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) Show
Deck of Illusions uncommon FR-DC-Liga-02 House of Shadow FR-DC-Liga-02 House of Shadow Show
Notes:

Wondrous item, uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

Playing Card — Illusion:

Ace of hearts — Red dragon

King of hearts — Knight and four guards

Queen of hearts — Succubus or incubus

Jack of hearts — Druid

Ten of hearts — Cloud giant

Nine of hearts — Ettin

Eight of hearts — Bugbear

Two of hearts — Goblin

Ace of diamonds — Beholder

King of diamonds — Archmage and mage apprentice

Queen of diamonds — Night hag

Jack of diamonds — Assassin

Ten of diamonds — Fire giant

Nine of diamonds — Ogre mage

Eight of diamonds — Gnoll

Two of diamonds — Kobold

Ace of spades — Lich

King of spades — Priest and two acolytes

Queen of spades — Medusa

Jack of spades — Veteran

Ten of spades — Frost giant

Nine of spades — Troll

Eight of spades — Hobgoblin

Two of spades — Goblin

Ace of clubs — Iron golem

King of clubs — Bandit captain and three bandits

Queen of clubs — Erinyes

Jack of clubs — Berserker

Ten of clubs — Hill giant

Nine of clubs — Ogre

Eight of clubs — Orc

Two of clubs — Kobold

Jokers (2) — You (the deck's owner)

Dragonguard rare Trade Log Show
Notes:

Rare
Armor (breastplate), rare You have a +1 bonus to AC while wearing this armor. This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.

Dread Helm common FR-DC-Liga-02 House of Shadow FR-DC-Liga-02 House of Shadow Show
Notes:

Wondrous Item, Common

This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

Dread Helm common CCC-AETHER-01-02 The Heir of Orcus: Verse II CCC-AETHER-01-02 The Heir of Orcus: Verse II Show
Notes:

Wondrous item, common

This fearsome steel helm makes your eyes glow red while you wear it.

This helm is made of a strange material from another plane of existence, whenever you attack a demon, the helm blares a heavy metal riff in your ears.

Driftglobe uncommon DDHC-KGV-05 - TockWorth's Clockworks DDHC-KGV-05 - TockWorth's Clockworks Show
Earring of Message common BMG-DRWEP-OD-01 BMG-DRWEP-OD-01 Show
Notes:

Wondrous Item, Common

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

Elemental Essence Shard (Fire) rare SJ-DC-HAG Put your Hag Together SJ-DC-HAG Put your Hag Together Show
Notes:

Wondrous Item, Rare (Requires Attunement by a Sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a tiny object (such as a weapon or a peice of jewlery or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

Fire: One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the glames go out.

Sentinel (Minor Property): The shard gleams with solar light whenever a dragon is nearby. This item glows faintly when such creatures are within 120 feet of it.

This gem is imbued with the power of Coliar, the gas giant. It is warm to the touch, but the holder feels a sense of trepidation as they know that it was given to them by Joanna the hag. What price will you have to pay for this gift?

Familiar’s Rapier (Frost Brand Rapier) Guardian very_rare SJ-DC-ZODIAC-14-03 - Herald of War SJ-DC-ZODIAC-14-03 - Herald of War Show
Flame Tongue Shortsword rare DDHC-Vecna Eve of Ruin Trade Log Show

Unlocked Magic Items