Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Ioun Stone of Leadership very_rare Trade Log Show
Belt of Fire Giant Strength very_rare Trade Log Show
Studded leather, +2 very_rare Trade Log Show
Amethyst Lodestone very_rare PS-DC-NBDD_01 The Greatest Gameshow Trade Log Show
Cloak of Arachnida (Guardian Minor Property) very_rare DDAL09-12-The Breath of Life DDAL09-12-The Breath of Life Show
Notes:

This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Familiar’s Rapier (Frost Brand Rapier) Guardian very_rare SJ-DC-ZODIAC-14-03 - Herald of War SJ-DC-ZODIAC-14-03 - Herald of War Show
Blazherserblane (Longsword, +2, Beacon) rare FR-DC-Liga-02 House of Shadow FR-DC-Liga-02 House of Shadow Show
Notes:

Longsword +2
Melee weapon (martial, longsword), rare

You have a +2 bonus to attack and damage rolls made with this weapon. It has the beacon minor property. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.

Damage: 1d8+2 (1d10+2)
Damage Type: Slashing
Properties: Versatile
Weight: 3

Frost Salamander Whistle (Horn of Valhalla, Silver) rare Trade Log Show
Vicious Mace rare CCC-BMG-07- HULB 1-1 Hulburg Rebuilding Trade Log Show
Notes:

Flavor Text:
This mace is crafted into the image of a clenched fist wearing spiked gauntlets. It functions as a holy symbol of Bane when wielded. A cleric or paladin of Bane has advantage on Charisma (Intimidation) checks against followers of Bane.

Flame Tongue Shortsword rare DDHC-Vecna Eve of Ruin Trade Log Show
Wand of Wonder rare Trade Log Show
Periapt of Proof Against Poison rare DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) Show
Belt of Hill Giant Strength rare CCC-SFBay-02-03 The Risen Minotaur Lord Trade Log Show
Notes:

Wondrous Item, uncommon While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect

Barrier Tattoo (Rare) rare DDHC-KGV Prisoner 13 DDHC-KGV Prisoner 13 Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), rarity varies (requires attunement)

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.

Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18

Dragonguard rare Trade Log Show
Notes:

Rare
Armor (breastplate), rare You have a +1 bonus to AC while wearing this armor. This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.

Horseshoes of Speed, Beacon Property rare CCC TAROT02-07 Moonlit Waves Part 2 CCC TAROT02-07 Moonlit Waves Part 2 Show
Notes:

Wondrous Item, Rare
These iron horseshoes come in a set of four.
While all four shoes are affixed to the hooves of a
horse or similar creature, they increase the
creature’s walking speed by 30 feet.
While active, these horseshoes flicker as if
flames from a torch and sheds light in a 20-foot
radius.
This item can be found in the DMG on Magic Item
Table C

Wand of Fireballs rare BMG-DRWEP-OD-01 BMG-DRWEP-OD-01 Show
Notes:

Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Moon Sickle, +2 rare BMG-DRWEP-OD-01 BMG-DRWEP-OD-01 Show
Notes:

Weapon (sickle), rare (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Horn of Valhalla rare DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV - Affair on the Concordant Express Show
Folding Boat rare DDHC-Descent Into The Lost Caverns of Tsojcanth DDHC-Descent Into The Lost Caverns of Tsojcanth Show
Notes:

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.

Unlocked Magic Items