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Adventure Title
FR-DC-Liga-02 House of Shadow
FR-DC-Liga-02 House of Shadow
Session
1
1
Date Played
2024-03-16 13:00:00 UTC
2024-03-16 13:00:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Corvo
Corvo
DM DCI Number
Notes
5000/5=1000g each 10 DT Potion of Healing Greater Deck of Illusions Spell Scroll of Summon Shadowspawn Dread Helm Blazherserblane (Longsword, +2, Beacon) Story Award Seed of Shadow Although you lived to see the next day, Nurvureem’s deeds will haunt you for the rest of your days. Story Award Shadow's Mark Have you achieved the IMPOSSIBLE? You and your party were worthy enough to overcome Nurvureem in an all-out COMBAT in her lair! An incredibly formidable foe, cunning and patient, she and her allies will wait and time will allow her to have her revenge. Story Award Envoy of the Wicked You have made an unlikely ally in the place expected least; though you now loathe to learn what she may have in store for your future.
5000/5=1000g each 10 DT Potion of Healing Greater Deck of Illusions Spell Scroll of Summon Shadowspawn Dread Helm Blazherserblane (Longsword, +2, Beacon) Story Award Seed of Shadow Although you lived to see the next day, Nurvureem’s deeds will haunt you for the rest of your days. Story Award Shadow's Mark Have you achieved the IMPOSSIBLE? You and your party were worthy enough to overcome Nurvureem in an all-out COMBAT in her lair! An incredibly formidable foe, cunning and patient, she and her allies will wait and time will allow her to have her revenge. Story Award Envoy of the Wicked You have made an unlikely ally in the place expected least; though you now loathe to learn what she may have in store for your future.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Blazherserblane (Longsword, +2, Beacon) | Rare | FR-DC-Liga-02 House of Shadow | true | ||
Longsword +2 Melee weapon (martial, longsword), rare You have a +2 bonus to attack and damage rolls made with this weapon. It has the beacon minor property. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Damage: 1d8+2 (1d10+2) Damage Type: Slashing Properties: Versatile Weight: 3 | |||||
Dread Helm | Common | FR-DC-Liga-02 House of Shadow | true | ||
Wondrous Item, Common This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. | |||||
Deck of Illusions | Uncommon | FR-DC-Liga-02 House of Shadow | true | ||
Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Playing Card — Illusion: Ace of hearts — Red dragon King of hearts — Knight and four guards Queen of hearts — Succubus or incubus Jack of hearts — Druid Ten of hearts — Cloud giant Nine of hearts — Ettin Eight of hearts — Bugbear Two of hearts — Goblin Ace of diamonds — Beholder King of diamonds — Archmage and mage apprentice Queen of diamonds — Night hag Jack of diamonds — Assassin Ten of diamonds — Fire giant Nine of diamonds — Ogre mage Eight of diamonds — Gnoll Two of diamonds — Kobold Ace of spades — Lich King of spades — Priest and two acolytes Queen of spades — Medusa Jack of spades — Veteran Ten of spades — Frost giant Nine of spades — Troll Eight of spades — Hobgoblin Two of spades — Goblin Ace of clubs — Iron golem King of clubs — Bandit captain and three bandits Queen of clubs — Erinyes Jack of clubs — Berserker Ten of clubs — Hill giant Nine of clubs — Ogre Eight of clubs — Orc Two of clubs — Kobold Jokers (2) — You (the deck's owner) |