Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Potion of Healing (Common)
common
Xanathar's Guide To Everything
Purchase Log
Show
Potion of Healing (Greater)
uncommon
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Greater)
uncommon
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Greater)
uncommon
Xanathar's Guide to Everything
Purchase Log
Show
Familiar’s Rapier (Frost Brand Rapier) Guardian
very_rare
SJ-DC-ZODIAC-14-03 - Herald of War
SJ-DC-ZODIAC-14-03 - Herald of War
Show
Talking Doll (Big Bunny)
common
SJ-DC-ZODIAC-14-03 - Herald of War
SJ-DC-ZODIAC-14-03 - Herald of War
Show
Horn of Silent Alarm
common
SJ-DC-ROCK-02 Bral Under Siege
SJ-DC-ROCK-02 Bral Under Siege
Show
Elemental Essence Shard (Fire)
rare
SJ-DC-HAG Put your Hag Together
SJ-DC-HAG Put your Hag Together
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a tiny object (such as a weapon or a peice of jewlery or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Fire: One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the glames go out.
Sentinel (Minor Property): The shard gleams with solar light whenever a dragon is nearby. This item glows faintly when such creatures are within 120 feet of it.
This gem is imbued with the power of Coliar, the gas giant. It is warm to the touch, but the holder feels a sense of trepidation as they know that it was given to them by Joanna the hag. What price will you have to pay for this gift?
Amethyst Lodestone
very_rare
PS-DC-NBDD_01 The Greatest Gameshow
Trade Log
Show
Blazherserblane (Longsword, +2, Beacon)
rare
FR-DC-Liga-02 House of Shadow
FR-DC-Liga-02 House of Shadow
Show
Notes:
Longsword +2
Melee weapon (martial, longsword), rare
You have a +2 bonus to attack and damage rolls made with this weapon. It has the beacon minor property. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.
Damage: 1d8+2 (1d10+2)
Damage Type: Slashing
Properties: Versatile
Weight: 3
Dread Helm
common
FR-DC-Liga-02 House of Shadow
FR-DC-Liga-02 House of Shadow
Show
Notes:
Wondrous Item, Common
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Deck of Illusions
uncommon
FR-DC-Liga-02 House of Shadow
FR-DC-Liga-02 House of Shadow
Show
Notes:
Wondrous item, uncommon
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.
Playing Card — Illusion:
Ace of hearts — Red dragon
King of hearts — Knight and four guards
Queen of hearts — Succubus or incubus
Jack of hearts — Druid
Ten of hearts — Cloud giant
Nine of hearts — Ettin
Eight of hearts — Bugbear
Two of hearts — Goblin
Ace of diamonds — Beholder
King of diamonds — Archmage and mage apprentice
Queen of diamonds — Night hag
Jack of diamonds — Assassin
Ten of diamonds — Fire giant
Nine of diamonds — Ogre mage
Eight of diamonds — Gnoll
Two of diamonds — Kobold
Ace of spades — Lich
King of spades — Priest and two acolytes
Queen of spades — Medusa
Jack of spades — Veteran
Ten of spades — Frost giant
Nine of spades — Troll
Eight of spades — Hobgoblin
Two of spades — Goblin
Ace of clubs — Iron golem
King of clubs — Bandit captain and three bandits
Queen of clubs — Erinyes
Jack of clubs — Berserker
Ten of clubs — Hill giant
Nine of clubs — Ogre
Eight of clubs — Orc
Two of clubs — Kobold
Jokers (2) — You (the deck's owner)
Bracers of Defense, Minor Quirk Wicked
rare
FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum
Trade Log
Show
Notes:
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
Boots of Elvenkind
common
DRW-INT-03 - A Red Day for Elventree
DRW-INT-03 - A Red Day for Elventree
Show
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Notes: Advantage: Stealth, Movement, Utility, Dece
Flame Tongue Shortsword
rare
DDHC-Vecna Eve of Ruin
Trade Log
Show
War Pick, +1
uncommon
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Longsword of Vengeance
uncommon
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Periapt of Proof Against Poison
rare
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Wand of Magic Missiles
uncommon
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Cloak of Elvenkind
uncommon
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Potion of Healing (Common) | common | Xanathar's Guide To Everything | Purchase Log | Show | ||
Potion of Healing (Greater) | uncommon | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Greater) | uncommon | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Greater) | uncommon | Xanathar's Guide to Everything | Purchase Log | Show | ||
Familiar’s Rapier (Frost Brand Rapier) Guardian | very_rare | SJ-DC-ZODIAC-14-03 - Herald of War | SJ-DC-ZODIAC-14-03 - Herald of War | Show | ||
Talking Doll (Big Bunny) | common | SJ-DC-ZODIAC-14-03 - Herald of War | SJ-DC-ZODIAC-14-03 - Herald of War | Show | ||
Horn of Silent Alarm | common | SJ-DC-ROCK-02 Bral Under Siege | SJ-DC-ROCK-02 Bral Under Siege | Show | ||
Elemental Essence Shard (Fire) | rare | SJ-DC-HAG Put your Hag Together | SJ-DC-HAG Put your Hag Together | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement by a Sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a tiny object (such as a weapon or a peice of jewlery or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Fire: One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the glames go out. Sentinel (Minor Property): The shard gleams with solar light whenever a dragon is nearby. This item glows faintly when such creatures are within 120 feet of it. This gem is imbued with the power of Coliar, the gas giant. It is warm to the touch, but the holder feels a sense of trepidation as they know that it was given to them by Joanna the hag. What price will you have to pay for this gift? |
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Amethyst Lodestone | very_rare | PS-DC-NBDD_01 The Greatest Gameshow | Trade Log | Show | ||
Blazherserblane (Longsword, +2, Beacon) | rare | FR-DC-Liga-02 House of Shadow | FR-DC-Liga-02 House of Shadow | Show | ||
Notes:
Longsword +2 You have a +2 bonus to attack and damage rolls made with this weapon. It has the beacon minor property. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Damage: 1d8+2 (1d10+2) |
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Dread Helm | common | FR-DC-Liga-02 House of Shadow | FR-DC-Liga-02 House of Shadow | Show | ||
Notes:
Wondrous Item, Common This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. |
||||||
Deck of Illusions | uncommon | FR-DC-Liga-02 House of Shadow | FR-DC-Liga-02 House of Shadow | Show | ||
Notes:
Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Playing Card — Illusion: Ace of hearts — Red dragon King of hearts — Knight and four guards Queen of hearts — Succubus or incubus Jack of hearts — Druid Ten of hearts — Cloud giant Nine of hearts — Ettin Eight of hearts — Bugbear Two of hearts — Goblin Ace of diamonds — Beholder King of diamonds — Archmage and mage apprentice Queen of diamonds — Night hag Jack of diamonds — Assassin Ten of diamonds — Fire giant Nine of diamonds — Ogre mage Eight of diamonds — Gnoll Two of diamonds — Kobold Ace of spades — Lich King of spades — Priest and two acolytes Queen of spades — Medusa Jack of spades — Veteran Ten of spades — Frost giant Nine of spades — Troll Eight of spades — Hobgoblin Two of spades — Goblin Ace of clubs — Iron golem King of clubs — Bandit captain and three bandits Queen of clubs — Erinyes Jack of clubs — Berserker Ten of clubs — Hill giant Nine of clubs — Ogre Eight of clubs — Orc Two of clubs — Kobold Jokers (2) — You (the deck's owner) |
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Bracers of Defense, Minor Quirk Wicked | rare | FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum | Trade Log | Show | ||
Notes:
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
||||||
Boots of Elvenkind | common | DRW-INT-03 - A Red Day for Elventree | DRW-INT-03 - A Red Day for Elventree | Show | ||
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Notes: Advantage: Stealth, Movement, Utility, Dece |
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Flame Tongue Shortsword | rare | DDHC-Vecna Eve of Ruin | Trade Log | Show | ||
War Pick, +1 | uncommon | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
Longsword of Vengeance | uncommon | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
Periapt of Proof Against Poison | rare | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
Wand of Magic Missiles | uncommon | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
Cloak of Elvenkind | uncommon | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show |