Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Mithral Chainmail
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV - Affair on the Concordant Express
Show
Bracers of Defense, Minor Quirk Wicked
rare
FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum
Trade Log
Show
Notes:
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
Dread Helm
common
FR-DC-Liga-02 House of Shadow
FR-DC-Liga-02 House of Shadow
Show
Notes:
Wondrous Item, Common
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Deck of Illusions
uncommon
FR-DC-Liga-02 House of Shadow
FR-DC-Liga-02 House of Shadow
Show
Notes:
Wondrous item, uncommon
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.
The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.
Playing Card — Illusion:
Ace of hearts — Red dragon
King of hearts — Knight and four guards
Queen of hearts — Succubus or incubus
Jack of hearts — Druid
Ten of hearts — Cloud giant
Nine of hearts — Ettin
Eight of hearts — Bugbear
Two of hearts — Goblin
Ace of diamonds — Beholder
King of diamonds — Archmage and mage apprentice
Queen of diamonds — Night hag
Jack of diamonds — Assassin
Ten of diamonds — Fire giant
Nine of diamonds — Ogre mage
Eight of diamonds — Gnoll
Two of diamonds — Kobold
Ace of spades — Lich
King of spades — Priest and two acolytes
Queen of spades — Medusa
Jack of spades — Veteran
Ten of spades — Frost giant
Nine of spades — Troll
Eight of spades — Hobgoblin
Two of spades — Goblin
Ace of clubs — Iron golem
King of clubs — Bandit captain and three bandits
Queen of clubs — Erinyes
Jack of clubs — Berserker
Ten of clubs — Hill giant
Nine of clubs — Ogre
Eight of clubs — Orc
Two of clubs — Kobold
Jokers (2) — You (the deck's owner)
Butcher’s Bib
rare
BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2
Trade Log
Show
Notes:
Wondrous Item, Rare The blood on this apron is not just red. It smells of blood, it feels like blood, but there is always hint of blue electricity running through the liquid. This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron: • Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total. • Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20.
Moon Sickle, +2
rare
BMG-DRWEP-OD-01
BMG-DRWEP-OD-01
Show
Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger)
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Earring of Message
common
BMG-DRWEP-OD-01
BMG-DRWEP-OD-01
Show
Notes:
Wondrous Item, Common
The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.
War Pick, +1
uncommon
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns)
Show
Javelin of Lightning
uncommon
Trade Log
Show
Headband of Intellect
uncommon
DDEP00-01 The Red War
Trade Log
Show
Plate, Mundane
common
Purchase Log
Show
Periapt of Wound Closure
uncommon
Trade Log
Show
Potion of Healing (Greater)
uncommon
Xanathar's Guide to Everything
Purchase Log
Show
Mariner's Armor (Breastplate)
uncommon
CCC-AETHER-01-02 The Heir of Orcus: Verse II
CCC-AETHER-01-02 The Heir of Orcus: Verse II
Show
Notes:
Armor (medium), uncommon
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface.
"12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal.
"DOOMED"
Dread Helm
common
CCC-AETHER-01-02 The Heir of Orcus: Verse II
CCC-AETHER-01-02 The Heir of Orcus: Verse II
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
This helm is made of a strange material from another plane of existence, whenever you attack a demon, the helm blares a heavy metal riff in your ears.
Barrier Tattoo (Rare)
rare
DDHC-KGV Prisoner 13
DDHC-KGV Prisoner 13
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18
Mask of the Beast
uncommon
DDAL-DRW-INT-04 - Tales of Fang and Claw
DDAL-DRW-INT-04 - Tales of Fang and Claw
Show
Notes:
Mask of the Beast
Wondrous Item, Uncommon
This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.
This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.
Ring of Jumping
uncommon
DDHC-CM Candlekeep Mysteries: chapter 3
DDHC-CM Candlekeep Mysteries: chapter 3
Show
Notes:
Requires Attunement
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Helm of Comprehend Languages
uncommon
CCC-AETHER-01-01 The Heir of Orcus: Verse I
CCC-AETHER-01-01 The Heir of Orcus: Verse I
Show
Notes:
Wondrous item, uncommon
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, "Avernus Dragonchess Champion."
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Mithral Chainmail | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV - Affair on the Concordant Express | Show | ||
| Bracers of Defense, Minor Quirk Wicked | rare | FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum | Trade Log | Show | ||
|
Notes:
Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
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| Dread Helm | common | FR-DC-Liga-02 House of Shadow | FR-DC-Liga-02 House of Shadow | Show | ||
|
Notes:
Wondrous Item, Common This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. |
||||||
| Deck of Illusions | uncommon | FR-DC-Liga-02 House of Shadow | FR-DC-Liga-02 House of Shadow | Show | ||
|
Notes:
Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. Playing Card — Illusion: Ace of hearts — Red dragon King of hearts — Knight and four guards Queen of hearts — Succubus or incubus Jack of hearts — Druid Ten of hearts — Cloud giant Nine of hearts — Ettin Eight of hearts — Bugbear Two of hearts — Goblin Ace of diamonds — Beholder King of diamonds — Archmage and mage apprentice Queen of diamonds — Night hag Jack of diamonds — Assassin Ten of diamonds — Fire giant Nine of diamonds — Ogre mage Eight of diamonds — Gnoll Two of diamonds — Kobold Ace of spades — Lich King of spades — Priest and two acolytes Queen of spades — Medusa Jack of spades — Veteran Ten of spades — Frost giant Nine of spades — Troll Eight of spades — Hobgoblin Two of spades — Goblin Ace of clubs — Iron golem King of clubs — Bandit captain and three bandits Queen of clubs — Erinyes Jack of clubs — Berserker Ten of clubs — Hill giant Nine of clubs — Ogre Eight of clubs — Orc Two of clubs — Kobold Jokers (2) — You (the deck's owner) |
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| Butcher’s Bib | rare | BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2 | Trade Log | Show | ||
|
Notes:
Wondrous Item, Rare The blood on this apron is not just red. It smells of blood, it feels like blood, but there is always hint of blue electricity running through the liquid. This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron: • Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total. • Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20. |
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| Moon Sickle, +2 | rare | BMG-DRWEP-OD-01 | BMG-DRWEP-OD-01 | Show | ||
|
Notes:
Weapon (sickle), rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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| Earring of Message | common | BMG-DRWEP-OD-01 | BMG-DRWEP-OD-01 | Show | ||
|
Notes:
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. |
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| War Pick, +1 | uncommon | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) | Show | ||
| Javelin of Lightning | uncommon | Trade Log | Show | |||
| Headband of Intellect | uncommon | DDEP00-01 The Red War | Trade Log | Show | ||
| Plate, Mundane | common | Purchase Log | Show | |||
| Periapt of Wound Closure | uncommon | Trade Log | Show | |||
| Potion of Healing (Greater) | uncommon | Xanathar's Guide to Everything | Purchase Log | Show | ||
| Mariner's Armor (Breastplate) | uncommon | CCC-AETHER-01-02 The Heir of Orcus: Verse II | CCC-AETHER-01-02 The Heir of Orcus: Verse II | Show | ||
|
Notes:
Armor (medium), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. "12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal. "DOOMED" |
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| Dread Helm | common | CCC-AETHER-01-02 The Heir of Orcus: Verse II | CCC-AETHER-01-02 The Heir of Orcus: Verse II | Show | ||
|
Notes:
Wondrous item, common This fearsome steel helm makes your eyes glow red while you wear it. This helm is made of a strange material from another plane of existence, whenever you attack a demon, the helm blares a heavy metal riff in your ears. |
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| Barrier Tattoo (Rare) | rare | DDHC-KGV Prisoner 13 | DDHC-KGV Prisoner 13 | Show | ||
|
Notes:
Source: Tasha's Cauldron of Everything Wondrous item (tattoo), rarity varies (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit. Rarity AC |
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| Mask of the Beast | uncommon | DDAL-DRW-INT-04 - Tales of Fang and Claw | DDAL-DRW-INT-04 - Tales of Fang and Claw | Show | ||
|
Notes:
Mask of the Beast Wondrous Item, Uncommon This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it. This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light. |
||||||
| Ring of Jumping | uncommon | DDHC-CM Candlekeep Mysteries: chapter 3 | DDHC-CM Candlekeep Mysteries: chapter 3 | Show | ||
|
Notes:
Requires Attunement While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
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| Helm of Comprehend Languages | uncommon | CCC-AETHER-01-01 The Heir of Orcus: Verse I | CCC-AETHER-01-01 The Heir of Orcus: Verse I | Show | ||
|
Notes:
Wondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, "Avernus Dragonchess Champion." |
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