Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Mithral Chainmail uncommon DDHC-KGV-11 - Affair on the Concordant Express DDHC-KGV - Affair on the Concordant Express Show
Bracers of Defense, Minor Quirk Wicked rare FR-DC-BMK-02 - Phandelver & The Blood Moon Keep Mausoleum Trade Log Show
Notes:

Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Dread Helm common FR-DC-Liga-02 House of Shadow FR-DC-Liga-02 House of Shadow Show
Notes:

Wondrous Item, Common

This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

Deck of Illusions uncommon FR-DC-Liga-02 House of Shadow FR-DC-Liga-02 House of Shadow Show
Notes:

Wondrous item, uncommon

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

Playing Card — Illusion:

Ace of hearts — Red dragon

King of hearts — Knight and four guards

Queen of hearts — Succubus or incubus

Jack of hearts — Druid

Ten of hearts — Cloud giant

Nine of hearts — Ettin

Eight of hearts — Bugbear

Two of hearts — Goblin

Ace of diamonds — Beholder

King of diamonds — Archmage and mage apprentice

Queen of diamonds — Night hag

Jack of diamonds — Assassin

Ten of diamonds — Fire giant

Nine of diamonds — Ogre mage

Eight of diamonds — Gnoll

Two of diamonds — Kobold

Ace of spades — Lich

King of spades — Priest and two acolytes

Queen of spades — Medusa

Jack of spades — Veteran

Ten of spades — Frost giant

Nine of spades — Troll

Eight of spades — Hobgoblin

Two of spades — Goblin

Ace of clubs — Iron golem

King of clubs — Bandit captain and three bandits

Queen of clubs — Erinyes

Jack of clubs — Berserker

Ten of clubs — Hill giant

Nine of clubs — Ogre

Eight of clubs — Orc

Two of clubs — Kobold

Jokers (2) — You (the deck's owner)

Butcher’s Bib rare BMG-DRWEP-OD-02 - The Burning of Aglarond Tier 2 Trade Log Show
Notes:

Wondrous Item, Rare The blood on this apron is not just red. It smells of blood, it feels like blood, but there is always hint of blue electricity running through the liquid. This black leather apron is perpetually covered by blood, even after being washed off. You gain the following benefits while wearing the apron: • Once per turn when you roll damage for a melee attack with a weapon, you can reroll the weapon’s damage dice. If you do so, you must use the second total. • Your weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20 on the d20.

Moon Sickle, +2 rare BMG-DRWEP-OD-01 BMG-DRWEP-OD-01 Show
Notes:

Weapon (sickle), rare (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Earring of Message common BMG-DRWEP-OD-01 BMG-DRWEP-OD-01 Show
Notes:

Wondrous Item, Common

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

War Pick, +1 uncommon DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) DDHC-QitS - Lost Caverns of Tsojcanth (Greater Caverns) Show
Javelin of Lightning uncommon Trade Log Show
Headband of Intellect uncommon DDEP00-01 The Red War Trade Log Show
Plate, Mundane common Purchase Log Show
Periapt of Wound Closure uncommon Trade Log Show
Potion of Healing (Greater) uncommon Xanathar's Guide to Everything Purchase Log Show
Mariner's Armor (Breastplate) uncommon CCC-AETHER-01-02 The Heir of Orcus: Verse II CCC-AETHER-01-02 The Heir of Orcus: Verse II Show
Notes:

Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface.

"12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal.

"DOOMED"

Dread Helm common CCC-AETHER-01-02 The Heir of Orcus: Verse II CCC-AETHER-01-02 The Heir of Orcus: Verse II Show
Notes:

Wondrous item, common

This fearsome steel helm makes your eyes glow red while you wear it.

This helm is made of a strange material from another plane of existence, whenever you attack a demon, the helm blares a heavy metal riff in your ears.

Barrier Tattoo (Rare) rare DDHC-KGV Prisoner 13 DDHC-KGV Prisoner 13 Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), rarity varies (requires attunement)

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.

Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18

Mask of the Beast uncommon DDAL-DRW-INT-04 - Tales of Fang and Claw DDAL-DRW-INT-04 - Tales of Fang and Claw Show
Notes:

Mask of the Beast

Wondrous Item, Uncommon

This wooden mask is shaped in the likeness of a beast’s visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.

This particular mask is fashioned in the shape of a gray wolf’s head and its wearer’s eyes gleam with a soft yellow light.

Ring of Jumping uncommon DDHC-CM Candlekeep Mysteries: chapter 3 DDHC-CM Candlekeep Mysteries: chapter 3 Show
Notes:

Requires Attunement

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

Helm of Comprehend Languages uncommon CCC-AETHER-01-01 The Heir of Orcus: Verse I CCC-AETHER-01-01 The Heir of Orcus: Verse I Show
Notes:

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, "Avernus Dragonchess Champion."

Unlocked Magic Items