Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Earring of Message
common
BMG-DRWEP-OD-01 The Enemy of My Enemy
BMG-DRWEP-OD-01 The Enemy of My Enemy
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Notes:
Wondrous Item, Common
The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.
Wand of Fireballs
rare
BMG-DRWEP-OD-01 The Enemy of My Enemy
BMG-DRWEP-OD-01 The Enemy of My Enemy
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Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Helm of Comprehending
uncommon
D&D Adventurers League Service Awards 2025v2
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, uncommon
While wearing this helm, you can cast Comprehend Languages from it.
Tome of Understanding
very_rare
DDAL05-19
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, very rare
5 lb.
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Shield +2
rare
DDAL09-19
Service Rewards 50th Anniversary
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Notes:
Armor (shield), rare
While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Cloak of Billowing
common
DDHC0-DoIP-14
Service Rewards 50th Anniversary
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Notes:
Wondrous item, common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
Serpent Scale Armor
rare
DDHC-CM-07 Book of Cylinders
DDHC-CM-07 Book of Cylinders
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Notes:
Armor (scale mail), uncommon
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Lantern of Revealing
uncommon
DDHC-CM-07 Book of Cylinders
DDHC-CM-07 Book of Cylinders
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Notes:
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Serpent's Fang
rare
DDHC-CM-07 Book of Cylinders
DDHC-CM-07 Book of Cylinders
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Notes:
Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Boots of Striding and Springing
uncommon
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
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Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Stone of Good Luck
common
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
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Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Driftglobe
uncommon
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
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Notes:
Wondrous item, uncommon
1 lb.
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can't be used again until the next dawn.
You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Demon Skin
rare
Descent into the Lost Caverns of Tsojcanth
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Notes:
Armor (Plate), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.
Bracers of Defense
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
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Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Iggwilv’s Horn
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
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Notes:
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
Longtooth (Giant Slayer)
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
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Notes:
Weapon (shortsword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.
The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.
Folding Boat
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
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Notes:
Wondrous item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Eyes of Minute Seeing
uncommon
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
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Notes:
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Periapt of Proof against Poison
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
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Notes:
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Mithral Chain Mail
uncommon
KftGV - Affair on the Concordant Express
Service Rewards 50th Anniversary
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Notes:
Armor (Chain Mail), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Earring of Message | common | BMG-DRWEP-OD-01 The Enemy of My Enemy | BMG-DRWEP-OD-01 The Enemy of My Enemy | Show | ||
Notes:
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. |
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Wand of Fireballs | rare | BMG-DRWEP-OD-01 The Enemy of My Enemy | BMG-DRWEP-OD-01 The Enemy of My Enemy | Show | ||
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Helm of Comprehending | uncommon | D&D Adventurers League Service Awards 2025v2 | D&D Adventurers League Service Awards 2025v2 | Show | ||
Notes:
Wondrous item, uncommon |
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Tome of Understanding | very_rare | DDAL05-19 | D&D Adventurers League Service Awards 2025v2 | Show | ||
Notes:
Wondrous item, very rare |
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Shield +2 | rare | DDAL09-19 | Service Rewards 50th Anniversary | Show | ||
Notes:
Armor (shield), rare While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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Cloak of Billowing | common | DDHC0-DoIP-14 | Service Rewards 50th Anniversary | Show | ||
Notes:
Wondrous item, common |
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Serpent Scale Armor | rare | DDHC-CM-07 Book of Cylinders | DDHC-CM-07 Book of Cylinders | Show | ||
Notes:
Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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Lantern of Revealing | uncommon | DDHC-CM-07 Book of Cylinders | DDHC-CM-07 Book of Cylinders | Show | ||
Notes:
Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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Serpent's Fang | rare | DDHC-CM-07 Book of Cylinders | DDHC-CM-07 Book of Cylinders | Show | ||
Notes:
Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. |
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Boots of Striding and Springing | uncommon | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
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Stone of Good Luck | common | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
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Driftglobe | uncommon | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
Notes:
Wondrous item, uncommon You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
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Demon Skin | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
Notes:
Armor (Plate), Rare (Requires Attunement) This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it. While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks. |
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Bracers of Defense | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
Notes:
Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Iggwilv’s Horn | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13. Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. |
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Longtooth (Giant Slayer) | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
Notes:
Weapon (shortsword), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. |
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Folding Boat | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
Notes:
Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Eyes of Minute Seeing | uncommon | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
Notes:
Wondrous item, uncommon These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. |
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Periapt of Proof against Poison | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
Notes:
Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. |
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Mithral Chain Mail | uncommon | KftGV - Affair on the Concordant Express | Service Rewards 50th Anniversary | Show | ||
Notes:
Armor (Chain Mail), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |