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Adventure Title
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Session
Date Played
2025-07-02 20:00:00 UTC
2025-07-02 20:00:00 UTC
Levels Gained
GP +/-
1122
1122
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
Karrakasz/Neels
Karrakasz/Neels
DM DCI Number
000000000
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** 4x Potion of Healing 1x Potion of Giant Strength (Hill) 1x Dust of Disappearance **Spell Scrolls:** 1x Magic Weapon, #### **Used**
#### **Bought** #### **Sold** #### **Gained** 4x Potion of Healing 1x Potion of Giant Strength (Hill) 1x Dust of Disappearance **Spell Scrolls:** 1x Magic Weapon, #### **Used**
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Vicious Mace | Rare | DDHC-KftGV Tockworth's Clockworks (GV) | false | ||
| Weapon (Mace), rare Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Mastery: Sap This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. | |||||
| Driftglobe | Uncommon | DDHC-KftGV Tockworth's Clockworks | true | ||
| Wondrous item, uncommon 1 lb. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can't be used again until the next dawn. You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. | |||||
| Boots of Striding and Springing | Uncommon | DDHC-KftGV Tockworth's Clockworks | true | ||
| Wondrous item, uncommon (requires attunement) While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. | |||||
| Stone of Good Luck | Common | DDHC-KftGV Tockworth's Clockworks | true | ||
| Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||