Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Pole of Collapsing
uncommon
WBW-DC-AO-TCFC02 It's a Hard Rock Life
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, common
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Dragonhide Belt +1
uncommon
Level 5 Magic Item
Character Creation Level 5
Show
Notes:
Wondrous Item, uncommon (+1), (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Amulet of Health
rare
KftGV - Affair on the Concordant Express (GV Reward)
Service Rewards 50th Anniversary
Show
Notes:
Wondrous item, rare (requires attunement)
1 lb.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.
Mithral Chain Mail
uncommon
KftGV - Affair on the Concordant Express
Service Rewards 50th Anniversary
Show
Notes:
Armor (Chain Mail), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Silvered Greatsword +3
very_rare
KftGV - Affair on the Concordant Express
Service Rewards 50th Anniversary
Show
Notes:
Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
A Silver Greatsword that once belonged to a githyanki knight.
Silvered Weapons
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.
Silver Horn of Valhalla
rare
KftGV - Affair on the Concordant Express
Service Rewards 50th Anniversary
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4+2 None
41-75 Brass 3d4+3 Proficiency with all simple weapons
76-90 Bronze 4d4+4 Proficiency with all medium armor
91-00 Iron 5d4+5 Proficiency with all martial weapons
Cloak of Billowing
common
FR-DC-XMAS-01 Silent Night
Service Rewards 50th Anniversary
Show
Notes:
Wondrous item, common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Iggwilv’s Horn
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
Periapt of Proof against Poison
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
Show
Notes:
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Demon Skin
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
Show
Notes:
Armor (Plate), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.
Folding Boat
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
Show
Notes:
Wondrous item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Tasha’s Creeping Keelboat
very_rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Eyes of Minute Seeing
uncommon
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
Show
Notes:
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Longtooth (Giant Slayer)
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
Show
Notes:
Weapon (shortsword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.
The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.
Bracers of Defense
rare
Descent into the Lost Caverns of Tsojcanth
Service Rewards 50th Anniversary
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
+1 Plate
rare
DDHC-TYP-5
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Heavy armor (plate armor), rare
65 lb.
AC 18
You have a +1 bonus to AC while wearing this armor.
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
Belt of Hill Giant Strength
rare
DDHC-RoT-4
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Vicious Mace
rare
DDHC-KftGV Tockworth's Clockworks (GV)
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Weapon (Mace), rare
Simple weapon, melee weapon
4 lb.
1d6 Bludgeoning
Mastery: Sap
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Stone of Good Luck
common
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Driftglobe
uncommon
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon
1 lb.
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can't be used again until the next dawn.
You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Pole of Collapsing | uncommon | WBW-DC-AO-TCFC02 It's a Hard Rock Life | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, common This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
||||||
| Dragonhide Belt +1 | uncommon | Level 5 Magic Item | Character Creation Level 5 | Show | ||
|
Notes:
Wondrous Item, uncommon (+1), (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. |
||||||
| Amulet of Health | rare | KftGV - Affair on the Concordant Express (GV Reward) | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| Mithral Chain Mail | uncommon | KftGV - Affair on the Concordant Express | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Armor (Chain Mail), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |
||||||
| Silvered Greatsword +3 | very_rare | KftGV - Affair on the Concordant Express | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. A Silver Greatsword that once belonged to a githyanki knight. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. |
||||||
| Silver Horn of Valhalla | rare | KftGV - Affair on the Concordant Express | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. d100 Horn Type Berserkers Summoned Requirement |
||||||
| Cloak of Billowing | common | FR-DC-XMAS-01 Silent Night | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Wondrous item, common This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Iggwilv’s Horn | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13. Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. |
||||||
| Periapt of Proof against Poison | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. |
||||||
| Demon Skin | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Armor (Plate), Rare (Requires Attunement) This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it. While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks. |
||||||
| Folding Boat | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
||||||
| Tasha’s Creeping Keelboat | very_rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
||||||
| Eyes of Minute Seeing | uncommon | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Wondrous item, uncommon These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. |
||||||
| Longtooth (Giant Slayer) | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Weapon (shortsword), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. |
||||||
| Bracers of Defense | rare | Descent into the Lost Caverns of Tsojcanth | Service Rewards 50th Anniversary | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
||||||
| +1 Plate | rare | DDHC-TYP-5 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Heavy armor (plate armor), rare The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
||||||
| Belt of Hill Giant Strength | rare | DDHC-RoT-4 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| Vicious Mace | rare | DDHC-KftGV Tockworth's Clockworks (GV) | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Weapon (Mace), rare Simple weapon, melee weapon Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. |
||||||
| Stone of Good Luck | common | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
| Driftglobe | uncommon | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
|
Notes:
Wondrous item, uncommon You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
||||||