St. Serena "Warlyon of Waterdeep"

Season:
Forgotten Realms | Spelljammer
Race:
Human
Class:
Champion Fighter 6, War Cleric 10
Background:
Acolyte (Tempus)
Lifestyle:
Aristocratic
Current Level:
16
Total GP:
26347
Total Downtime:
45
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
53
Magic Item Limit:
6
Crown of the Night Sky (Circlet of Blasting),
Cloak of Many Fashions,
Gray Bag of Tricks,
Jeny's Mark (Masquerade Tatoo),
Candle of the Deep,
Alchemy Jug,
Lightbringer,
Greatsword +2,
Moon-Touched Longsword,
Periapt of Wound Closure,
Serpent Scale Armor,
Belt of Dwarvenkind,
Dwarven Plate,
Amulet of the Devout +1,
Gem of Seeing,
Bag of Holding,
Animated Shield,
Belt of Fire Giant Strength,
Obsidian Steed Figurine of Wondrous Power,
Staff of Power,
Rod of the Pact Keeper +3,
Ring of Regeneration,
Spear of Backbiting,
Berserker Axe,
Defender,
Sword of Vengeance,
Mace of Terror,
Bronze Griffon Figurine of Wondrous Power,
Ring of Telekinesis,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Blessing of Understanding,
Rod of Alertness,
Rooster (Wand of Wonder),
Cape of the Mountebank,
Ornithopter of Flying,
Wingwear,
Ring of Spell Turning,
Tome of Understanding,
Manual of Bodily Health,
Vicious Maul,
Ring of Cold Resistance,
Ring of Fire Resistance,
Cap of Water Breathing,
Helm of Comprehending Languages,
Ring of Swimming,
Ring of Water Walking,
Candle of Invocation (Mount Celestia),
Ioun Stone, Insight,
Pisonic Passkey (Chime of Opening),
Tentacle of Mending (Rope of Mending),
Illithid Staff (Staff of Power),
Psychic Splinter (Blessing of Magic Resistance)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Bastion Show

Sanctuary

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Roomy [16 sq]

Hirelings: 1

Order: Craft

Icons of your religion are displayed in this facility, which includes a quiet place for worship.
Sanctuary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Healing Word once without expending a spell slot. You can't gain this Charm again while you still have it.

Craft: Sacred Focus. When you issue the Craft order to this facility, you commission the facility's hireling to craft a Druidic Focus (wooden staff) or a Holy Symbol. The work takes 7 days and costs no money. The item remains in your Bastion until you claim it.

Smithy

Prerequisite: None

Space: Roomy [16 sq]

Hirelings: 2

Order: Craft

This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Smith's Tools. The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook.

Craft: Magic Item (Armament). If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.

Sacristy

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Roomy [16 sq]

Hirelings: 1

Order: Craft

A Sacristy serves as a preparation and storage room for the sacred items and religious vestments.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

Meditation Chamber

Level 13 Bastion Facility
Prerequisite: None

Space: Cramped [4 sq]

Hirelings: 1

Order: Empower

A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Pub

Prerequisite: None

Space: Vast [36 sq]

Hirelings: 4 (Vast)

Order: Research

Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or tea room, and it might have a colorful name, such as the Rusty Flagon or the Dragon's Loft. The facility's hireling, who serves as the bartender, maintains a network of spies scattered throughout nearby communities. These spies are useful sources of information and frequent the Pub, often incognito.
Research: Information Gathering. When you issue the Research order to this facility, you commission the Pub's bartender to gather information from spies who are aware of all important events happening within 10 miles of your Bastion over the next 7 days. During that time, these spies can divulge the location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy network's ability to locate. If the spies learn the target's location, they also learn where that creature has been for the previous 7 days.

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.

At the start of a Bastion turn, you can switch to one of the other options. Your DM may create new options. A pint of this magical beverage loses its magic 24 hours after it's poured.

Reliquary

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Cramped [4 sq]

Hirelings: 1

Order: Harvest

This vault holds sacred objects.
Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

2025-06-22 19:30 FR-DC-MIND-01 Mindflayed Adventures 12250 10 Psychic Splinter (Blessing of Magic Resistance), Pisonic Passkey (Chime of Opening), Tentacle of Mending (Rope of Mending), Illithid Staff (Staff of Power) Show

Bought

4x Spell Scroll of Death Ward for 4000

Sold

Gained

1x Jubbas Body Oil (Oil of Slipperiness)
"Jubba jubba, Juuuubba! Uh Jubba."

Used

2025-06-19 14:00 Trade Log -5 Tome of Leadership and Influence > Ioun Stone, Insight Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/103509

2025-06-16 13:00 Trade Log -5 Staff of Frost > Candle of Invocation (Mount Celestia) Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104410

2025-06-15 19:00 Trade Log -37000 Show Trade Log

Bought

20x Potion of Comprehension for 1000gp
30x Oil of Slipperiness for 3000gp
30x Potion of Water Breathing for 3000gp
10x Elixir of Health for 10000gp
10x Potion of Heroism for 10000gp
10x Potion of Invulnerability for 10000gp

2025-06-15 18:00 DDHC-ToD-17 Tiamats Return 12500 10 Ring of Swimming, Ring of Water Walking, Ring of Spell Turning, Tome of Understanding, Manual of Bodily Health, Vicious Maul, Ring of Cold Resistance, Ring of Fire Resistance, Cap of Water Breathing, Helm of Comprehending Languages Show

Reward as Player

Hoard of Tiamat

DMG only. Items dont get duplicated. 1 Legendary, 2 Very Rare, 3 Rare, 4 Uncommon

Wish Casting

Will Solace (Bramymond) used Ring of Djinni Summoning (Rolled 9). Wished for: Necrotic, Psychic, Force Resistance

2025-05-28 11:00 Trade Log -5 Silver Raven (Figurine of Wondrous Power) > Wingwear Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/106831

2025-04-14 23:05 Trade Log -5 Manual of Gainful Exercise > Ornithopter of Flying Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/110369

2025-03-13 18:15 Shopping -41000 Show

Bought

20x Spell Scroll of Darkvision for 2000gp
20x Spell Scroll of Catnap for 2000gp
20x Spell Scroll of Revivify for 2000gp
10x Spell Scroll of Holy Weapon for 15000gp
20x Potion of Superior Healing for 20000gp

2025-03-13 18:05 Service Rewards 50th Anniversary 1.2 10883 10 Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Ring of Telekinesis, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Blessing of Understanding Show

Gain Player Rewards

DDHC-KftGV-13 Fire and Darkness #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Gained

Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Potion of Fire Resistance
When you drink this potion, you gain resistance to fire damage for 1 hour.

2025-01-22 19:30 Rebuild Show

Name: St. Serena "Warlyon of Waterdeep"

Race: Human

Class: Fighter

Ability Scores: Point Buy

Str: 15
Dex: 8
Con: 15 + 1
Int: 8
Wis: 15 + 2
Cha: 8

Background: Acolyte (Tempus)

Origin Feat: Alert, Tough

2025-01-04 19:30 DDAL-DRW05 Uncertain Scrutiny 10 Cape of the Mountebank, Staff of Frost Show

Bought

Sold

Gained

Used

4x Potion of Superior Healing

2024-07-05 19:00 DDAL00-03 Those That Came Before 3700 10 Rod of Alertness, Rooster (Wand of Wonder) Show

Players/Characters

Bought

Sold

Gained

Story Award: Favor of Candlekeep
Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Used

2x Potion of Superior Healing

2024-06-23 19:00 DDHC-TYP - Tomb of Horrors 8933 10 Gem of Seeing, Belt of Fire Giant Strength, Staff of Power, Ring of Regeneration, Berserker Axe, Defender, Sword of Vengeance, Obsidian Steed Figurine of Wondrous Power, Spear of Backbiting, Animated Shield, Rod of the Pact Keeper +3, Bag of Holding Show

Hours used for Rewards as Player

Bought

Sold

Gained

Spell Scrolls: Armor of Agathys, Blindness/Deafness, Cure Wounds, Earth Tremor, Feather Fall, Summon Beast, Web, Bigbys Hand, Cone of Cold, Dawn, Charm Monster, Revivify, Steel Wind Strike
2x Potion of Invulnerability
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron.

2x Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

2x Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion’s dense, purple liquid has an ovoid cloud of pink floating in it.

2x Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

2x Potion of Cloud Giant Strength
Potion, very rare
When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

Potion of Heroism
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Polychromy
Potion, Uncommon
When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour.
During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off.
The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste.

Used

Bought at the End of Adventure

1x Bombard for 50000gp

2024-05-07 11:05 Service Rewards 50th Anniversary 4 13000 Belt of Dwarvenkind, Dwarven Plate, Periapt of Wound Closure, Serpent Scale Armor Show

Uncommon

Periapt of Wound Closure + 250gp + 1 Level (Esmeralda Brightheart)
Serpent Scale Armor + 250gp + 1 Level (Esmeralda Brightheart)

Rare

Belt of Dwarvenkind + 2500gp + 1 Level (Esmeralda Brightheart)

Very Rare

Dwarven Plate + 10000gp + 1 Level (Esmeralda Brightheart)

Adventures used for Hours

DDHC-DoIP Circle of Thunder 7h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-DoIP Shrine of Savras 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-DoIP Ice Spire Hold 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CM The Joy of Extradimensional Spaces 7h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Keys from the Golden Vault - Party at Paliset Hall #1 10h= Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-09-20 19:00 Trade Log -7296 -5 Moon-Touched Shortsword > Moon-Touched Longsword Show Trade Log

Bought

5x Holy Water (flask) for 125gp
5x Healers Kit for 25gp
5x Antitoxin for 250gp
5x Manacles for 10gp
5x Potion of Healing for 250gp
5x Potion of Greater Healing for 500gp
10x Potion of Superior Healing for 5000gp
1x Spyglass for 1000gp
5x Waterskin for 1gp
10x Rations for 5gp
10x Chain (10 feet) for 50gp
1x Chest for 5gp
3x Lock for 30gp

Magic Item traded with https://www.adventurersleaguelog.com/users/41329/characters/96273

2023-06-05 19:00 Service Rewards 7 50250 -30 Manual of Gainful Exercise , Lightbringer, Amulet of the Devout +1, Greatsword +2, Tome of Leadership and Influence Show

Common and Uncommon

Lightbringer + 10 downtime days (Esmeralda Brightheart) + 1 Level (Peterhausen)
DDHC-LMOP HC S1 13h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

Very Rare

Manual of gainful exercise + 30 downtime days (Esmeralda Brightheart) +1 Level (Peterhausen)
Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time 3h
DDHC-CoS Curse of Strahd S7 9h Dungeon Mastering, Using Safety Tools
Keys from the Golden Vault - The Stygian Gambit 9h Dungeon Mastering, Using Safety Tools, Prep Time 3h
Tome of Leadership and Influence + 10,000 gp (Esmeralda Brightheart) + 1 Level (Peterhausen)
DDHC-CoS Curse of Strahd S3 11h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CoS Curse of Strahd S6 8h = Dungeon Mastering, Using Safety Tools
Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

REPEATABLE REWARD

Greatsword +2 + 50000gp (Esmeralda Brightheart) + 1 Level (Va'Ashal)
DDAL09-01 - Escape from Elturgard #1 17h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL09-01 - Escape from Elturgard #2 15h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL10-02 Gnashing Teeth #2 6h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
DDAL 10-03 - Divining Evil #2 9h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h

70 Downtime for 7 Levels

2023-04-02 19:00 Rebuild Show

Name: Esmeralda Brightheart

Race: Astral Elf (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill: Perception
Tools:
Racial Feat:
Languages: Common, Celestial

Class: Paladin

Class Proficiencies

Weapons: Simple weapons, martial weapons
Armor: All armor, shields
Tools:
Saving Throws:
Skills: Athletics, Persuasion
Expertise:
Languages:

Ability Scores: Point Buy

Str: 15 + 1
Dex: 10
Con: 14
Int: 8
Wis: 8
Cha: 15 + 2
Creation Feat: Tough

Background: Entertainer

Feature: Position of Privilege
Skill Proficiencies: Deception, Performance
Tool Proficiencies: Disguise kit, Space Vehicles
Languages:

Class Equipment

Chain Mail, Holy Symbol
Greataxe
Whip
Javelin (5)

Background Equipment

Costume, Belt Pouch
Lute
Love Letter

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

2023-03-18 19:45 DC-PoA DES-05D "Rebuild All Your Ruins" 1 -8 10 Gray Bag of Tricks, Jeny's Mark (Masquerade Tatoo) Show

3.5h played

gained

5x Walloping Ammunition (Arrow)

bought

1x Climbers Kit for 25gp
1x Hempen Rope (50ft)
1x Crampons for 2gp
1x Potion of Healing for 50gp

sold

used

2x Potion of Healing

2023-02-26 20:45 DC-POA DES-05C We Calmed the Tides of War 1 80 10 Cloak of Many Fashions, Alchemy Jug Show

5.5h played

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Bastion Show

Sanctuary

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Roomy [16 sq]

Hirelings: 1

Order: Craft

Icons of your religion are displayed in this facility, which includes a quiet place for worship.
Sanctuary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Healing Word once without expending a spell slot. You can't gain this Charm again while you still have it.

Craft: Sacred Focus. When you issue the Craft order to this facility, you commission the facility's hireling to craft a Druidic Focus (wooden staff) or a Holy Symbol. The work takes 7 days and costs no money. The item remains in your Bastion until you claim it.

Smithy

Prerequisite: None

Space: Roomy [16 sq]

Hirelings: 2

Order: Craft

This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Smith's Tools. The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook.

Craft: Magic Item (Armament). If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.

Sacristy

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Roomy [16 sq]

Hirelings: 1

Order: Craft

A Sacristy serves as a preparation and storage room for the sacred items and religious vestments.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

Meditation Chamber

Level 13 Bastion Facility
Prerequisite: None

Space: Cramped [4 sq]

Hirelings: 1

Order: Empower

A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Pub

Prerequisite: None

Space: Vast [36 sq]

Hirelings: 4 (Vast)

Order: Research

Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or tea room, and it might have a colorful name, such as the Rusty Flagon or the Dragon's Loft. The facility's hireling, who serves as the bartender, maintains a network of spies scattered throughout nearby communities. These spies are useful sources of information and frequent the Pub, often incognito.
Research: Information Gathering. When you issue the Research order to this facility, you commission the Pub's bartender to gather information from spies who are aware of all important events happening within 10 miles of your Bastion over the next 7 days. During that time, these spies can divulge the location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy network's ability to locate. If the spies learn the target's location, they also learn where that creature has been for the previous 7 days.

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.

At the start of a Bastion turn, you can switch to one of the other options. Your DM may create new options. A pint of this magical beverage loses its magic 24 hours after it's poured.

Reliquary

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Cramped [4 sq]

Hirelings: 1

Order: Harvest

This vault holds sacred objects.
Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

2025-06-22 19:30 FR-DC-MIND-01 Mindflayed Adventures 10 Show

Bought

4x Spell Scroll of Death Ward for 4000

Sold

Gained

1x Jubbas Body Oil (Oil of Slipperiness)
"Jubba jubba, Juuuubba! Uh Jubba."

Used

2025-06-19 14:00 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/103509

2025-06-16 13:00 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104410

2025-06-15 19:00 Trade Log Show Trade Log

Bought

20x Potion of Comprehension for 1000gp
30x Oil of Slipperiness for 3000gp
30x Potion of Water Breathing for 3000gp
10x Elixir of Health for 10000gp
10x Potion of Heroism for 10000gp
10x Potion of Invulnerability for 10000gp

2025-06-15 18:00 DDHC-ToD-17 Tiamats Return 10 Show

Reward as Player

Hoard of Tiamat

DMG only. Items dont get duplicated. 1 Legendary, 2 Very Rare, 3 Rare, 4 Uncommon

Wish Casting

Will Solace (Bramymond) used Ring of Djinni Summoning (Rolled 9). Wished for: Necrotic, Psychic, Force Resistance

2025-05-28 11:00 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/106831

2025-04-14 23:05 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/110369

2025-03-13 18:15 Shopping Show

Bought

20x Spell Scroll of Darkvision for 2000gp
20x Spell Scroll of Catnap for 2000gp
20x Spell Scroll of Revivify for 2000gp
10x Spell Scroll of Holy Weapon for 15000gp
20x Potion of Superior Healing for 20000gp

2025-03-13 18:05 Service Rewards 50th Anniversary 1.2 10 Show

Gain Player Rewards

DDHC-KftGV-13 Fire and Darkness #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Gained

Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Potion of Fire Resistance
When you drink this potion, you gain resistance to fire damage for 1 hour.

2025-01-22 19:30 Rebuild Show

Name: St. Serena "Warlyon of Waterdeep"

Race: Human

Class: Fighter

Ability Scores: Point Buy

Str: 15
Dex: 8
Con: 15 + 1
Int: 8
Wis: 15 + 2
Cha: 8

Background: Acolyte (Tempus)

Origin Feat: Alert, Tough

2025-01-04 19:30 DDAL-DRW05 Uncertain Scrutiny 10 Show

Bought

Sold

Gained

Used

4x Potion of Superior Healing

2024-07-05 19:00 DDAL00-03 Those That Came Before 10 Show

Players/Characters

Bought

Sold

Gained

Story Award: Favor of Candlekeep
Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Used

2x Potion of Superior Healing

2024-06-23 19:00 DDHC-TYP - Tomb of Horrors 10 Show

Hours used for Rewards as Player

Bought

Sold

Gained

Spell Scrolls: Armor of Agathys, Blindness/Deafness, Cure Wounds, Earth Tremor, Feather Fall, Summon Beast, Web, Bigbys Hand, Cone of Cold, Dawn, Charm Monster, Revivify, Steel Wind Strike
2x Potion of Invulnerability
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron.

2x Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

2x Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion’s dense, purple liquid has an ovoid cloud of pink floating in it.

2x Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

2x Potion of Cloud Giant Strength
Potion, very rare
When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

Potion of Heroism
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Polychromy
Potion, Uncommon
When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour.
During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off.
The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste.

Used

Bought at the End of Adventure

1x Bombard for 50000gp

2024-05-07 11:05 Service Rewards 50th Anniversary Show

Uncommon

Periapt of Wound Closure + 250gp + 1 Level (Esmeralda Brightheart)
Serpent Scale Armor + 250gp + 1 Level (Esmeralda Brightheart)

Rare

Belt of Dwarvenkind + 2500gp + 1 Level (Esmeralda Brightheart)

Very Rare

Dwarven Plate + 10000gp + 1 Level (Esmeralda Brightheart)

Adventures used for Hours

DDHC-DoIP Circle of Thunder 7h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-DoIP Shrine of Savras 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-DoIP Ice Spire Hold 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CM The Joy of Extradimensional Spaces 7h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Keys from the Golden Vault - Party at Paliset Hall #1 10h= Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-09-20 19:00 Trade Log -5 Show Trade Log

Bought

5x Holy Water (flask) for 125gp
5x Healers Kit for 25gp
5x Antitoxin for 250gp
5x Manacles for 10gp
5x Potion of Healing for 250gp
5x Potion of Greater Healing for 500gp
10x Potion of Superior Healing for 5000gp
1x Spyglass for 1000gp
5x Waterskin for 1gp
10x Rations for 5gp
10x Chain (10 feet) for 50gp
1x Chest for 5gp
3x Lock for 30gp

Magic Item traded with https://www.adventurersleaguelog.com/users/41329/characters/96273

2023-06-05 19:00 Service Rewards -30 Show

Common and Uncommon

Lightbringer + 10 downtime days (Esmeralda Brightheart) + 1 Level (Peterhausen)
DDHC-LMOP HC S1 13h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

Very Rare

Manual of gainful exercise + 30 downtime days (Esmeralda Brightheart) +1 Level (Peterhausen)
Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time 3h
DDHC-CoS Curse of Strahd S7 9h Dungeon Mastering, Using Safety Tools
Keys from the Golden Vault - The Stygian Gambit 9h Dungeon Mastering, Using Safety Tools, Prep Time 3h
Tome of Leadership and Influence + 10,000 gp (Esmeralda Brightheart) + 1 Level (Peterhausen)
DDHC-CoS Curse of Strahd S3 11h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CoS Curse of Strahd S6 8h = Dungeon Mastering, Using Safety Tools
Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

REPEATABLE REWARD

Greatsword +2 + 50000gp (Esmeralda Brightheart) + 1 Level (Va'Ashal)
DDAL09-01 - Escape from Elturgard #1 17h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL09-01 - Escape from Elturgard #2 15h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL10-02 Gnashing Teeth #2 6h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
DDAL 10-03 - Divining Evil #2 9h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h

70 Downtime for 7 Levels

2023-04-02 19:00 Rebuild Show

Name: Esmeralda Brightheart

Race: Astral Elf (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill: Perception
Tools:
Racial Feat:
Languages: Common, Celestial

Class: Paladin

Class Proficiencies

Weapons: Simple weapons, martial weapons
Armor: All armor, shields
Tools:
Saving Throws:
Skills: Athletics, Persuasion
Expertise:
Languages:

Ability Scores: Point Buy

Str: 15 + 1
Dex: 10
Con: 14
Int: 8
Wis: 8
Cha: 15 + 2
Creation Feat: Tough

Background: Entertainer

Feature: Position of Privilege
Skill Proficiencies: Deception, Performance
Tool Proficiencies: Disguise kit, Space Vehicles
Languages:

Class Equipment

Chain Mail, Holy Symbol
Greataxe
Whip
Javelin (5)

Background Equipment

Costume, Belt Pouch
Lute
Love Letter

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

2023-03-18 19:45 DC-PoA DES-05D "Rebuild All Your Ruins" 10 Show

3.5h played

gained

5x Walloping Ammunition (Arrow)

bought

1x Climbers Kit for 25gp
1x Hempen Rope (50ft)
1x Crampons for 2gp
1x Potion of Healing for 50gp

sold

used

2x Potion of Healing

2023-02-26 20:45 DC-POA DES-05C We Calmed the Tides of War 10 Show

5.5h played

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Bastion Show

Sanctuary

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Roomy [16 sq]

Hirelings: 1

Order: Craft

Icons of your religion are displayed in this facility, which includes a quiet place for worship.
Sanctuary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Healing Word once without expending a spell slot. You can't gain this Charm again while you still have it.

Craft: Sacred Focus. When you issue the Craft order to this facility, you commission the facility's hireling to craft a Druidic Focus (wooden staff) or a Holy Symbol. The work takes 7 days and costs no money. The item remains in your Bastion until you claim it.

Smithy

Prerequisite: None

Space: Roomy [16 sq]

Hirelings: 2

Order: Craft

This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Smith's Tools. The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook.

Craft: Magic Item (Armament). If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.

Sacristy

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Roomy [16 sq]

Hirelings: 1

Order: Craft

A Sacristy serves as a preparation and storage room for the sacred items and religious vestments.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

Meditation Chamber

Level 13 Bastion Facility
Prerequisite: None

Space: Cramped [4 sq]

Hirelings: 1

Order: Empower

A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Pub

Prerequisite: None

Space: Vast [36 sq]

Hirelings: 4 (Vast)

Order: Research

Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or tea room, and it might have a colorful name, such as the Rusty Flagon or the Dragon's Loft. The facility's hireling, who serves as the bartender, maintains a network of spies scattered throughout nearby communities. These spies are useful sources of information and frequent the Pub, often incognito.
Research: Information Gathering. When you issue the Research order to this facility, you commission the Pub's bartender to gather information from spies who are aware of all important events happening within 10 miles of your Bastion over the next 7 days. During that time, these spies can divulge the location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy network's ability to locate. If the spies learn the target's location, they also learn where that creature has been for the previous 7 days.

Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Kiss of the Spider Queen. Drinking a pint of this beverage grants you the effect of a Spider Climb spell that has a duration of 24 hours.

Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.

At the start of a Bastion turn, you can switch to one of the other options. Your DM may create new options. A pint of this magical beverage loses its magic 24 hours after it's poured.

Reliquary

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Cramped [4 sq]

Hirelings: 1

Order: Harvest

This vault holds sacred objects.
Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

2025-06-22 19:30 FR-DC-MIND-01 Mindflayed Adventures 12250 10 Psychic Splinter (Blessing of Magic Resistance), Pisonic Passkey (Chime of Opening), Tentacle of Mending (Rope of Mending), Illithid Staff (Staff of Power) Show

Bought

4x Spell Scroll of Death Ward for 4000

Sold

Gained

1x Jubbas Body Oil (Oil of Slipperiness)
"Jubba jubba, Juuuubba! Uh Jubba."

Used

2025-06-19 14:00 Trade Log -5 Tome of Leadership and Influence > Ioun Stone, Insight Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/103509

2025-06-16 13:00 Trade Log -5 Staff of Frost > Candle of Invocation (Mount Celestia) Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104410

2025-06-15 19:00 Trade Log -37000 Show Trade Log

Bought

20x Potion of Comprehension for 1000gp
30x Oil of Slipperiness for 3000gp
30x Potion of Water Breathing for 3000gp
10x Elixir of Health for 10000gp
10x Potion of Heroism for 10000gp
10x Potion of Invulnerability for 10000gp

2025-06-15 18:00 DDHC-ToD-17 Tiamats Return 12500 10 Ring of Swimming, Ring of Water Walking, Ring of Spell Turning, Tome of Understanding, Manual of Bodily Health, Vicious Maul, Ring of Cold Resistance, Ring of Fire Resistance, Cap of Water Breathing, Helm of Comprehending Languages Show

Reward as Player

Hoard of Tiamat

DMG only. Items dont get duplicated. 1 Legendary, 2 Very Rare, 3 Rare, 4 Uncommon

Wish Casting

Will Solace (Bramymond) used Ring of Djinni Summoning (Rolled 9). Wished for: Necrotic, Psychic, Force Resistance

2025-05-28 11:00 Trade Log -5 Silver Raven (Figurine of Wondrous Power) > Wingwear Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/106831

2025-04-14 23:05 Trade Log -5 Manual of Gainful Exercise > Ornithopter of Flying Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/110369

2025-03-13 18:15 Shopping -41000 Show

Bought

20x Spell Scroll of Darkvision for 2000gp
20x Spell Scroll of Catnap for 2000gp
20x Spell Scroll of Revivify for 2000gp
10x Spell Scroll of Holy Weapon for 15000gp
20x Potion of Superior Healing for 20000gp

2025-03-13 18:05 Service Rewards 50th Anniversary 1.2 10883 10 Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Ring of Telekinesis, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Blessing of Understanding Show

Gain Player Rewards

DDHC-KftGV-13 Fire and Darkness #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Gained

Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Potion of Fire Resistance
When you drink this potion, you gain resistance to fire damage for 1 hour.

2025-01-22 19:30 Rebuild Show

Name: St. Serena "Warlyon of Waterdeep"

Race: Human

Class: Fighter

Ability Scores: Point Buy

Str: 15
Dex: 8
Con: 15 + 1
Int: 8
Wis: 15 + 2
Cha: 8

Background: Acolyte (Tempus)

Origin Feat: Alert, Tough

2025-01-04 19:30 DDAL-DRW05 Uncertain Scrutiny 10 Cape of the Mountebank, Staff of Frost Show

Bought

Sold

Gained

Used

4x Potion of Superior Healing

2024-07-05 19:00 DDAL00-03 Those That Came Before 3700 10 Rod of Alertness, Rooster (Wand of Wonder) Show

Players/Characters

Bought

Sold

Gained

Story Award: Favor of Candlekeep
Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Used

2x Potion of Superior Healing

2024-06-23 19:00 DDHC-TYP - Tomb of Horrors 8933 10 Gem of Seeing, Belt of Fire Giant Strength, Staff of Power, Ring of Regeneration, Berserker Axe, Defender, Sword of Vengeance, Obsidian Steed Figurine of Wondrous Power, Spear of Backbiting, Animated Shield, Rod of the Pact Keeper +3, Bag of Holding Show

Hours used for Rewards as Player

Bought

Sold

Gained

Spell Scrolls: Armor of Agathys, Blindness/Deafness, Cure Wounds, Earth Tremor, Feather Fall, Summon Beast, Web, Bigbys Hand, Cone of Cold, Dawn, Charm Monster, Revivify, Steel Wind Strike
2x Potion of Invulnerability
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron.

2x Potion of Flying
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

2x Potion of Mind Reading
Potion, rare
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion’s dense, purple liquid has an ovoid cloud of pink floating in it.

2x Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

2x Potion of Cloud Giant Strength
Potion, very rare
When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.

Potion of Heroism
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Polychromy
Potion, Uncommon
When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour.
During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off.
The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste.

Used

Bought at the End of Adventure

1x Bombard for 50000gp

2024-05-07 11:05 Service Rewards 50th Anniversary 13000 Belt of Dwarvenkind, Dwarven Plate, Periapt of Wound Closure, Serpent Scale Armor Show

Uncommon

Periapt of Wound Closure + 250gp + 1 Level (Esmeralda Brightheart)
Serpent Scale Armor + 250gp + 1 Level (Esmeralda Brightheart)

Rare

Belt of Dwarvenkind + 2500gp + 1 Level (Esmeralda Brightheart)

Very Rare

Dwarven Plate + 10000gp + 1 Level (Esmeralda Brightheart)

Adventures used for Hours

DDHC-DoIP Circle of Thunder 7h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-DoIP Shrine of Savras 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-DoIP Ice Spire Hold 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CM The Joy of Extradimensional Spaces 7h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Keys from the Golden Vault - Party at Paliset Hall #1 10h= Dungeon Mastering, Using Safety Tools, Prep Time: 3h

2023-09-20 19:00 Trade Log -7296 -5 Moon-Touched Shortsword > Moon-Touched Longsword Show Trade Log

Bought

5x Holy Water (flask) for 125gp
5x Healers Kit for 25gp
5x Antitoxin for 250gp
5x Manacles for 10gp
5x Potion of Healing for 250gp
5x Potion of Greater Healing for 500gp
10x Potion of Superior Healing for 5000gp
1x Spyglass for 1000gp
5x Waterskin for 1gp
10x Rations for 5gp
10x Chain (10 feet) for 50gp
1x Chest for 5gp
3x Lock for 30gp

Magic Item traded with https://www.adventurersleaguelog.com/users/41329/characters/96273

2023-06-05 19:00 Service Rewards 50250 -30 Manual of Gainful Exercise , Lightbringer, Amulet of the Devout +1, Greatsword +2, Tome of Leadership and Influence Show

Common and Uncommon

Lightbringer + 10 downtime days (Esmeralda Brightheart) + 1 Level (Peterhausen)
DDHC-LMOP HC S1 13h = Dungeon Mastering, Using Safety Tools, Running New Players: 4 Players = 4h, Prep Time: 2h

Very Rare

Manual of gainful exercise + 30 downtime days (Esmeralda Brightheart) +1 Level (Peterhausen)
Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time 3h
DDHC-CoS Curse of Strahd S7 9h Dungeon Mastering, Using Safety Tools
Keys from the Golden Vault - The Stygian Gambit 9h Dungeon Mastering, Using Safety Tools, Prep Time 3h
Tome of Leadership and Influence + 10,000 gp (Esmeralda Brightheart) + 1 Level (Peterhausen)
DDHC-CoS Curse of Strahd S3 11h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CoS Curse of Strahd S6 8h = Dungeon Mastering, Using Safety Tools
Keys from the Golden Vault - The Murkmire Malevolence 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h

REPEATABLE REWARD

Greatsword +2 + 50000gp (Esmeralda Brightheart) + 1 Level (Va'Ashal)
DDAL09-01 - Escape from Elturgard #1 17h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL09-01 - Escape from Elturgard #2 15h = Dungeon Mastering, Using Safety Tools, Running New Players: 5 Players = 5h, Prep Time: 3h
DDAL10-02 Gnashing Teeth #2 6h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
DDAL 10-03 - Divining Evil #2 9h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h

70 Downtime for 7 Levels

2023-04-02 19:00 Rebuild Show

Name: Esmeralda Brightheart

Race: Astral Elf (C.Y.O)

Racial Proficiencies

Weapon:
Armor:
Skill: Perception
Tools:
Racial Feat:
Languages: Common, Celestial

Class: Paladin

Class Proficiencies

Weapons: Simple weapons, martial weapons
Armor: All armor, shields
Tools:
Saving Throws:
Skills: Athletics, Persuasion
Expertise:
Languages:

Ability Scores: Point Buy

Str: 15 + 1
Dex: 10
Con: 14
Int: 8
Wis: 8
Cha: 15 + 2
Creation Feat: Tough

Background: Entertainer

Feature: Position of Privilege
Skill Proficiencies: Deception, Performance
Tool Proficiencies: Disguise kit, Space Vehicles
Languages:

Class Equipment

Chain Mail, Holy Symbol
Greataxe
Whip
Javelin (5)

Background Equipment

Costume, Belt Pouch
Lute
Love Letter

Equipment Pack: Explorer's Pack

Includes a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

2023-03-18 19:45 DC-PoA DES-05D "Rebuild All Your Ruins" -8 10 Gray Bag of Tricks, Jeny's Mark (Masquerade Tatoo) Show

3.5h played

gained

5x Walloping Ammunition (Arrow)

bought

1x Climbers Kit for 25gp
1x Hempen Rope (50ft)
1x Crampons for 2gp
1x Potion of Healing for 50gp

sold

used

2x Potion of Healing

2023-02-26 20:45 DC-POA DES-05C We Calmed the Tides of War 80 10 Cloak of Many Fashions, Alchemy Jug Show

5.5h played