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Adventure Title
DDAL-DRW05 Uncertain Scrutiny
DDAL-DRW05 Uncertain Scrutiny
Session
Date Played
2025-01-04 19:30:00 UTC
2025-01-04 19:30:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
Frederic T.
Frederic T.
DM DCI Number
000000000
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** #### **Used** 4x Potion of Superior Healing
#### **Bought** #### **Sold** #### **Gained** #### **Used** 4x Potion of Superior Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cape of the Mountebank | Rare | DDAL-DRW05 Uncertain Scrutiny | true | ||
Wondrous item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can't be used again until the next dawn. When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn. | |||||
Staff of Frost | Very Rare | DDAL-DRW05 Uncertain Scrutiny | true | ||
Staff, weapon, very rare (requires attunement by a druid, sorcerer, warlock, or wizard) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple You have Resistance to Cold damage while you hold this staff. Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cone of Cold 5 Fog Cloud 1 Ice Storm 4 Wall of Ice 4 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns to water and is destroyed. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. |