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Adventure Title
DDHC-ToD-17 Tiamats Return
DDHC-ToD-17 Tiamats Return
Session
Date Played
2025-06-15 18:00:00 UTC
2025-06-15 18:00:00 UTC
Levels Gained
GP +/-
12500
12500
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
JinxedBear
JinxedBear
DM DCI Number
000000000
000000000
Notes
#### **Reward as Player** #### **Hoard of Tiamat** DMG only. Items dont get duplicated. 1 Legendary, 2 Very Rare, 3 Rare, 4 Uncommon #### **Wish Casting** Will Solace (Bramymond) used Ring of Djinni Summoning (Rolled 9). Wished for: Necrotic, Psychic, Force Resistance
#### **Reward as Player** #### **Hoard of Tiamat** DMG only. Items dont get duplicated. 1 Legendary, 2 Very Rare, 3 Rare, 4 Uncommon #### **Wish Casting** Will Solace (Bramymond) used Ring of Djinni Summoning (Rolled 9). Wished for: Necrotic, Psychic, Force Resistance
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Swimming | Uncommon | Hoard of Tiamat | true | ||
Ring, uncommon You have a Swim Speed of 40 feet while wearing this ring. | |||||
Ring of Water Walking | Uncommon | Hoard of Tiamat | true | ||
Ring, uncommon While wearing this ring, you cast Water Walk from it, targeting only yourself. | |||||
Ring of Spell Turning | Legendary | Hoard of Tiamat | true | ||
Ring, legendary (requires attunement) While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC. | |||||
Tome of Understanding | Very Rare | Hoard of Tiamat | true | ||
Wondrous item, very rare 5 lb. This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. | |||||
Vicious Maul | Rare | Hoard of Tiamat | true | ||
Weapon, rare Martial weapon, melee weapon 10 lb. 2d6 Bludgeoning Heavy, Two‑Handed Mastery: Topple This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. | |||||
Ring of Cold Resistance | Rare | Hoard of Tiamat | true | ||
Ring, rare You have Resistance to Cold damage while wearing this ring. The ring is set with tourmaline. | |||||
Ring of Fire Resistance | Rare | Hoard of Tiamat | true | ||
Ring, rare You have Resistance to Fire damage while wearing this ring. The ring is set with garnet. | |||||
Cap of Water Breathing | Uncommon | Hoard of Tiamat | true | ||
Wondrous item, uncommon While wearing this cap underwater, you can take a Magic action to create a bubble of air around your head. This bubble allows you to breathe normally underwater. This bubble stays with you until the cap is removed or you are no longer underwater. | |||||
Helm of Comprehending Languages | Uncommon | Hoard of Tiamat | true | ||
Wondrous item, uncommon While wearing this helm, you can cast Comprehend Languages from it. | |||||
Manual of Bodily Health | Very Rare | Hoard of Tiamat | true | ||
Wondrous item, very rare 5 lb. This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |