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Adventure Title
DDHC-DotMM-18 Dungeon Level 18
Session
Date Played
2025-11-23 18:30:00 UTC
Levels Gained
GP +/-
6049
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
Echo
DM DCI Number
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** **Story Award: Waterdeep Estate** *Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep. Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.”* **Story Award: House Moonstar Award** *Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits: The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat.* #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Cloak of the Bat Rare DDHC-DotMM-18 Dungeon Level 18 true
Wondrous item, rare (requires attunement) While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed. While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Mithral Chain Mail Uncommon DDHC-DotMM-18 Dungeon Level 18 true
Heavy armor (chain mail), uncommon 55 lb. AC 16 Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.
Scintilmorn Rare DDHC-DotMM-18 Dungeon Level 18 true
Weapon (Longsword), rare (requires attunement) Martial weapon, melee weapon 3 lb. 1d8 Radiant Finesse, Versatile (1d10) Mastery: Sap This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with Finesse. If you are proficient with Longswords or Shortswords, you are proficient with the Sun Blade. You gain a +2 bonus to attack rolls and damage rolls made with this weapon, which deals Radiant damage instead of Slashing damage. When you hit an Undead with it, that target takes an extra 1d8 Radiant damage. Sunlight. The sword's luminous blade emits Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. The light is sunlight. While the blade persists, you can take a Magic action to expand or reduce its radius of Bright Light and Dim Light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.