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Adventure Title
FR-DC-MIND-01 Mindflayed Adventures
FR-DC-MIND-01 Mindflayed Adventures
Session
Date Played
2025-06-22 19:30:00 UTC
2025-06-22 19:30:00 UTC
Levels Gained
GP +/-
12250
12250
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
Echo
Echo
DM DCI Number
000000000
000000000
Notes
#### **Bought** 4x Spell Scroll of Death Ward for 4000 #### **Sold** #### **Gained** **1x Jubbas Body Oil (Oil of Slipperiness)** *"Jubba jubba, Juuuubba! Uh Jubba."* #### **Used**
#### **Bought** 4x Spell Scroll of Death Ward for 4000 #### **Sold** #### **Gained** **1x Jubbas Body Oil (Oil of Slipperiness)** *"Jubba jubba, Juuuubba! Uh Jubba."* #### **Used**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Psychic Splinter (Blessing of Magic Resistance) | Unique | FR-DC-MIND-01 Mindflayed Adventures | true | ||
Blessing You have Advantage on saving throws against spells and other magical effects. The intense psionic scream of a dying elder brain dragon left a psychic splinter in your brain. For the better or worse it grants you resistance against spells and magical effects. Now you have to just find a way how to deal with the voices in your head! | |||||
Pisonic Passkey (Chime of Opening) | Rare | FR-DC-MIND-01 Mindflayed Adventures | true | ||
Wondrous item, rare 1 lb. This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell's customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless. | |||||
Tentacle of Mending (Rope of Mending) | Common | FR-DC-MIND-01 Mindflayed Adventures | true | ||
Wondrous item, common This 50-foot coil of rope can repair itself when cut into any number of smaller pieces. As a Magic action, you can cause all pieces of the rope that are in contact with each other and not otherwise in use to knit back together. A Rope of Mending is forever shortened if a section of it is lost or destroyed. Unusual Material: This "Rope" is a tentacle and it defies every logic known to mankind. | |||||
Illithid Staff (Staff of Power) | Very Rare | FR-DC-MIND-01 Mindflayed Adventures (Hoard) | true | ||
Staff, weapon, very rare (requires attunement by a sorcerer, warlock, or wizard) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Spells. While holding the staff , you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cone of Cold 5 Fireball (level 5 version) 5 Globe of Invulnerability 6 Hold Monster 5 Levitate 2 Lightning Bolt (level 5 version) 5 Magic Missile 1 Ray of Enfeeblement 1 Wall of Force 5 Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff retains its +2 bonus to attack rolls and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff . Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 4 times the number of charges in the staff . On a successful save, a creature takes half as much damage. Harmonious. Attuning to this item takes only 1 minute. |