DM Log Entries
Date | Adventure Title | Session | Reward | Magic Items | Character | |||||
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2024-01-06 20:30 | Abenteuervorbereitung Season 12 c | none | Show | |||||||
Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht. |
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2022-06-06 19:50 | Assignment 2 Season 11b | magic_item | Sylriel Sunriver | Show | ||||||
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | none | Show | ||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | none | Show | |||||||
Vorbereitung von |
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2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | none | Show | |||||||
Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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2023-02-21 19:15 | CCC-ARCON01-02 A Whale of a Tale | 1 | none | Show | ||||||
Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. Potion of Greater Healing You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes. |
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Service Rewards Season 11 b | none | Show | ||||||||
Grand Total of Service Hours = 34 (34 used for Rewards) |
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2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | none | Show | ||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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Service Rewards Season 12 b | none | Show | ||||||||
Grand Total of Service Hours = 37 (37 used for Rewards) |
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2022-12-26 21:30 | DDAL 10-00 Ice Road Trackers | 1 | none | Show | ||||||
Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 Ersatz Eye This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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2023-04-07 14:53 | Assignment 1 Season 12 a | advancement | Kalis Nordwind | Show | ||||||
1 LvlUp von Tier 2 Service Reward |
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2023-01-19 20:15 | CCC-ARCON01-01 Forest Song | 1 | none | Show | ||||||
Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Boots of False Tracks Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. The boots resize to fit any humanoid. Immovable Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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2023-02-23 19:00 | Assignment 4. Season 12 a | advancement | Fenree Wildwood | Show | ||||||
1 LvlUp von Tier 1 Service Reward |
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2023-05-29 18:30 | CCC-ARCON01-03 Pharmacist Wanted | 1 | none | Show | ||||||
Teilnehmer: Magic Items gelootet: Decanter of Endless Water Wondrous Item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. This item is found in Magic Item Table C in the Dungeon Master’s Guide. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen. |
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Service Rewards Season 12 a | none | Show | ||||||||
Grand Total of Service Hours = 30 (30 used for Rewards) |
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Service Rewards Season 12 c | none | Show | ||||||||
Grand Total of Service Hours = 72 (72 used for Rewards) |
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2023-11-01 19:00 | CCC-CONMAR01-01 Helping Hands | 1 | none | Show | ||||||
Teilnehmer: Loot: 500gp = pro 83,3gp Adventur Vorbereitung: +2 Stunde Lantern of Revealing Wondrous item, uncommon While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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2023-04-26 20:00 | Assignment 2 Season 12 a | advancement | Sheetha Muscaria | Show | ||||||
1 LvlUp von Tier 2 Service Reward |
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2023-12-14 18:02 | Assignment 1. Season 12 c | advancement | Ember Claw | Show | ||||||
Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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2024-02-06 18:57 | Assignment 6. Season 12 c | magic_item | Raya Lightshield | Show | ||||||
Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days Ring of Amity This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |
Date | Adventure Title | Session | ACP | TCP | Downtime | Renown | GP ▼ | Character Rewarded | ||
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2024-01-06 20:30 | Abenteuervorbereitung Season 12 c | Show | ||||||||
Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht. |
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2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
Vorbereitung von |
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2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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2023-02-21 19:15 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. Potion of Greater Healing You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes. |
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Service Rewards Season 11 b | Show | |||||||||
Grand Total of Service Hours = 34 (34 used for Rewards) |
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2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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Service Rewards Season 12 b | Show | |||||||||
Grand Total of Service Hours = 37 (37 used for Rewards) |
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2022-12-26 21:30 | DDAL 10-00 Ice Road Trackers | 1 | Show | |||||||
Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 Ersatz Eye This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
1 LvlUp von Tier 2 Service Reward |
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2023-01-19 20:15 | CCC-ARCON01-01 Forest Song | 1 | Show | |||||||
Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Boots of False Tracks Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. The boots resize to fit any humanoid. Immovable Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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2023-02-23 19:00 | Assignment 4. Season 12 a | Fenree Wildwood | Show | |||||||
1 LvlUp von Tier 1 Service Reward |
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2023-05-29 18:30 | CCC-ARCON01-03 Pharmacist Wanted | 1 | Show | |||||||
Teilnehmer: Magic Items gelootet: Decanter of Endless Water Wondrous Item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. This item is found in Magic Item Table C in the Dungeon Master’s Guide. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen. |
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Service Rewards Season 12 a | Show | |||||||||
Grand Total of Service Hours = 30 (30 used for Rewards) |
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Service Rewards Season 12 c | Show | |||||||||
Grand Total of Service Hours = 72 (72 used for Rewards) |
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2023-11-01 19:00 | CCC-CONMAR01-01 Helping Hands | 1 | Show | |||||||
Teilnehmer: Loot: 500gp = pro 83,3gp Adventur Vorbereitung: +2 Stunde Lantern of Revealing Wondrous item, uncommon While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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2023-04-26 20:00 | Assignment 2 Season 12 a | Sheetha Muscaria | Show | |||||||
1 LvlUp von Tier 2 Service Reward |
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2023-12-14 18:02 | Assignment 1. Season 12 c | Ember Claw | Show | |||||||
Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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2024-02-06 18:57 | Assignment 6. Season 12 c | Raya Lightshield | Show | |||||||
Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days Ring of Amity This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |
Date | Adventure Title | Session | XP | GP ▼ | Downtime | Renown | Missions | Hours | Character Rewarded | |
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2024-01-06 20:30 | Abenteuervorbereitung Season 12 c | Show | ||||||||
Vorbereitung von DC-POA-CONMAR, alle T1 Übersätzt und fehlende Karten gesucht. |
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2022-06-06 19:50 | Assignment 2 Season 11b | Sylriel Sunriver | Show | |||||||
gets a Tier 2 adventure reward (= Dragon Wing Longbow ) + 20 downtime days Dragon Wing Longbow The limb tips of this magic bow are shaped like a dragon's wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon's breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it. |
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2024-01-26 21:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 123gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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2023-06-27 18:30 | Abenteuervorbereitung Season 12 b | Show | ||||||||
Vorbereitung von |
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2022-06-04 19:50 | Abenteuer Vorbereitung (Season 11 b) | Show | ||||||||
Erstes Abenteuer selbst vorbereitet respekt an alle DM´s!!!!!! Vorbereitung von DC-PoA-CONMAR-01 Something Sinister |
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2023-02-21 19:15 | CCC-ARCON01-02 A Whale of a Tale | 1 | 8 | Show | ||||||
Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. Potion of Greater Healing You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes. |
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Service Rewards Season 11 b | Show | |||||||||
Grand Total of Service Hours = 34 (34 used for Rewards) |
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2024-01-05 20:30 | CCC-ARCON01-02 A Whale of a Tale | 1 | Show | |||||||
Teilnehmer: Adventur Vorbereitung: +2 Stunde Loot verteilt: 500gp = 100 gp Pro Spieler Lantern of Revealing While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |
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Service Rewards Season 12 b | Show | |||||||||
Grand Total of Service Hours = 37 (37 used for Rewards) |
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2022-12-26 21:30 | DDAL 10-00 Ice Road Trackers | 1 | 7 | Show | ||||||
Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Unbreakable Arrow Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. Xanathar’s Guide to Everything, p. 139 Smoldering Armor This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 Ersatz Eye This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 Boots of False Tracks These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
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2023-04-07 14:53 | Assignment 1 Season 12 a | Kalis Nordwind | Show | |||||||
1 LvlUp von Tier 2 Service Reward |
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2023-01-19 20:15 | CCC-ARCON01-01 Forest Song | 1 | 8 | Show | ||||||
Teilnehmer: Magic Items gelootet: gesammt 500gp Adventur Vorbereitung: +2 Stunde Boots of False Tracks Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. The boots resize to fit any humanoid. Immovable Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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2023-02-23 19:00 | Assignment 4. Season 12 a | Fenree Wildwood | Show | |||||||
1 LvlUp von Tier 1 Service Reward |
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2023-05-29 18:30 | CCC-ARCON01-03 Pharmacist Wanted | 1 | 8 | Show | ||||||
Teilnehmer: Magic Items gelootet: Decanter of Endless Water Wondrous Item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. This item is found in Magic Item Table C in the Dungeon Master’s Guide. Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike. Die Spieler haben auf das Gold was angeboten wurde verzichtet um Marcus zu helfen. |
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Service Rewards Season 12 a | -3 | Show | ||||||||
Grand Total of Service Hours = 30 (30 used for Rewards) |
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Service Rewards Season 12 c | Show | |||||||||
Grand Total of Service Hours = 72 (72 used for Rewards) |
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2023-11-01 19:00 | CCC-CONMAR01-01 Helping Hands | 1 | 7 | Show | ||||||
Teilnehmer: Loot: 500gp = pro 83,3gp Adventur Vorbereitung: +2 Stunde Lantern of Revealing Wondrous item, uncommon While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. This lantern bears an etched writing in Sylvan. When read by a character who can read Sylvan, the word says: “When you light a light, you also cast a shadow”. The inscription has no mechanical effect. |
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2023-04-26 20:00 | Assignment 2 Season 12 a | Sheetha Muscaria | Show | |||||||
1 LvlUp von Tier 2 Service Reward |
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2023-12-14 18:02 | Assignment 1. Season 12 c | Ember Claw | Show | |||||||
Insignia of Claws The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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2024-02-06 18:57 | Assignment 6. Season 12 c | Raya Lightshield | Show | |||||||
Raya Lightshield a Tier 3 reward (Ring of Amity) + 30 downtime days Ring of Amity This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit. Once the rune has been invoked, it can't be invoked again until the next dawn. |