Far Howling

Season:
Forgotten Realms S 12
Race:
Shifter (Longtooth)
Class:
Wildhearth Barbarian lvl 4
Background:
Howling Moontribemember (Outlander)
Lifestyle:
Modest
Current Level:
4
Total GP:
1015.1
Total Downtime:
75
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
14
Magic Item Limit:
1
Eyes of the Eagle,
Broonch of Shielding,
Ring of Swimming,
Shatterspike,
Periapt of Health,
Soul Coin,
Sentinel Shield,
Ring Of Jumping,
Ring of Jumping,
Wand of Magic Missiles,
Bloodrage Greataxe,
Wingwear,
Living Veil Choker (Clothes of Mending),
🕷️ Sigil of the Bound Flesh (Eldritch Claw Tattoo)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2022-11-23 19:00 DDAL05-03 Uninvited Guests 1 45 10 Broonch of Shielding Show

Teilnehmer:
(1)Brennjie - Moldaan, die Bestie - Satyr - Barbarian - Level 1 - Factionless
(4)Arikatzi020 - Far Howling - Shifter - Path of the Ancestral Guardian Barbarian lvl 4 - none
(4) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 4 - none
(2)FlyPower - Faenys - Tiefling - Druid lvl 2 - none
(4) Norgai - Grond - silver Dragonborn - wild magic Barbarian 4 - none


Gekauft:
1x Healer's Kit -5gp
1x Potion of Healing -50gp


1 Ladung Healers Kit verbraucht


Loot: 100gp


Broonch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage
from the magic missile spell. This item can be found in the Dungeon Master’s Guide.

This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.


Story Award: Defenders of Parnast

You have repelled the enemies of Parnast and instilled confidence in the
people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you.


Story Award: A Giant Challenge
You have earned the respect of Prince Thornacious. He challenges you to befriend a giant, as he has done with you, (Huge sized humanoid), without using charm effects. If you do, (DMs judgement), you may spend five downtime days
to return to Thornacious, who uses Heart Sight to tell if you are true of heart. He bestows upon you the title:

Adoness (Peacekeeper). This title grants you
advantage on Charisma ability checks with goodaligned
fey.


2023-03-10 20:07 DDAL09-03 Hungry Shadows 1 39.8 10 Gloves of Thievery Show

Teilnehmer:
(3) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 3 - none
(3) RedFistFlag - Gon Freecss - Costum Lineage - Ranger 1 Monk 1 Cleric 1
(4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none
(4) Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4 - none
(3) Joscho - Berem Callon - Eladrin Spring - Fighter/Samurai - lvl 3


Loot: 39,8gp
1x Scroll of Protection from Fiends


Gloves of Thievery
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.


2022-09-17 21:04 DDEX01-01: Mission 3: The Dead at Highsun 1 1 29 10 Show

Teilnehmer:
(DesertRanger - ) Ibron - Wizard Warmagic lvl 2 - Harengon
(KaNarlist) - Mystique - Bardin lvl 1 - Tiefling
(Claudia) - Gigi - Artefiser lvl 2 - Mensch
(Arikatzi020) - Far Howling - Barbarian lvl 1 - Shifter
(Yaidz) - Charles "der Henker" McDugan - Paladin lvl 1 - Aasimar


Madame Freona’s Tea Kettle


Loot:
1x Spell Scroll of Protection from Evil and Good
1x Spell Scroll of Comprehending Languages


gekauft
1x Cook's Utensils -1 gp


Ibron der Wizard Harengon hat sich furchtbar unbeliebt gemacht in dem er Far und Charles mitten im kampf eingeschläftert hat und das fast Fars Leben gekostet hätte. Charles hat Far gerettet und auch wenn er sie anscheind nicht mag er hat was gut bei ihr.
Far hat deswegen auch einen morz "Respek"t vor Untoten. (Speziel Zombies)


2022-09-22 18:06 DDAL09-02 Stopped at the Gate 1 1 22 10 Eyes of the Eagle Show

Teilnehmer:
(2) happy - Tojok - Variant Human - Fighter 2 - none
(3) Talak - Morrec Galreth - V. Human - Druid 3 - none
(2)Arikatzi020 - Far Howling - Shifter (Beasthide) - Barbarian lvl 2 - none
(2) Marco M. - Shordu - Tortle - Monk (2) - none
(2) PetKola - Sinvio Oran - Variant Human - Rogue 2 - none
(4) Raimundo
O - Winfried Durnwald - Variant Human - Fighter 1 / Wizard 3 - Harpers
(1) Ineverexist - Kripnak (Big Click Steel Defender) - Kobold - artificer lvl 1- none


Flamme Dayrn Falburn
Velnar


Die Liste nach der Falburn verlangt um die FlĂĽchtlinge pasieren zu lassen.
• Eine vollständige Abrechnung jedes Flüchtlings mit Namen, Angaben zu Alter und Strafregister.
• Karren und Packtiere sind in der Stadt nicht gestattet - jeder muss zu Fuß eintreten.
• Bestätigung von einem Geistlichen oder Laienheiler, der dort wohnt innerhalb des Baldurs Gate, um zu bestätigen, dass jeder Flüchtling frei von Krankheiten ist.
• Es müssen Vereinbarungen mit Gasthäusern, Tempeln oder Verwandten getroffen werden, die bereit sind, die Flüchtlinge unterzubringen. Sie können nicht auf der Straße schlafen.
• Die Flüchtlinge müssen Vorkehrungen treffen, um zum Wohle der Stadt arbeiten zu können.


Loot:
1x Potion of Poisen


Eyes of the Eagle

Wondrous item, uncommon (requires attunement)

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide.

These goggles are made of leather and have lenses
of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.


+1 lvl Path of the Ancestral Guardian Barbarian lvl 3

2022-08-14 14:46 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Fern Howling


Size: 185 (medium)
Weigth: 50kg
Eyes: dunkel Rot
Hair: Dunkelbraun mit Hellbraunen Spitzen
Skin: Dunkel gebräunt


Costomizing your Origin:

Race: Shifter (Longtooth)
Source: Ability +2, one +1
Chose: Str +1, Con +2
Language Proficiencies: Common, Sylvan
Skill Proficiencies: Acrobatics
Ability Score Point ´Buy:
St 15, Dex 12, Con 14, Int 8, Wis 14, Cha 8


Class: Barbarian
Skill Proficiencies: Perception, Animal Handling


Background: Howling Moontribemember (Outlander)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils
Language Proficiencies: Elvish
Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (2)
Equipment from Background (Outlander)
Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp


Biography


The Moonwood was a large forest north of Silverymoon in the Silver Marches. By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood.


The Moonwood had a breath of its own — a slow, silver whisper that Far had once found comfort in, much like the humming of her mother when she slept as a child in her arms. The wind that traveled through the tree canopies sounded like the stories of a people who revered the forest without claiming it as their own. But after that night, when the red lightning of Thay tore through the sky, the forest breathed differently. Heavy. Watchful. Full of memories that Far would never escape.

The Daughter of the Druid

Far was never an ordinary child of the Sonnentritt Tribe.
She was born with Foxblood — a rare lineage of sharp instincts and restless spirits. Her ears, soft and movable like two quick shadows, betrayed every emotion; her long, thick tail, a mirror of her mood, was often hidden under decorated ribbons and beads, a careful attempt to conceal what she was. Her hair fell like dark smoke over her back, braided with golden threads and leather strips.

Even as a child, she could sense more than the others:
the heartbeat of the earth, the trembling boundary between danger and stillness, the moment when a creature didn't yet know whether it would flee or fight.

Her mother, the Tribe's druid, Avarielle, taught her that sensitivity was not a weakness but a gift.
"Foxblood hears what others overlook," she would say.
Far cherished that saying for many years.

As Far grew, she surpassed many of the younger warriors. When she shifted, her eyes blazed with the color of ruby amber, and fine fur patterns rippled across her shoulders and hips. But she didn’t fight like a wolf, striving for dominance — she fought like a fox: clever, quick, full of unexpected paths.

Already, she was the object of many men’s attention. Some were infatuated with her beauty, others intimidated by her skill. But Far didn’t care about being desired for her strength or beauty alone.
She wanted more.
She wanted someone who would challenge her — someone who was stronger than her, both in body and mind.
She was a woman who knew what she wanted — and who she did not want.

But Far wouldn’t settle for anyone who couldn’t meet her standards.

The Attack that Changed Everything

The sky burned red when the wizards of Thay came.
Not like an army.
Like a curse.

They sought something in the Moonwood — an artifact, a runic circle, an ancient power. The Sonnentritt Tribe stood between them and their goal.

Far remembers too much and yet too little of that night.

She remembers the smell of burning moss.
The screams of young warriors.
The howl of her own fox spirit, the one that nearly tore her apart inside.
The moment when a chain of blood magic struck her arm, and the pain knocked the breath from her lungs.

Many of those scars she still bears today — hidden under bandages that appear like fashion statements but are, in reality, her form of protection. Not physical protection, but emotional.
She can hide the wounds when she wants to.
But she knows: Those worthy of her will see them.

Her mother died at the heart of a ritual meant to protect the forest. Avarielle pushed Far away with her last strength — away from the magical barrier, away from the death of the tribe.

Far’s scream echoed through the woods, but no one answered.

When the battle ended, the Sonnentritt Tribe was no longer a tribe.
It was ash in the fog.

Path of the Wild Heart – The Fox Spirit Awakens

The spirit within her — her Wild Heart — broke that night and then rebuilt itself.
Far no longer shifted only as a fox, clever and lighthearted.
She shifted as something deeper:

A survivor.
A revenger.
A trickster who turned pain into power.

She woke from her grief not as a broken woman, but as one whose heart now beat wild — in sync with a fox spirit that had seen her suffer and said:

“Then we will fight twice as hard.”

Her rage became something more than mere fury:
It became clarity.
It became instinct.
It became an otherworldly awakening of her senses, as though the world was only now truly visible.

When Far shifts today, and she awakens her Barbarian strength, she doesn't just look angry — she looks as though something ancient, fast, and dangerous courses through her veins. Her eyes glow red. Her teeth elongate. Her movements flow like fire, deadly as a blade.

Many who have seen her fight say later that they didn’t see a woman.
They saw a spirit.

Far Today – A Smile that Warms… or Warns

Anyone who meets Far immediately notices a few things:

She knows no personal space. She leans close, touches, and even sniffs those she finds interesting.

Her voice is warm and playful, almost alluring.

Her smile can be both a promise and a threat.

Her sexuality is free, open, unrestrained. She takes what she wants when she wants, as long as the other person wants it too.

But behind every flirtatious glance lies a shadow, a pain that she never shows… unless you touch it carelessly.

Far flirts because it is her nature. She is passionate, curious, sensual — and there’s no reason for her to hide it. Closeness grounds her. Physical contact soothes her. Desire is a living reminder that she is still alive.

But if you touch her the wrong way?
If you cross her boundaries?
If you underestimate her or threaten her?

Then the other Far appears:

The terrifying vixen who saw her tribe die —
and vowed no one would break her again.

She growls when she’s had enough.
She smiles when she must fight.
She speaks quietly when she’s angry — and that is the worst part.

Her Appearance (Fine-Tuned with Your Images)

Far is a lean, muscled Shifter standing at around 5’11”. Her appearance includes:

Long, dark brown to black hair that flows like a moving animal behind her

Tall, fox-like ears adorned with golden rings and beads

Red glowing eyes that shift from playful to feral

Dark, gray-brown skin with a warm undertone

A long, fox-like tail, fluffy and rich with color, often decorated

Clawed feet and hands that hint at a sleek predator’s form

Her clothing:

Torn, revealing garments designed more for freedom of movement than protection

Jewelry made from bones, wood, metal, and runic charms

Bandages around her thighs, arms, and waist — covering the scars from the attack, though she wears them like accessories, not shame

A massive sword, which she carries with ease, as though it weighs nothing


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-11-23 19:00 DDAL05-03 Uninvited Guests 1 10 Show

Teilnehmer:
(1)Brennjie - Moldaan, die Bestie - Satyr - Barbarian - Level 1 - Factionless
(4)Arikatzi020 - Far Howling - Shifter - Path of the Ancestral Guardian Barbarian lvl 4 - none
(4) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 4 - none
(2)FlyPower - Faenys - Tiefling - Druid lvl 2 - none
(4) Norgai - Grond - silver Dragonborn - wild magic Barbarian 4 - none


Gekauft:
1x Healer's Kit -5gp
1x Potion of Healing -50gp


1 Ladung Healers Kit verbraucht


Loot: 100gp


Broonch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage
from the magic missile spell. This item can be found in the Dungeon Master’s Guide.

This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.


Story Award: Defenders of Parnast

You have repelled the enemies of Parnast and instilled confidence in the
people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you.


Story Award: A Giant Challenge
You have earned the respect of Prince Thornacious. He challenges you to befriend a giant, as he has done with you, (Huge sized humanoid), without using charm effects. If you do, (DMs judgement), you may spend five downtime days
to return to Thornacious, who uses Heart Sight to tell if you are true of heart. He bestows upon you the title:

Adoness (Peacekeeper). This title grants you
advantage on Charisma ability checks with goodaligned
fey.


2023-03-10 20:07 DDAL09-03 Hungry Shadows 1 10 Show

Teilnehmer:
(3) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 3 - none
(3) RedFistFlag - Gon Freecss - Costum Lineage - Ranger 1 Monk 1 Cleric 1
(4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none
(4) Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4 - none
(3) Joscho - Berem Callon - Eladrin Spring - Fighter/Samurai - lvl 3


Loot: 39,8gp
1x Scroll of Protection from Fiends


Gloves of Thievery
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.


2022-09-17 21:04 DDEX01-01: Mission 3: The Dead at Highsun 1 10 Show

Teilnehmer:
(DesertRanger - ) Ibron - Wizard Warmagic lvl 2 - Harengon
(KaNarlist) - Mystique - Bardin lvl 1 - Tiefling
(Claudia) - Gigi - Artefiser lvl 2 - Mensch
(Arikatzi020) - Far Howling - Barbarian lvl 1 - Shifter
(Yaidz) - Charles "der Henker" McDugan - Paladin lvl 1 - Aasimar


Madame Freona’s Tea Kettle


Loot:
1x Spell Scroll of Protection from Evil and Good
1x Spell Scroll of Comprehending Languages


gekauft
1x Cook's Utensils -1 gp


Ibron der Wizard Harengon hat sich furchtbar unbeliebt gemacht in dem er Far und Charles mitten im kampf eingeschläftert hat und das fast Fars Leben gekostet hätte. Charles hat Far gerettet und auch wenn er sie anscheind nicht mag er hat was gut bei ihr.
Far hat deswegen auch einen morz "Respek"t vor Untoten. (Speziel Zombies)


2022-09-22 18:06 DDAL09-02 Stopped at the Gate 1 10 Show

Teilnehmer:
(2) happy - Tojok - Variant Human - Fighter 2 - none
(3) Talak - Morrec Galreth - V. Human - Druid 3 - none
(2)Arikatzi020 - Far Howling - Shifter (Beasthide) - Barbarian lvl 2 - none
(2) Marco M. - Shordu - Tortle - Monk (2) - none
(2) PetKola - Sinvio Oran - Variant Human - Rogue 2 - none
(4) Raimundo
O - Winfried Durnwald - Variant Human - Fighter 1 / Wizard 3 - Harpers
(1) Ineverexist - Kripnak (Big Click Steel Defender) - Kobold - artificer lvl 1- none


Flamme Dayrn Falburn
Velnar


Die Liste nach der Falburn verlangt um die FlĂĽchtlinge pasieren zu lassen.
• Eine vollständige Abrechnung jedes Flüchtlings mit Namen, Angaben zu Alter und Strafregister.
• Karren und Packtiere sind in der Stadt nicht gestattet - jeder muss zu Fuß eintreten.
• Bestätigung von einem Geistlichen oder Laienheiler, der dort wohnt innerhalb des Baldurs Gate, um zu bestätigen, dass jeder Flüchtling frei von Krankheiten ist.
• Es müssen Vereinbarungen mit Gasthäusern, Tempeln oder Verwandten getroffen werden, die bereit sind, die Flüchtlinge unterzubringen. Sie können nicht auf der Straße schlafen.
• Die Flüchtlinge müssen Vorkehrungen treffen, um zum Wohle der Stadt arbeiten zu können.


Loot:
1x Potion of Poisen


Eyes of the Eagle

Wondrous item, uncommon (requires attunement)

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide.

These goggles are made of leather and have lenses
of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.


+1 lvl Path of the Ancestral Guardian Barbarian lvl 3

2022-08-14 14:46 Starting Log (Aktualisiert: 22.12.2022) Show

Fern Howling


Size: 185 (medium)
Weigth: 50kg
Eyes: dunkel Rot
Hair: Dunkelbraun mit Hellbraunen Spitzen
Skin: Dunkel gebräunt


Costomizing your Origin:

Race: Shifter (Longtooth)
Source: Ability +2, one +1
Chose: Str +1, Con +2
Language Proficiencies: Common, Sylvan
Skill Proficiencies: Acrobatics
Ability Score Point ´Buy:
St 15, Dex 12, Con 14, Int 8, Wis 14, Cha 8


Class: Barbarian
Skill Proficiencies: Perception, Animal Handling


Background: Howling Moontribemember (Outlander)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils
Language Proficiencies: Elvish
Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (2)
Equipment from Background (Outlander)
Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp


Biography


The Moonwood was a large forest north of Silverymoon in the Silver Marches. By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood.


The Moonwood had a breath of its own — a slow, silver whisper that Far had once found comfort in, much like the humming of her mother when she slept as a child in her arms. The wind that traveled through the tree canopies sounded like the stories of a people who revered the forest without claiming it as their own. But after that night, when the red lightning of Thay tore through the sky, the forest breathed differently. Heavy. Watchful. Full of memories that Far would never escape.

The Daughter of the Druid

Far was never an ordinary child of the Sonnentritt Tribe.
She was born with Foxblood — a rare lineage of sharp instincts and restless spirits. Her ears, soft and movable like two quick shadows, betrayed every emotion; her long, thick tail, a mirror of her mood, was often hidden under decorated ribbons and beads, a careful attempt to conceal what she was. Her hair fell like dark smoke over her back, braided with golden threads and leather strips.

Even as a child, she could sense more than the others:
the heartbeat of the earth, the trembling boundary between danger and stillness, the moment when a creature didn't yet know whether it would flee or fight.

Her mother, the Tribe's druid, Avarielle, taught her that sensitivity was not a weakness but a gift.
"Foxblood hears what others overlook," she would say.
Far cherished that saying for many years.

As Far grew, she surpassed many of the younger warriors. When she shifted, her eyes blazed with the color of ruby amber, and fine fur patterns rippled across her shoulders and hips. But she didn’t fight like a wolf, striving for dominance — she fought like a fox: clever, quick, full of unexpected paths.

Already, she was the object of many men’s attention. Some were infatuated with her beauty, others intimidated by her skill. But Far didn’t care about being desired for her strength or beauty alone.
She wanted more.
She wanted someone who would challenge her — someone who was stronger than her, both in body and mind.
She was a woman who knew what she wanted — and who she did not want.

But Far wouldn’t settle for anyone who couldn’t meet her standards.

The Attack that Changed Everything

The sky burned red when the wizards of Thay came.
Not like an army.
Like a curse.

They sought something in the Moonwood — an artifact, a runic circle, an ancient power. The Sonnentritt Tribe stood between them and their goal.

Far remembers too much and yet too little of that night.

She remembers the smell of burning moss.
The screams of young warriors.
The howl of her own fox spirit, the one that nearly tore her apart inside.
The moment when a chain of blood magic struck her arm, and the pain knocked the breath from her lungs.

Many of those scars she still bears today — hidden under bandages that appear like fashion statements but are, in reality, her form of protection. Not physical protection, but emotional.
She can hide the wounds when she wants to.
But she knows: Those worthy of her will see them.

Her mother died at the heart of a ritual meant to protect the forest. Avarielle pushed Far away with her last strength — away from the magical barrier, away from the death of the tribe.

Far’s scream echoed through the woods, but no one answered.

When the battle ended, the Sonnentritt Tribe was no longer a tribe.
It was ash in the fog.

Path of the Wild Heart – The Fox Spirit Awakens

The spirit within her — her Wild Heart — broke that night and then rebuilt itself.
Far no longer shifted only as a fox, clever and lighthearted.
She shifted as something deeper:

A survivor.
A revenger.
A trickster who turned pain into power.

She woke from her grief not as a broken woman, but as one whose heart now beat wild — in sync with a fox spirit that had seen her suffer and said:

“Then we will fight twice as hard.”

Her rage became something more than mere fury:
It became clarity.
It became instinct.
It became an otherworldly awakening of her senses, as though the world was only now truly visible.

When Far shifts today, and she awakens her Barbarian strength, she doesn't just look angry — she looks as though something ancient, fast, and dangerous courses through her veins. Her eyes glow red. Her teeth elongate. Her movements flow like fire, deadly as a blade.

Many who have seen her fight say later that they didn’t see a woman.
They saw a spirit.

Far Today – A Smile that Warms… or Warns

Anyone who meets Far immediately notices a few things:

She knows no personal space. She leans close, touches, and even sniffs those she finds interesting.

Her voice is warm and playful, almost alluring.

Her smile can be both a promise and a threat.

Her sexuality is free, open, unrestrained. She takes what she wants when she wants, as long as the other person wants it too.

But behind every flirtatious glance lies a shadow, a pain that she never shows… unless you touch it carelessly.

Far flirts because it is her nature. She is passionate, curious, sensual — and there’s no reason for her to hide it. Closeness grounds her. Physical contact soothes her. Desire is a living reminder that she is still alive.

But if you touch her the wrong way?
If you cross her boundaries?
If you underestimate her or threaten her?

Then the other Far appears:

The terrifying vixen who saw her tribe die —
and vowed no one would break her again.

She growls when she’s had enough.
She smiles when she must fight.
She speaks quietly when she’s angry — and that is the worst part.

Her Appearance (Fine-Tuned with Your Images)

Far is a lean, muscled Shifter standing at around 5’11”. Her appearance includes:

Long, dark brown to black hair that flows like a moving animal behind her

Tall, fox-like ears adorned with golden rings and beads

Red glowing eyes that shift from playful to feral

Dark, gray-brown skin with a warm undertone

A long, fox-like tail, fluffy and rich with color, often decorated

Clawed feet and hands that hint at a sleek predator’s form

Her clothing:

Torn, revealing garments designed more for freedom of movement than protection

Jewelry made from bones, wood, metal, and runic charms

Bandages around her thighs, arms, and waist — covering the scars from the attack, though she wears them like accessories, not shame

A massive sword, which she carries with ease, as though it weighs nothing


Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2022-11-23 19:00 DDAL05-03 Uninvited Guests 1 45 10 Broonch of Shielding Show

Teilnehmer:
(1)Brennjie - Moldaan, die Bestie - Satyr - Barbarian - Level 1 - Factionless
(4)Arikatzi020 - Far Howling - Shifter - Path of the Ancestral Guardian Barbarian lvl 4 - none
(4) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 4 - none
(2)FlyPower - Faenys - Tiefling - Druid lvl 2 - none
(4) Norgai - Grond - silver Dragonborn - wild magic Barbarian 4 - none


Gekauft:
1x Healer's Kit -5gp
1x Potion of Healing -50gp


1 Ladung Healers Kit verbraucht


Loot: 100gp


Broonch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage
from the magic missile spell. This item can be found in the Dungeon Master’s Guide.

This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.


Story Award: Defenders of Parnast

You have repelled the enemies of Parnast and instilled confidence in the
people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you.


Story Award: A Giant Challenge
You have earned the respect of Prince Thornacious. He challenges you to befriend a giant, as he has done with you, (Huge sized humanoid), without using charm effects. If you do, (DMs judgement), you may spend five downtime days
to return to Thornacious, who uses Heart Sight to tell if you are true of heart. He bestows upon you the title:

Adoness (Peacekeeper). This title grants you
advantage on Charisma ability checks with goodaligned
fey.


2023-03-10 20:07 DDAL09-03 Hungry Shadows 1 39.8 10 Gloves of Thievery Show

Teilnehmer:
(3) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 3 - none
(3) RedFistFlag - Gon Freecss - Costum Lineage - Ranger 1 Monk 1 Cleric 1
(4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none
(4) Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4 - none
(3) Joscho - Berem Callon - Eladrin Spring - Fighter/Samurai - lvl 3


Loot: 39,8gp
1x Scroll of Protection from Fiends


Gloves of Thievery
Wondrous Item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide.

These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.


2022-09-17 21:04 DDEX01-01: Mission 3: The Dead at Highsun 1 29 10 Show

Teilnehmer:
(DesertRanger - ) Ibron - Wizard Warmagic lvl 2 - Harengon
(KaNarlist) - Mystique - Bardin lvl 1 - Tiefling
(Claudia) - Gigi - Artefiser lvl 2 - Mensch
(Arikatzi020) - Far Howling - Barbarian lvl 1 - Shifter
(Yaidz) - Charles "der Henker" McDugan - Paladin lvl 1 - Aasimar


Madame Freona’s Tea Kettle


Loot:
1x Spell Scroll of Protection from Evil and Good
1x Spell Scroll of Comprehending Languages


gekauft
1x Cook's Utensils -1 gp


Ibron der Wizard Harengon hat sich furchtbar unbeliebt gemacht in dem er Far und Charles mitten im kampf eingeschläftert hat und das fast Fars Leben gekostet hätte. Charles hat Far gerettet und auch wenn er sie anscheind nicht mag er hat was gut bei ihr.
Far hat deswegen auch einen morz "Respek"t vor Untoten. (Speziel Zombies)


2022-09-22 18:06 DDAL09-02 Stopped at the Gate 1 22 10 Eyes of the Eagle Show

Teilnehmer:
(2) happy - Tojok - Variant Human - Fighter 2 - none
(3) Talak - Morrec Galreth - V. Human - Druid 3 - none
(2)Arikatzi020 - Far Howling - Shifter (Beasthide) - Barbarian lvl 2 - none
(2) Marco M. - Shordu - Tortle - Monk (2) - none
(2) PetKola - Sinvio Oran - Variant Human - Rogue 2 - none
(4) Raimundo
O - Winfried Durnwald - Variant Human - Fighter 1 / Wizard 3 - Harpers
(1) Ineverexist - Kripnak (Big Click Steel Defender) - Kobold - artificer lvl 1- none


Flamme Dayrn Falburn
Velnar


Die Liste nach der Falburn verlangt um die FlĂĽchtlinge pasieren zu lassen.
• Eine vollständige Abrechnung jedes Flüchtlings mit Namen, Angaben zu Alter und Strafregister.
• Karren und Packtiere sind in der Stadt nicht gestattet - jeder muss zu Fuß eintreten.
• Bestätigung von einem Geistlichen oder Laienheiler, der dort wohnt innerhalb des Baldurs Gate, um zu bestätigen, dass jeder Flüchtling frei von Krankheiten ist.
• Es müssen Vereinbarungen mit Gasthäusern, Tempeln oder Verwandten getroffen werden, die bereit sind, die Flüchtlinge unterzubringen. Sie können nicht auf der Straße schlafen.
• Die Flüchtlinge müssen Vorkehrungen treffen, um zum Wohle der Stadt arbeiten zu können.


Loot:
1x Potion of Poisen


Eyes of the Eagle

Wondrous item, uncommon (requires attunement)

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide.

These goggles are made of leather and have lenses
of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.


+1 lvl Path of the Ancestral Guardian Barbarian lvl 3

2022-08-14 14:46 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Fern Howling


Size: 185 (medium)
Weigth: 50kg
Eyes: dunkel Rot
Hair: Dunkelbraun mit Hellbraunen Spitzen
Skin: Dunkel gebräunt


Costomizing your Origin:

Race: Shifter (Longtooth)
Source: Ability +2, one +1
Chose: Str +1, Con +2
Language Proficiencies: Common, Sylvan
Skill Proficiencies: Acrobatics
Ability Score Point ´Buy:
St 15, Dex 12, Con 14, Int 8, Wis 14, Cha 8


Class: Barbarian
Skill Proficiencies: Perception, Animal Handling


Background: Howling Moontribemember (Outlander)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils
Language Proficiencies: Elvish
Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (2)
Equipment from Background (Outlander)
Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp


Biography


The Moonwood was a large forest north of Silverymoon in the Silver Marches. By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood.


The Moonwood had a breath of its own — a slow, silver whisper that Far had once found comfort in, much like the humming of her mother when she slept as a child in her arms. The wind that traveled through the tree canopies sounded like the stories of a people who revered the forest without claiming it as their own. But after that night, when the red lightning of Thay tore through the sky, the forest breathed differently. Heavy. Watchful. Full of memories that Far would never escape.

The Daughter of the Druid

Far was never an ordinary child of the Sonnentritt Tribe.
She was born with Foxblood — a rare lineage of sharp instincts and restless spirits. Her ears, soft and movable like two quick shadows, betrayed every emotion; her long, thick tail, a mirror of her mood, was often hidden under decorated ribbons and beads, a careful attempt to conceal what she was. Her hair fell like dark smoke over her back, braided with golden threads and leather strips.

Even as a child, she could sense more than the others:
the heartbeat of the earth, the trembling boundary between danger and stillness, the moment when a creature didn't yet know whether it would flee or fight.

Her mother, the Tribe's druid, Avarielle, taught her that sensitivity was not a weakness but a gift.
"Foxblood hears what others overlook," she would say.
Far cherished that saying for many years.

As Far grew, she surpassed many of the younger warriors. When she shifted, her eyes blazed with the color of ruby amber, and fine fur patterns rippled across her shoulders and hips. But she didn’t fight like a wolf, striving for dominance — she fought like a fox: clever, quick, full of unexpected paths.

Already, she was the object of many men’s attention. Some were infatuated with her beauty, others intimidated by her skill. But Far didn’t care about being desired for her strength or beauty alone.
She wanted more.
She wanted someone who would challenge her — someone who was stronger than her, both in body and mind.
She was a woman who knew what she wanted — and who she did not want.

But Far wouldn’t settle for anyone who couldn’t meet her standards.

The Attack that Changed Everything

The sky burned red when the wizards of Thay came.
Not like an army.
Like a curse.

They sought something in the Moonwood — an artifact, a runic circle, an ancient power. The Sonnentritt Tribe stood between them and their goal.

Far remembers too much and yet too little of that night.

She remembers the smell of burning moss.
The screams of young warriors.
The howl of her own fox spirit, the one that nearly tore her apart inside.
The moment when a chain of blood magic struck her arm, and the pain knocked the breath from her lungs.

Many of those scars she still bears today — hidden under bandages that appear like fashion statements but are, in reality, her form of protection. Not physical protection, but emotional.
She can hide the wounds when she wants to.
But she knows: Those worthy of her will see them.

Her mother died at the heart of a ritual meant to protect the forest. Avarielle pushed Far away with her last strength — away from the magical barrier, away from the death of the tribe.

Far’s scream echoed through the woods, but no one answered.

When the battle ended, the Sonnentritt Tribe was no longer a tribe.
It was ash in the fog.

Path of the Wild Heart – The Fox Spirit Awakens

The spirit within her — her Wild Heart — broke that night and then rebuilt itself.
Far no longer shifted only as a fox, clever and lighthearted.
She shifted as something deeper:

A survivor.
A revenger.
A trickster who turned pain into power.

She woke from her grief not as a broken woman, but as one whose heart now beat wild — in sync with a fox spirit that had seen her suffer and said:

“Then we will fight twice as hard.”

Her rage became something more than mere fury:
It became clarity.
It became instinct.
It became an otherworldly awakening of her senses, as though the world was only now truly visible.

When Far shifts today, and she awakens her Barbarian strength, she doesn't just look angry — she looks as though something ancient, fast, and dangerous courses through her veins. Her eyes glow red. Her teeth elongate. Her movements flow like fire, deadly as a blade.

Many who have seen her fight say later that they didn’t see a woman.
They saw a spirit.

Far Today – A Smile that Warms… or Warns

Anyone who meets Far immediately notices a few things:

She knows no personal space. She leans close, touches, and even sniffs those she finds interesting.

Her voice is warm and playful, almost alluring.

Her smile can be both a promise and a threat.

Her sexuality is free, open, unrestrained. She takes what she wants when she wants, as long as the other person wants it too.

But behind every flirtatious glance lies a shadow, a pain that she never shows… unless you touch it carelessly.

Far flirts because it is her nature. She is passionate, curious, sensual — and there’s no reason for her to hide it. Closeness grounds her. Physical contact soothes her. Desire is a living reminder that she is still alive.

But if you touch her the wrong way?
If you cross her boundaries?
If you underestimate her or threaten her?

Then the other Far appears:

The terrifying vixen who saw her tribe die —
and vowed no one would break her again.

She growls when she’s had enough.
She smiles when she must fight.
She speaks quietly when she’s angry — and that is the worst part.

Her Appearance (Fine-Tuned with Your Images)

Far is a lean, muscled Shifter standing at around 5’11”. Her appearance includes:

Long, dark brown to black hair that flows like a moving animal behind her

Tall, fox-like ears adorned with golden rings and beads

Red glowing eyes that shift from playful to feral

Dark, gray-brown skin with a warm undertone

A long, fox-like tail, fluffy and rich with color, often decorated

Clawed feet and hands that hint at a sleek predator’s form

Her clothing:

Torn, revealing garments designed more for freedom of movement than protection

Jewelry made from bones, wood, metal, and runic charms

Bandages around her thighs, arms, and waist — covering the scars from the attack, though she wears them like accessories, not shame

A massive sword, which she carries with ease, as though it weighs nothing