Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Eyes of the Eagle
uncommon
DDAL09-02 Stopped at the Gate
DDAL09-02 Stopped at the Gate
Show
Notes:
Eyes of the Eagle
Wondrous item, uncommon (requires attunement)
These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide.
These goggles are made of leather and have lenses
of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.
Broonch of Shielding
uncommon
DDAL05-03 Uninvited Guests
DDAL05-03 Uninvited Guests
Show
Notes:
Broonch of Shielding
Wondrous item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage
from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.
Ring of Swimming
uncommon
DDAL05-06 Beneath the Fetid Chelimer
DDAL05-06 Beneath the Fetid Chelimer
Show
Notes:
Ring of Swimming
Ring, uncommon
You have a Swimming speed of 40 feet while wearing this ring.
This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.
Shatterspike
uncommon
DDHC-TYP Tales from the Yawning Portal - The Sunless Citadel
Trade Log
Show
Notes:
Shatterspike
Weapon (longsword), uncommon (requires attunement)
You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon.
Shatterspike can’t be used to destroy magic items, unless the item itself specifically provides an AC, hit points, etc. in its description.
Periapt of Health
uncommon
DDAL09-04 Day of the Devil
DDAL09-04 Day of the Devil
Show
Notes:
Periapt of Health
Wondrous Item, uncommon
This charm consists of an irregularly shaped emerald hanging from a thick silver chain. While wearing it, you are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant. This item can be found in the Dungeon Master’s Guide.
Soul Coin
uncommon
DDAL09-04 Day of the Devil
DDAL09-04 Day of the Devil
Show
Notes:
Soul Coin
Wondrous item, uncommon
Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse.
Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
• Drain Life. You siphon away some of the soul’s essence
and gain 1d10 temporary hit points.
• Query. You telepathically ask the soul a question and
receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Freeing a Soul. Casting a spell that removes a curse
on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.
Sentinel Shield
uncommon
DDAL-DRW-INT - Red Seeds - 02 Watchers of the Trollclaws
Trade Log
Show
Notes:
Sentinel Shield
Armor (shield), uncommon - 6 lb. AC +2
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.
Ring Of Jumping
uncommon
DDAL05-10 Giant Diplomacy
DDAL05-10 Giant Diplomacy
Show
Notes:
Ring Of Jumping
Ring, uncommon, Requires Attunement
This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Eyes of the Eagle | uncommon | DDAL09-02 Stopped at the Gate | DDAL09-02 Stopped at the Gate | Show | ||
Notes:
Eyes of the Eagle Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide. These goggles are made of leather and have lenses |
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Broonch of Shielding | uncommon | DDAL05-03 Uninvited Guests | DDAL05-03 Uninvited Guests | Show | ||
Notes:
Broonch of Shielding While wearing this brooch, you have resistance to force damage, and you have immunity to damage This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were. |
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Ring of Swimming | uncommon | DDAL05-06 Beneath the Fetid Chelimer | DDAL05-06 Beneath the Fetid Chelimer | Show | ||
Notes:
Ring of Swimming You have a Swimming speed of 40 feet while wearing this ring. This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger. |
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Shatterspike | uncommon | DDHC-TYP Tales from the Yawning Portal - The Sunless Citadel | Trade Log | Show | ||
Notes:
Shatterspike You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon. Shatterspike can’t be used to destroy magic items, unless the item itself specifically provides an AC, hit points, etc. in its description. |
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Periapt of Health | uncommon | DDAL09-04 Day of the Devil | DDAL09-04 Day of the Devil | Show | ||
Notes:
Periapt of Health This charm consists of an irregularly shaped emerald hanging from a thick silver chain. While wearing it, you are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant. This item can be found in the Dungeon Master’s Guide. |
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Soul Coin | uncommon | DDAL09-04 Day of the Devil | DDAL09-04 Day of the Devil | Show | ||
Notes:
Soul Coin |
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Sentinel Shield | uncommon | DDAL-DRW-INT - Red Seeds - 02 Watchers of the Trollclaws | Trade Log | Show | ||
Notes:
Sentinel Shield While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. |
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Ring Of Jumping | uncommon | DDAL05-10 Giant Diplomacy | DDAL05-10 Giant Diplomacy | Show | ||
Notes:
Ring Of Jumping This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away. While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |