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Adventure Title
DDHC-KftGV Reach for the Stars
DDHC-KftGV Reach for the Stars
Session
1
1
Date Played
2025-12-12 21:07:00 UTC
2025-12-12 21:07:00 UTC
Levels Gained
GP +/-
545
545
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
982345456
982345456
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) Sparetime Gamer - Momoira Moira - TCL Halfelf - Illusion Wizard 4 - none (4) Echo - Falace Fernwood - Halfling - 4 Thief Rogue - Zhent (4) C0ldW0lf - Zitthor Vormir - Bugbear - Monk 4 - Golden Vault (4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Wildheard Barbarian lvl 4 - none (4) Zitzus - Elfric - Wood Elf - Hunter Ranger 4 - Golden Vault ------------------------------------------------------------------------------------------------------------------------------------------ Info: Tritt der Golden Vault bei. ------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 545gp Zala trägt zwei Zauberrollen (crown of madness und des sleep) 7x potions of healing enthält. two spell scrolls (Armor of Agathys and Arms of Hadar). drei Zauberschriftrollen (Arme von Hadar, bane und dimension door) a potion of gaseous form, a vial containing oil of slipperiness und ein Fläschchen mit einer Dosis assassin’s blood poison ------------------------------------------------------------------------------------------------------------------------------------------ Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------ Golden Vault Reward: ------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (4) Sparetime Gamer - Momoira Moira - TCL Halfelf - Illusion Wizard 4 - none (4) Echo - Falace Fernwood - Halfling - 4 Thief Rogue - Zhent (4) C0ldW0lf - Zitthor Vormir - Bugbear - Monk 4 - Golden Vault (4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Wildheard Barbarian lvl 4 - none (4) Zitzus - Elfric - Wood Elf - Hunter Ranger 4 - Golden Vault ------------------------------------------------------------------------------------------------------------------------------------------ Info: Tritt der Golden Vault bei. ------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 545gp Zala trägt zwei Zauberrollen (crown of madness und des sleep) 7x potions of healing enthält. two spell scrolls (Armor of Agathys and Arms of Hadar). drei Zauberschriftrollen (Arme von Hadar, bane und dimension door) a potion of gaseous form, a vial containing oil of slipperiness und ein Fläschchen mit einer Dosis assassin’s blood poison ------------------------------------------------------------------------------------------------------------------------------------------ Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. ------------------------------------------------------------------------------------------------------------------------------------------ Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------ Golden Vault Reward: ------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Ring of Jumping | Uncommon | DDHC-KftGV Reach for the Stars | true | ||
| Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. | |||||
| Wand of Magic Missiles | Uncommon | DDHC-KftGV Reach for the Stars | true | ||
| Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||