Show Log Entry
Adventure Title
Starting Log (Aktualisiert: 22.12.2022)
Starting Log (Aktualisiert: 22.12.2022)
Session
Date Played
2022-08-14 14:46:00 UTC
2022-08-14 14:46:00 UTC
Levels Gained
GP +/-
10
10
Downtime +/-
Location Played
Roll20
Roll20
DM Name
DM DCI Number
Notes
# **Fern Howling** --------------------------------------------------------------------------------------------------------------------------------------- Size: 185 (medium) Weigth: 50kg Eyes: dunkel Rot Hair: Dunkelbraun mit Hellbraunen Spitzen Skin: Dunkel gebräunt --------------------------------------------------------------------------------------------------------------------------------------- **Costomizing your Origin:** Race: Shifter *(Longtooth)* Source: Ability +2, one +1 Chose: Str +1, Con +2 Language Proficiencies: Common, Sylvan Skill Proficiencies: Acrobatics Ability Score Point ´Buy: St 15, Dex 12, Con 14, Int 8, Wis 14, Cha 8 --------------------------------------------------------------------------------------------------------------------------------------- **Class:** Barbarian Skill Proficiencies: Perception, Animal Handling --------------------------------------------------------------------------------------------------------------------------------------- **Background:** Howling Moontribemember *(Outlander)* Skill Proficiencies: Athletics, Survival Tool Proficiencies: Cook's Utensils Language Proficiencies: Elvish Feat: Tough --------------------------------------------------------------------------------------------------------------------------------------- **Class Equipment** Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (2) **Equipment from Background** (*Outlander*) Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp --------------------------------------------------------------------------------------------------------------------------------------- # **Biography** --------------------------------------------------------------------------------------------------------------------------------------- The Moonwood was a large forest north of Silverymoon in the Silver Marches. By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood. --------------------------------------------------------------------------------------------------------------------------------------- The Moonwood had a breath of its own — a slow, silver whisper that Far had once found comfort in, much like the humming of her mother when she slept as a child in her arms. The wind that traveled through the tree canopies sounded like the stories of a people who revered the forest without claiming it as their own. But after that night, when the red lightning of Thay tore through the sky, the forest breathed differently. Heavy. Watchful. Full of memories that Far would never escape. The Daughter of the Druid Far was never an ordinary child of the Sonnentritt Tribe. She was born with Foxblood — a rare lineage of sharp instincts and restless spirits. Her ears, soft and movable like two quick shadows, betrayed every emotion; her long, thick tail, a mirror of her mood, was often hidden under decorated ribbons and beads, a careful attempt to conceal what she was. Her hair fell like dark smoke over her back, braided with golden threads and leather strips. Even as a child, she could sense more than the others: the heartbeat of the earth, the trembling boundary between danger and stillness, the moment when a creature didn't yet know whether it would flee or fight. Her mother, the Tribe's druid, Avarielle, taught her that sensitivity was not a weakness but a gift. "Foxblood hears what others overlook," she would say. Far cherished that saying for many years. As Far grew, she surpassed many of the younger warriors. When she shifted, her eyes blazed with the color of ruby amber, and fine fur patterns rippled across her shoulders and hips. But she didn’t fight like a wolf, striving for dominance — she fought like a fox: clever, quick, full of unexpected paths. Already, she was the object of many men’s attention. Some were infatuated with her beauty, others intimidated by her skill. But Far didn’t care about being desired for her strength or beauty alone. She wanted more. She wanted someone who would challenge her — someone who was stronger than her, both in body and mind. She was a woman who knew what she wanted — and who she did not want. But Far wouldn’t settle for anyone who couldn’t meet her standards. The Attack that Changed Everything The sky burned red when the wizards of Thay came. Not like an army. Like a curse. They sought something in the Moonwood — an artifact, a runic circle, an ancient power. The Sonnentritt Tribe stood between them and their goal. Far remembers too much and yet too little of that night. She remembers the smell of burning moss. The screams of young warriors. The howl of her own fox spirit, the one that nearly tore her apart inside. The moment when a chain of blood magic struck her arm, and the pain knocked the breath from her lungs. Many of those scars she still bears today — hidden under bandages that appear like fashion statements but are, in reality, her form of protection. Not physical protection, but emotional. She can hide the wounds when she wants to. But she knows: Those worthy of her will see them. Her mother died at the heart of a ritual meant to protect the forest. Avarielle pushed Far away with her last strength — away from the magical barrier, away from the death of the tribe. Far’s scream echoed through the woods, but no one answered. When the battle ended, the Sonnentritt Tribe was no longer a tribe. It was ash in the fog. Path of the Wild Heart – The Fox Spirit Awakens The spirit within her — her Wild Heart — broke that night and then rebuilt itself. Far no longer shifted only as a fox, clever and lighthearted. She shifted as something deeper: A survivor. A revenger. A trickster who turned pain into power. She woke from her grief not as a broken woman, but as one whose heart now beat wild — in sync with a fox spirit that had seen her suffer and said: “Then we will fight twice as hard.” Her rage became something more than mere fury: It became clarity. It became instinct. It became an otherworldly awakening of her senses, as though the world was only now truly visible. When Far shifts today, and she awakens her Barbarian strength, she doesn't just look angry — she looks as though something ancient, fast, and dangerous courses through her veins. Her eyes glow red. Her teeth elongate. Her movements flow like fire, deadly as a blade. Many who have seen her fight say later that they didn’t see a woman. They saw a spirit. Far Today – A Smile that Warms… or Warns Anyone who meets Far immediately notices a few things: She knows no personal space. She leans close, touches, and even sniffs those she finds interesting. Her voice is warm and playful, almost alluring. Her smile can be both a promise and a threat. Her sexuality is free, open, unrestrained. She takes what she wants when she wants, as long as the other person wants it too. But behind every flirtatious glance lies a shadow, a pain that she never shows… unless you touch it carelessly. Far flirts because it is her nature. She is passionate, curious, sensual — and there’s no reason for her to hide it. Closeness grounds her. Physical contact soothes her. Desire is a living reminder that she is still alive. But if you touch her the wrong way? If you cross her boundaries? If you underestimate her or threaten her? Then the other Far appears: The terrifying vixen who saw her tribe die — and vowed no one would break her again. She growls when she’s had enough. She smiles when she must fight. She speaks quietly when she’s angry — and that is the worst part. Her Appearance (Fine-Tuned with Your Images) Far is a lean, muscled Shifter standing at around 5’11”. Her appearance includes: Long, dark brown to black hair that flows like a moving animal behind her Tall, fox-like ears adorned with golden rings and beads Red glowing eyes that shift from playful to feral Dark, gray-brown skin with a warm undertone A long, fox-like tail, fluffy and rich with color, often decorated Clawed feet and hands that hint at a sleek predator’s form Her clothing: Torn, revealing garments designed more for freedom of movement than protection Jewelry made from bones, wood, metal, and runic charms Bandages around her thighs, arms, and waist — covering the scars from the attack, though she wears them like accessories, not shame A massive sword, which she carries with ease, as though it weighs nothing ---------------------------------------------------------------------------------------------------------------------------------------
# **Fern Howling** --------------------------------------------------------------------------------------------------------------------------------------- Size: 185 (medium) Weigth: 50kg Eyes: dunkel Rot Hair: Dunkelbraun mit Hellbraunen Spitzen Skin: Dunkel gebräunt --------------------------------------------------------------------------------------------------------------------------------------- **Costomizing your Origin:** Race: Shifter *(Longtooth)* Source: Ability +2, one +1 Chose: Str +1, Con +2 Language Proficiencies: Common, Sylvan Skill Proficiencies: Acrobatics Ability Score Point ´Buy: St 15, Dex 12, Con 14, Int 8, Wis 14, Cha 8 --------------------------------------------------------------------------------------------------------------------------------------- **Class:** Barbarian Skill Proficiencies: Perception, Animal Handling --------------------------------------------------------------------------------------------------------------------------------------- **Background:** Howling Moontribemember *(Outlander)* Skill Proficiencies: Athletics, Survival Tool Proficiencies: Cook's Utensils Language Proficiencies: Elvish Feat: Tough --------------------------------------------------------------------------------------------------------------------------------------- **Class Equipment** Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (2) **Equipment from Background** (*Outlander*) Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp --------------------------------------------------------------------------------------------------------------------------------------- # **Biography** --------------------------------------------------------------------------------------------------------------------------------------- The Moonwood was a large forest north of Silverymoon in the Silver Marches. By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood. --------------------------------------------------------------------------------------------------------------------------------------- The Moonwood had a breath of its own — a slow, silver whisper that Far had once found comfort in, much like the humming of her mother when she slept as a child in her arms. The wind that traveled through the tree canopies sounded like the stories of a people who revered the forest without claiming it as their own. But after that night, when the red lightning of Thay tore through the sky, the forest breathed differently. Heavy. Watchful. Full of memories that Far would never escape. The Daughter of the Druid Far was never an ordinary child of the Sonnentritt Tribe. She was born with Foxblood — a rare lineage of sharp instincts and restless spirits. Her ears, soft and movable like two quick shadows, betrayed every emotion; her long, thick tail, a mirror of her mood, was often hidden under decorated ribbons and beads, a careful attempt to conceal what she was. Her hair fell like dark smoke over her back, braided with golden threads and leather strips. Even as a child, she could sense more than the others: the heartbeat of the earth, the trembling boundary between danger and stillness, the moment when a creature didn't yet know whether it would flee or fight. Her mother, the Tribe's druid, Avarielle, taught her that sensitivity was not a weakness but a gift. "Foxblood hears what others overlook," she would say. Far cherished that saying for many years. As Far grew, she surpassed many of the younger warriors. When she shifted, her eyes blazed with the color of ruby amber, and fine fur patterns rippled across her shoulders and hips. But she didn’t fight like a wolf, striving for dominance — she fought like a fox: clever, quick, full of unexpected paths. Already, she was the object of many men’s attention. Some were infatuated with her beauty, others intimidated by her skill. But Far didn’t care about being desired for her strength or beauty alone. She wanted more. She wanted someone who would challenge her — someone who was stronger than her, both in body and mind. She was a woman who knew what she wanted — and who she did not want. But Far wouldn’t settle for anyone who couldn’t meet her standards. The Attack that Changed Everything The sky burned red when the wizards of Thay came. Not like an army. Like a curse. They sought something in the Moonwood — an artifact, a runic circle, an ancient power. The Sonnentritt Tribe stood between them and their goal. Far remembers too much and yet too little of that night. She remembers the smell of burning moss. The screams of young warriors. The howl of her own fox spirit, the one that nearly tore her apart inside. The moment when a chain of blood magic struck her arm, and the pain knocked the breath from her lungs. Many of those scars she still bears today — hidden under bandages that appear like fashion statements but are, in reality, her form of protection. Not physical protection, but emotional. She can hide the wounds when she wants to. But she knows: Those worthy of her will see them. Her mother died at the heart of a ritual meant to protect the forest. Avarielle pushed Far away with her last strength — away from the magical barrier, away from the death of the tribe. Far’s scream echoed through the woods, but no one answered. When the battle ended, the Sonnentritt Tribe was no longer a tribe. It was ash in the fog. Path of the Wild Heart – The Fox Spirit Awakens The spirit within her — her Wild Heart — broke that night and then rebuilt itself. Far no longer shifted only as a fox, clever and lighthearted. She shifted as something deeper: A survivor. A revenger. A trickster who turned pain into power. She woke from her grief not as a broken woman, but as one whose heart now beat wild — in sync with a fox spirit that had seen her suffer and said: “Then we will fight twice as hard.” Her rage became something more than mere fury: It became clarity. It became instinct. It became an otherworldly awakening of her senses, as though the world was only now truly visible. When Far shifts today, and she awakens her Barbarian strength, she doesn't just look angry — she looks as though something ancient, fast, and dangerous courses through her veins. Her eyes glow red. Her teeth elongate. Her movements flow like fire, deadly as a blade. Many who have seen her fight say later that they didn’t see a woman. They saw a spirit. Far Today – A Smile that Warms… or Warns Anyone who meets Far immediately notices a few things: She knows no personal space. She leans close, touches, and even sniffs those she finds interesting. Her voice is warm and playful, almost alluring. Her smile can be both a promise and a threat. Her sexuality is free, open, unrestrained. She takes what she wants when she wants, as long as the other person wants it too. But behind every flirtatious glance lies a shadow, a pain that she never shows… unless you touch it carelessly. Far flirts because it is her nature. She is passionate, curious, sensual — and there’s no reason for her to hide it. Closeness grounds her. Physical contact soothes her. Desire is a living reminder that she is still alive. But if you touch her the wrong way? If you cross her boundaries? If you underestimate her or threaten her? Then the other Far appears: The terrifying vixen who saw her tribe die — and vowed no one would break her again. She growls when she’s had enough. She smiles when she must fight. She speaks quietly when she’s angry — and that is the worst part. Her Appearance (Fine-Tuned with Your Images) Far is a lean, muscled Shifter standing at around 5’11”. Her appearance includes: Long, dark brown to black hair that flows like a moving animal behind her Tall, fox-like ears adorned with golden rings and beads Red glowing eyes that shift from playful to feral Dark, gray-brown skin with a warm undertone A long, fox-like tail, fluffy and rich with color, often decorated Clawed feet and hands that hint at a sleek predator’s form Her clothing: Torn, revealing garments designed more for freedom of movement than protection Jewelry made from bones, wood, metal, and runic charms Bandages around her thighs, arms, and waist — covering the scars from the attack, though she wears them like accessories, not shame A massive sword, which she carries with ease, as though it weighs nothing ---------------------------------------------------------------------------------------------------------------------------------------