Adventure Logsheet
Fern Howling Size: 185 (medium) Weigth: 50kg Eyes: dunkel Rot Hair: Dunkelbraun mit Hellbraunen Spitzen Skin: Dunkel gebräunt Costomizing your Origin: Race: Shifter (Longtooth) Source: Ability +2, one +1 Chose: Str +1, Con +2 Language Proficiencies: Common, Sylvan Skill Proficiencies: Acrobatics Ability Score Point ´Buy: St 15, Dex 12, Con 14, Int 8, Wis 14, Cha 8 Class: Barbarian Skill Proficiencies: Perception, Animal Handling Background: Howling Moontribemember (Outlander) Skill Proficiencies: Athletics, Survival Tool Proficiencies: Cook's Utensils Language Proficiencies: Elvish Feat: Tough Class Equipment Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (2) Equipment from Background (Outlander) Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp Biography The Moonwood was a large forest north of Silverymoon in the Silver Marches. By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood. Far ist ein Weibchen eines Shifter-Tribes der durch den Moonwood wandert. Nomaden, die wenn es zu langweilig oder nicht genug Nahrung zu finden war weiter zogen. Sie war eine der etwas interessanteren Partien. Nicht nur weil sie die Tochter der Tribes Druidin war sondern auch die Tatsache das ihre Fähigkeiten viele der anderen Weibchen in den Schatten stellte. Viele Männchen machten ihre den Hof aber keiner schien ihren Ansprüchen gerecht zu werden. Sie wollte mehr als nur wegen ihrer Stärke oder Attraktivität begehrt zu werden. Außerdem sollte das Männchen das sie wählte stärker sein als sie. Da sie aber doch schon in dem Alter war in dem sie langsam anfangen sollte dem Tribe Nachkommen zu schenken beschloss sie Außerhalb zu suchen und erst wieder zurück zu kehren wenn sie einen passenden Mate gefunden hätte. Zum Endsätzen ihrer Verehrer. Far ist eine ca. 180 große Shifterin die anscheind eine Lupinartige Familiengeschcihte hat. Die erkennt man schnell an ihren Wolfartigen Ohren und dem Schweif, auch wenn dieser mit Bändern dekoriert nicht gleich danach wirkt. Ihr langes Haar ist offen und sie scheint es gut zu pflegen. Ihre Augen sind stechend Rot und ihre Haut Dunkel gebräunt die eher ins gräuliche geht. Ihre Kleidung ist sehr freizügig und wirkt als wäre sie an manchen stellen gerissen und nicht wieder geflickt geworden. Sie trägt auch viele Bandagen die wohl eher einen Art Style darstellen sollen als das sie verletzt sei. Sie trägt an vielen stellen Schmuckstücke, Ringe, Bänder und ähnliches.
Teilnehmer: (DesertRanger - ) Ibron - Wizard Warmagic lvl 2 - Harengon (KaNarlist) - Mystique - Bardin lvl 1 - Tiefling (Claudia) - Gigi - Artefiser lvl 2 - Mensch (Arikatzi020) - Far Howling - Barbarian lvl 1 - Shifter (Yaidz) - Charles "der Henker" McDugan - Paladin lvl 1 - Aasimar Madame Freona’s Tea Kettle Loot: 1x Spell Scroll of Protection from Evil and Good 1x Spell Scroll of Comprehending Languages gekauft 1x Cook's Utensils -1 gp Ibron der Wizard Harengon hat sich furchtbar unbeliebt gemacht in dem er Far und Charles mitten im kampf eingeschläftert hat und das fast Fars Leben gekostet hätte. Charles hat Far gerettet und auch wenn er sie anscheind nicht mag er hat was gut bei ihr. Far hat deswegen auch einen morz "Respek"t vor Untoten. (Speziel Zombies)
Teilnehmer: (2) happy - Tojok - Variant Human - Fighter 2 - none (3) Talak - Morrec Galreth - V. Human - Druid 3 - none (2)Arikatzi020 - Far Howling - Shifter (Beasthide) - Barbarian lvl 2 - none (2) Marco M. - Shordu - Tortle - Monk (2) - none (2) PetKola - Sinvio Oran - Variant Human - Rogue 2 - none (4) RaimundoO - Winfried Durnwald - Variant Human - Fighter 1 / Wizard 3 - Harpers (1) Ineverexist - Kripnak (Big Click Steel Defender) - Kobold - artificer lvl 1- none Flamme Dayrn Falburn Velnar Die Liste nach der Falburn verlangt um die Flüchtlinge pasieren zu lassen. • Eine vollständige Abrechnung jedes Flüchtlings mit Namen, Angaben zu Alter und Strafregister. • Karren und Packtiere sind in der Stadt nicht gestattet - jeder muss zu Fuß eintreten. • Bestätigung von einem Geistlichen oder Laienheiler, der dort wohnt innerhalb des Baldurs Gate, um zu bestätigen, dass jeder Flüchtling frei von Krankheiten ist. • Es müssen Vereinbarungen mit Gasthäusern, Tempeln oder Verwandten getroffen werden, die bereit sind, die Flüchtlinge unterzubringen. Sie können nicht auf der Straße schlafen. • Die Flüchtlinge müssen Vorkehrungen treffen, um zum Wohle der Stadt arbeiten zu können. Loot: 1x Potion of Poisen Eyes of the Eagle Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide. These goggles are made of leather and have lenses of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon. +1 lvl Path of the Ancestral Guardian Barbarian lvl 3
Teilnehmer: (4) JinxedBear - Ragnar - Shadar-kai - Drakewarden Ranger 4 - none (3) Claudia N.- Inaphina Fimplezimple - Forest Gnome - Ranger 3 - none (4) Madlech - Rober "Big Bob" Hudruv - Fighter 2/Barbarian 2 - none (3) Arikatzi020 - Far Howling - Shifter (Beasthide) - Path of the Ancestral Guardian Barbarian lvl 3 - none (4) Nils D. - Hadar Wolfspelz> - Half-Orc - Zealot Barbarian 4 - none A fine scroll sealed with a crane sigil was delivered to you. You have been personally invited by a mysterious seer to go to the Zhentarim trade outpost of Vuerthyl in the Anauroch Desert. -4 gp Desert Clohting -12 sp 4x Waterskin -5 gp Rationen (Arabische Gewürze) 10x Loot: 71 gp Trinket: A gold coin minted in an unknown land. 1x Potion of Hill Giant Strength Bracers of Archery Wondrous item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. x4 Rationen verbraucht 1 lvl Path of the Ancestral Guardian Barbarian Lvl 4 APL Feat: Great Weapon Master
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Tradet with Neve Elura https://www.adventurersleaguelog.com/users/36450/characters/87768/tradelogentries/964600
Teilnehmer: (1)Brennjie - Moldaan, die Bestie - Satyr - Barbarian - Level 1 - Factionless (4)Arikatzi020 - Far Howling - Shifter - Path of the Ancestral Guardian Barbarian lvl 4 - none (4) Nils D. - Hadar Wolfspelz - Half-Orc - Zealot Barbarian 4 - none (2)FlyPower - Faenys - Tiefling - Druid lvl 2 - none (4) Norgai - Grond - silver Dragonborn - wild magic Barbarian 4 - none Gekauft: 1x Healer's Kit -5gp 1x Potion of Healing -50gp 1 Ladung Healers Kit verbraucht Loot: 100gp Broonch of Shielding Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide. This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were. Story Award: Defenders of Parnast You have repelled the enemies of Parnast and instilled confidence in the people. You’ll never sleep in a barn again while in Parnast. Everyone opens their doors to you. Story Award: A Giant Challenge You have earned the respect of Prince Thornacious. He challenges you to befriend a giant, as he has done with you, (Huge sized humanoid), without using charm effects. If you do, (DMs judgement), you may spend five downtime days to return to Thornacious, who uses Heart Sight to tell if you are true of heart. He bestows upon you the title: Adoness (Peacekeeper). This title grants you advantage on Charisma ability checks with goodaligned fey.
Teilnehmer: (4) C0ldW0lf - Theodore Isaac McAllister - Tasha's Custom (Aware Wolf) - Crown Paladin 4 - Lord's Alliance Bramymond - Aster Grünzweig - Ghostwise Halfling - Druid, Circle of the Moon- Lvl 3 - Emerald Enclave (1) (4) Maluku Seito - Mug Beerhammer - Dwarf - Order Cleric 4 (4)Arikatzi020 - Far Howling - Shifter - Path of the Ancestral Babarian - none 4 - Claudia- Inaphina - Ranger - 4 - none (2) Yaidz - Kendrick - V Human - Artificer 2 Loot: 83,3 gp Ring of Swimming Ring, uncommon You have a Swimming speed of 40 feet while wearing this ring. This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.
Wechsel der Barbarian Sub Class von Path of the Ancestral Guardian zu Path Of The Totem Warrior (Wolf) ASI Wechsel von GWM zu +2 Str
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Tradet with https://www.adventurersleaguelog.com/users/36450/characters/93248/tradelogentries/1035636 Sekae
Teilnehmer: (3) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 3 - none (3) RedFistFlag - Gon Freecss - Costum Lineage - Ranger 1 Monk 1 Cleric 1 (4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none (4) Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4 - none (3) Joscho - Berem Callon - Eladrin Spring - Fighter/Samurai - lvl 3 Loot: 39,8gp 1x Scroll of Protection from Fiends Gloves of Thievery Wondrous Item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide. These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.
Teilnehmer: (4) C0ldW0lf - Shelldon Montgomery - Tortle - Paladin 2/Wizard 2 - none (4) Doravien - Aidan Salass - Human - Shadow Sorcerer 4 (4)Arikatzi020 - Far Howling - Shifter - Path Of The Totem Warrior Barbarian lvl 4 (4) happy - Wilcard - Eladrin - Sorcerer (Wild Magic) 4 - none Loot: 1x Potion of Growth 1x Potion of Healing Periapt of Health Wondrous Item, uncommon This charm consists of an irregularly shaped emerald hanging from a thick silver chain. While wearing it, you are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant. This item can be found in the Dungeon Master’s Guide. Soul Coin Wondrous item, uncommon Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. Carrying Soul Coins. To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: • Drain Life. You siphon away some of the soul’s essence and gain 1d10 temporary hit points. • Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.
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Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/tradelogentries/1055872
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Tradet with Lerra https://www.adventurersleaguelog.com/users/36450/characters/90041/tradelogentries/1055879
Teilnehmer: (4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Path Of The Totem Warrior Barbarian lvl 4 - none (1) Ineverexist - Astarion Greyward - Kenku - Wizard 1 - none (1) Bramymond - Sir Crick Wellsley - Variant human - Paladin: Oath of Devotion 1 - OotG (4)Echo - Flyneon Stargazer - Ghostwise Halfling - Stars Druid 4 - Keine Darkvision - Emerald Enclave LordFreaz - Eladon - High Elf - Draconic Bloodline (Blue) Scorcerer 1 - none Info: Story Award: A Giant Challenge wurde erfüllt durch die Anfreundung (duch die Erfüllung seiner Challenges) von den Ettin Gralm. Sie gibt 5 Downtime Days für den Folgenden Effekt: Adoness (Peacekeeper). This title grants you advantage on Charisma ability checks with goodalignedfey. Loot: 100gp 1x Potion of Greater Healing 1x Potion of Healing Ring Of Jumping Ring, uncommon, Requires Attunement This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away. While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. Story Award: Satyr Training. Prince Thornacious has heard more of your great deeds through his servant Blassios. The latter invites you to come on a “vision quest” with him in the Forgotten Forest. If you do, you may spend 5 downtimes days to engage in revelry and seeking out your inner self. Once, if you fail a saving throw against poison, you may call upon your fey teachings to succeed on the saving throw, instead. Story Award: Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name. Story Award: Greater Defenders of Parnast. You have shown your selflessness time and again to the citizens of Parnast. While in Parnast, everyone opens their doors and pantries to you offering a 10% discount on goods and healing services. 1x Healer skit Ladung verbraucht