Far Howling

Season:
Forgotten Realms S 12
Race:
Shifter (Longtooth)
Class:
Wildhearth Barbarian lvl 4
Background:
Howling Moontribemember (Outlander)
Lifestyle:
Modest
Current Level:
4
Total GP:
1015.1
Total Downtime:
75
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
17
Magic Item Limit:
1
Eyes of the Eagle,
Broonch of Shielding,
Ring of Swimming,
Shatterspike,
Periapt of Health,
Soul Coin,
Sentinel Shield,
Ring Of Jumping,
Ring of Jumping,
Wand of Magic Missiles,
Bloodrage Greataxe,
Wingwear,
Living Veil Choker (Clothes of Mending),
🕷️ Sigil of the Bound Flesh (Eldritch Claw Tattoo),
Weathered Sunpendant (Periapt of Health),
Glabbagool´s Mace,
Dagger +1

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2026-07-15 19:44 Out of the Abyss - Chapter 2: Into Darkness and DC´s - FR-DC – Beneath Endless Night: The Muck Pit 9 Weathered Sunpendant (Periapt of Health) Show DM Log

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Loot:
1x Potion of Water Breathing


Weathered Sunpendant (Periapt of Health)
Wondrous Item, Uncommon (Requires Attunement)

"Half-buried in the foul mire, this weathered pendant rested upon the remains of an explorer whose bones showed no trace of disease or decay. Even after countless years beneath the muck, the green gem still gleams with quiet vitality."

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Property — Temperate
The explorer who once wore this periapt survived blistering geothermal caverns, freezing underground rivers, and poisonous fungal forests. Though its owner ultimately perished, the amulet still carries the quiet resilience that preserved them for so long.


2026-07-22 19:33 Out of the Abyss - Chapter 2: Into Darkness and DC´s - The Oozing Temple 10 Glabbagool´s Mace, Dagger +1 Show DM Log

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Alle anderen Spieler haben auch noch 1 Level noch erhalten.


Infos:


Osvald (Bramymond) "Das ist eine Redewendung der Dumathoiner. Dieser Ort ist abgeschnitten von seiner Presenz und seinem Schutz. Alles unter der Erde obligt ansonsten seinem wachsamen Auge."
Adrian Crowne [C0ldW0lf] zu Stool "Ich... ähm... wir bringen dich schon nach hause, Kleiner..." etwas awkward
Sheva (Brennjie) Chris Hanson would like to speak to you. Take a seat.
Jorlan setzt sich wieder langsam am Boden ab.
Adrian Crowne [C0ldW0lf] fĂĽhlt sich etwas mit runtergezogen von der Reaktion auf das allein sein und stimmt einen Song an...
Jorlan fängt an etwas ungeduldig auf dem Boden mit seiner Fußkralle rauf und runter zu stampfen.
Osvald (Bramymond) Ich bevrzuge es Herr meiner Sinne zu sein, aber Danke. Tatsächlich macht mir der Konsum dieser Drogen eher etwas Sorgen um euch, aber was immer euch hilft mit all dem klarmzu kommen.
Adrian Crowne [C0ldW0lf] "du wärst überrascht auf wie viel mehr Ideen man doch mit leicht erweiterten Sinnen kommen kann..."
Sheva (Brennjie) fĂĽllt ihre Wasserflasche auf.
Sheva (Brennjie) wäscht sich auch ausgiebig.
Jorlan tut Sheva gleich und wäscht sich ebenfalls so gut es geht.
Jorlan taucht etwas ins Wasser und setzt sich an den Rand hin, legt seinen Kopf und Arme am Rand ab.
Adrian Crowne [C0ldW0lf] sitzt an einer Seite, klimpert ein bisschen auf der Gitarre und scheint da an etwas zu arbeiten
Jorlan legt seine Kralle auf Fars Oberschenkel.
Far Howling* (Arikatzi020) zuckt kurz, schaut ihn an und grinst breit.
Jorlan lehnt sich noch entspannter ĂĽbers Becken, scheint nicht wirklich wahrzunehmen was geschieht.


Adrians erster Wildmagicsurge:
Lady of Mask´s:Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

Osvald denkt das Adrian nicht mehr Adrian ist durch seine Veränderung. Und hat mit Eldeth geredet das sie ihn (mit Stool) im auge behalten soll)

Sheva hat das Relief wiedererkannt und ihren Wisdomsave verloren. Der Albtraum verfestigt sich.

Der Sentient Gelantines Cube begleitet die gruppe nun, sie sind langsamer als sonst.


Loot:
1x Oil of Slipperiness
1x Potion of Greater Healing


Glabbagool´s Mace
Weapon (Mace), Common/Unique (Requires Attunement)

While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.


Dagger +1
Weapon (Dagger), Uncommon

"The hilt has a spider design."

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.


2025-12-12 10:32 Reworkt Starting Log and Rest Changes for 2024 Rules Show

In Arbeit


Far Howling


Size: 185 (medium)
Weigth: 50kg
Eyes: dunkel Rot
Hair: Dunkelbraun mit Hellbraunen Spitzen
Skin: Dunkel gebräunt


Costomizing your Origin:
Race: Shifter (Longtooth)
Creature Type. You are a Humanoid.
Size. You are Medium.
Speed. Your walking speed is 30 feet.
Darkvision, Shifting, Bestial Instincts
Skill Proficiencies: Acrobatics
Ability Score Point ´Buy:
St 15 (+2+1), Dex 14, Con 15 (+1), Int 8, Wis 12, Cha 8


Class: Barbarian
Saving Throw Proficiencies: Strength and Constitution
Skill Proficiencies
Choose 2: Perception, Animal Handling
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light and Medium armor and Shields
Level 1: Rage, Unarmored Defense. Weapon Mastery
Level 2 bis 4:
Level 2: Danger Sense, Reckless Attack
Level 3: Barbarian Subclass, Primal Knowledge
Skill Proficiencie: Nature
You gain a Barbarian subclass of your choice: Path of the Wild Heart
Animal Speaker, Rage of the Wilds
Level 4: Feat: Breat Weapon Master +1 Str


Background: Howling Moontribemember (Outlander)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils
Language Proficiencies: Common, Sylvan, Elvish
Source: Ability +2, one +1
Chose: Str +2, Con +1
Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (4), 15gp
Equipment from Background (Outlander)
Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp


gekauft:
Javelin (4)


2022-08-14 14:46 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Fern Howling


Size: 185 (medium)
Weigth: 50kg
Eyes: dunkel Rot
Hair: Dunkelbraun mit Hellbraunen Spitzen
Skin: Dunkel gebräunt


Costomizing your Origin:

Race: Shifter (Longtooth)
Source: Ability +2, one +1
Chose: Str +1, Con +2
Language Proficiencies: Common, Sylvan
Skill Proficiencies: Acrobatics
Ability Score Point ´Buy:
St 15, Dex 12, Con 14, Int 8, Wis 14, Cha 8


Class: Barbarian
Skill Proficiencies: Perception, Animal Handling


Background: Howling Moontribemember (Outlander)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils
Language Proficiencies: Elvish
Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (2)
Equipment from Background (Outlander)
Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp


Biography


The Moonwood was a large forest north of Silverymoon in the Silver Marches. By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood.


The Moonwood had a breath of its own — a slow, silver whisper that Far had once found comfort in, much like the humming of her mother when she slept as a child in her arms. The wind that traveled through the tree canopies sounded like the stories of a people who revered the forest without claiming it as their own. But after that night, when the red lightning of Thay tore through the sky, the forest breathed differently. Heavy. Watchful. Full of memories that Far would never escape.

The Daughter of the Druid

Far was never an ordinary child of the Sonnentritt Tribe.
She was born with Foxblood — a rare lineage of sharp instincts and restless spirits. Her ears, soft and movable like two quick shadows, betrayed every emotion; her long, thick tail, a mirror of her mood, was often hidden under decorated ribbons and beads, a careful attempt to conceal what she was. Her hair fell like dark smoke over her back, braided with golden threads and leather strips.

Even as a child, she could sense more than the others:
the heartbeat of the earth, the trembling boundary between danger and stillness, the moment when a creature didn't yet know whether it would flee or fight.

Her mother, the Tribe's druid, Avarielle, taught her that sensitivity was not a weakness but a gift.
"Foxblood hears what others overlook," she would say.
Far cherished that saying for many years.

As Far grew, she surpassed many of the younger warriors. When she shifted, her eyes blazed with the color of ruby amber, and fine fur patterns rippled across her shoulders and hips. But she didn’t fight like a wolf, striving for dominance — she fought like a fox: clever, quick, full of unexpected paths.

Already, she was the object of many men’s attention. Some were infatuated with her beauty, others intimidated by her skill. But Far didn’t care about being desired for her strength or beauty alone.
She wanted more.
She wanted someone who would challenge her — someone who was stronger than her, both in body and mind.
She was a woman who knew what she wanted — and who she did not want.

But Far wouldn’t settle for anyone who couldn’t meet her standards.

The Attack that Changed Everything

The sky burned red when the wizards of Thay came.
Not like an army.
Like a curse.

They sought something in the Moonwood — an artifact, a runic circle, an ancient power. The Sonnentritt Tribe stood between them and their goal.

Far remembers too much and yet too little of that night.

She remembers the smell of burning moss.
The screams of young warriors.
The howl of her own fox spirit, the one that nearly tore her apart inside.
The moment when a chain of blood magic struck her arm, and the pain knocked the breath from her lungs.

Many of those scars she still bears today — hidden under bandages that appear like fashion statements but are, in reality, her form of protection. Not physical protection, but emotional.
She can hide the wounds when she wants to.
But she knows: Those worthy of her will see them.

Her mother died at the heart of a ritual meant to protect the forest. Avarielle pushed Far away with her last strength — away from the magical barrier, away from the death of the tribe.

Far’s scream echoed through the woods, but no one answered.

When the battle ended, the Sonnentritt Tribe was no longer a tribe.
It was ash in the fog.

Path of the Wild Heart – The Fox Spirit Awakens

The spirit within her — her Wild Heart — broke that night and then rebuilt itself.
Far no longer shifted only as a fox, clever and lighthearted.
She shifted as something deeper:

A survivor.
A revenger.
A trickster who turned pain into power.

She woke from her grief not as a broken woman, but as one whose heart now beat wild — in sync with a fox spirit that had seen her suffer and said:

“Then we will fight twice as hard.”

Her rage became something more than mere fury:
It became clarity.
It became instinct.
It became an otherworldly awakening of her senses, as though the world was only now truly visible.

When Far shifts today, and she awakens her Barbarian strength, she doesn't just look angry — she looks as though something ancient, fast, and dangerous courses through her veins. Her eyes glow red. Her teeth elongate. Her movements flow like fire, deadly as a blade.

Many who have seen her fight say later that they didn’t see a woman.
They saw a spirit.

Far Today – A Smile that Warms… or Warns

Anyone who meets Far immediately notices a few things:

She knows no personal space. She leans close, touches, and even sniffs those she finds interesting.

Her voice is warm and playful, almost alluring.

Her smile can be both a promise and a threat.

Her sexuality is free, open, unrestrained. She takes what she wants when she wants, as long as the other person wants it too.

But behind every flirtatious glance lies a shadow, a pain that she never shows… unless you touch it carelessly.

Far flirts because it is her nature. She is passionate, curious, sensual — and there’s no reason for her to hide it. Closeness grounds her. Physical contact soothes her. Desire is a living reminder that she is still alive.

But if you touch her the wrong way?
If you cross her boundaries?
If you underestimate her or threaten her?

Then the other Far appears:

The terrifying vixen who saw her tribe die —
and vowed no one would break her again.

She growls when she’s had enough.
She smiles when she must fight.
She speaks quietly when she’s angry — and that is the worst part.

Her Appearance (Fine-Tuned with Your Images)

Far is a lean, muscled Shifter standing at around 5’11”. Her appearance includes:

Long, dark brown to black hair that flows like a moving animal behind her

Tall, fox-like ears adorned with golden rings and beads

Red glowing eyes that shift from playful to feral

Dark, gray-brown skin with a warm undertone

A long, fox-like tail, fluffy and rich with color, often decorated

Clawed feet and hands that hint at a sleek predator’s form

Her clothing:

Torn, revealing garments designed more for freedom of movement than protection

Jewelry made from bones, wood, metal, and runic charms

Bandages around her thighs, arms, and waist — covering the scars from the attack, though she wears them like accessories, not shame

A massive sword, which she carries with ease, as though it weighs nothing


2022-11-26 00:00 Umbau Show

  • Wechsel der Barbarian Sub Class von Path of the Ancestral Guardian zu Path Of The Totem Warrior (Wolf)
  • ASI Wechsel von GWM zu +2 Str

2023-05-17 11:34 Trade Log -5 Glaive of Warning > Sentinel Shield Show Trade Log

Tradet with Lerra https://www.adventurersleaguelog.com/users/36450/characters/90041/trade_log_entries/1055879

2023-05-17 11:29 Trade Log -5 Gloves of Thievery > Glaive of Warning Show Trade Log

Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1055872

2023-01-31 20:32 Trade Log -5 Bracers of Archery > Shatterspike Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/93248/trade_log_entries/1035636 Sekae

2022-11-20 23:48 Trade Log -5 Bracers of Archery > Bracers of Archery Show Trade Log

Tradet with Neve Elura https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/964600

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2026-07-15 19:44 Out of the Abyss - Chapter 2: Into Darkness and DC´s - FR-DC – Beneath Endless Night: The Muck Pit 9 Show DM Log

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Loot:
1x Potion of Water Breathing


Weathered Sunpendant (Periapt of Health)
Wondrous Item, Uncommon (Requires Attunement)

"Half-buried in the foul mire, this weathered pendant rested upon the remains of an explorer whose bones showed no trace of disease or decay. Even after countless years beneath the muck, the green gem still gleams with quiet vitality."

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Property — Temperate
The explorer who once wore this periapt survived blistering geothermal caverns, freezing underground rivers, and poisonous fungal forests. Though its owner ultimately perished, the amulet still carries the quiet resilience that preserved them for so long.


2026-07-22 19:33 Out of the Abyss - Chapter 2: Into Darkness and DC´s - The Oozing Temple 10 Show DM Log

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Alle anderen Spieler haben auch noch 1 Level noch erhalten.


Infos:


Osvald (Bramymond) "Das ist eine Redewendung der Dumathoiner. Dieser Ort ist abgeschnitten von seiner Presenz und seinem Schutz. Alles unter der Erde obligt ansonsten seinem wachsamen Auge."
Adrian Crowne [C0ldW0lf] zu Stool "Ich... ähm... wir bringen dich schon nach hause, Kleiner..." etwas awkward
Sheva (Brennjie) Chris Hanson would like to speak to you. Take a seat.
Jorlan setzt sich wieder langsam am Boden ab.
Adrian Crowne [C0ldW0lf] fĂĽhlt sich etwas mit runtergezogen von der Reaktion auf das allein sein und stimmt einen Song an...
Jorlan fängt an etwas ungeduldig auf dem Boden mit seiner Fußkralle rauf und runter zu stampfen.
Osvald (Bramymond) Ich bevrzuge es Herr meiner Sinne zu sein, aber Danke. Tatsächlich macht mir der Konsum dieser Drogen eher etwas Sorgen um euch, aber was immer euch hilft mit all dem klarmzu kommen.
Adrian Crowne [C0ldW0lf] "du wärst überrascht auf wie viel mehr Ideen man doch mit leicht erweiterten Sinnen kommen kann..."
Sheva (Brennjie) fĂĽllt ihre Wasserflasche auf.
Sheva (Brennjie) wäscht sich auch ausgiebig.
Jorlan tut Sheva gleich und wäscht sich ebenfalls so gut es geht.
Jorlan taucht etwas ins Wasser und setzt sich an den Rand hin, legt seinen Kopf und Arme am Rand ab.
Adrian Crowne [C0ldW0lf] sitzt an einer Seite, klimpert ein bisschen auf der Gitarre und scheint da an etwas zu arbeiten
Jorlan legt seine Kralle auf Fars Oberschenkel.
Far Howling* (Arikatzi020) zuckt kurz, schaut ihn an und grinst breit.
Jorlan lehnt sich noch entspannter ĂĽbers Becken, scheint nicht wirklich wahrzunehmen was geschieht.


Adrians erster Wildmagicsurge:
Lady of Mask´s:Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

Osvald denkt das Adrian nicht mehr Adrian ist durch seine Veränderung. Und hat mit Eldeth geredet das sie ihn (mit Stool) im auge behalten soll)

Sheva hat das Relief wiedererkannt und ihren Wisdomsave verloren. Der Albtraum verfestigt sich.

Der Sentient Gelantines Cube begleitet die gruppe nun, sie sind langsamer als sonst.


Loot:
1x Oil of Slipperiness
1x Potion of Greater Healing


Glabbagool´s Mace
Weapon (Mace), Common/Unique (Requires Attunement)

While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.


Dagger +1
Weapon (Dagger), Uncommon

"The hilt has a spider design."

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.


2025-12-12 10:32 Reworkt Starting Log and Rest Changes for 2024 Rules Show

In Arbeit


Far Howling


Size: 185 (medium)
Weigth: 50kg
Eyes: dunkel Rot
Hair: Dunkelbraun mit Hellbraunen Spitzen
Skin: Dunkel gebräunt


Costomizing your Origin:
Race: Shifter (Longtooth)
Creature Type. You are a Humanoid.
Size. You are Medium.
Speed. Your walking speed is 30 feet.
Darkvision, Shifting, Bestial Instincts
Skill Proficiencies: Acrobatics
Ability Score Point ´Buy:
St 15 (+2+1), Dex 14, Con 15 (+1), Int 8, Wis 12, Cha 8


Class: Barbarian
Saving Throw Proficiencies: Strength and Constitution
Skill Proficiencies
Choose 2: Perception, Animal Handling
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light and Medium armor and Shields
Level 1: Rage, Unarmored Defense. Weapon Mastery
Level 2 bis 4:
Level 2: Danger Sense, Reckless Attack
Level 3: Barbarian Subclass, Primal Knowledge
Skill Proficiencie: Nature
You gain a Barbarian subclass of your choice: Path of the Wild Heart
Animal Speaker, Rage of the Wilds
Level 4: Feat: Breat Weapon Master +1 Str


Background: Howling Moontribemember (Outlander)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils
Language Proficiencies: Common, Sylvan, Elvish
Source: Ability +2, one +1
Chose: Str +2, Con +1
Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (4), 15gp
Equipment from Background (Outlander)
Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp


gekauft:
Javelin (4)


2022-08-14 14:46 Starting Log (Aktualisiert: 22.12.2022) Show

Fern Howling


Size: 185 (medium)
Weigth: 50kg
Eyes: dunkel Rot
Hair: Dunkelbraun mit Hellbraunen Spitzen
Skin: Dunkel gebräunt


Costomizing your Origin:

Race: Shifter (Longtooth)
Source: Ability +2, one +1
Chose: Str +1, Con +2
Language Proficiencies: Common, Sylvan
Skill Proficiencies: Acrobatics
Ability Score Point ´Buy:
St 15, Dex 12, Con 14, Int 8, Wis 14, Cha 8


Class: Barbarian
Skill Proficiencies: Perception, Animal Handling


Background: Howling Moontribemember (Outlander)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils
Language Proficiencies: Elvish
Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (2)
Equipment from Background (Outlander)
Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp


Biography


The Moonwood was a large forest north of Silverymoon in the Silver Marches. By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood.


The Moonwood had a breath of its own — a slow, silver whisper that Far had once found comfort in, much like the humming of her mother when she slept as a child in her arms. The wind that traveled through the tree canopies sounded like the stories of a people who revered the forest without claiming it as their own. But after that night, when the red lightning of Thay tore through the sky, the forest breathed differently. Heavy. Watchful. Full of memories that Far would never escape.

The Daughter of the Druid

Far was never an ordinary child of the Sonnentritt Tribe.
She was born with Foxblood — a rare lineage of sharp instincts and restless spirits. Her ears, soft and movable like two quick shadows, betrayed every emotion; her long, thick tail, a mirror of her mood, was often hidden under decorated ribbons and beads, a careful attempt to conceal what she was. Her hair fell like dark smoke over her back, braided with golden threads and leather strips.

Even as a child, she could sense more than the others:
the heartbeat of the earth, the trembling boundary between danger and stillness, the moment when a creature didn't yet know whether it would flee or fight.

Her mother, the Tribe's druid, Avarielle, taught her that sensitivity was not a weakness but a gift.
"Foxblood hears what others overlook," she would say.
Far cherished that saying for many years.

As Far grew, she surpassed many of the younger warriors. When she shifted, her eyes blazed with the color of ruby amber, and fine fur patterns rippled across her shoulders and hips. But she didn’t fight like a wolf, striving for dominance — she fought like a fox: clever, quick, full of unexpected paths.

Already, she was the object of many men’s attention. Some were infatuated with her beauty, others intimidated by her skill. But Far didn’t care about being desired for her strength or beauty alone.
She wanted more.
She wanted someone who would challenge her — someone who was stronger than her, both in body and mind.
She was a woman who knew what she wanted — and who she did not want.

But Far wouldn’t settle for anyone who couldn’t meet her standards.

The Attack that Changed Everything

The sky burned red when the wizards of Thay came.
Not like an army.
Like a curse.

They sought something in the Moonwood — an artifact, a runic circle, an ancient power. The Sonnentritt Tribe stood between them and their goal.

Far remembers too much and yet too little of that night.

She remembers the smell of burning moss.
The screams of young warriors.
The howl of her own fox spirit, the one that nearly tore her apart inside.
The moment when a chain of blood magic struck her arm, and the pain knocked the breath from her lungs.

Many of those scars she still bears today — hidden under bandages that appear like fashion statements but are, in reality, her form of protection. Not physical protection, but emotional.
She can hide the wounds when she wants to.
But she knows: Those worthy of her will see them.

Her mother died at the heart of a ritual meant to protect the forest. Avarielle pushed Far away with her last strength — away from the magical barrier, away from the death of the tribe.

Far’s scream echoed through the woods, but no one answered.

When the battle ended, the Sonnentritt Tribe was no longer a tribe.
It was ash in the fog.

Path of the Wild Heart – The Fox Spirit Awakens

The spirit within her — her Wild Heart — broke that night and then rebuilt itself.
Far no longer shifted only as a fox, clever and lighthearted.
She shifted as something deeper:

A survivor.
A revenger.
A trickster who turned pain into power.

She woke from her grief not as a broken woman, but as one whose heart now beat wild — in sync with a fox spirit that had seen her suffer and said:

“Then we will fight twice as hard.”

Her rage became something more than mere fury:
It became clarity.
It became instinct.
It became an otherworldly awakening of her senses, as though the world was only now truly visible.

When Far shifts today, and she awakens her Barbarian strength, she doesn't just look angry — she looks as though something ancient, fast, and dangerous courses through her veins. Her eyes glow red. Her teeth elongate. Her movements flow like fire, deadly as a blade.

Many who have seen her fight say later that they didn’t see a woman.
They saw a spirit.

Far Today – A Smile that Warms… or Warns

Anyone who meets Far immediately notices a few things:

She knows no personal space. She leans close, touches, and even sniffs those she finds interesting.

Her voice is warm and playful, almost alluring.

Her smile can be both a promise and a threat.

Her sexuality is free, open, unrestrained. She takes what she wants when she wants, as long as the other person wants it too.

But behind every flirtatious glance lies a shadow, a pain that she never shows… unless you touch it carelessly.

Far flirts because it is her nature. She is passionate, curious, sensual — and there’s no reason for her to hide it. Closeness grounds her. Physical contact soothes her. Desire is a living reminder that she is still alive.

But if you touch her the wrong way?
If you cross her boundaries?
If you underestimate her or threaten her?

Then the other Far appears:

The terrifying vixen who saw her tribe die —
and vowed no one would break her again.

She growls when she’s had enough.
She smiles when she must fight.
She speaks quietly when she’s angry — and that is the worst part.

Her Appearance (Fine-Tuned with Your Images)

Far is a lean, muscled Shifter standing at around 5’11”. Her appearance includes:

Long, dark brown to black hair that flows like a moving animal behind her

Tall, fox-like ears adorned with golden rings and beads

Red glowing eyes that shift from playful to feral

Dark, gray-brown skin with a warm undertone

A long, fox-like tail, fluffy and rich with color, often decorated

Clawed feet and hands that hint at a sleek predator’s form

Her clothing:

Torn, revealing garments designed more for freedom of movement than protection

Jewelry made from bones, wood, metal, and runic charms

Bandages around her thighs, arms, and waist — covering the scars from the attack, though she wears them like accessories, not shame

A massive sword, which she carries with ease, as though it weighs nothing


2022-11-26 00:00 Umbau Show

  • Wechsel der Barbarian Sub Class von Path of the Ancestral Guardian zu Path Of The Totem Warrior (Wolf)
  • ASI Wechsel von GWM zu +2 Str

2023-05-17 11:34 Trade Log -5 Show Trade Log

Tradet with Lerra https://www.adventurersleaguelog.com/users/36450/characters/90041/trade_log_entries/1055879

2023-05-17 11:29 Trade Log -5 Show Trade Log

Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1055872

2023-01-31 20:32 Trade Log -5 Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/93248/trade_log_entries/1035636 Sekae

2022-11-20 23:48 Trade Log -5 Show Trade Log

Tradet with Neve Elura https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/964600

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2026-07-15 19:44 Out of the Abyss - Chapter 2: Into Darkness and DC´s - FR-DC – Beneath Endless Night: The Muck Pit 9 Weathered Sunpendant (Periapt of Health) Show DM Log

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime.


Infos:


Loot:
1x Potion of Water Breathing


Weathered Sunpendant (Periapt of Health)
Wondrous Item, Uncommon (Requires Attunement)

"Half-buried in the foul mire, this weathered pendant rested upon the remains of an explorer whose bones showed no trace of disease or decay. Even after countless years beneath the muck, the green gem still gleams with quiet vitality."

While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.

In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.

Minor Property — Temperate
The explorer who once wore this periapt survived blistering geothermal caverns, freezing underground rivers, and poisonous fungal forests. Though its owner ultimately perished, the amulet still carries the quiet resilience that preserved them for so long.


2026-07-22 19:33 Out of the Abyss - Chapter 2: Into Darkness and DC´s - The Oozing Temple 10 Glabbagool´s Mace, Dagger +1 Show DM Log

Teilnehmer:
(3) Jinxedbear - Jorlan Duskryn - Dhampier - Monk 2 - none
(3) Brennjie - Sheva - Aasimar - Cleric 2 - none
(3) Bramymond - Osvald Sommergold - Dwarf - Wizard 2 - none
(3) Raimundo_O - Kesh - Lizardfolk - Ranger 2 - none
(3) ColdWolf aka Florian - Adrian Crown - Human - Druid lvl1/Barde lvl 1 - none


Wird an As a Player Reward an Far Howling verteilt +10 Downtime. Alle anderen Spieler haben auch noch 1 Level noch erhalten.


Infos:


Osvald (Bramymond) "Das ist eine Redewendung der Dumathoiner. Dieser Ort ist abgeschnitten von seiner Presenz und seinem Schutz. Alles unter der Erde obligt ansonsten seinem wachsamen Auge."
Adrian Crowne [C0ldW0lf] zu Stool "Ich... ähm... wir bringen dich schon nach hause, Kleiner..." etwas awkward
Sheva (Brennjie) Chris Hanson would like to speak to you. Take a seat.
Jorlan setzt sich wieder langsam am Boden ab.
Adrian Crowne [C0ldW0lf] fĂĽhlt sich etwas mit runtergezogen von der Reaktion auf das allein sein und stimmt einen Song an...
Jorlan fängt an etwas ungeduldig auf dem Boden mit seiner Fußkralle rauf und runter zu stampfen.
Osvald (Bramymond) Ich bevrzuge es Herr meiner Sinne zu sein, aber Danke. Tatsächlich macht mir der Konsum dieser Drogen eher etwas Sorgen um euch, aber was immer euch hilft mit all dem klarmzu kommen.
Adrian Crowne [C0ldW0lf] "du wärst überrascht auf wie viel mehr Ideen man doch mit leicht erweiterten Sinnen kommen kann..."
Sheva (Brennjie) fĂĽllt ihre Wasserflasche auf.
Sheva (Brennjie) wäscht sich auch ausgiebig.
Jorlan tut Sheva gleich und wäscht sich ebenfalls so gut es geht.
Jorlan taucht etwas ins Wasser und setzt sich an den Rand hin, legt seinen Kopf und Arme am Rand ab.
Adrian Crowne [C0ldW0lf] sitzt an einer Seite, klimpert ein bisschen auf der Gitarre und scheint da an etwas zu arbeiten
Jorlan legt seine Kralle auf Fars Oberschenkel.
Far Howling* (Arikatzi020) zuckt kurz, schaut ihn an und grinst breit.
Jorlan lehnt sich noch entspannter ĂĽbers Becken, scheint nicht wirklich wahrzunehmen was geschieht.


Adrians erster Wildmagicsurge:
Lady of Mask´s:Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.

Osvald denkt das Adrian nicht mehr Adrian ist durch seine Veränderung. Und hat mit Eldeth geredet das sie ihn (mit Stool) im auge behalten soll)

Sheva hat das Relief wiedererkannt und ihren Wisdomsave verloren. Der Albtraum verfestigt sich.

Der Sentient Gelantines Cube begleitet die gruppe nun, sie sind langsamer als sonst.


Loot:
1x Oil of Slipperiness
1x Potion of Greater Healing


Glabbagool´s Mace
Weapon (Mace), Common/Unique (Requires Attunement)

While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.


Dagger +1
Weapon (Dagger), Uncommon

"The hilt has a spider design."

You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.


2025-12-12 10:32 Reworkt Starting Log and Rest Changes for 2024 Rules Show

In Arbeit


Far Howling


Size: 185 (medium)
Weigth: 50kg
Eyes: dunkel Rot
Hair: Dunkelbraun mit Hellbraunen Spitzen
Skin: Dunkel gebräunt


Costomizing your Origin:
Race: Shifter (Longtooth)
Creature Type. You are a Humanoid.
Size. You are Medium.
Speed. Your walking speed is 30 feet.
Darkvision, Shifting, Bestial Instincts
Skill Proficiencies: Acrobatics
Ability Score Point ´Buy:
St 15 (+2+1), Dex 14, Con 15 (+1), Int 8, Wis 12, Cha 8


Class: Barbarian
Saving Throw Proficiencies: Strength and Constitution
Skill Proficiencies
Choose 2: Perception, Animal Handling
Weapon Proficiencies: Simple and Martial weapons
Armor Training: Light and Medium armor and Shields
Level 1: Rage, Unarmored Defense. Weapon Mastery
Level 2 bis 4:
Level 2: Danger Sense, Reckless Attack
Level 3: Barbarian Subclass, Primal Knowledge
Skill Proficiencie: Nature
You gain a Barbarian subclass of your choice: Path of the Wild Heart
Animal Speaker, Rage of the Wilds
Level 4: Feat: Breat Weapon Master +1 Str


Background: Howling Moontribemember (Outlander)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils
Language Proficiencies: Common, Sylvan, Elvish
Source: Ability +2, one +1
Chose: Str +2, Con +1
Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (4), 15gp
Equipment from Background (Outlander)
Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp


gekauft:
Javelin (4)


2022-08-14 14:46 Starting Log (Aktualisiert: 22.12.2022) 10 Show

Fern Howling


Size: 185 (medium)
Weigth: 50kg
Eyes: dunkel Rot
Hair: Dunkelbraun mit Hellbraunen Spitzen
Skin: Dunkel gebräunt


Costomizing your Origin:

Race: Shifter (Longtooth)
Source: Ability +2, one +1
Chose: Str +1, Con +2
Language Proficiencies: Common, Sylvan
Skill Proficiencies: Acrobatics
Ability Score Point ´Buy:
St 15, Dex 12, Con 14, Int 8, Wis 14, Cha 8


Class: Barbarian
Skill Proficiencies: Perception, Animal Handling


Background: Howling Moontribemember (Outlander)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils
Language Proficiencies: Elvish
Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greataxe (EK), Handaxe (2)
Equipment from Background (Outlander)
Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch 10gp


Biography


The Moonwood was a large forest north of Silverymoon in the Silver Marches. By about 1460 DR, the Moonwood had grown together with the Cold Wood and the larger forest was known as the Glimmerwood, although the elves and the locals still referred to it as the Moonwood.


The Moonwood had a breath of its own — a slow, silver whisper that Far had once found comfort in, much like the humming of her mother when she slept as a child in her arms. The wind that traveled through the tree canopies sounded like the stories of a people who revered the forest without claiming it as their own. But after that night, when the red lightning of Thay tore through the sky, the forest breathed differently. Heavy. Watchful. Full of memories that Far would never escape.

The Daughter of the Druid

Far was never an ordinary child of the Sonnentritt Tribe.
She was born with Foxblood — a rare lineage of sharp instincts and restless spirits. Her ears, soft and movable like two quick shadows, betrayed every emotion; her long, thick tail, a mirror of her mood, was often hidden under decorated ribbons and beads, a careful attempt to conceal what she was. Her hair fell like dark smoke over her back, braided with golden threads and leather strips.

Even as a child, she could sense more than the others:
the heartbeat of the earth, the trembling boundary between danger and stillness, the moment when a creature didn't yet know whether it would flee or fight.

Her mother, the Tribe's druid, Avarielle, taught her that sensitivity was not a weakness but a gift.
"Foxblood hears what others overlook," she would say.
Far cherished that saying for many years.

As Far grew, she surpassed many of the younger warriors. When she shifted, her eyes blazed with the color of ruby amber, and fine fur patterns rippled across her shoulders and hips. But she didn’t fight like a wolf, striving for dominance — she fought like a fox: clever, quick, full of unexpected paths.

Already, she was the object of many men’s attention. Some were infatuated with her beauty, others intimidated by her skill. But Far didn’t care about being desired for her strength or beauty alone.
She wanted more.
She wanted someone who would challenge her — someone who was stronger than her, both in body and mind.
She was a woman who knew what she wanted — and who she did not want.

But Far wouldn’t settle for anyone who couldn’t meet her standards.

The Attack that Changed Everything

The sky burned red when the wizards of Thay came.
Not like an army.
Like a curse.

They sought something in the Moonwood — an artifact, a runic circle, an ancient power. The Sonnentritt Tribe stood between them and their goal.

Far remembers too much and yet too little of that night.

She remembers the smell of burning moss.
The screams of young warriors.
The howl of her own fox spirit, the one that nearly tore her apart inside.
The moment when a chain of blood magic struck her arm, and the pain knocked the breath from her lungs.

Many of those scars she still bears today — hidden under bandages that appear like fashion statements but are, in reality, her form of protection. Not physical protection, but emotional.
She can hide the wounds when she wants to.
But she knows: Those worthy of her will see them.

Her mother died at the heart of a ritual meant to protect the forest. Avarielle pushed Far away with her last strength — away from the magical barrier, away from the death of the tribe.

Far’s scream echoed through the woods, but no one answered.

When the battle ended, the Sonnentritt Tribe was no longer a tribe.
It was ash in the fog.

Path of the Wild Heart – The Fox Spirit Awakens

The spirit within her — her Wild Heart — broke that night and then rebuilt itself.
Far no longer shifted only as a fox, clever and lighthearted.
She shifted as something deeper:

A survivor.
A revenger.
A trickster who turned pain into power.

She woke from her grief not as a broken woman, but as one whose heart now beat wild — in sync with a fox spirit that had seen her suffer and said:

“Then we will fight twice as hard.”

Her rage became something more than mere fury:
It became clarity.
It became instinct.
It became an otherworldly awakening of her senses, as though the world was only now truly visible.

When Far shifts today, and she awakens her Barbarian strength, she doesn't just look angry — she looks as though something ancient, fast, and dangerous courses through her veins. Her eyes glow red. Her teeth elongate. Her movements flow like fire, deadly as a blade.

Many who have seen her fight say later that they didn’t see a woman.
They saw a spirit.

Far Today – A Smile that Warms… or Warns

Anyone who meets Far immediately notices a few things:

She knows no personal space. She leans close, touches, and even sniffs those she finds interesting.

Her voice is warm and playful, almost alluring.

Her smile can be both a promise and a threat.

Her sexuality is free, open, unrestrained. She takes what she wants when she wants, as long as the other person wants it too.

But behind every flirtatious glance lies a shadow, a pain that she never shows… unless you touch it carelessly.

Far flirts because it is her nature. She is passionate, curious, sensual — and there’s no reason for her to hide it. Closeness grounds her. Physical contact soothes her. Desire is a living reminder that she is still alive.

But if you touch her the wrong way?
If you cross her boundaries?
If you underestimate her or threaten her?

Then the other Far appears:

The terrifying vixen who saw her tribe die —
and vowed no one would break her again.

She growls when she’s had enough.
She smiles when she must fight.
She speaks quietly when she’s angry — and that is the worst part.

Her Appearance (Fine-Tuned with Your Images)

Far is a lean, muscled Shifter standing at around 5’11”. Her appearance includes:

Long, dark brown to black hair that flows like a moving animal behind her

Tall, fox-like ears adorned with golden rings and beads

Red glowing eyes that shift from playful to feral

Dark, gray-brown skin with a warm undertone

A long, fox-like tail, fluffy and rich with color, often decorated

Clawed feet and hands that hint at a sleek predator’s form

Her clothing:

Torn, revealing garments designed more for freedom of movement than protection

Jewelry made from bones, wood, metal, and runic charms

Bandages around her thighs, arms, and waist — covering the scars from the attack, though she wears them like accessories, not shame

A massive sword, which she carries with ease, as though it weighs nothing


2022-11-26 00:00 Umbau Show

  • Wechsel der Barbarian Sub Class von Path of the Ancestral Guardian zu Path Of The Totem Warrior (Wolf)
  • ASI Wechsel von GWM zu +2 Str

2023-05-17 11:34 Trade Log -5 Glaive of Warning > Sentinel Shield Show Trade Log

Tradet with Lerra https://www.adventurersleaguelog.com/users/36450/characters/90041/trade_log_entries/1055879

2023-05-17 11:29 Trade Log -5 Gloves of Thievery > Glaive of Warning Show Trade Log

Tradet with Eoin https://www.adventurersleaguelog.com/users/36450/characters/104161/trade_log_entries/1055872

2023-01-31 20:32 Trade Log -5 Bracers of Archery > Shatterspike Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/93248/trade_log_entries/1035636 Sekae

2022-11-20 23:48 Trade Log -5 Bracers of Archery > Bracers of Archery Show Trade Log

Tradet with Neve Elura https://www.adventurersleaguelog.com/users/36450/characters/87768/trade_log_entries/964600