Show Trade Log Entry
Date Played
2023-05-17 11:26:00 UTC
2023-05-17 11:26:00 UTC
Downtime
-5.0
-5.0
Notes
Tradet with Far https://www.adventurersleaguelog.com/users/36450/characters/93930/trade_log_entries/1055873
Tradet with Far https://www.adventurersleaguelog.com/users/36450/characters/93930/trade_log_entries/1055873
Traded Magic Item
Glaive of Warning
Uncommon
Glaive of Warning
Weapon, uncommon (requires attunement), Major tier
Martial weapon, melee weapon
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Heavy.
Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.
This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.
This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.
Received Magic Item
Gloves of Thievery
Uncommon
Gloves of Thievery
Wondrous Item, uncommon
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. This item can be found in the Dungeon Master’s Guide.
These gloves are made of exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more sensitivity for more delicate work.