Ember Claw

Season:
Forgotten Realms S 11
Race:
Shifter
Class:
Path of the Beast Barbarian lvl 10
Background:
Child of the Wild (Outlander)
Lifestyle:
Modest
Current Level:
11
Total GP:
3486.76
Total Downtime:
330
Tag:
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
23
Magic Item Limit:
6
Veteran´s Cane,
Talking Doll,
Masquerade Tattoo,
Cloak of Protection,
Staff of Birdcalls,
Wrath (Battleaxe +1),
Boots of Striding and Springinge,
Eldritch Claw Tattoo,
Shield +1,
Bracers of Defense,
Moon-touched Rapier of the Dark Tongue,
Wand of Web,
Rope of Mending,
Amulet of Health,
Insignia of Claws,
Quarterstaff +2,
Instrument of Scribing,
Manual of Bodily Health,
Ring Of Animal Influence,
Tome of the Stilled Tongue (T4 Lockt),
Wand of Binding,
Bracers of Defense,
Robe of Summer

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2022-08-30 17:57 WBW-DC-ROOK-1-3 1 83.33 10 Masquerade Tattoo, Cloak of Protection Show

Teilnehmer:
(4) happy - Adric - High-Elf - Wizard(Order of Scribes) 4 - none
(3) Raimundo_O - Shi'ndiira Despana - Drow - Rogue 3 - Harpers
(4)Arikatzi020 - Ember Claw - TCL (Werwolf/ Elven Desendens) - Path of the Beast Barbarian lvl 4 - Emerald Enclave
(4) Folk2K - Jorrick - Rockgnome - Arficier4 -OotG
(2) DesertRanger - Neros - Half-Elf - Ranger 2 - none
(1) sakurabay - Feawen Theimiris - Eladrin - wizard 1 - none


Nax Falorn, Talam’thiar

Gefundene Sachen:
5 Hängematten je 1gp
1 Halskette, die wie ein vierblättriges Kleeblatt aussieht (1 gp).
1 The brass hook is worth 5 gp.
Between the instruments on the desks a full set of alchemy supplies (50 gp) can be made
Among the well-preserved pinecones is a gilded one worth 10 gp.
An oddly-shaped, double-pronged crowbar (2 gp) hangs on the wall near the door

Umgewandelt zu Gp


Informationen:

The book owners name was Alys Maddock
She lived at and operated this lighthouse, as recent as 60 years ago.
It illustrates a glum boring life she lived at the lighthouse.
It mentions a crush she had on the captain of a sailing ship that regularly frequented the port. He however did not return her affection.
It also details a meetings with a friendly woman that would stop by to sell her pecan pies. Her name was Hollybee de Wick.
During one meeting with Hollybee, she confessed her love for the sailor that did not feel the same way.
Upon her next meeting with the woman, she was presented with a solution. She was given two enchanted sewing pins. One of these pins would allow her to change her appearance at will for an hour a day. She was to use it every time the sailor was in port. When he finally began desiring her, she was to use the other pin to enchant him so he would succumb to her wishes without further delay. She jumped at the chance and took the gift eagerly. In exchange Alys was to share rumors she heard from sailors as they came to the port.
An entry a few days later reports that the gift came with a dark consequence. For the disguise to work she had to rub a few fresh drops of blood on her to activate it, it could not be her blood. She was hurt at the secret clause and decided never to use the gift. Hollybee never came around again after that visit.
After that significant event most of the other entries dictate a life lived in solitude and loneliness.
Near the end of the book, a new man has entered her life and there are mentions of him taking her sailing which she had never done before. The entries become heartfelt and then abruptly stop with no more entries in the book beyond that.

Valmoira Hopeblossom, architect of the land
parchment is a spell scroll of Leomund’s tiny hut. Each tome is worth 25 gp.


Loot:
Trinket: Kostüm (eurer Wahl) 5gp

Spellwrought Tattoo
wondrous item (tattoo) ,charm person


Masquerade Tattoo
wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink.
As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self.
As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.


Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and Saving Throws while you wear this cloak.

displays complex magical geometry, and alchemical symbols. It is a deep blue that gets lighter as the fabric nears the neck. It is outlined in black trim.


2022-09-04 21:21 Trade Log -5 Bracers of Archery > Boots of Striding and Springinge Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/87768 Neve

2023-02-23 19:20 Trade Log -5 Immovabal Rod > Eldritch Claw Tattoo Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1040216 Arinya

2023-05-17 15:49 Trade Log -5 Astromancy Archive > Bracers of Defense Show Trade Log

Tradet with Fenree https://www.adventurersleaguelog.com/users/36450/characters/90828/trade_log_entries/1055906

2023-12-14 17:52 Trade Log -5 Wand of Fireballs > Amulet of Health Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1091068 Arinya

2023-12-14 18:02 Assignment 1. Season 12 c Insignia of Claws Show DM Log

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-12-14 19:02 SJ-DC-AFA-02 Trust Your Guts – And Your Instincts 1 395 10 Quarterstaff +2, Instrument of Scribing Show

Teilnehmer:
(10) Arikatzi020 - Ember Claw - Shifter - Path of the Beast Barbarian lvl 10
(10) - Eklan - Enwin Nassavea - High Elf - Conjuration Wizard 10
(8) Stephan - Zylak - High Elf - Evocation Wizard 8
(8) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Wizard (Abjuration) 7
(7) Christian K. - Eddy - Bugbear - Warlock1/Rogue1/Bard5


Loot: 600gp
1x Potion of Fire Resistance


Instrument of Scribing
Wondrous item, Instrument, common (requires attunement)

This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you.

The message can be up to six words long and is written in a language you know.

If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness.

Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.

The instrument regains all expended charges daily at dawn.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.
History.

Your expertise aids you in recalling lore related to your instrument.
Performance.

Your ability to put on a good show is improved when you incorporate an instrument into your act.
Compose a Tune.

As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.

Musical InstrumentActivity DC
Identify a tune 10
Improvise a tune 20

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

  • Dieses Instrument scheint aus den Flammen der Höllen selbst gewirkt worden zu sein und wirkt stets warm auf den Spieler, klamme Finger sind mit dieser Guitarre Vergangenheit!

Quarterstaff +2
Weapon, rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.
Versatile:

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Minor Property: Unbreakable

The item can't be broken. Special means must be used to destroy it.


-200 gp an zwei Firegiants gegeben für ne fette Platte wegmachen.
gekauft:
1x Leatherworker's Tools -5gp


AFA-02 Story Award: I like Your Dog

In den Tiefen der Stadt hast du die Aufmerksamkeit dieser Kreatur (Gray Render) auf dich gezogen, und nun will sie mit dir reisen und dich beschützen.

Wahrscheinlich wirst du Probleme haben, dass sie auf dich hört und eventuell bekommst du durch sie auch andere Scherereien.

Solltest du in einem Adv. mitspielen, wo mehrere Charaktere diesen Award haben, so ist nur ein Gray Render erlaubt.

-KEIN AL-legaler Award, außerhalb der DCs von mir nicht zulässig!


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-08-30 17:57 WBW-DC-ROOK-1-3 1 10 Show

Teilnehmer:
(4) happy - Adric - High-Elf - Wizard(Order of Scribes) 4 - none
(3) Raimundo_O - Shi'ndiira Despana - Drow - Rogue 3 - Harpers
(4)Arikatzi020 - Ember Claw - TCL (Werwolf/ Elven Desendens) - Path of the Beast Barbarian lvl 4 - Emerald Enclave
(4) Folk2K - Jorrick - Rockgnome - Arficier4 -OotG
(2) DesertRanger - Neros - Half-Elf - Ranger 2 - none
(1) sakurabay - Feawen Theimiris - Eladrin - wizard 1 - none


Nax Falorn, Talam’thiar

Gefundene Sachen:
5 Hängematten je 1gp
1 Halskette, die wie ein vierblättriges Kleeblatt aussieht (1 gp).
1 The brass hook is worth 5 gp.
Between the instruments on the desks a full set of alchemy supplies (50 gp) can be made
Among the well-preserved pinecones is a gilded one worth 10 gp.
An oddly-shaped, double-pronged crowbar (2 gp) hangs on the wall near the door

Umgewandelt zu Gp


Informationen:

The book owners name was Alys Maddock
She lived at and operated this lighthouse, as recent as 60 years ago.
It illustrates a glum boring life she lived at the lighthouse.
It mentions a crush she had on the captain of a sailing ship that regularly frequented the port. He however did not return her affection.
It also details a meetings with a friendly woman that would stop by to sell her pecan pies. Her name was Hollybee de Wick.
During one meeting with Hollybee, she confessed her love for the sailor that did not feel the same way.
Upon her next meeting with the woman, she was presented with a solution. She was given two enchanted sewing pins. One of these pins would allow her to change her appearance at will for an hour a day. She was to use it every time the sailor was in port. When he finally began desiring her, she was to use the other pin to enchant him so he would succumb to her wishes without further delay. She jumped at the chance and took the gift eagerly. In exchange Alys was to share rumors she heard from sailors as they came to the port.
An entry a few days later reports that the gift came with a dark consequence. For the disguise to work she had to rub a few fresh drops of blood on her to activate it, it could not be her blood. She was hurt at the secret clause and decided never to use the gift. Hollybee never came around again after that visit.
After that significant event most of the other entries dictate a life lived in solitude and loneliness.
Near the end of the book, a new man has entered her life and there are mentions of him taking her sailing which she had never done before. The entries become heartfelt and then abruptly stop with no more entries in the book beyond that.

Valmoira Hopeblossom, architect of the land
parchment is a spell scroll of Leomund’s tiny hut. Each tome is worth 25 gp.


Loot:
Trinket: Kostüm (eurer Wahl) 5gp

Spellwrought Tattoo
wondrous item (tattoo) ,charm person


Masquerade Tattoo
wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink.
As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self.
As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.


Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and Saving Throws while you wear this cloak.

displays complex magical geometry, and alchemical symbols. It is a deep blue that gets lighter as the fabric nears the neck. It is outlined in black trim.


2022-09-04 21:21 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/87768 Neve

2023-02-23 19:20 Trade Log -5 Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1040216 Arinya

2023-05-17 15:49 Trade Log -5 Show Trade Log

Tradet with Fenree https://www.adventurersleaguelog.com/users/36450/characters/90828/trade_log_entries/1055906

2023-12-14 17:52 Trade Log -5 Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1091068 Arinya

2023-12-14 18:02 Assignment 1. Season 12 c Show DM Log

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-12-14 19:02 SJ-DC-AFA-02 Trust Your Guts – And Your Instincts 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Ember Claw - Shifter - Path of the Beast Barbarian lvl 10
(10) - Eklan - Enwin Nassavea - High Elf - Conjuration Wizard 10
(8) Stephan - Zylak - High Elf - Evocation Wizard 8
(8) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Wizard (Abjuration) 7
(7) Christian K. - Eddy - Bugbear - Warlock1/Rogue1/Bard5


Loot: 600gp
1x Potion of Fire Resistance


Instrument of Scribing
Wondrous item, Instrument, common (requires attunement)

This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you.

The message can be up to six words long and is written in a language you know.

If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness.

Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.

The instrument regains all expended charges daily at dawn.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.
History.

Your expertise aids you in recalling lore related to your instrument.
Performance.

Your ability to put on a good show is improved when you incorporate an instrument into your act.
Compose a Tune.

As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.

Musical InstrumentActivity DC
Identify a tune 10
Improvise a tune 20

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

  • Dieses Instrument scheint aus den Flammen der Höllen selbst gewirkt worden zu sein und wirkt stets warm auf den Spieler, klamme Finger sind mit dieser Guitarre Vergangenheit!

Quarterstaff +2
Weapon, rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.
Versatile:

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Minor Property: Unbreakable

The item can't be broken. Special means must be used to destroy it.


-200 gp an zwei Firegiants gegeben für ne fette Platte wegmachen.
gekauft:
1x Leatherworker's Tools -5gp


AFA-02 Story Award: I like Your Dog

In den Tiefen der Stadt hast du die Aufmerksamkeit dieser Kreatur (Gray Render) auf dich gezogen, und nun will sie mit dir reisen und dich beschützen.

Wahrscheinlich wirst du Probleme haben, dass sie auf dich hört und eventuell bekommst du durch sie auch andere Scherereien.

Solltest du in einem Adv. mitspielen, wo mehrere Charaktere diesen Award haben, so ist nur ein Gray Render erlaubt.

-KEIN AL-legaler Award, außerhalb der DCs von mir nicht zulässig!


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2022-08-30 17:57 WBW-DC-ROOK-1-3 1 83.33 10 Masquerade Tattoo, Cloak of Protection Show

Teilnehmer:
(4) happy - Adric - High-Elf - Wizard(Order of Scribes) 4 - none
(3) Raimundo_O - Shi'ndiira Despana - Drow - Rogue 3 - Harpers
(4)Arikatzi020 - Ember Claw - TCL (Werwolf/ Elven Desendens) - Path of the Beast Barbarian lvl 4 - Emerald Enclave
(4) Folk2K - Jorrick - Rockgnome - Arficier4 -OotG
(2) DesertRanger - Neros - Half-Elf - Ranger 2 - none
(1) sakurabay - Feawen Theimiris - Eladrin - wizard 1 - none


Nax Falorn, Talam’thiar

Gefundene Sachen:
5 Hängematten je 1gp
1 Halskette, die wie ein vierblättriges Kleeblatt aussieht (1 gp).
1 The brass hook is worth 5 gp.
Between the instruments on the desks a full set of alchemy supplies (50 gp) can be made
Among the well-preserved pinecones is a gilded one worth 10 gp.
An oddly-shaped, double-pronged crowbar (2 gp) hangs on the wall near the door

Umgewandelt zu Gp


Informationen:

The book owners name was Alys Maddock
She lived at and operated this lighthouse, as recent as 60 years ago.
It illustrates a glum boring life she lived at the lighthouse.
It mentions a crush she had on the captain of a sailing ship that regularly frequented the port. He however did not return her affection.
It also details a meetings with a friendly woman that would stop by to sell her pecan pies. Her name was Hollybee de Wick.
During one meeting with Hollybee, she confessed her love for the sailor that did not feel the same way.
Upon her next meeting with the woman, she was presented with a solution. She was given two enchanted sewing pins. One of these pins would allow her to change her appearance at will for an hour a day. She was to use it every time the sailor was in port. When he finally began desiring her, she was to use the other pin to enchant him so he would succumb to her wishes without further delay. She jumped at the chance and took the gift eagerly. In exchange Alys was to share rumors she heard from sailors as they came to the port.
An entry a few days later reports that the gift came with a dark consequence. For the disguise to work she had to rub a few fresh drops of blood on her to activate it, it could not be her blood. She was hurt at the secret clause and decided never to use the gift. Hollybee never came around again after that visit.
After that significant event most of the other entries dictate a life lived in solitude and loneliness.
Near the end of the book, a new man has entered her life and there are mentions of him taking her sailing which she had never done before. The entries become heartfelt and then abruptly stop with no more entries in the book beyond that.

Valmoira Hopeblossom, architect of the land
parchment is a spell scroll of Leomund’s tiny hut. Each tome is worth 25 gp.


Loot:
Trinket: Kostüm (eurer Wahl) 5gp

Spellwrought Tattoo
wondrous item (tattoo) ,charm person


Masquerade Tattoo
wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink.
As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self.
As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.


Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and Saving Throws while you wear this cloak.

displays complex magical geometry, and alchemical symbols. It is a deep blue that gets lighter as the fabric nears the neck. It is outlined in black trim.


2022-09-04 21:21 Trade Log -5 Bracers of Archery > Boots of Striding and Springinge Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/87768 Neve

2023-02-23 19:20 Trade Log -5 Immovabal Rod > Eldritch Claw Tattoo Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1040216 Arinya

2023-05-17 15:49 Trade Log -5 Astromancy Archive > Bracers of Defense Show Trade Log

Tradet with Fenree https://www.adventurersleaguelog.com/users/36450/characters/90828/trade_log_entries/1055906

2023-12-14 17:52 Trade Log -5 Wand of Fireballs > Amulet of Health Show Trade Log

Tradet with https://www.adventurersleaguelog.com/users/36450/characters/86908/trade_log_entries/1091068 Arinya

2023-12-14 18:02 Assignment 1. Season 12 c Insignia of Claws Show DM Log

Insignia of Claws
Wondrous item, uncommon

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2023-12-14 19:02 SJ-DC-AFA-02 Trust Your Guts – And Your Instincts 1 395 10 Quarterstaff +2, Instrument of Scribing Show

Teilnehmer:
(10) Arikatzi020 - Ember Claw - Shifter - Path of the Beast Barbarian lvl 10
(10) - Eklan - Enwin Nassavea - High Elf - Conjuration Wizard 10
(8) Stephan - Zylak - High Elf - Evocation Wizard 8
(8) PetKola - Sinvallas Faeoldur - High-Elf - Artificer 1 / Wizard (Abjuration) 7
(7) Christian K. - Eddy - Bugbear - Warlock1/Rogue1/Bard5


Loot: 600gp
1x Potion of Fire Resistance


Instrument of Scribing
Wondrous item, Instrument, common (requires attunement)

This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you.

The message can be up to six words long and is written in a language you know.

If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness.

Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.

The instrument regains all expended charges daily at dawn.

If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.
History.

Your expertise aids you in recalling lore related to your instrument.
Performance.

Your ability to put on a good show is improved when you incorporate an instrument into your act.
Compose a Tune.

As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.

Musical InstrumentActivity DC
Identify a tune 10
Improvise a tune 20

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

  • Dieses Instrument scheint aus den Flammen der Höllen selbst gewirkt worden zu sein und wirkt stets warm auf den Spieler, klamme Finger sind mit dieser Guitarre Vergangenheit!

Quarterstaff +2
Weapon, rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.
Versatile:

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Minor Property: Unbreakable

The item can't be broken. Special means must be used to destroy it.


-200 gp an zwei Firegiants gegeben für ne fette Platte wegmachen.
gekauft:
1x Leatherworker's Tools -5gp


AFA-02 Story Award: I like Your Dog

In den Tiefen der Stadt hast du die Aufmerksamkeit dieser Kreatur (Gray Render) auf dich gezogen, und nun will sie mit dir reisen und dich beschützen.

Wahrscheinlich wirst du Probleme haben, dass sie auf dich hört und eventuell bekommst du durch sie auch andere Scherereien.

Solltest du in einem Adv. mitspielen, wo mehrere Charaktere diesen Award haben, so ist nur ein Gray Render erlaubt.

-KEIN AL-legaler Award, außerhalb der DCs von mir nicht zulässig!