Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Bag of Holding
uncommon
Award
CCC-GARY-05 The Shadows of the Trees
Show
Notes:
Bag of Holding
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Driftglobe
uncommon
DDHC-KftGV-05 - Tockworth's Clockworks
DDHC-KftGV-05 - Tockworth's Clockworks
Show
Notes:
Driftglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Thredbound Weapon (Silvered Maul Weapon)
common
FR-DC-JIBEA Threads of Silver
FR-DC-JIBEA Threads of Silver
Show
Notes:
Thredbound Weapon (Silvered Maul Weapon)
Weapon (Maul), Common
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Unbreakable. The item can't be broken. Special means must be used to destroy it.
https://files.d20.io/images/460029568/LaZIrd2KDZLcPZBQupCFOQ/med.png?1760284372
"Instead of alchemical silver, the weapon is stitched with Eryndra’s silver threads—hair-fine filaments braided through steel, wood, or leather. Under moonlight the filaments pulse like a second heartbeat, and when the blade bites, the threads cinch and sing softly, as if the Forest of Threads were tugging from afar.
Veins of quicksilver trace the edge/haft; a faint, silvery hum is audible in still air; cut surfaces momentarily fuzz with loose gleam like spider silk before fading. Creatures woven from her magic often unravel into similar strands—an echo that helps this reskin land at the table."
Sekolahian Worshipping Statuette
common
BMG-DRW-KS01 The Thief of Thay
BMG-DRW-KS01 The Thief of Thay
Show
Notes:
Sekolahian Worshipping Statuette
Wondrous Item, Common
Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouth the shark flashes to life and deals 1 Piercing damage to it. The shark can deal damage in this way no more than once per hour.
Dark Shard Amulet
common
BMG-DRW-KS02 Duty and Honor
BMG-DRW-KS02 Duty and Honor
Show
Notes:
Dark Shard Amulet
Wondrous Item, Common (Requires Attunement by a Warlock)
This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits.
Spellcasting Focus. You can use the amulet as a Spellcasting Focus for your Warlock spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Harmonious. Attuning to this item takes only 1 minute.
Doll of Lysandra (Talking Doll)
common
FR-DC-JIBEA-01 The Blood-Cursed Chosen
FR-DC-JIBEA-01 The Blood-Cursed Chosen
Show
Notes:
Doll of Lysandra (Talking Doll)
Wondrous item, common (requires attunement)
The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out.
A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails.
Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own.
https://files.d20.io/images/447076549/fbz9hQ6K8fOUW91ZByWXEQ/max.png?1751359902
Normal press (devoted yet unsettling)
“Wound me tighter, beloved master.”
Failsafe press (after the necromancer’s death – obsessive, ominous)
“Your heart has stopped; mine hunts. Death...won’t keep...us apart.”
Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same.
The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN."
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Bag of Holding | uncommon | Award | CCC-GARY-05 The Shadows of the Trees | Show | ||
|
Notes:
Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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| Driftglobe | uncommon | DDHC-KftGV-05 - Tockworth's Clockworks | DDHC-KftGV-05 - Tockworth's Clockworks | Show | ||
|
Notes:
Driftglobe This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
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| Thredbound Weapon (Silvered Maul Weapon) | common | FR-DC-JIBEA Threads of Silver | FR-DC-JIBEA Threads of Silver | Show | ||
|
Notes:
Thredbound Weapon (Silvered Maul Weapon) An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Unbreakable. The item can't be broken. Special means must be used to destroy it. https://files.d20.io/images/460029568/LaZIrd2KDZLcPZBQupCFOQ/med.png?1760284372 "Instead of alchemical silver, the weapon is stitched with Eryndra’s silver threads—hair-fine filaments braided through steel, wood, or leather. Under moonlight the filaments pulse like a second heartbeat, and when the blade bites, the threads cinch and sing softly, as if the Forest of Threads were tugging from afar. Veins of quicksilver trace the edge/haft; a faint, silvery hum is audible in still air; cut surfaces momentarily fuzz with loose gleam like spider silk before fading. Creatures woven from her magic often unravel into similar strands—an echo that helps this reskin land at the table." |
||||||
| Sekolahian Worshipping Statuette | common | BMG-DRW-KS01 The Thief of Thay | BMG-DRW-KS01 The Thief of Thay | Show | ||
|
Notes:
Sekolahian Worshipping Statuette Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouth the shark flashes to life and deals 1 Piercing damage to it. The shark can deal damage in this way no more than once per hour. |
||||||
| Dark Shard Amulet | common | BMG-DRW-KS02 Duty and Honor | BMG-DRW-KS02 Duty and Honor | Show | ||
|
Notes:
Dark Shard Amulet This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits. Spellcasting Focus. You can use the amulet as a Spellcasting Focus for your Warlock spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest. Harmonious. Attuning to this item takes only 1 minute. |
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| Doll of Lysandra (Talking Doll) | common | FR-DC-JIBEA-01 The Blood-Cursed Chosen | FR-DC-JIBEA-01 The Blood-Cursed Chosen | Show | ||
|
Notes:
Doll of Lysandra (Talking Doll) The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out. A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails. Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own. Normal press (devoted yet unsettling) Failsafe press (after the necromancer’s death – obsessive, ominous) Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same. The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN." |
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