Noriel Aurōrae
Slippers of Spider Climbing,
Arrk's Greatsword (Greatsword +1),
Bag of Holding,
Flurried Furs (Smoldering Armor),
Cloak of Many Fashions,
Ebony Fly Figurine of Wondrous Power,
Cloak of Displacement,
Portable Hole,
Dragon's Lullaby (Instrument of the Bards - Mac-Fuirmidh Cittern),
Muttering Morningstar,
Tankard of Sobreity,
Dirty Doll (Talking Doll),
Astromancy Archive ,
Bag of Holding,
Staff of Swarming Insects ,
Ring of Protection,
Stone of Good Luck,
Runensinger (Greatsword +2),
Bracers of Defense,
Eyes of Minute Seeing,
Folding Boat,
Tasha’s Creeping Keelboat,
Robe of Useful Items,
Warhammer +1,
Waythe (T4 Lockt),
Belt of Fire Giant Strength,
Gloves Of Thievery,
Flame Tongue Shortsword,
Battleaxe +1,
Shield +1,
Bronze Griffon Figurine of Wondrous Power,
Ring of Mind Shielding,
Spear +2,
Javelin of Lightning,
Chain Mail +2,
Belt of Dwarvenkind,
Obsidian Steed Figurine of Wondrous Power,
Battleaxe +1,
Staff of Frost,
Frost Brand Greatsword,
Ghost Step Tattoo (Language: Deep Speech)
Log Entries
Date Played | Adventure Title | Session | Levels ▼ | GP | Downtime | Magic Items | ||
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2023-10-01 22:53 | Trade Log | -5 | Rapier +1 > Bag of Holding | Show Trade Log | ||||
Tradet with Vidra https://www.adventurersleaguelog.com/users/36450/characters/105850/trade_log_entries/1079570 |
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2024-05-26 21:05 | Catching up | 5 | -50 | Show | ||||
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2022-07-08 01:07 | Catching Up und Shopping | 3 | -25 | -30 | Show | |||
+1 lvl Battle Master Fighter gekauft: |
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2022-06-06 19:45 | DDAL10-01 The Frozen North | 1 | 1 | 90 | 10 | Illuminator´s Tattoo, Goggles of Night | Show | |
Teilnehmer: "Der Schutz der Führung führt zur Meisterschaft, aber behalte deinen Intellekt zur Selbsterhaltung. Deiner Tapferkeit verdankst du deine Regeneration und Absorption von Energie. Das Bewusstsein der Einsicht führt zu Höchstem Intellekt." Loot: Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2022-06-12 00:35 | CCC-SRCC-01-01 Trouble in the Old City | 1 | 1 | 151 | 10 | Slippers of Spider Climbing | Show | |
Teilnehmer: Du bist durch die Wildnis gereist und suchst nach einem Ort, an dem du eine köstliche Mahlzeit zu dir nehmen und dich etwas entspannen kannst. Wie es der Zufall will, hat der berühmte Volo selbst in einem alten Reiseführer das Gasthaus zum Silberdrachen in Ylraphon in den höchsten Tönen gelobt. Loot: Slippers of Spider Climbing While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted. Story Award: Local Pursuit This signifies your character has the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options. This award is available to characters who defeated Sitalash and made it back to Ylraphon. Story Award: Ylraphon Adventurers Guild This award grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon. This award is available to characters who successfully completed this adventure. Local Pursuit: Metaphysical Studies Dies bringt dich nicht mit der Zauberschule von Brixmarsh in Verbindung, an der sie unterrichtet, aber ihre Nachhilfe kann sehr hilfreich sein, wenn du jemals verwandte Studien oder Forschungen betreibst, und macht deinen Einblick in bestimmte Themen wertvoller. Unmittelbar vor oder nach einem Abenteuer, das in Ylraphon spielt, darfst du 3 Downtime-Tage damit verbringen, die Nachhilfe von Crowngold zu erhalten. Wenn du in der nächsten Spielsitzung nach dieser Aktivität einem anderen Charakter einen Vorteil bei einem Arcana oder History Check gewährst, indem du ihm hilfst, darfst du deinem DM mitteilen, dass du diesen Vorteil auch nutzt, um 1d4 zu würfeln und dem Charakter einen Bonus auf den Check in Höhe der gewürfelten Zahl zu gewähren. +1 lvl Battle Master Fighter = 4 lvl Increase your Strength or Dexterity by 1, to a maximum of 20. Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls. |
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2022-04-16 15:09 | DDEX3-2 Shackles of Blood | 1 | 1 | 262 | 10 | Rapier +1 | Show | |
Teilnehmer: Loot: Rapier +1 Weapon (rapier), uncommon This weapon weighs half as much as a normal rapier and is fashioned of dark blue metal inscribed with images of spiders and webs. |
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2023-05-01 20:00 | CCC-COS-01 The Only Way to be Sure | 1 | 1 | 240 | 10 | Portable Hole | Show | |
Teilnehmer: verbraucht: Loot: 240 gp Portable Hole This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a Bag of Holding, Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This item is found in the Dungeon Master’s Guide.
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2024-05-04 19:00 | Descent into the Lost Caverns of Tsojcanth | 1 | 1 | 815 | 10 | Bracers of Defense, Eyes of Minute Seeing, Folding Boat, Tasha’s Creeping Keelboat | Show | |
Teilnehmer: Loot: 815 gp Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Folding Boat This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. Tasha’s Creeping Keelboat This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
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2022-07-07 20:30 | CCC-SRCC 01-03 The Altar of the Smoldering Eye | 1 | 1 | 55 | 10 | Staff of the Adder, Bag of Holding | Show | |
Teilnehmer: Loot: Red Splint Armor The characters may claim the orc Eglavale’s splint armor. The metal is red, and it bears the symbol of the orc deity Ilneval, god of battlefield leadership and strategy. Staff of the Adder You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. Local Pursuit: House Marsh Militia Unmittelbar vor oder nach einem Abenteuer, das in Ylraphon spielt, darfst du 5 Downtime-Tage im Dienst verbringen und entweder mit dem Paladin Sir Bresden Marsh oder seinem Verbündeten, dem Blutorc Krim Dragul, trainieren. Einmal in der nächsten Spielsitzung nach dieser Aktivität darfst du deinem DM mitteilen, dass du diesen Vorteil nutzt, um entweder einen Vorteil bei einem einzelnen Angriffswurf mit einer Slashing- oder Piercing Weapon +1 lvl Battle Master Fighter |
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2022-12-21 20:00 | SJ-DC-AMAK-01: You better watch out | 1 | 1 | 1000 | 10 | Cloak of Many Fashions, Ebony Fly Figurine of Wondrous Power | Show | |
Teilnehmer: Loot: 1000gp Cloak of Many Fashions While wearing this cloak, you can use a bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its Appearance, the cloak can’t be anything but a cloak. Although it can duplicate the Appearance of other magic cloaks, it doesn’t gain their Magical Properties. Ebony Fly Figurine of Wondrous Power A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an Action to speak the Command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other Creatures or Objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your Companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other ACTIONS. The creature exists for a Duration specific to each figurine. At the end of the Duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 Hit Points or if you use an Action to speak the Command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a Giant Fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed. Story Reward: +1 lvl Ranger Hunter |
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2023-04-26 20:00 | Assignment 2 Season 12 a | 0 | 2500 | Cloak of Displacement | Show DM Log | |||
+2500gp While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2023-10-01 22:53 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Vidra https://www.adventurersleaguelog.com/users/36450/characters/105850/trade_log_entries/1079570 |
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2024-05-26 21:05 | Catching up | -50 | Show | |||||
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2022-07-08 01:07 | Catching Up und Shopping | -30 | Show | |||||
+1 lvl Battle Master Fighter gekauft: |
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2022-06-06 19:45 | DDAL10-01 The Frozen North | 1 | 10 | Show | ||||
Teilnehmer: "Der Schutz der Führung führt zur Meisterschaft, aber behalte deinen Intellekt zur Selbsterhaltung. Deiner Tapferkeit verdankst du deine Regeneration und Absorption von Energie. Das Bewusstsein der Einsicht führt zu Höchstem Intellekt." Loot: Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2022-06-12 00:35 | CCC-SRCC-01-01 Trouble in the Old City | 1 | 10 | Show | ||||
Teilnehmer: Du bist durch die Wildnis gereist und suchst nach einem Ort, an dem du eine köstliche Mahlzeit zu dir nehmen und dich etwas entspannen kannst. Wie es der Zufall will, hat der berühmte Volo selbst in einem alten Reiseführer das Gasthaus zum Silberdrachen in Ylraphon in den höchsten Tönen gelobt. Loot: Slippers of Spider Climbing While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted. Story Award: Local Pursuit This signifies your character has the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options. This award is available to characters who defeated Sitalash and made it back to Ylraphon. Story Award: Ylraphon Adventurers Guild This award grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon. This award is available to characters who successfully completed this adventure. Local Pursuit: Metaphysical Studies Dies bringt dich nicht mit der Zauberschule von Brixmarsh in Verbindung, an der sie unterrichtet, aber ihre Nachhilfe kann sehr hilfreich sein, wenn du jemals verwandte Studien oder Forschungen betreibst, und macht deinen Einblick in bestimmte Themen wertvoller. Unmittelbar vor oder nach einem Abenteuer, das in Ylraphon spielt, darfst du 3 Downtime-Tage damit verbringen, die Nachhilfe von Crowngold zu erhalten. Wenn du in der nächsten Spielsitzung nach dieser Aktivität einem anderen Charakter einen Vorteil bei einem Arcana oder History Check gewährst, indem du ihm hilfst, darfst du deinem DM mitteilen, dass du diesen Vorteil auch nutzt, um 1d4 zu würfeln und dem Charakter einen Bonus auf den Check in Höhe der gewürfelten Zahl zu gewähren. +1 lvl Battle Master Fighter = 4 lvl Increase your Strength or Dexterity by 1, to a maximum of 20. Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls. |
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2022-04-16 15:09 | DDEX3-2 Shackles of Blood | 1 | 10 | Show | ||||
Teilnehmer: Loot: Rapier +1 Weapon (rapier), uncommon This weapon weighs half as much as a normal rapier and is fashioned of dark blue metal inscribed with images of spiders and webs. |
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2023-05-01 20:00 | CCC-COS-01 The Only Way to be Sure | 1 | 10 | Show | ||||
Teilnehmer: verbraucht: Loot: 240 gp Portable Hole This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a Bag of Holding, Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This item is found in the Dungeon Master’s Guide.
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2024-05-04 19:00 | Descent into the Lost Caverns of Tsojcanth | 1 | 10 | Show | ||||
Teilnehmer: Loot: 815 gp Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Folding Boat This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. Tasha’s Creeping Keelboat This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
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2022-07-07 20:30 | CCC-SRCC 01-03 The Altar of the Smoldering Eye | 1 | 10 | Show | ||||
Teilnehmer: Loot: Red Splint Armor The characters may claim the orc Eglavale’s splint armor. The metal is red, and it bears the symbol of the orc deity Ilneval, god of battlefield leadership and strategy. Staff of the Adder You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. Local Pursuit: House Marsh Militia Unmittelbar vor oder nach einem Abenteuer, das in Ylraphon spielt, darfst du 5 Downtime-Tage im Dienst verbringen und entweder mit dem Paladin Sir Bresden Marsh oder seinem Verbündeten, dem Blutorc Krim Dragul, trainieren. Einmal in der nächsten Spielsitzung nach dieser Aktivität darfst du deinem DM mitteilen, dass du diesen Vorteil nutzt, um entweder einen Vorteil bei einem einzelnen Angriffswurf mit einer Slashing- oder Piercing Weapon +1 lvl Battle Master Fighter |
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2022-12-21 20:00 | SJ-DC-AMAK-01: You better watch out | 1 | 10 | Show | ||||
Teilnehmer: Loot: 1000gp Cloak of Many Fashions While wearing this cloak, you can use a bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its Appearance, the cloak can’t be anything but a cloak. Although it can duplicate the Appearance of other magic cloaks, it doesn’t gain their Magical Properties. Ebony Fly Figurine of Wondrous Power A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an Action to speak the Command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other Creatures or Objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your Companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other ACTIONS. The creature exists for a Duration specific to each figurine. At the end of the Duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 Hit Points or if you use an Action to speak the Command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a Giant Fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed. Story Reward: +1 lvl Ranger Hunter |
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2023-04-26 20:00 | Assignment 2 Season 12 a | 2 | Show DM Log | |||||
+2500gp While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
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2023-10-01 22:53 | Trade Log | -5 | Rapier +1 > Bag of Holding | Show Trade Log | ||||
Tradet with Vidra https://www.adventurersleaguelog.com/users/36450/characters/105850/trade_log_entries/1079570 |
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2024-05-26 21:05 | Catching up | -50 | Show | |||||
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2022-07-08 01:07 | Catching Up und Shopping | -25 | -30 | Show | ||||
+1 lvl Battle Master Fighter gekauft: |
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2022-06-06 19:45 | DDAL10-01 The Frozen North | 1 | 90 | 10 | Illuminator´s Tattoo, Goggles of Night | Show | ||
Teilnehmer: "Der Schutz der Führung führt zur Meisterschaft, aber behalte deinen Intellekt zur Selbsterhaltung. Deiner Tapferkeit verdankst du deine Regeneration und Absorption von Energie. Das Bewusstsein der Einsicht führt zu Höchstem Intellekt." Loot: Illuminator´s Tattoo Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. Goggles of Night These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2022-06-12 00:35 | CCC-SRCC-01-01 Trouble in the Old City | 1 | 151 | 10 | Slippers of Spider Climbing | Show | ||
Teilnehmer: Du bist durch die Wildnis gereist und suchst nach einem Ort, an dem du eine köstliche Mahlzeit zu dir nehmen und dich etwas entspannen kannst. Wie es der Zufall will, hat der berühmte Volo selbst in einem alten Reiseführer das Gasthaus zum Silberdrachen in Ylraphon in den höchsten Tönen gelobt. Loot: Slippers of Spider Climbing While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted. Story Award: Local Pursuit This signifies your character has the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options. This award is available to characters who defeated Sitalash and made it back to Ylraphon. Story Award: Ylraphon Adventurers Guild This award grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon. This award is available to characters who successfully completed this adventure. Local Pursuit: Metaphysical Studies Dies bringt dich nicht mit der Zauberschule von Brixmarsh in Verbindung, an der sie unterrichtet, aber ihre Nachhilfe kann sehr hilfreich sein, wenn du jemals verwandte Studien oder Forschungen betreibst, und macht deinen Einblick in bestimmte Themen wertvoller. Unmittelbar vor oder nach einem Abenteuer, das in Ylraphon spielt, darfst du 3 Downtime-Tage damit verbringen, die Nachhilfe von Crowngold zu erhalten. Wenn du in der nächsten Spielsitzung nach dieser Aktivität einem anderen Charakter einen Vorteil bei einem Arcana oder History Check gewährst, indem du ihm hilfst, darfst du deinem DM mitteilen, dass du diesen Vorteil auch nutzt, um 1d4 zu würfeln und dem Charakter einen Bonus auf den Check in Höhe der gewürfelten Zahl zu gewähren. +1 lvl Battle Master Fighter = 4 lvl Increase your Strength or Dexterity by 1, to a maximum of 20. Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls. |
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2022-04-16 15:09 | DDEX3-2 Shackles of Blood | 1 | 262 | 10 | Rapier +1 | Show | ||
Teilnehmer: Loot: Rapier +1 Weapon (rapier), uncommon This weapon weighs half as much as a normal rapier and is fashioned of dark blue metal inscribed with images of spiders and webs. |
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2023-05-01 20:00 | CCC-COS-01 The Only Way to be Sure | 1 | 240 | 10 | Portable Hole | Show | ||
Teilnehmer: verbraucht: Loot: 240 gp Portable Hole This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a Bag of Holding, Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This item is found in the Dungeon Master’s Guide.
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2024-05-04 19:00 | Descent into the Lost Caverns of Tsojcanth | 1 | 815 | 10 | Bracers of Defense, Eyes of Minute Seeing, Folding Boat, Tasha’s Creeping Keelboat | Show | ||
Teilnehmer: Loot: 815 gp Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Folding Boat This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. Tasha’s Creeping Keelboat This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat. The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
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2022-07-07 20:30 | CCC-SRCC 01-03 The Altar of the Smoldering Eye | 1 | 55 | 10 | Staff of the Adder, Bag of Holding | Show | ||
Teilnehmer: Loot: Red Splint Armor The characters may claim the orc Eglavale’s splint armor. The metal is red, and it bears the symbol of the orc deity Ilneval, god of battlefield leadership and strategy. Staff of the Adder You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. Local Pursuit: House Marsh Militia Unmittelbar vor oder nach einem Abenteuer, das in Ylraphon spielt, darfst du 5 Downtime-Tage im Dienst verbringen und entweder mit dem Paladin Sir Bresden Marsh oder seinem Verbündeten, dem Blutorc Krim Dragul, trainieren. Einmal in der nächsten Spielsitzung nach dieser Aktivität darfst du deinem DM mitteilen, dass du diesen Vorteil nutzt, um entweder einen Vorteil bei einem einzelnen Angriffswurf mit einer Slashing- oder Piercing Weapon +1 lvl Battle Master Fighter |
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2022-12-21 20:00 | SJ-DC-AMAK-01: You better watch out | 1 | 1000 | 10 | Cloak of Many Fashions, Ebony Fly Figurine of Wondrous Power | Show | ||
Teilnehmer: Loot: 1000gp Cloak of Many Fashions While wearing this cloak, you can use a bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its Appearance, the cloak can’t be anything but a cloak. Although it can duplicate the Appearance of other magic cloaks, it doesn’t gain their Magical Properties. Ebony Fly Figurine of Wondrous Power A Figurine of Wondrous Power is a statuette of a beast small enough to fit in a pocket. If you use an Action to speak the Command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other Creatures or Objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your Companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other ACTIONS. The creature exists for a Duration specific to each figurine. At the end of the Duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 Hit Points or if you use an Action to speak the Command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a Giant Fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed. Story Reward: +1 lvl Ranger Hunter |
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2023-04-26 20:00 | Assignment 2 Season 12 a | 2500 | Cloak of Displacement | Show DM Log | ||||
+2500gp While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |