Show Log Entry
Adventure Title
CCC-SRCC 01-03 The Altar of the Smoldering Eye
CCC-SRCC 01-03 The Altar of the Smoldering Eye
Session
1
1
Date Played
2022-07-07 20:30:00 UTC
2022-07-07 20:30:00 UTC
Levels Gained
1
1
GP +/-
55
55
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Klaus K.
Klaus K.
DM DCI Number
#4320812635
#4320812635
Notes
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (4) -Frederic T. - Reed - Human - Fighter1/Barb3 (4) Arikatzi020 - Noriel Aurōrae - Halbelf - Battle Master Fighter lvl 4 - none (4) Christian K. - Amartola - Half-Elf - Artificer 4 - Zentarim (4) Sebastian W. - Astario - Gnom - OrderOfScribesMage 4 (2) - Cassiopeia - Skimmer - Gnome - Rogue 2 (1) Ucuri - Kirhallon Crysalus - Crystal Dragonborn - Wizard 1 (1) Mugler - Iroh Danar' dagur - Tiefling - Warlock 1 - none (1) Sabertoothdog - Yeldramin Mondschleier - Hoch Elf -<Wizard> <1> - none --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x Potion of Healing --------------------------------------------------------------------------------------------------------------------------------------- Red Splint Armor Armor, Mundane The characters may claim the orc Eglavale’s splint armor. The metal is red, and it bears the symbol of the orc deity Ilneval, god of battlefield leadership and strategy. --------------------------------------------------------------------------------------------------------------------------------------- Staff of the Adder Staff, uncommon (requires attunement by a cleric, druid, or warlock) You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. --------------------------------------------------------------------------------------------------------------------------------------- Local Pursuit: House Marsh Militia Deine Taten haben einige der führenden Mitglieder des Hauses Marsch beeindruckt, eines der Handelshäuser, die Ylraphon regieren, und man hat dir eine Anstellung als Offizier in ihrer Hausmiliz angeboten. Unmittelbar vor oder nach einem Abenteuer, das in Ylraphon spielt, darfst du 5 Downtime-Tage im Dienst verbringen und entweder mit dem Paladin Sir Bresden Marsh oder seinem Verbündeten, dem Blutorc Krim Dragul, trainieren. Einmal in der nächsten Spielsitzung nach dieser Aktivität darfst du deinem DM mitteilen, dass du diesen Vorteil nutzt, um entweder einen Vorteil bei einem einzelnen Angriffswurf mit einer Slashing- oder Piercing Weapon bei einem einzelnen Charisma-Check mit einem Berufssoldaten, einem Blood Orc oder einem Mitglied des Hauses Marsh zu erhalten. Hinweis: Du kannst diesen Story Award nicht beanspruchen, wenn du einen anderen Story Award hast, der dich zu einem Mitglied einer anderen Hausmiliz in Ylraphon macht (z.B. Local Pursuit: House Affapanov Militia), und das Beanspruchen dieses Awards hindert dich daran, in Zukunft weitere Story Awards für Hausmilizen zu erhalten. --------------------------------------------------------------------------------------------------------------------------------------- +1 lvl Battle Master Fighter lvl 5 Magic Item Chose: Bag of Holding
--------------------------------------------------------------------------------------------------------------------------------------- Teilnehmer: (4) -Frederic T. - Reed - Human - Fighter1/Barb3 (4) Arikatzi020 - Noriel Aurōrae - Halbelf - Battle Master Fighter lvl 4 - none (4) Christian K. - Amartola - Half-Elf - Artificer 4 - Zentarim (4) Sebastian W. - Astario - Gnom - OrderOfScribesMage 4 (2) - Cassiopeia - Skimmer - Gnome - Rogue 2 (1) Ucuri - Kirhallon Crysalus - Crystal Dragonborn - Wizard 1 (1) Mugler - Iroh Danar' dagur - Tiefling - Warlock 1 - none (1) Sabertoothdog - Yeldramin Mondschleier - Hoch Elf -<Wizard> <1> - none --------------------------------------------------------------------------------------------------------------------------------------- Loot: 1x Potion of Healing --------------------------------------------------------------------------------------------------------------------------------------- Red Splint Armor Armor, Mundane The characters may claim the orc Eglavale’s splint armor. The metal is red, and it bears the symbol of the orc deity Ilneval, god of battlefield leadership and strategy. --------------------------------------------------------------------------------------------------------------------------------------- Staff of the Adder Staff, uncommon (requires attunement by a cleric, druid, or warlock) You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. --------------------------------------------------------------------------------------------------------------------------------------- Local Pursuit: House Marsh Militia Deine Taten haben einige der führenden Mitglieder des Hauses Marsch beeindruckt, eines der Handelshäuser, die Ylraphon regieren, und man hat dir eine Anstellung als Offizier in ihrer Hausmiliz angeboten. Unmittelbar vor oder nach einem Abenteuer, das in Ylraphon spielt, darfst du 5 Downtime-Tage im Dienst verbringen und entweder mit dem Paladin Sir Bresden Marsh oder seinem Verbündeten, dem Blutorc Krim Dragul, trainieren. Einmal in der nächsten Spielsitzung nach dieser Aktivität darfst du deinem DM mitteilen, dass du diesen Vorteil nutzt, um entweder einen Vorteil bei einem einzelnen Angriffswurf mit einer Slashing- oder Piercing Weapon bei einem einzelnen Charisma-Check mit einem Berufssoldaten, einem Blood Orc oder einem Mitglied des Hauses Marsh zu erhalten. Hinweis: Du kannst diesen Story Award nicht beanspruchen, wenn du einen anderen Story Award hast, der dich zu einem Mitglied einer anderen Hausmiliz in Ylraphon macht (z.B. Local Pursuit: House Affapanov Militia), und das Beanspruchen dieses Awards hindert dich daran, in Zukunft weitere Story Awards für Hausmilizen zu erhalten. --------------------------------------------------------------------------------------------------------------------------------------- +1 lvl Battle Master Fighter lvl 5 Magic Item Chose: Bag of Holding
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of the Adder | Uncommon | CCC-SRCC 01-03 The Altar of the Smoldering Eye | true | ||
Staff of the Adder Staff, uncommon (requires attunement by a cleric, druid, or warlock) You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. | |||||
Bag of Holding | Uncommon | lvl 5 Magic Item Chose | true | ||
Bag of Holding Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an Action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |