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Adventure Title
CCC-COS-01 The Only Way to be Sure
Session
1
Date Played
2023-05-01 20:00:00 UTC
Levels Gained
1
GP +/-
240
Downtime +/-
10.0
Location Played
Roll20
DM Name
Frederic T.
DM DCI Number
DCI: 5320771440
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) I_never_exist - Jarro Greyward - Kenku - Wizard Necromancer 10 TimoL - Zoey Fortescue - Wizard 5 - Harper Logan Miharian (Bramymond):(8) Bramymond - Logan Miharian - Aasimar (MMotM) - Light Cleric 8 (9) happy - Ryld - Variant Human - Monk (Astral Self) 9 (9)Arikatzi020 - Noriel Aurorae - Halfelf - Battle Master Fighter 6, Hunter Ranger 3 - none Brennjie - Equilius - Monk Way of Mercy Level 9 - Variant Human- None ------------------------------------------------------------------------------------------------------------------------------------------ verbraucht: 1x Spellscroll of detect magic 1x Spellscroll of Greater Restoration 1x Potion of Heroism ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 240 gp 1x Potion of Healing 1x Potion of Heroism ------------------------------------------------------------------------------------------------------------------------------------------ Portable Hole Wondrous item, rare, Table D This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a Bag of Holding, Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This item is found in the Dungeon Master’s Guide. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 Lvl Hunter Ranger Apl: +2 Str ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Portable Hole Rare CCC-COS-01 The Only Way to be Sure true
Portable Hole Wondrous item, rare, Table D This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a Bag of Holding, Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This item is found in the Dungeon Master’s Guide.