Arinya Moondancer

Season:
Forgotten Realms S 11
Race:
Halfelf
Class:
Moon Druide lvl 10
Background:
Outlander
Lifestyle:
Modest
Current Level:
10
Total GP:
2908.83
Total Downtime:
145
Tag:
Faction:
Emerald Enclave
Faction Rank:
Summerstrider (rank 2)
Magic Item Count:
11
Magic Item Limit:
3
Moon Sickle +1,
Staff of Defense,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Bag of Tricks (Gray),
Heward's Handy Spice Pouch,
Bronze Griffon Figurine of Wondrous Power,
Marvelous Pigments,
Cloak of Displacement,
Vault of the Efreeti (Portable Hole) ,
Censer of Controlling Air Elementals,
Staff of the Woodlands

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2021-10-25 20:31 Beast Shapes Show

Forest


CR Beast Fly/Swim

  • 0 Baboon —, 0 Badger —, 0 Cat —, 0 Deer —, 0 Hyena — , 0 Owl Fly

  • 1/8 Blood Hawk Fly, 1/8 Flying Snake Fly, 1/8 Giant rat — ,1/8 Giant Weasel —, 1/8 Poisonous Snake Swim, 1/8 Mastiff —, 1/8 Stirge Fly

  • 1/4 Boar —, 1/4 Constrictor Snake Swim, 1/4 Elk — 1/4 Giant Badger —, 1/4 Giant bat Fly, 1/4 Giant frog Swim, 1/4 Giant Lizard —, 1/4 Giant owl Fly, 1/4 Giant Poisonous Snake Swim, 1/4 Giant wolf Spider —, 1/4 Panther —, 1/4 Wolf —

  • 1/2 Ape —, 1/2 Black Bear —, 1/2 Giant wasp Fly

  • 1 Brown Bear —, 1 Dire Wolf —, 1 Giant hyena —, 1 Giant Spider —, 1 Giant toad Swim, 1 Tiger —

  • 2 Giant boar —, 2 Giant Constrictor Snake Swim, 2 Giant elk —

2022-05-21 21:16 CCC-GAD01-01 Broken Blade 1 664 10 Sea Hag’s Cloak (Cloak of the Manta Ray), Selfaril’s Soul Gem (Ruby of the War Mage) Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(8) Folk2K - Tyla - TCL- Lore Bard 8- Cloak 2
(10) Fr3edom - Grant Amerys - Human Variant - Fighter 10
(10) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - The Brotherhood of the Cloaks
(9) Jannis D. - Div - Drow Elf - Fiend Warlock 9
(10) Cookie- Cookie - Fairy Costum Origen- Shepard Druid LvL 9 Circle of Life Cleric 1


High Blade Selfaril Uoumdolphin


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault.
To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.


Branislav Semian
Thurndan Tallwand


Story Award
A Lich’s Secret
When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.


Lectern
This lectern holds a red tile bearing the letter “U” glued to the wood.
Resting on the lectern is a torn page bearing a riddle:

“Thin, I am quick.
Fat, I am slow.
Wind is my foe.”

Shrine
This small shrine holds a red tile bearing the letter “N” glued to the stone.
Carved upon the shrine is the symbol of a hammer and anvil along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a red tile bearing the letter “B” glued to the stone.
Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of an efreeti holds a red tile bearing the letter “R” glued to the stone.
Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a brown tile bearing the letter “I” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Deep down do they go.
Spread out as they grow.
Need no light nor air.
Grown as fine as hair.”

Shrine
This small shrine holds a brown tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of a leaf along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a brown tile bearing the letter “O” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a dao holds a brown tile bearing the letter “S” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a blue tile bearing the letter “D” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Weight in my belly.
Trees on my back.
Nails in my ribs.
Feet I do lack.”

Shrine
This small shrine holds a blue tile bearing the letter “I” glued to the stone. Carved upon the shrine is the symbol of a pair of crashing waves along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a blue tile bearing the letter “P” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a marid holds a blue tile bearing the letter “R” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a purple tile bearing the letter “E” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Lighter than a coin or song,
yet few can hold me for long.”

Shrine
This small shrine holds a purple tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of three lightning bolts along with the words
“Pay Respect.”

Offering Bowl
This offering bowl holds a purple tile bearing the letter “A” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a djinni holds a purple tile bearing the letter “G” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Loot:
1x Spell Scroll of Revivify
1x Oil of Etherealness


Sea Hag’s Cloak
(Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.

This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit


Selfaril’s Soul Gem
(Ruby of the War Mage)
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality


2022-06-05 19:00 CCC-GAD01-02 Red War: Black Phoenix 1 833.33 10 Dragonhide Saddle (Saddle of the Cavalier), Dread Helm Show

Teilnehmer:
(10) Jannis D. - Div - Drow Elf - Warlock 10
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl 10 - Emerald Enclave
(10) Schlauch - Fae'Faroth - Elf - Rogue 10 - Brotherhood of the Cloak
(9) Frederic T. - Faruc - Half-Orc - Paladin 9 - Order of the Gauntlet
(10)Maluku Seito - Toka Badron - Aasimar - Forge Cleric 10 - OotG


If the party is willing to kill the Black Phoenix and give Kessara his head as a trophy, she provides them with the following boons:

• She will provide safe transportation through the lava to enter and leave the ritual shelter.
• She grants the blessing of Hastsezini to each adventurer, giving them resistance to fire for the next hour.
• As they are battling the Black Phoenix, she will continue closing the portals outside.


Dragonhide Saddle
(Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.


Dread Helm
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating


Potion of Growth

When you drink this potion, you gain the "enlarge" Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.


High Blade in Your Debt
You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uoumdolphin from a mental prison woven by a hag coven, and you prevented the people and city of Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt.
With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

This story award doesn’t take effect until you successfully complete the Reborn Flame Trilogy:
• CCC-ODFC02-02 Palace of the Efreeti
• CCC-GAD01-01 Broken Blade
• CCC-GAD01-02 Red War: Black Phoenix
If you have not yet completed the entire trilogy, you gain the full use of this story award after you successfully complete the missing adventures.


2022-05-15 19:01 CCC-ODFC02-02 Palace of the Efreeti 1 614.66 10 Vault of the Efreeti (Portable Hole) Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(6) Folk2K - Tyla - TCL - Lore Bard6- none
(7) C0ldW0lf - Sayhan - TCL - Vengeance Paladin 7 - none
(9) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - none
(7) Maluku Seito - Zelvara - Drow - Genie Pact Warlock 7
(10) Fr3edom - Grant Amerys - Human V. - Fighter 10


-20gp für schiffsüberfahrt gezahlt

Razim der Glühende, Pascha des dritten Primas, Schmied der Ketten, erhabener Bewahrer des Grabes von Okhran al-Kabus, Schlächter des Kalifen Naazzin des faulen Wassers, Fluch der Azer, Eroberer von al-Hubam und loyaler Untertan des großen Sultan der Stadt aus Messing.

The first to come is the representative of wisdom, who has the prudence to arrive early.
The last to come is the representative of wealth, whose time is precious and patience thin.
The second representative to arrive is the quietest and humblest one that night, for they have the lowest rank of the entire group.
The representative of intellect and the rank 4 representative arrives at nearly the same time, one immediately after the other.
One of the representatives is a noble paladin, who is not the only divine spellcaster among the group.
Only one of the representatives cannot cast spells, yet they outrank half the representatives here.

“There was once a town dominated by four societies:

The Society of Strength, the Society of Intellect, the Society of Wisdom, and the Society of Wealth.

Each member of a society has a rank from 1 to 5, indicating how influential they are within their own group; the higher their number, the greater their rank.

One day, the mayor decides to host a meeting between all four societies. She invites a single representative from each of the four societies to come to her mansion for the conference, and she decides that all four representatives should be of different ranks.

Who are the four representatives, and in what order do they arrive? It takes deduction and logic to uncover the truth.”


The four societies and their members are as follows:

The Society of Strength:
1) Avenger
2) Paladin
3) Soldier
4) Mercenary
5) Myrmidon

The Society of Intellect:
1) Transmuter
2) Diviner
3) Enchanter
4) Abjurer
5) Elementalist

The Society of Wisdom:
1) Monk
2) Missionary
3) Healer
4) Shepherd
5) Druid

The Society of Wealth:
1) Swashbuckler
2) Philanthropist
3) Trader
4) Merchant
5) Guild Member


Loot:
1x Potion of Fire Resistance
1x Potion of Heroism


Vault of the Efreeti (Portable Hole)
Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found on Magic Item Table D in the Dungeon Master’s Guide.


Story Award: Favor of House Peytir
By redeeming Ardet Peytir, you have gained the favor of House Peytir, and with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made with advantage.

2022-05-05 18:28 CCC-SFBAY-02-01 Old Enemies Arise 1 1 333.33 10 Cloak of Displacement Show

Teilnehmer:
(8) C0ldW0lf - Henry - Harengon - Soulknife Rouge 3/Beast Barbarian 5
(10) Verchecktor - Orisa Radh - Custom lineage - Sorcerer 8 Warlock 2
(8) Folk2K - Jella - half Wood Elf- Life Cleric- none
(8) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 4
(8) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 8 - Emerald Enclave
(8) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 6


Wer sind die Rashemi

Die meisten Menschen in Faerun wissen nichts über Rashemen. Diejenigen, die in den Blutsteinlanden (Moonsea, Damara und Vasa) leben, sind wahrscheinlich ein paar Rashemi-Hexen oder Berserkern begegnet. Wenn der Charakter aus dem Unnahbaren Osten (Narfell, The Great Dale, Rashemen, The Hordelands und Thay) stammt, dann weiß er ganz sicher von ihnen und hat einen Vorteil bei diesen Checks.

DC8: Das Volk der Nation von Rashemen wird Rashemi genannt. Rashemen ist ein Land mit großen Seen und feenverzauberten Wäldern, das von Bergen umgeben ist. Im Norden liegen die Länder der Nar-Barbaren. Im Süden liegt Thay. Im Westen befindet sich das Große Tal und östlich der Berge liegen die riesigen Tuigen-Hordenländer, die Faerun von Kara-Tur trennen. Sowohl Nar als auch Thay sind ständige Bedrohungen, die das Volk von Rashemen kampferprobt und wachsam halten.

DC12: Die Rashemi werden offen von dem als Huhrong bekannten Eisernen Herrscher regiert. Ihre Armee besteht aus Berserkern, die sich in Lagern versammeln, die einem bestimmten Totemtier oder Geist gewidmet sind. Während die offensichtlichen Anführer die Krieger sind, liegt die wahre Macht bei den Hexen.

DC15: Die Rashemi-Hexen sind mächtige Zauberer, die in die Schlacht ziehen und ihre Identität hinter Holzmasken verbergen. Sie können jeder Disziplin angehören, es finden sich Priester, Zauberer, Hexenmeister, Druiden und Barden in ihren Reihen. Sie sind ausschließlich Frauen und werden vom Volk der Rashemi respektvoll Wychlaran genannt. Die Mitglieder dieser Sekte werden "Hathrans" (gelehrte Schwester) genannt, während die mächtigsten und respektiertesten "Othlor" (wahre) genannt werden. Das Wort eines Wychlaran wird von den Rashemi, egal welchen Ranges, nicht angefochten. Wenn sie in ihrer Eigenschaft als Hexen handeln, bleibt ihre Identität verborgen, und viele von ihnen sind die Ehefrauen der Krieger, die sie in die Schlacht schicken. Die Wychlaran sind sehr geübt im Kampf gegen die roten Zauberer von Thayan und die Barbaren von Nar.

DC18: Another sect of witches within Rashemen are the Durthan. The Durthan are more focused on power than the Hathrans, and they tend to associate with the dark fey. They are the antithesis to the Hathrans, but they are not as numerous. They often pose as Hathrans while plotting behind the scenes.


Azak Throm
Vremyonni

Continue with your raids
in southern Damara, and do not get caught. We need
to make it extremely hard for Thay to get their goods
to their lands. Next, we'll start on Impilter. Those
cowardly Hathrans will get our people killed and
enslaved with their reluctance to act.


Story Award:Friend of Rashemen
You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.


Loot:
1x Potions of Growth


Cloak of Displacement (Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2022-05-12 18:00 CCC-SFBAY-02-02 Rise of the Ogre King 1 1 180 10 Amulet of Health Show

Teilnehmer:
(10) Verchecktor - Orisa Radh - Custom lineage - sorcerer 8 warlock 2 - Cloaks
(9) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 5
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9)Folk2K-Jella-Life Cleric-9-none
(9)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl9 - Emerald Enclave


Dies ist ein Mulmaster-Abenteuer. Das bedeutet, daß Charaktere, die Mitglieder der Cloaks sind, ihre Ränge in dieser Organisation erhöhen können. Sie können auch alle Vorteile erwerben, die mit der Zugehörigkeit zu dieser Organisation verbunden sind.
.
Bladod
tharkul von thar
.
Informationen von Ergal dem Goblin (hat uns nur die halbe warheit gesagt)
Chief Grognar, tribe von elfen getötet, mag kämpfe im ring
General Subotai, man muss drup finden, kochwedbewerb, bladog probiert liebt scharfes essen
Slicer der Goblin, longrans bar, mag keine orcs gut mit dolch stolz drauf lasst ihn gewinnen
Torak Thunderstep Minotaurus, hat ihn vertieben, liebt schach und redet dabei gern, hasst piraten, käpten walhero und seine tochter über die planke geschickt (Minotauren, rauschebart ein auge imposante hörner, käpten)
bladod, liebe geht über den magen

Ettims, Ogers, Onis, Minotaueren getroffen
Einen Silber drachen von weiten gesehen


Loot:

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.


Story Award
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
.
Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.
.
Selten das jemand es sieht doch Arinya hat inzwischen ein Fangjaw Brandzeichen auf dem rechten Schulterblatt.


Scroll (Spell Scroll (Augury) verbraucht

2022-07-12 18:00 CCC-SFBAY-02-03 The Risen Minotaur Lord 1 -267 10 Belt of Hill Giant Strength Show

Teilnehmer:
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9) C0ldW0lf - Henry - Harengon - Soulknife Rouge 4/Beast Barbarian 5
(10) Folk2K - Jella - Woodelf - Life Cleric10 - none
(10) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 10 - Emerald Enclave
(9) Rudi - Pandg No - Kobold - Monk 9
(10) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 5, Ranger (Gloom Stalker) 5


Vor langer Zeit war Thar Teil eines Minotauren-Königreichs namens Grong-Haap. Der Herrscher dieser Region war ein mächtiger Minotauren-Lord namens Garut der Blutige.


Loot: 233gp
1x Potion of Greater Healing
1x Potion of Invulnerability


Belt of Hill Giant Strength
(Wondrous Item, rare, requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.


Story Award: Rashemi Regard
(If you have the Enmity of Rashemen story award, both story awards get removed from your log sheet. Your deeds have earned forgiveness, but they did not earn both forgiveness and regard.)

You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.


Story Award: Fangjaws Nobility
(Requires that you are already a Fangjaws Citizen.)

You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold.


Story Award: Honorary Wychlaran
(Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only )

You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit.
.
Arinyas Maske ist ein Dire Wolf.


gekauft:
An Amulet with the image of a dragon engraved on it, worth at least 500 gp

2022-02-08 18:04 DDHC-LMOP - Ch. 3: The Spider's Web 9 1 111.66 10 Moon Sickle +1, Hew Show

1x scroll of misty step
1x scroll of lightning bolt
1x Potion of Healing
1xMoon Sickle +1 für 5 lvl


Beneath the coins is a rusty old battleaxe of dwarven manufacture. Runes in Dwarvish on the axe head read, “Hew,” and the rust is misleading. Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.


https://cdn.discordapp.com/attachments/901612447025233962/940718206891466812/faction_invitation_Emerald_Enclave.png
Ist der Emerald Enclave beigetreten.


Fluff: 1x Ein Zahn von Venumfang (Grüner Drache)

2022-01-03 19:00 DDHC-LMOP - Ch. 3: The Spider's Web - Ahgatas Layer 6 16.66 10 Show

+16,66gp
Banshee getroffen


Die Guppe kam mit ihren Errungeschaften in der Kleinen Stadt an. Sie dachten das sie in der Stadt ihre habe verkauft und übernachtet hatten doch stllten sie am nächsten Tag fest das dies eine Ilusion war. Gingen dan in den Wald und suchten die Baanschi in ihren Verfluchten baum und gaben ihr im austausch zu ihre Information Den Kamm der Priesterin. Nach dieser Gruseligen begenung Reisten sie wieder zurück nach Phandalin. Sie Verkauften ihren Loot holten die belohnung für das eliminieren der Orcs und machten sich im anhang auf die suche nach einer Goblinpatroilie. Die sie sehr leicht fanden und überweltigten. Sie nahmen 2 gefangene und qutschten diese aus Über den aufenthaltsort ihres Zwergischen Auftraggebers und der Burg die sie suchten. Danach sperten sie sie in das ehemalige Lager der Rotmäntel und kehrten in ihre übliche Taverne ein.


2022-01-10 18:00 DDHC-LMOP - Ch. 3: The Spider's Web - Krakmoorecastel 7 10 Show

Die gefährten machten sich auf zm castel das die Goblins erwähnten. Sie fanden dort nach einer auskuntschaftung des Gebiets einen Eingang den sie bei nacht betraten und platzen in eine besprächung der Anführer die sie aber schnell aussergefächt gesetzt haben. Danach kämpften sie sich durch den rest der Goblins.


2022-01-31 18:04 DDHC-LMOP - Ch. 3: The Spider's Web - Krakmoorecastel 8 1 125.33 10 Staff of Defense Show

Staff of Defense
Staff, weapon, rare (requires attunement)
.
1d6 bludgeoning - versatile (1d8)
.
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required.
.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.


2022-03-14 18:10 DDHC-LMOP - Ch. 4: Wave Echo Cave 12 1 217 10 Lightbringer, Dragonguard Show

Lightbringer
Weapon (mace), uncommon
This +1 Weapon (mace), uncommon was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
.
Dragonguard
Armor (breastplate ), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.


Titel erlangt:
Helden von Phandalin

2022-02-28 18:07 DDHC-LMOP - Ch. 4: Wave Echo Cave 10 Boots of Striding and Springing Show

Kauft:
+ 1x Healers Kit -5gp

Loot:

Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.


2022-03-07 18:00 DDHC-LMOP - Ch. 4: Wave Echo Cave 11 10 Spider Staff Show

Arinya hat Giand Spiders gesehn


Potion of Vitality
Potion, very rare

Drinking this potion removes any exhaustion you are suffering, cures any disease or poison affecting you, and maximizes the effect of any Hit Die you spend to regain hit points within the next 24 hours.


Spider Staff
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.

The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.

The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.

The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.


2021-11-15 22:10 DDHC-LMOP HC - Lost Mines of Phandelver - Goblin Arrows 1 10 Show

bougth
Thorn Branch pickt up from a Branch
6 Rationen (an 3 Wölfe verfüttert)


Eine Abenteuergruppe findet sich in der Taverne ein um bei einer Begleit/Transportaufgabe zu helfen.
Alle stellen sich vor und Informationen werden ausgetauscht über Ziel und Bezahlung. Ihre Auftraggeber Reisen nach dem vor der Gruppe ab. Nach einer Nacht und einen kleinen einkauf zieht die Gruppe los. Der erste teil der strecke unauffällig und auch in der Nacht passiert nichts ausergewöhnliches. Die gruppe macht den ersten smaltalk. Nach dem sie das Lager abgebrochen haben und einige zeit gereist sind fällt der Gruppe tote Pferde auf der Straße auf. Werden sie diskotieren was zu tun sei werden sie von Goblins überfallen. Diese werden aber nach einiger zeit besiegt und der schauplatz inspiziert. Die Pferde gehörten zu ihren auftraggebern. Kurzerhand wird entschieden den Wagen zu verstecken und nach den fehlenden Reitern zu suchen. Nach wieder eineriger zeit entdecken die Abenteuer eine höhle die von Goblins bewacht wird.


2021-11-22 19:00 DDHC-LMOP HC - Lost Mines of Phandelver - Phandalin 2 1 30.35 10 Show

+10 gp Quest
+17 gp 3 sp 5 cp Lootverkauf
-7 gp zusammenlage für Heiltränke
+2 Heiltrankgelotet
+10 gp für zurückgebrachtes Diebesgut


Die Abenteurer besiegten die Gruppe von Goblins die sie aufgescheucht hatten und fanden einen ihrer Auftraggeber in deren Höhle. Retten ihn und brachten ihn an Ihr Ziel. Gaben Den Wagen ab und brachten das gefundene Diebesgut, zurück zum Besitzer der ihnen wiederwillig 10g als Finderlohn gab. Danach kehreten sie in ein Gasthaus ein und verbrachten eine angenehme Nacht. (LvL Up)Am nächsten Tag gingen sie dan auf Informationssuche.
Das brachte sie auf die Spur einer Bande von selbsternannten Stadtwachsen. Nun stehn sie vor einer Höhle, die sie in ein Nest voller vermutlich gefählicher Schutzgeldeintreiber führt und treten hinein.


2021-12-20 18:03 DDHC-LMOP HC - Lost Mines of Phandelver - Wyverntor 5 39.41 10 Show

+39,41 gp


Die Gefährten wanderten den Handelsweg und verliesen ihn nach einer Tagesreise Richtung Wyvernfels. Sie kammen in der nacht an einer Höle an die von einen Orkclan besetzt war. Der Clan war nicht besonders treffsicher und griff auf einen ogre zurück der aber auch schnell im Kampf fiel. Sie Looteten die höle verbrachten die Nacht da und Reisten am nächsten Tag in die nächste Stadt.


2021-11-29 20:30 DDHC-LMoP- Lost Mines of Phandelver - Chapter 2: Red Brand Hideout 3 54.42 10 Show

+54,42 Gp


Die gefähten betraten die Hölle und wurden nach wenigen inspizieren von einen Kleinen Glupschaugenmänchen angegriffen das sie mit einigen Schwierigkeiten besiegen konnten. Danach Richteten sie ihre Aufmerksamkeit Richtung eines anscheinenden angehenden Saufgelages von Menschen das sie mit müh und not überlebten da die Rotmäntel sie wohl nicht einladen wollten. Alls sie den Kampf gewonnen hatten fanden sie in einen der Schlafräume einen Goblindiner der allerdings nicht gut auf seine Arbeitgeber zu sprechen war. Dieser wollte sie mit kurzer überredungskunst von Ralus(unseren Jäger) durch den rest der tunnel führen.


2021-12-13 18:00 DDHC-LMoP- Lost Mines of Phandelver - Chapter 2: Red Brand Hideout 4 1 -82.42 10 Talon (+1 Longsword) Show

+117,55 durch Lootverkäufe

  • 200 gp a feather, tuft of fur, and fish tail inside a gilded acorn gekauft

Die gefährten Durchsuchten das Verlassene anwesen gründlich und fanden neben weiteren rotmänteln, Untoten, und Dieben auch die Vermisste Familie des Holzarbeiters der getötet wurde und befreiten diese. Nach einigen ansträngungen kamen sie wieder zurück und reporteten den Bürgermeister der stadt. Danach kehrten sie in ihr schon mal bezogenes Wirtshaus ein und verbrachten eine angenehme Nacht.


Talon (+1 Longsword)
Weapon, uncommon

+1 Longsword in a silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings. It once belonged to a great knight named Aldith Tresendar, known as the Black Hawk.
You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.


2022-04-30 21:24 DDHC-TOA-9 Ruins of Matolo 1 1 162.6 10 Scimitar +1, Bronze Griffon Figurine of Wondrous Power, Marvelous Pigments Show

Teilnehmer:
(7) Arikatzi020 - Arinya Moondancer - Halfelf - Moondroid 7 - Emerald Enclave
(7)MalteS - Leif Farrowspirit - Variant Human - Warlock Hexblade - 7 - none
(8)Frederic T. - Faruc - Half-Orc - Paladin 8 - Order of the Gauntlet
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhents
(6) Jannis D. - Miss Terry - High Elf - Artificer 6


Camp Ridges von Untoten überrannt, Camp Vengeance verstärkt, aber Commander Nils Breakborne wohl inkompetent und er soll ersetzt werden.
= Gruppe soll ihn zurück nach Port Nyansaru bringen, notfalls mit Gewalt
.
Gekauft:
(2x)Insect Repellent (salve) 2gp - 40 applications, waterproof
1x Rain Catcher 1gp
5x Waterskin 1gp


Hat alle Arten von Dinosaurienr gesehen

Loot:
1x Potion of Greater Healing


Scimitar +1
Weapon (Scimitar), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.


Marvelous Pigments
Wondrous item, very rare

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.


Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2021-10-25 20:31 Beast Shapes Show

Forest


CR Beast Fly/Swim

  • 0 Baboon —, 0 Badger —, 0 Cat —, 0 Deer —, 0 Hyena — , 0 Owl Fly

  • 1/8 Blood Hawk Fly, 1/8 Flying Snake Fly, 1/8 Giant rat — ,1/8 Giant Weasel —, 1/8 Poisonous Snake Swim, 1/8 Mastiff —, 1/8 Stirge Fly

  • 1/4 Boar —, 1/4 Constrictor Snake Swim, 1/4 Elk — 1/4 Giant Badger —, 1/4 Giant bat Fly, 1/4 Giant frog Swim, 1/4 Giant Lizard —, 1/4 Giant owl Fly, 1/4 Giant Poisonous Snake Swim, 1/4 Giant wolf Spider —, 1/4 Panther —, 1/4 Wolf —

  • 1/2 Ape —, 1/2 Black Bear —, 1/2 Giant wasp Fly

  • 1 Brown Bear —, 1 Dire Wolf —, 1 Giant hyena —, 1 Giant Spider —, 1 Giant toad Swim, 1 Tiger —

  • 2 Giant boar —, 2 Giant Constrictor Snake Swim, 2 Giant elk —

2022-05-21 21:16 CCC-GAD01-01 Broken Blade 1 10 Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(8) Folk2K - Tyla - TCL- Lore Bard 8- Cloak 2
(10) Fr3edom - Grant Amerys - Human Variant - Fighter 10
(10) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - The Brotherhood of the Cloaks
(9) Jannis D. - Div - Drow Elf - Fiend Warlock 9
(10) Cookie- Cookie - Fairy Costum Origen- Shepard Druid LvL 9 Circle of Life Cleric 1


High Blade Selfaril Uoumdolphin


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault.
To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.


Branislav Semian
Thurndan Tallwand


Story Award
A Lich’s Secret
When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.


Lectern
This lectern holds a red tile bearing the letter “U” glued to the wood.
Resting on the lectern is a torn page bearing a riddle:

“Thin, I am quick.
Fat, I am slow.
Wind is my foe.”

Shrine
This small shrine holds a red tile bearing the letter “N” glued to the stone.
Carved upon the shrine is the symbol of a hammer and anvil along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a red tile bearing the letter “B” glued to the stone.
Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of an efreeti holds a red tile bearing the letter “R” glued to the stone.
Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a brown tile bearing the letter “I” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Deep down do they go.
Spread out as they grow.
Need no light nor air.
Grown as fine as hair.”

Shrine
This small shrine holds a brown tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of a leaf along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a brown tile bearing the letter “O” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a dao holds a brown tile bearing the letter “S” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a blue tile bearing the letter “D” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Weight in my belly.
Trees on my back.
Nails in my ribs.
Feet I do lack.”

Shrine
This small shrine holds a blue tile bearing the letter “I” glued to the stone. Carved upon the shrine is the symbol of a pair of crashing waves along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a blue tile bearing the letter “P” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a marid holds a blue tile bearing the letter “R” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a purple tile bearing the letter “E” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Lighter than a coin or song,
yet few can hold me for long.”

Shrine
This small shrine holds a purple tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of three lightning bolts along with the words
“Pay Respect.”

Offering Bowl
This offering bowl holds a purple tile bearing the letter “A” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a djinni holds a purple tile bearing the letter “G” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Loot:
1x Spell Scroll of Revivify
1x Oil of Etherealness


Sea Hag’s Cloak
(Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.

This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit


Selfaril’s Soul Gem
(Ruby of the War Mage)
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality


2022-06-05 19:00 CCC-GAD01-02 Red War: Black Phoenix 1 10 Show

Teilnehmer:
(10) Jannis D. - Div - Drow Elf - Warlock 10
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl 10 - Emerald Enclave
(10) Schlauch - Fae'Faroth - Elf - Rogue 10 - Brotherhood of the Cloak
(9) Frederic T. - Faruc - Half-Orc - Paladin 9 - Order of the Gauntlet
(10)Maluku Seito - Toka Badron - Aasimar - Forge Cleric 10 - OotG


If the party is willing to kill the Black Phoenix and give Kessara his head as a trophy, she provides them with the following boons:

• She will provide safe transportation through the lava to enter and leave the ritual shelter.
• She grants the blessing of Hastsezini to each adventurer, giving them resistance to fire for the next hour.
• As they are battling the Black Phoenix, she will continue closing the portals outside.


Dragonhide Saddle
(Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.


Dread Helm
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating


Potion of Growth

When you drink this potion, you gain the "enlarge" Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.


High Blade in Your Debt
You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uoumdolphin from a mental prison woven by a hag coven, and you prevented the people and city of Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt.
With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

This story award doesn’t take effect until you successfully complete the Reborn Flame Trilogy:
• CCC-ODFC02-02 Palace of the Efreeti
• CCC-GAD01-01 Broken Blade
• CCC-GAD01-02 Red War: Black Phoenix
If you have not yet completed the entire trilogy, you gain the full use of this story award after you successfully complete the missing adventures.


2022-05-15 19:01 CCC-ODFC02-02 Palace of the Efreeti 1 10 Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(6) Folk2K - Tyla - TCL - Lore Bard6- none
(7) C0ldW0lf - Sayhan - TCL - Vengeance Paladin 7 - none
(9) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - none
(7) Maluku Seito - Zelvara - Drow - Genie Pact Warlock 7
(10) Fr3edom - Grant Amerys - Human V. - Fighter 10


-20gp für schiffsüberfahrt gezahlt

Razim der Glühende, Pascha des dritten Primas, Schmied der Ketten, erhabener Bewahrer des Grabes von Okhran al-Kabus, Schlächter des Kalifen Naazzin des faulen Wassers, Fluch der Azer, Eroberer von al-Hubam und loyaler Untertan des großen Sultan der Stadt aus Messing.

The first to come is the representative of wisdom, who has the prudence to arrive early.
The last to come is the representative of wealth, whose time is precious and patience thin.
The second representative to arrive is the quietest and humblest one that night, for they have the lowest rank of the entire group.
The representative of intellect and the rank 4 representative arrives at nearly the same time, one immediately after the other.
One of the representatives is a noble paladin, who is not the only divine spellcaster among the group.
Only one of the representatives cannot cast spells, yet they outrank half the representatives here.

“There was once a town dominated by four societies:

The Society of Strength, the Society of Intellect, the Society of Wisdom, and the Society of Wealth.

Each member of a society has a rank from 1 to 5, indicating how influential they are within their own group; the higher their number, the greater their rank.

One day, the mayor decides to host a meeting between all four societies. She invites a single representative from each of the four societies to come to her mansion for the conference, and she decides that all four representatives should be of different ranks.

Who are the four representatives, and in what order do they arrive? It takes deduction and logic to uncover the truth.”


The four societies and their members are as follows:

The Society of Strength:
1) Avenger
2) Paladin
3) Soldier
4) Mercenary
5) Myrmidon

The Society of Intellect:
1) Transmuter
2) Diviner
3) Enchanter
4) Abjurer
5) Elementalist

The Society of Wisdom:
1) Monk
2) Missionary
3) Healer
4) Shepherd
5) Druid

The Society of Wealth:
1) Swashbuckler
2) Philanthropist
3) Trader
4) Merchant
5) Guild Member


Loot:
1x Potion of Fire Resistance
1x Potion of Heroism


Vault of the Efreeti (Portable Hole)
Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found on Magic Item Table D in the Dungeon Master’s Guide.


Story Award: Favor of House Peytir
By redeeming Ardet Peytir, you have gained the favor of House Peytir, and with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made with advantage.

2022-05-05 18:28 CCC-SFBAY-02-01 Old Enemies Arise 1 10 Show

Teilnehmer:
(8) C0ldW0lf - Henry - Harengon - Soulknife Rouge 3/Beast Barbarian 5
(10) Verchecktor - Orisa Radh - Custom lineage - Sorcerer 8 Warlock 2
(8) Folk2K - Jella - half Wood Elf- Life Cleric- none
(8) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 4
(8) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 8 - Emerald Enclave
(8) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 6


Wer sind die Rashemi

Die meisten Menschen in Faerun wissen nichts über Rashemen. Diejenigen, die in den Blutsteinlanden (Moonsea, Damara und Vasa) leben, sind wahrscheinlich ein paar Rashemi-Hexen oder Berserkern begegnet. Wenn der Charakter aus dem Unnahbaren Osten (Narfell, The Great Dale, Rashemen, The Hordelands und Thay) stammt, dann weiß er ganz sicher von ihnen und hat einen Vorteil bei diesen Checks.

DC8: Das Volk der Nation von Rashemen wird Rashemi genannt. Rashemen ist ein Land mit großen Seen und feenverzauberten Wäldern, das von Bergen umgeben ist. Im Norden liegen die Länder der Nar-Barbaren. Im Süden liegt Thay. Im Westen befindet sich das Große Tal und östlich der Berge liegen die riesigen Tuigen-Hordenländer, die Faerun von Kara-Tur trennen. Sowohl Nar als auch Thay sind ständige Bedrohungen, die das Volk von Rashemen kampferprobt und wachsam halten.

DC12: Die Rashemi werden offen von dem als Huhrong bekannten Eisernen Herrscher regiert. Ihre Armee besteht aus Berserkern, die sich in Lagern versammeln, die einem bestimmten Totemtier oder Geist gewidmet sind. Während die offensichtlichen Anführer die Krieger sind, liegt die wahre Macht bei den Hexen.

DC15: Die Rashemi-Hexen sind mächtige Zauberer, die in die Schlacht ziehen und ihre Identität hinter Holzmasken verbergen. Sie können jeder Disziplin angehören, es finden sich Priester, Zauberer, Hexenmeister, Druiden und Barden in ihren Reihen. Sie sind ausschließlich Frauen und werden vom Volk der Rashemi respektvoll Wychlaran genannt. Die Mitglieder dieser Sekte werden "Hathrans" (gelehrte Schwester) genannt, während die mächtigsten und respektiertesten "Othlor" (wahre) genannt werden. Das Wort eines Wychlaran wird von den Rashemi, egal welchen Ranges, nicht angefochten. Wenn sie in ihrer Eigenschaft als Hexen handeln, bleibt ihre Identität verborgen, und viele von ihnen sind die Ehefrauen der Krieger, die sie in die Schlacht schicken. Die Wychlaran sind sehr geübt im Kampf gegen die roten Zauberer von Thayan und die Barbaren von Nar.

DC18: Another sect of witches within Rashemen are the Durthan. The Durthan are more focused on power than the Hathrans, and they tend to associate with the dark fey. They are the antithesis to the Hathrans, but they are not as numerous. They often pose as Hathrans while plotting behind the scenes.


Azak Throm
Vremyonni

Continue with your raids
in southern Damara, and do not get caught. We need
to make it extremely hard for Thay to get their goods
to their lands. Next, we'll start on Impilter. Those
cowardly Hathrans will get our people killed and
enslaved with their reluctance to act.


Story Award:Friend of Rashemen
You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.


Loot:
1x Potions of Growth


Cloak of Displacement (Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2022-05-12 18:00 CCC-SFBAY-02-02 Rise of the Ogre King 1 10 Show

Teilnehmer:
(10) Verchecktor - Orisa Radh - Custom lineage - sorcerer 8 warlock 2 - Cloaks
(9) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 5
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9)Folk2K-Jella-Life Cleric-9-none
(9)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl9 - Emerald Enclave


Dies ist ein Mulmaster-Abenteuer. Das bedeutet, daß Charaktere, die Mitglieder der Cloaks sind, ihre Ränge in dieser Organisation erhöhen können. Sie können auch alle Vorteile erwerben, die mit der Zugehörigkeit zu dieser Organisation verbunden sind.
.
Bladod
tharkul von thar
.
Informationen von Ergal dem Goblin (hat uns nur die halbe warheit gesagt)
Chief Grognar, tribe von elfen getötet, mag kämpfe im ring
General Subotai, man muss drup finden, kochwedbewerb, bladog probiert liebt scharfes essen
Slicer der Goblin, longrans bar, mag keine orcs gut mit dolch stolz drauf lasst ihn gewinnen
Torak Thunderstep Minotaurus, hat ihn vertieben, liebt schach und redet dabei gern, hasst piraten, käpten walhero und seine tochter über die planke geschickt (Minotauren, rauschebart ein auge imposante hörner, käpten)
bladod, liebe geht über den magen

Ettims, Ogers, Onis, Minotaueren getroffen
Einen Silber drachen von weiten gesehen


Loot:

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.


Story Award
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
.
Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.
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Selten das jemand es sieht doch Arinya hat inzwischen ein Fangjaw Brandzeichen auf dem rechten Schulterblatt.


Scroll (Spell Scroll (Augury) verbraucht

2022-07-12 18:00 CCC-SFBAY-02-03 The Risen Minotaur Lord 1 10 Show

Teilnehmer:
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9) C0ldW0lf - Henry - Harengon - Soulknife Rouge 4/Beast Barbarian 5
(10) Folk2K - Jella - Woodelf - Life Cleric10 - none
(10) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 10 - Emerald Enclave
(9) Rudi - Pandg No - Kobold - Monk 9
(10) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 5, Ranger (Gloom Stalker) 5


Vor langer Zeit war Thar Teil eines Minotauren-Königreichs namens Grong-Haap. Der Herrscher dieser Region war ein mächtiger Minotauren-Lord namens Garut der Blutige.


Loot: 233gp
1x Potion of Greater Healing
1x Potion of Invulnerability


Belt of Hill Giant Strength
(Wondrous Item, rare, requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.


Story Award: Rashemi Regard
(If you have the Enmity of Rashemen story award, both story awards get removed from your log sheet. Your deeds have earned forgiveness, but they did not earn both forgiveness and regard.)

You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.


Story Award: Fangjaws Nobility
(Requires that you are already a Fangjaws Citizen.)

You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold.


Story Award: Honorary Wychlaran
(Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only )

You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit.
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Arinyas Maske ist ein Dire Wolf.


gekauft:
An Amulet with the image of a dragon engraved on it, worth at least 500 gp

2022-02-08 18:04 DDHC-LMOP - Ch. 3: The Spider's Web 9 10 Show

1x scroll of misty step
1x scroll of lightning bolt
1x Potion of Healing
1xMoon Sickle +1 für 5 lvl


Beneath the coins is a rusty old battleaxe of dwarven manufacture. Runes in Dwarvish on the axe head read, “Hew,” and the rust is misleading. Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.


https://cdn.discordapp.com/attachments/901612447025233962/940718206891466812/faction_invitation_Emerald_Enclave.png
Ist der Emerald Enclave beigetreten.


Fluff: 1x Ein Zahn von Venumfang (Grüner Drache)

2022-01-03 19:00 DDHC-LMOP - Ch. 3: The Spider's Web - Ahgatas Layer 6 10 Show

+16,66gp
Banshee getroffen


Die Guppe kam mit ihren Errungeschaften in der Kleinen Stadt an. Sie dachten das sie in der Stadt ihre habe verkauft und übernachtet hatten doch stllten sie am nächsten Tag fest das dies eine Ilusion war. Gingen dan in den Wald und suchten die Baanschi in ihren Verfluchten baum und gaben ihr im austausch zu ihre Information Den Kamm der Priesterin. Nach dieser Gruseligen begenung Reisten sie wieder zurück nach Phandalin. Sie Verkauften ihren Loot holten die belohnung für das eliminieren der Orcs und machten sich im anhang auf die suche nach einer Goblinpatroilie. Die sie sehr leicht fanden und überweltigten. Sie nahmen 2 gefangene und qutschten diese aus Über den aufenthaltsort ihres Zwergischen Auftraggebers und der Burg die sie suchten. Danach sperten sie sie in das ehemalige Lager der Rotmäntel und kehrten in ihre übliche Taverne ein.


2022-01-10 18:00 DDHC-LMOP - Ch. 3: The Spider's Web - Krakmoorecastel 7 10 Show

Die gefährten machten sich auf zm castel das die Goblins erwähnten. Sie fanden dort nach einer auskuntschaftung des Gebiets einen Eingang den sie bei nacht betraten und platzen in eine besprächung der Anführer die sie aber schnell aussergefächt gesetzt haben. Danach kämpften sie sich durch den rest der Goblins.


2022-01-31 18:04 DDHC-LMOP - Ch. 3: The Spider's Web - Krakmoorecastel 8 10 Show

Staff of Defense
Staff, weapon, rare (requires attunement)
.
1d6 bludgeoning - versatile (1d8)
.
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required.
.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.


2022-03-14 18:10 DDHC-LMOP - Ch. 4: Wave Echo Cave 12 10 Show

Lightbringer
Weapon (mace), uncommon
This +1 Weapon (mace), uncommon was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
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Dragonguard
Armor (breastplate ), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.


Titel erlangt:
Helden von Phandalin

2022-02-28 18:07 DDHC-LMOP - Ch. 4: Wave Echo Cave 10 Show

Kauft:
+ 1x Healers Kit -5gp

Loot:

Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.


2022-03-07 18:00 DDHC-LMOP - Ch. 4: Wave Echo Cave 11 10 Show

Arinya hat Giand Spiders gesehn


Potion of Vitality
Potion, very rare

Drinking this potion removes any exhaustion you are suffering, cures any disease or poison affecting you, and maximizes the effect of any Hit Die you spend to regain hit points within the next 24 hours.


Spider Staff
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.

The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.

The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.

The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.


2021-11-15 22:10 DDHC-LMOP HC - Lost Mines of Phandelver - Goblin Arrows 1 10 Show

bougth
Thorn Branch pickt up from a Branch
6 Rationen (an 3 Wölfe verfüttert)


Eine Abenteuergruppe findet sich in der Taverne ein um bei einer Begleit/Transportaufgabe zu helfen.
Alle stellen sich vor und Informationen werden ausgetauscht über Ziel und Bezahlung. Ihre Auftraggeber Reisen nach dem vor der Gruppe ab. Nach einer Nacht und einen kleinen einkauf zieht die Gruppe los. Der erste teil der strecke unauffällig und auch in der Nacht passiert nichts ausergewöhnliches. Die gruppe macht den ersten smaltalk. Nach dem sie das Lager abgebrochen haben und einige zeit gereist sind fällt der Gruppe tote Pferde auf der Straße auf. Werden sie diskotieren was zu tun sei werden sie von Goblins überfallen. Diese werden aber nach einiger zeit besiegt und der schauplatz inspiziert. Die Pferde gehörten zu ihren auftraggebern. Kurzerhand wird entschieden den Wagen zu verstecken und nach den fehlenden Reitern zu suchen. Nach wieder eineriger zeit entdecken die Abenteuer eine höhle die von Goblins bewacht wird.


2021-11-22 19:00 DDHC-LMOP HC - Lost Mines of Phandelver - Phandalin 2 10 Show

+10 gp Quest
+17 gp 3 sp 5 cp Lootverkauf
-7 gp zusammenlage für Heiltränke
+2 Heiltrankgelotet
+10 gp für zurückgebrachtes Diebesgut


Die Abenteurer besiegten die Gruppe von Goblins die sie aufgescheucht hatten und fanden einen ihrer Auftraggeber in deren Höhle. Retten ihn und brachten ihn an Ihr Ziel. Gaben Den Wagen ab und brachten das gefundene Diebesgut, zurück zum Besitzer der ihnen wiederwillig 10g als Finderlohn gab. Danach kehreten sie in ein Gasthaus ein und verbrachten eine angenehme Nacht. (LvL Up)Am nächsten Tag gingen sie dan auf Informationssuche.
Das brachte sie auf die Spur einer Bande von selbsternannten Stadtwachsen. Nun stehn sie vor einer Höhle, die sie in ein Nest voller vermutlich gefählicher Schutzgeldeintreiber führt und treten hinein.


2021-12-20 18:03 DDHC-LMOP HC - Lost Mines of Phandelver - Wyverntor 5 10 Show

+39,41 gp


Die Gefährten wanderten den Handelsweg und verliesen ihn nach einer Tagesreise Richtung Wyvernfels. Sie kammen in der nacht an einer Höle an die von einen Orkclan besetzt war. Der Clan war nicht besonders treffsicher und griff auf einen ogre zurück der aber auch schnell im Kampf fiel. Sie Looteten die höle verbrachten die Nacht da und Reisten am nächsten Tag in die nächste Stadt.


2021-11-29 20:30 DDHC-LMoP- Lost Mines of Phandelver - Chapter 2: Red Brand Hideout 3 10 Show

+54,42 Gp


Die gefähten betraten die Hölle und wurden nach wenigen inspizieren von einen Kleinen Glupschaugenmänchen angegriffen das sie mit einigen Schwierigkeiten besiegen konnten. Danach Richteten sie ihre Aufmerksamkeit Richtung eines anscheinenden angehenden Saufgelages von Menschen das sie mit müh und not überlebten da die Rotmäntel sie wohl nicht einladen wollten. Alls sie den Kampf gewonnen hatten fanden sie in einen der Schlafräume einen Goblindiner der allerdings nicht gut auf seine Arbeitgeber zu sprechen war. Dieser wollte sie mit kurzer überredungskunst von Ralus(unseren Jäger) durch den rest der tunnel führen.


2021-12-13 18:00 DDHC-LMoP- Lost Mines of Phandelver - Chapter 2: Red Brand Hideout 4 10 Show

+117,55 durch Lootverkäufe

  • 200 gp a feather, tuft of fur, and fish tail inside a gilded acorn gekauft

Die gefährten Durchsuchten das Verlassene anwesen gründlich und fanden neben weiteren rotmänteln, Untoten, und Dieben auch die Vermisste Familie des Holzarbeiters der getötet wurde und befreiten diese. Nach einigen ansträngungen kamen sie wieder zurück und reporteten den Bürgermeister der stadt. Danach kehrten sie in ihr schon mal bezogenes Wirtshaus ein und verbrachten eine angenehme Nacht.


Talon (+1 Longsword)
Weapon, uncommon

+1 Longsword in a silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings. It once belonged to a great knight named Aldith Tresendar, known as the Black Hawk.
You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.


2022-04-30 21:24 DDHC-TOA-9 Ruins of Matolo 1 10 Show

Teilnehmer:
(7) Arikatzi020 - Arinya Moondancer - Halfelf - Moondroid 7 - Emerald Enclave
(7)MalteS - Leif Farrowspirit - Variant Human - Warlock Hexblade - 7 - none
(8)Frederic T. - Faruc - Half-Orc - Paladin 8 - Order of the Gauntlet
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhents
(6) Jannis D. - Miss Terry - High Elf - Artificer 6


Camp Ridges von Untoten überrannt, Camp Vengeance verstärkt, aber Commander Nils Breakborne wohl inkompetent und er soll ersetzt werden.
= Gruppe soll ihn zurück nach Port Nyansaru bringen, notfalls mit Gewalt
.
Gekauft:
(2x)Insect Repellent (salve) 2gp - 40 applications, waterproof
1x Rain Catcher 1gp
5x Waterskin 1gp


Hat alle Arten von Dinosaurienr gesehen

Loot:
1x Potion of Greater Healing


Scimitar +1
Weapon (Scimitar), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.


Marvelous Pigments
Wondrous item, very rare

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.


Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2021-10-25 20:31 Beast Shapes Show

Forest


CR Beast Fly/Swim

  • 0 Baboon —, 0 Badger —, 0 Cat —, 0 Deer —, 0 Hyena — , 0 Owl Fly

  • 1/8 Blood Hawk Fly, 1/8 Flying Snake Fly, 1/8 Giant rat — ,1/8 Giant Weasel —, 1/8 Poisonous Snake Swim, 1/8 Mastiff —, 1/8 Stirge Fly

  • 1/4 Boar —, 1/4 Constrictor Snake Swim, 1/4 Elk — 1/4 Giant Badger —, 1/4 Giant bat Fly, 1/4 Giant frog Swim, 1/4 Giant Lizard —, 1/4 Giant owl Fly, 1/4 Giant Poisonous Snake Swim, 1/4 Giant wolf Spider —, 1/4 Panther —, 1/4 Wolf —

  • 1/2 Ape —, 1/2 Black Bear —, 1/2 Giant wasp Fly

  • 1 Brown Bear —, 1 Dire Wolf —, 1 Giant hyena —, 1 Giant Spider —, 1 Giant toad Swim, 1 Tiger —

  • 2 Giant boar —, 2 Giant Constrictor Snake Swim, 2 Giant elk —

2022-05-21 21:16 CCC-GAD01-01 Broken Blade 1 664 10 Sea Hag’s Cloak (Cloak of the Manta Ray), Selfaril’s Soul Gem (Ruby of the War Mage) Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(8) Folk2K - Tyla - TCL- Lore Bard 8- Cloak 2
(10) Fr3edom - Grant Amerys - Human Variant - Fighter 10
(10) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - The Brotherhood of the Cloaks
(9) Jannis D. - Div - Drow Elf - Fiend Warlock 9
(10) Cookie- Cookie - Fairy Costum Origen- Shepard Druid LvL 9 Circle of Life Cleric 1


High Blade Selfaril Uoumdolphin


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault.
To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.


Branislav Semian
Thurndan Tallwand


Story Award
A Lich’s Secret
When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.


Lectern
This lectern holds a red tile bearing the letter “U” glued to the wood.
Resting on the lectern is a torn page bearing a riddle:

“Thin, I am quick.
Fat, I am slow.
Wind is my foe.”

Shrine
This small shrine holds a red tile bearing the letter “N” glued to the stone.
Carved upon the shrine is the symbol of a hammer and anvil along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a red tile bearing the letter “B” glued to the stone.
Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of an efreeti holds a red tile bearing the letter “R” glued to the stone.
Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a brown tile bearing the letter “I” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Deep down do they go.
Spread out as they grow.
Need no light nor air.
Grown as fine as hair.”

Shrine
This small shrine holds a brown tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of a leaf along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a brown tile bearing the letter “O” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a dao holds a brown tile bearing the letter “S” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a blue tile bearing the letter “D” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Weight in my belly.
Trees on my back.
Nails in my ribs.
Feet I do lack.”

Shrine
This small shrine holds a blue tile bearing the letter “I” glued to the stone. Carved upon the shrine is the symbol of a pair of crashing waves along with the words
“Pay Respect.”

Offering Bowl
This large offering bowl holds a blue tile bearing the letter “P” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a marid holds a blue tile bearing the letter “R” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Lectern
This lectern holds a purple tile bearing the letter “E” glued to the wood. Resting on the lectern is a torn page bearing a riddle:
“Lighter than a coin or song,
yet few can hold me for long.”

Shrine
This small shrine holds a purple tile bearing the letter “L” glued to the stone. Carved upon the shrine is the symbol of three lightning bolts along with the words
“Pay Respect.”

Offering Bowl
This offering bowl holds a purple tile bearing the letter “A” glued to the stone. Carved upon the rim of the bowl are the words
“Make an Offering.”

Statue
This statue of a djinni holds a purple tile bearing the letter “G” glued to the stone. Carved upon the statue’s chest are the words
“Prove Your Magic.”


Loot:
1x Spell Scroll of Revivify
1x Oil of Etherealness


Sea Hag’s Cloak
(Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.

This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit


Selfaril’s Soul Gem
(Ruby of the War Mage)
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality


2022-06-05 19:00 CCC-GAD01-02 Red War: Black Phoenix 1 833.33 10 Dragonhide Saddle (Saddle of the Cavalier), Dread Helm Show

Teilnehmer:
(10) Jannis D. - Div - Drow Elf - Warlock 10
(10) Fr3edom - Grant Amerys - Human V - Fighter 10
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl 10 - Emerald Enclave
(10) Schlauch - Fae'Faroth - Elf - Rogue 10 - Brotherhood of the Cloak
(9) Frederic T. - Faruc - Half-Orc - Paladin 9 - Order of the Gauntlet
(10)Maluku Seito - Toka Badron - Aasimar - Forge Cleric 10 - OotG


If the party is willing to kill the Black Phoenix and give Kessara his head as a trophy, she provides them with the following boons:

• She will provide safe transportation through the lava to enter and leave the ritual shelter.
• She grants the blessing of Hastsezini to each adventurer, giving them resistance to fire for the next hour.
• As they are battling the Black Phoenix, she will continue closing the portals outside.


Dragonhide Saddle
(Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.


Dread Helm
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating


Potion of Growth

When you drink this potion, you gain the "enlarge" Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.


High Blade in Your Debt
You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uoumdolphin from a mental prison woven by a hag coven, and you prevented the people and city of Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt.
With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

This story award doesn’t take effect until you successfully complete the Reborn Flame Trilogy:
• CCC-ODFC02-02 Palace of the Efreeti
• CCC-GAD01-01 Broken Blade
• CCC-GAD01-02 Red War: Black Phoenix
If you have not yet completed the entire trilogy, you gain the full use of this story award after you successfully complete the missing adventures.


2022-05-15 19:01 CCC-ODFC02-02 Palace of the Efreeti 1 614.66 10 Vault of the Efreeti (Portable Hole) Show

Teilnehmer:
(10)Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide lvl 10 - Emerald Englave
(6) Folk2K - Tyla - TCL - Lore Bard6- none
(7) C0ldW0lf - Sayhan - TCL - Vengeance Paladin 7 - none
(9) Schlauch - Fae'Faroth - Highelf (Sun) - Phantom Rogue (9) - none
(7) Maluku Seito - Zelvara - Drow - Genie Pact Warlock 7
(10) Fr3edom - Grant Amerys - Human V. - Fighter 10


-20gp für schiffsüberfahrt gezahlt

Razim der Glühende, Pascha des dritten Primas, Schmied der Ketten, erhabener Bewahrer des Grabes von Okhran al-Kabus, Schlächter des Kalifen Naazzin des faulen Wassers, Fluch der Azer, Eroberer von al-Hubam und loyaler Untertan des großen Sultan der Stadt aus Messing.

The first to come is the representative of wisdom, who has the prudence to arrive early.
The last to come is the representative of wealth, whose time is precious and patience thin.
The second representative to arrive is the quietest and humblest one that night, for they have the lowest rank of the entire group.
The representative of intellect and the rank 4 representative arrives at nearly the same time, one immediately after the other.
One of the representatives is a noble paladin, who is not the only divine spellcaster among the group.
Only one of the representatives cannot cast spells, yet they outrank half the representatives here.

“There was once a town dominated by four societies:

The Society of Strength, the Society of Intellect, the Society of Wisdom, and the Society of Wealth.

Each member of a society has a rank from 1 to 5, indicating how influential they are within their own group; the higher their number, the greater their rank.

One day, the mayor decides to host a meeting between all four societies. She invites a single representative from each of the four societies to come to her mansion for the conference, and she decides that all four representatives should be of different ranks.

Who are the four representatives, and in what order do they arrive? It takes deduction and logic to uncover the truth.”


The four societies and their members are as follows:

The Society of Strength:
1) Avenger
2) Paladin
3) Soldier
4) Mercenary
5) Myrmidon

The Society of Intellect:
1) Transmuter
2) Diviner
3) Enchanter
4) Abjurer
5) Elementalist

The Society of Wisdom:
1) Monk
2) Missionary
3) Healer
4) Shepherd
5) Druid

The Society of Wealth:
1) Swashbuckler
2) Philanthropist
3) Trader
4) Merchant
5) Guild Member


Loot:
1x Potion of Fire Resistance
1x Potion of Heroism


Vault of the Efreeti (Portable Hole)
Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found on Magic Item Table D in the Dungeon Master’s Guide.


Story Award: Favor of House Peytir
By redeeming Ardet Peytir, you have gained the favor of House Peytir, and with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made with advantage.

2022-05-05 18:28 CCC-SFBAY-02-01 Old Enemies Arise 1 333.33 10 Cloak of Displacement Show

Teilnehmer:
(8) C0ldW0lf - Henry - Harengon - Soulknife Rouge 3/Beast Barbarian 5
(10) Verchecktor - Orisa Radh - Custom lineage - Sorcerer 8 Warlock 2
(8) Folk2K - Jella - half Wood Elf- Life Cleric- none
(8) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 4
(8) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 8 - Emerald Enclave
(8) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 6


Wer sind die Rashemi

Die meisten Menschen in Faerun wissen nichts über Rashemen. Diejenigen, die in den Blutsteinlanden (Moonsea, Damara und Vasa) leben, sind wahrscheinlich ein paar Rashemi-Hexen oder Berserkern begegnet. Wenn der Charakter aus dem Unnahbaren Osten (Narfell, The Great Dale, Rashemen, The Hordelands und Thay) stammt, dann weiß er ganz sicher von ihnen und hat einen Vorteil bei diesen Checks.

DC8: Das Volk der Nation von Rashemen wird Rashemi genannt. Rashemen ist ein Land mit großen Seen und feenverzauberten Wäldern, das von Bergen umgeben ist. Im Norden liegen die Länder der Nar-Barbaren. Im Süden liegt Thay. Im Westen befindet sich das Große Tal und östlich der Berge liegen die riesigen Tuigen-Hordenländer, die Faerun von Kara-Tur trennen. Sowohl Nar als auch Thay sind ständige Bedrohungen, die das Volk von Rashemen kampferprobt und wachsam halten.

DC12: Die Rashemi werden offen von dem als Huhrong bekannten Eisernen Herrscher regiert. Ihre Armee besteht aus Berserkern, die sich in Lagern versammeln, die einem bestimmten Totemtier oder Geist gewidmet sind. Während die offensichtlichen Anführer die Krieger sind, liegt die wahre Macht bei den Hexen.

DC15: Die Rashemi-Hexen sind mächtige Zauberer, die in die Schlacht ziehen und ihre Identität hinter Holzmasken verbergen. Sie können jeder Disziplin angehören, es finden sich Priester, Zauberer, Hexenmeister, Druiden und Barden in ihren Reihen. Sie sind ausschließlich Frauen und werden vom Volk der Rashemi respektvoll Wychlaran genannt. Die Mitglieder dieser Sekte werden "Hathrans" (gelehrte Schwester) genannt, während die mächtigsten und respektiertesten "Othlor" (wahre) genannt werden. Das Wort eines Wychlaran wird von den Rashemi, egal welchen Ranges, nicht angefochten. Wenn sie in ihrer Eigenschaft als Hexen handeln, bleibt ihre Identität verborgen, und viele von ihnen sind die Ehefrauen der Krieger, die sie in die Schlacht schicken. Die Wychlaran sind sehr geübt im Kampf gegen die roten Zauberer von Thayan und die Barbaren von Nar.

DC18: Another sect of witches within Rashemen are the Durthan. The Durthan are more focused on power than the Hathrans, and they tend to associate with the dark fey. They are the antithesis to the Hathrans, but they are not as numerous. They often pose as Hathrans while plotting behind the scenes.


Azak Throm
Vremyonni

Continue with your raids
in southern Damara, and do not get caught. We need
to make it extremely hard for Thay to get their goods
to their lands. Next, we'll start on Impilter. Those
cowardly Hathrans will get our people killed and
enslaved with their reluctance to act.


Story Award:Friend of Rashemen
You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did.


Loot:
1x Potions of Growth


Cloak of Displacement (Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.


2022-05-12 18:00 CCC-SFBAY-02-02 Rise of the Ogre King 1 180 10 Amulet of Health Show

Teilnehmer:
(10) Verchecktor - Orisa Radh - Custom lineage - sorcerer 8 warlock 2 - Cloaks
(9) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 4, Ranger (Gloom Stalker) 5
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9)Folk2K-Jella-Life Cleric-9-none
(9)Arikatzi020 - Arinya Moondancer - Halfelf - Moon Druide lvl9 - Emerald Enclave


Dies ist ein Mulmaster-Abenteuer. Das bedeutet, daß Charaktere, die Mitglieder der Cloaks sind, ihre Ränge in dieser Organisation erhöhen können. Sie können auch alle Vorteile erwerben, die mit der Zugehörigkeit zu dieser Organisation verbunden sind.
.
Bladod
tharkul von thar
.
Informationen von Ergal dem Goblin (hat uns nur die halbe warheit gesagt)
Chief Grognar, tribe von elfen getötet, mag kämpfe im ring
General Subotai, man muss drup finden, kochwedbewerb, bladog probiert liebt scharfes essen
Slicer der Goblin, longrans bar, mag keine orcs gut mit dolch stolz drauf lasst ihn gewinnen
Torak Thunderstep Minotaurus, hat ihn vertieben, liebt schach und redet dabei gern, hasst piraten, käpten walhero und seine tochter über die planke geschickt (Minotauren, rauschebart ein auge imposante hörner, käpten)
bladod, liebe geht über den magen

Ettims, Ogers, Onis, Minotaueren getroffen
Einen Silber drachen von weiten gesehen


Loot:

Amulet of Health (Wonderous Item, Rare, Requires Attunement)

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.

This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.


Story Award
You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
.
Story Award: Fangjaw Citizen
You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you.
.
On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage.
.
Selten das jemand es sieht doch Arinya hat inzwischen ein Fangjaw Brandzeichen auf dem rechten Schulterblatt.


Scroll (Spell Scroll (Augury) verbraucht

2022-07-12 18:00 CCC-SFBAY-02-03 The Risen Minotaur Lord 1 -267 10 Belt of Hill Giant Strength Show

Teilnehmer:
(10) Manfred Hase - Der Fee - Fairy - Hexblade 2 / Paladin 8
(9) C0ldW0lf - Henry - Harengon - Soulknife Rouge 4/Beast Barbarian 5
(10) Folk2K - Jella - Woodelf - Life Cleric10 - none
(10) Arikatzi020 - Arinya Moondancer - Halfelf - Moondruide 10 - Emerald Enclave
(9) Rudi - Pandg No - Kobold - Monk 9
(10) MalteS - Ayduin Waylan - Wood Elf - Rogue (Assassin) 5, Ranger (Gloom Stalker) 5


Vor langer Zeit war Thar Teil eines Minotauren-Königreichs namens Grong-Haap. Der Herrscher dieser Region war ein mächtiger Minotauren-Lord namens Garut der Blutige.


Loot: 233gp
1x Potion of Greater Healing
1x Potion of Invulnerability


Belt of Hill Giant Strength
(Wondrous Item, rare, requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.


Story Award: Rashemi Regard
(If you have the Enmity of Rashemen story award, both story awards get removed from your log sheet. Your deeds have earned forgiveness, but they did not earn both forgiveness and regard.)

You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.


Story Award: Fangjaws Nobility
(Requires that you are already a Fangjaws Citizen.)

You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold.


Story Award: Honorary Wychlaran
(Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only )

You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit.
.
Arinyas Maske ist ein Dire Wolf.


gekauft:
An Amulet with the image of a dragon engraved on it, worth at least 500 gp

2022-02-08 18:04 DDHC-LMOP - Ch. 3: The Spider's Web 9 111.66 10 Moon Sickle +1, Hew Show

1x scroll of misty step
1x scroll of lightning bolt
1x Potion of Healing
1xMoon Sickle +1 für 5 lvl


Beneath the coins is a rusty old battleaxe of dwarven manufacture. Runes in Dwarvish on the axe head read, “Hew,” and the rust is misleading. Hew is a +1 battleaxe that deals maximum damage when the wielder hits a plant creature or an object made of wood. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.


https://cdn.discordapp.com/attachments/901612447025233962/940718206891466812/faction_invitation_Emerald_Enclave.png
Ist der Emerald Enclave beigetreten.


Fluff: 1x Ein Zahn von Venumfang (Grüner Drache)

2022-01-03 19:00 DDHC-LMOP - Ch. 3: The Spider's Web - Ahgatas Layer 6 16.66 10 Show

+16,66gp
Banshee getroffen


Die Guppe kam mit ihren Errungeschaften in der Kleinen Stadt an. Sie dachten das sie in der Stadt ihre habe verkauft und übernachtet hatten doch stllten sie am nächsten Tag fest das dies eine Ilusion war. Gingen dan in den Wald und suchten die Baanschi in ihren Verfluchten baum und gaben ihr im austausch zu ihre Information Den Kamm der Priesterin. Nach dieser Gruseligen begenung Reisten sie wieder zurück nach Phandalin. Sie Verkauften ihren Loot holten die belohnung für das eliminieren der Orcs und machten sich im anhang auf die suche nach einer Goblinpatroilie. Die sie sehr leicht fanden und überweltigten. Sie nahmen 2 gefangene und qutschten diese aus Über den aufenthaltsort ihres Zwergischen Auftraggebers und der Burg die sie suchten. Danach sperten sie sie in das ehemalige Lager der Rotmäntel und kehrten in ihre übliche Taverne ein.


2022-01-10 18:00 DDHC-LMOP - Ch. 3: The Spider's Web - Krakmoorecastel 7 10 Show

Die gefährten machten sich auf zm castel das die Goblins erwähnten. Sie fanden dort nach einer auskuntschaftung des Gebiets einen Eingang den sie bei nacht betraten und platzen in eine besprächung der Anführer die sie aber schnell aussergefächt gesetzt haben. Danach kämpften sie sich durch den rest der Goblins.


2022-01-31 18:04 DDHC-LMOP - Ch. 3: The Spider's Web - Krakmoorecastel 8 125.33 10 Staff of Defense Show

Staff of Defense
Staff, weapon, rare (requires attunement)
.
1d6 bludgeoning - versatile (1d8)
.
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required.
.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.


2022-03-14 18:10 DDHC-LMOP - Ch. 4: Wave Echo Cave 12 217 10 Lightbringer, Dragonguard Show

Lightbringer
Weapon (mace), uncommon
This +1 Weapon (mace), uncommon was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
.
Dragonguard
Armor (breastplate ), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.


Titel erlangt:
Helden von Phandalin

2022-02-28 18:07 DDHC-LMOP - Ch. 4: Wave Echo Cave 10 Boots of Striding and Springing Show

Kauft:
+ 1x Healers Kit -5gp

Loot:

Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.


2022-03-07 18:00 DDHC-LMOP - Ch. 4: Wave Echo Cave 11 10 Spider Staff Show

Arinya hat Giand Spiders gesehn


Potion of Vitality
Potion, very rare

Drinking this potion removes any exhaustion you are suffering, cures any disease or poison affecting you, and maximizes the effect of any Hit Die you spend to regain hit points within the next 24 hours.


Spider Staff
The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.

The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.

The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.

The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.


2021-11-15 22:10 DDHC-LMOP HC - Lost Mines of Phandelver - Goblin Arrows 1 10 Show

bougth
Thorn Branch pickt up from a Branch
6 Rationen (an 3 Wölfe verfüttert)


Eine Abenteuergruppe findet sich in der Taverne ein um bei einer Begleit/Transportaufgabe zu helfen.
Alle stellen sich vor und Informationen werden ausgetauscht über Ziel und Bezahlung. Ihre Auftraggeber Reisen nach dem vor der Gruppe ab. Nach einer Nacht und einen kleinen einkauf zieht die Gruppe los. Der erste teil der strecke unauffällig und auch in der Nacht passiert nichts ausergewöhnliches. Die gruppe macht den ersten smaltalk. Nach dem sie das Lager abgebrochen haben und einige zeit gereist sind fällt der Gruppe tote Pferde auf der Straße auf. Werden sie diskotieren was zu tun sei werden sie von Goblins überfallen. Diese werden aber nach einiger zeit besiegt und der schauplatz inspiziert. Die Pferde gehörten zu ihren auftraggebern. Kurzerhand wird entschieden den Wagen zu verstecken und nach den fehlenden Reitern zu suchen. Nach wieder eineriger zeit entdecken die Abenteuer eine höhle die von Goblins bewacht wird.


2021-11-22 19:00 DDHC-LMOP HC - Lost Mines of Phandelver - Phandalin 2 30.35 10 Show

+10 gp Quest
+17 gp 3 sp 5 cp Lootverkauf
-7 gp zusammenlage für Heiltränke
+2 Heiltrankgelotet
+10 gp für zurückgebrachtes Diebesgut


Die Abenteurer besiegten die Gruppe von Goblins die sie aufgescheucht hatten und fanden einen ihrer Auftraggeber in deren Höhle. Retten ihn und brachten ihn an Ihr Ziel. Gaben Den Wagen ab und brachten das gefundene Diebesgut, zurück zum Besitzer der ihnen wiederwillig 10g als Finderlohn gab. Danach kehreten sie in ein Gasthaus ein und verbrachten eine angenehme Nacht. (LvL Up)Am nächsten Tag gingen sie dan auf Informationssuche.
Das brachte sie auf die Spur einer Bande von selbsternannten Stadtwachsen. Nun stehn sie vor einer Höhle, die sie in ein Nest voller vermutlich gefählicher Schutzgeldeintreiber führt und treten hinein.


2021-12-20 18:03 DDHC-LMOP HC - Lost Mines of Phandelver - Wyverntor 5 39.41 10 Show

+39,41 gp


Die Gefährten wanderten den Handelsweg und verliesen ihn nach einer Tagesreise Richtung Wyvernfels. Sie kammen in der nacht an einer Höle an die von einen Orkclan besetzt war. Der Clan war nicht besonders treffsicher und griff auf einen ogre zurück der aber auch schnell im Kampf fiel. Sie Looteten die höle verbrachten die Nacht da und Reisten am nächsten Tag in die nächste Stadt.


2021-11-29 20:30 DDHC-LMoP- Lost Mines of Phandelver - Chapter 2: Red Brand Hideout 3 54.42 10 Show

+54,42 Gp


Die gefähten betraten die Hölle und wurden nach wenigen inspizieren von einen Kleinen Glupschaugenmänchen angegriffen das sie mit einigen Schwierigkeiten besiegen konnten. Danach Richteten sie ihre Aufmerksamkeit Richtung eines anscheinenden angehenden Saufgelages von Menschen das sie mit müh und not überlebten da die Rotmäntel sie wohl nicht einladen wollten. Alls sie den Kampf gewonnen hatten fanden sie in einen der Schlafräume einen Goblindiner der allerdings nicht gut auf seine Arbeitgeber zu sprechen war. Dieser wollte sie mit kurzer überredungskunst von Ralus(unseren Jäger) durch den rest der tunnel führen.


2021-12-13 18:00 DDHC-LMoP- Lost Mines of Phandelver - Chapter 2: Red Brand Hideout 4 -82.42 10 Talon (+1 Longsword) Show

+117,55 durch Lootverkäufe

  • 200 gp a feather, tuft of fur, and fish tail inside a gilded acorn gekauft

Die gefährten Durchsuchten das Verlassene anwesen gründlich und fanden neben weiteren rotmänteln, Untoten, und Dieben auch die Vermisste Familie des Holzarbeiters der getötet wurde und befreiten diese. Nach einigen ansträngungen kamen sie wieder zurück und reporteten den Bürgermeister der stadt. Danach kehrten sie in ihr schon mal bezogenes Wirtshaus ein und verbrachten eine angenehme Nacht.


Talon (+1 Longsword)
Weapon, uncommon

+1 Longsword in a silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings. It once belonged to a great knight named Aldith Tresendar, known as the Black Hawk.
You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.


2022-04-30 21:24 DDHC-TOA-9 Ruins of Matolo 1 162.6 10 Scimitar +1, Bronze Griffon Figurine of Wondrous Power, Marvelous Pigments Show

Teilnehmer:
(7) Arikatzi020 - Arinya Moondancer - Halfelf - Moondroid 7 - Emerald Enclave
(7)MalteS - Leif Farrowspirit - Variant Human - Warlock Hexblade - 7 - none
(8)Frederic T. - Faruc - Half-Orc - Paladin 8 - Order of the Gauntlet
(10) Manfred Hase - Lew Sobolew - Half-Elf - Aberrant Mind Sorcerer 10 - Zhents
(6) Jannis D. - Miss Terry - High Elf - Artificer 6


Camp Ridges von Untoten überrannt, Camp Vengeance verstärkt, aber Commander Nils Breakborne wohl inkompetent und er soll ersetzt werden.
= Gruppe soll ihn zurück nach Port Nyansaru bringen, notfalls mit Gewalt
.
Gekauft:
(2x)Insect Repellent (salve) 2gp - 40 applications, waterproof
1x Rain Catcher 1gp
5x Waterskin 1gp


Hat alle Arten von Dinosaurienr gesehen

Loot:
1x Potion of Greater Healing


Scimitar +1
Weapon (Scimitar), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.


Marvelous Pigments
Wondrous item, very rare

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image.

Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features—such as a door, a pit, flowers, trees, cells, rooms, or weapons— that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet.

When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create.

Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material.

If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.